@ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_CaseyCoffman Thought this might be helpful, as opposed to the million threads that keep cropping up. Let's keep things constructive, detailed and on-point. Rants and trolling, I will ask to be moderated. Try and state how and when the error occurred/ reoccurred so that ZoS can better identify a cause and fix.I will update this original post with new bugs as discussed in this thread. I'll start by taking the ones found, here
https://forums.elderscrollsonline.com/en/discussion/272391/zos-consoles-have-the-wrong-pts-build/p1
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Massive slowdown in FPS when in overworld or dungeons. Even solo instances are affected. Happens frequently and no matter the location.
- Often slowdown is followed by a muffling, then a
complete absence of sound. No sword swings, sound effects, music. Nothing. Sound errors can also happen without these circumstances present, and usually in crowded areas. This is especially prevalent in dungeons.
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Mobs vanishing for certain players (including bosses). Other players could see said mobs, and hit them, but the individual affected could not.
Amendment: also affects overworld mobs and NPCs. There is always a delay before they appear. It's curious that this should be happening, considering ESO is a client-side game--or so I thought.
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Constant phasing. At least that's what I think is going on, where a load screen appears for no reason. Phasing inside a 4 man instance, however, is certainly a new bug for me. This also occurs in delves.
- Sometimes, only sometimes, the aforementioned screen passes and the player is returned to the instance. Other times, a
"this may be an unusually long wait" message appears and the player can only return by shutting down the client.
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Spoken dialog in the Litany of Blood quest does not match what is on screen.
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There have been reports of issues with the Thamaturge CP passive affecting not certain skills. (I don't spec into it, so I can't say for sure, though other threads are diligently reporting that it is, indeed, not working. There are also posts a few spots down that explain the issue in detail.)
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Activity Finder has ceased all functionality for the most part. Que as a tank/ healer and waiting for an hour seems unusual. Relogging does nothing. One of my three toons is able to que and I have no idea why. The others cannot. Also annoying and ongoing is that you have to click a number of times to even que. Rarely does the menu que you on the first button press/ click. It's been that way for as long as I can recall.
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Dark Stalker passive does not give the speed bonus/ reduction as indicated (On console--think it was fixed on PC).
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Quest Markers do not appear on the overworld map for some time after the map has been pulled up.
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Weapon swap animations linger when swapping bars, or, are simply missing necessary anatomy or placement (one handed bows, for example).
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Mail arrives upon login informing him/ her of reaching CP 160, again and again...
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Charges still don't seem to be working. "Target too high or low" error.
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Enemy telegraphs--for charges in particular--do not match the direction in which the enemies charge.
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Crypt of Hearts Veteran. So very, very busted. Numerous slowdowns, missing mobs and loading screens. Can replicate the loading screen issue, each and every time, after dropping down the first hole and attempting to sneak past the 1st boss. (This results in loading screens for all and those who are able to return without restarting the client are surely dead.)
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Added a video showing the vanished mobs glitch from user Elium85:
https://www.youtube.com/watch?v=bBp6pgGQen0&feature=youtu.be
Again, start rhyming them off down below, and don't forget the details. I'll add them here throughout the evening until I head to bed (and continue in the morning). Tamriel will make it through this crisis, I'm sure

Play nice and have fun!
Edit: I find it disappointing that we haven't had any official communication from ZoS on the state of the DB patch, or iterative patches to fix the damage, on consoles. There's no maintenance next week (for consoles), so I guess this just is how it is for a while. And don't trot out the PSN/ Live certification card, since FFXIV, Warframe, DCUO and nearly every console MMORPG that I can think of has no problem getting iterative patches, or even large content patches, through, day and date, across a number of platforms.