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@ZoS Dark Brotherhood MASTER BUG LIST (Constructive Reporting, Trolls Stay Away)

  • Sargentwilko51
    Sargentwilko51
    ✭✭✭
    @LordSock

    All good my friend!! Have a wonderful day!!
  • Agalloch
    Agalloch
    ✭✭✭✭✭
    "An error has occurred. Please wait a few minutes and log in again "

    Randomly receive this error after I pass the character screen or make a reloadui.

    This never happened before Dark Brotherhood.
  • mistermutiny89
    mistermutiny89
    ✭✭✭✭✭
    Many aoe red circles aren't showing up in Vet Maelstrom.

    -Poison Plants are also sometimes invis whilst all their red circles are invis
    - ice stage boss aoes
    - All Conal arrow aoes
    - Voriak's aoes
    - Champion of Atrocitiy's one shot implosion
    - and many more
    Guild Leader : Defenders Of Miley
    XB1 EU
    EP | VR16 Breton NB -mistermutiny
    AD | VR16 Dunmer DK - Grigori
    AD | VR16 Altmer Sorcerer - Isvoleet
    AD | VR16 Imperial DK - Leonidas
    AD | VR16 Bosmer NB - Hood
    AD | VR16 Breton Templar - Dante
    AD | VR16 Redguard Sorcerer - Raiden
    AD | VR7 Khajiit Templar - Ike'ilyew
    DC | 160 Breton NB - Vergil

    "Hmmm... Very convincing.. Does the illusion apply to.. Everywhere? Perhaps this one should have a moment alone in private to double check" - Razum'Dar
  • Smasherx74
    Smasherx74
    ✭✭✭✭✭
    Wow that's really stupid, ZOS first you remove PVP enchants then you count Jabs as a non-dot after it was considered a Dot for so long.

    Master Debater
  • PurifedBladez
    PurifedBladez
    ✭✭✭✭✭
    XB1 Animations linger on weapon swaps.

    Crashing is more common.

    Gap closers are broke af.

    More performance issues.
  • Peekachu99
    Peekachu99
    ✭✭✭✭✭
    ✭✭
    Added additional bugs to the main post. Good work folks, keep 'em coming! (Well, hopefully we have nothing more to report in due time.)
  • LiquidSchwartz
    LiquidSchwartz
    ✭✭✭✭✭
    Wayshrines dint show up on compass

    Cant swap weaponsafter going through a door.. Pain in the ass for pvp in sewers or getting ganked

    Weapons dont hold correctly and end up being swapped so i shoot arrows with a mace
    May the Schwartz be with you.
    EP/XB1/NA

  • Hallothiel
    Hallothiel
    ✭✭✭✭✭
    ✭✭
    Will add my voice to those above about the god-awful lag I'm now experiencing on the PS4 since DB patch.

    And also the random load screens....
  • Justice31st
    Justice31st
    ✭✭✭✭✭
    Peekachu99 wrote: »
    @ZOS_GinaBruno @ZOS_CaseyCoffman Thought this might be helpful, as opposed to the million threads that keep cropping up. Let's keep things constructive, detailed and on-point. Rants and trolling, I will ask to be moderated. Try and state how and when the error occurred/ reoccurred so that ZoS can better identify a cause and fix.I will update this original post with new bugs as discussed in this thread. I'll start by taking the ones found, here https://forums.elderscrollsonline.com/en/discussion/272391/zos-consoles-have-the-wrong-pts-build/p1

    - Massive slowdown in FPS when in overworld or dungeons. Even solo instances are affected. Happens frequently and no matter the location.

    - Often slowdown is followed by a muffling, then a complete absence of sound. No sword swings, sound effects, music. Nothing. Sound errors can also happen without these circumstances present, and usually in crowded areas. This is especially prevalent in dungeons.

    - Mobs vanishing for certain players (including bosses). Other players could see said mobs, and hit them, but the individual affected could not. Amendment: also affects overworld mobs and NPCs. There is always a delay before they appear. It's curious that this should be happening, considering ESO is a client-side game--or so I thought.

    - Constant phasing. At least that's what I think is going on, where a load screen appears for no reason. Phasing inside a 4 man instance, however, is certainly a new bug for me. This also occurs in delves.

    - Sometimes, only sometimes, the aforementioned screen passes and the player is returned to the instance. Other times, a "this may be an unusually long wait" message appears and the player can only return by shutting down the client.

    - Spoken dialog in the Litany of Blood quest does not match what is on screen.

    - There may or may not (leaning "may") be issues with the Thamaturge CP passive. I don't spec into it, so I can't say for sure, though other threads are diligently reporting that it is, indeed, not working.

    - Activity Finder has ceased all functionality for the most part. Que as a tank/ healer and waiting for an hour seems unusual. Relogging does nothing. One of my three toons is able to que and I have no idea why. The others cannot. Also annoying and ongoing is that you have to click a number of times to even que. Rarely does the menu que you on the first button press/ click. It's been that way for as long as I can recall.

    - Dark Stalker passive does not give the speed bonus/ reduction as indicated (On console--think it was fixed on PC).

    - Quest Markers do not appear on the overworld map for some time after the map has been pulled up.

    - Weapon swap animations linger when swapping bars, or, are simply missing necessary anatomy or placement (one handed bows, for example).

    - Added a video showing the vanished mobs glitch from user Elium85: https://www.youtube.com/watch?v=bBp6pgGQen0&feature=youtu.be

    Again, start rhyming them off down below, and don't forget the details. I'll add them here throughout the evening until I head to bed (and continue in the morning). Tamriel will make it through this crisis, I'm sure :) Play nice and have fun!

    How is this a master bug list when you don't even have thaumaturge for consoles on it? Smh...
    "The more you know who you are, and what you want, the less you let things upset you."
  • ThatAlaskanDude
    ThatAlaskanDude
    ✭✭✭
    I like to add that the Molten Weapon morph Igneous Weapons does not offer Major Sorcery like it said in the description (XB1). Also fast traveling specifically to the Orsinium wayshrine freezes the game.

    EDIT: NPC and player characters takes an unusually long time to load and the Molten Whip ability has reseted for me back to Rank one. Now I must level the ability up to acces the morphs again...
    Edited by ThatAlaskanDude on June 18, 2016 1:50AM
  • Peekachu99
    Peekachu99
    ✭✭✭✭✭
    ✭✭
    Peekachu99 wrote: »
    @ZOS_GinaBruno @ZOS_CaseyCoffman Thought this might be helpful, as opposed to the million threads that keep cropping up. Let's keep things constructive, detailed and on-point. Rants and trolling, I will ask to be moderated. Try and state how and when the error occurred/ reoccurred so that ZoS can better identify a cause and fix.I will update this original post with new bugs as discussed in this thread. I'll start by taking the ones found, here https://forums.elderscrollsonline.com/en/discussion/272391/zos-consoles-have-the-wrong-pts-build/p1

    - Massive slowdown in FPS when in overworld or dungeons. Even solo instances are affected. Happens frequently and no matter the location.

    - Often slowdown is followed by a muffling, then a complete absence of sound. No sword swings, sound effects, music. Nothing. Sound errors can also happen without these circumstances present, and usually in crowded areas. This is especially prevalent in dungeons.

    - Mobs vanishing for certain players (including bosses). Other players could see said mobs, and hit them, but the individual affected could not. Amendment: also affects overworld mobs and NPCs. There is always a delay before they appear. It's curious that this should be happening, considering ESO is a client-side game--or so I thought.

    - Constant phasing. At least that's what I think is going on, where a load screen appears for no reason. Phasing inside a 4 man instance, however, is certainly a new bug for me. This also occurs in delves.

    - Sometimes, only sometimes, the aforementioned screen passes and the player is returned to the instance. Other times, a "this may be an unusually long wait" message appears and the player can only return by shutting down the client.

    - Spoken dialog in the Litany of Blood quest does not match what is on screen.

    - There may or may not (leaning "may") be issues with the Thamaturge CP passive. I don't spec into it, so I can't say for sure, though other threads are diligently reporting that it is, indeed, not working.

    - Activity Finder has ceased all functionality for the most part. Que as a tank/ healer and waiting for an hour seems unusual. Relogging does nothing. One of my three toons is able to que and I have no idea why. The others cannot. Also annoying and ongoing is that you have to click a number of times to even que. Rarely does the menu que you on the first button press/ click. It's been that way for as long as I can recall.

    - Dark Stalker passive does not give the speed bonus/ reduction as indicated (On console--think it was fixed on PC).

    - Quest Markers do not appear on the overworld map for some time after the map has been pulled up.

    - Weapon swap animations linger when swapping bars, or, are simply missing necessary anatomy or placement (one handed bows, for example).

    - Added a video showing the vanished mobs glitch from user Elium85: https://www.youtube.com/watch?v=bBp6pgGQen0&feature=youtu.be

    Again, start rhyming them off down below, and don't forget the details. I'll add them here throughout the evening until I head to bed (and continue in the morning). Tamriel will make it through this crisis, I'm sure :) Play nice and have fun!

    How is this a master bug list when you don't even have thaumaturge for consoles on it? Smh...

    It's been in the list since day one. Bulletpoint 7. Maybe read more thoroughly next time instead of thread-pooping.
    Edited by Peekachu99 on June 18, 2016 8:09AM
  • Peekachu99
    Peekachu99
    ✭✭✭✭✭
    ✭✭
    Added the CP mail alert bug. I think that's hopefully all of them.
  • Thornen
    Thornen
    ✭✭✭✭✭
    Not sure if this is a bug or intended but rapid manoeuvre now reveals you from stealth/cloak even when you don't have anyone else in range to receive the buff. Pre DB it didn't do this.
    Edited by Thornen on June 18, 2016 3:15PM
  • RAGUNAnoOne
    RAGUNAnoOne
    ✭✭✭✭✭
    @Refuse2GrowUp made a list as well
    PS4 NA
    Argonian Master Race

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    Support Tail armor and tail ribbons: http://forums.elderscrollsonline.com/en/discussion/236333/concept-tail-armor-for-beast-races#latest
    http://forums.elderscrollsonline.com/en/discussion/246134/request-dyeable-tail-ribbons
  • kamimark
    kamimark
    ✭✭✭✭
    When using Streak or gap closers to start combat, having a loading screen come up is… unpleasant. Possibly lethal. This happens especially when approaching an adventure site, the first few mobs near the road are buffed with a load screen.
    Kitty Rainbow Dash. pick, pick, stab.
  • DuckEmDoc
    DuckEmDoc
    ✭✭
    I don't know if it's happening to everyone but yesterday while in a group the game would keep kicking me out of group chat and I to area chat EVERY time I went through a door, ported, pretty much anything that required a load screen. Eventually it happened so much that I couldn't even go rejoin group and on the chat list "group" wouldn't appear. I would join and leave area chat trying to get it to come back and then couldn't even get into area chat. Just completely jacked up.
    Also had the invisible mobs mentioned above and the Laaaaaaaaaaggggggg..... Omg.
  • Peekachu99
    Peekachu99
    ✭✭✭✭✭
    ✭✭
    @ZOS_JessicaFolsom Can we get any kind of a response or official statement? ETAs? Anything? Everything is broken. Everything. Silence is not the best way to deal with this, I would think.
  • Morimizo
    Morimizo
    ✭✭✭✭✭
    *Stonefist and Obsidian Shard (maybe the other morph too?), since DB, do not knock down the enemy as they should (animation-wise); The stun still happens, but it takes the full duration of the stun for the opponent to fall, then immediately get up. If the enemy is already in combat, the knock down does happen correctly more often.

    *Some of the new pets (I know this doesn't REALLY matter, but it is a glitch) are acting funny;
    --Senche Cub freezes in place often,
    --Both Dragon Frogs hop continuously in one spot
    (neither did this prior to DB patch)
  • EZgoin76
    EZgoin76
    ✭✭✭✭
    Repeatedly getting kicked to the dashboard when trying to log into heavily populated areas is my biggest complaint. I had never had this problem, even in Wrothgar, until after the DB release.
    I want to change the world. I'm just to lazy to do it.
  • Peekachu99
    Peekachu99
    ✭✭✭✭✭
    ✭✭
    EZgoin76 wrote: »
    Repeatedly getting kicked to the dashboard when trying to log into heavily populated areas is my biggest complaint. I had never had this problem, even in Wrothgar, until after the DB release.

    The constant loading screens in totally unpopulated areas are also new, and my greatest annoyance since DB (next to Activity Finder being wrecked).
  • EZgoin76
    EZgoin76
    ✭✭✭✭
    Peekachu99 wrote: »
    EZgoin76 wrote: »
    Repeatedly getting kicked to the dashboard when trying to log into heavily populated areas is my biggest complaint. I had never had this problem, even in Wrothgar, until after the DB release.

    The constant loading screens in totally unpopulated areas are also new, and my greatest annoyance since DB (next to Activity Finder being wrecked).

    After all the horror stories I've heard about the group finder, I haven't even bothered trying it this week. All the more reason we should've already had text chat.
    Edited by EZgoin76 on June 18, 2016 6:06PM
    I want to change the world. I'm just to lazy to do it.
  • Brutusmax1mus
    Brutusmax1mus
    ✭✭✭✭✭
    I've been an mmo player for a long time. The lack of communication from this company is infuriating, honestly. They need to have some company created threads stating the plans and eta on fixes and apologies for releasing such poorly tested content.

    Everytime they add improvements that are supposed to fix something out RUINS something else. Every time. But the lack of communication is so bothersome that I will not be supporting this awful company any further until improvements on quality and communication occur. No sub, no crown purchases, no content bought. I feel bad for everyone who is excited about Skyrim if it's created by this group.

    Rant over. To the op.

    Charges of all sorts are broken, again, still. Some even completely lock your character.

    If you cast curse on your sorc, then bar swap 2 out more times the curse gets lifted and never explodes. still costs you magicka though.

    Skills having the range spontaneously reduced.

    Tons of clipping if armor.

    Holding your sword by the blade. how in the world you f that up i don't know. terrible testing and development again.

    Too too too too many as there are so many more.

    We're moving laterally, not up. If something like this where happening in my company complete revaluation of the peoples effectiveness would occur. The leaders of this company have the wrong idea.
    Edited by Brutusmax1mus on June 18, 2016 6:57PM
  • Riffler
    Riffler
    ✭✭
    There is a known and obvious problem with the dungeon finder in that it will repeatedly try to put your group into a dungeon you don't all have the DLC for. This can be worked around for a pre-made group. I suspect this may be connected to the long queues problem, because the dungeon finder works fine at times of light server load but gums up completely at peak times - I think the top of the queue is jamming with multiple groups it's trying repeatedly to put in dungeons they're not allowed into.

    Now you can't even get a replacement for a quitter through the dungeon finder (this used to be possible) and you can't get someone to join you outside the finder because they will just get a group full message.
  • Cinbri
    Cinbri
    ✭✭✭✭✭
    ✭✭✭✭
    Reactive Armor still proccing by Sacred Grpund
    Wrath passive have wrong visual ui when swap weapons
    Engine Guardian HP restore still missing red aura visual ui.
    Eclipse still reflecting templar charge.
    Edited by Cinbri on June 18, 2016 8:03PM
  • Arthmoor
    Arthmoor
    ✭✭✭
    Peekachu99 wrote: »
    - Spoken dialog in the Litany of Blood quest does not match what is on screen.

    Haven't run into any of the other problems, but this is definitely the case. I reported it in-game a few days ago, I guess it was too late to make the last patch :P
  • Justice31st
    Justice31st
    ✭✭✭✭✭
    Peekachu99 wrote: »
    Peekachu99 wrote: »
    @ZOS_GinaBruno @ZOS_CaseyCoffman Thought this might be helpful, as opposed to the million threads that keep cropping up. Let's keep things constructive, detailed and on-point. Rants and trolling, I will ask to be moderated. Try and state how and when the error occurred/ reoccurred so that ZoS can better identify a cause and fix.I will update this original post with new bugs as discussed in this thread. I'll start by taking the ones found, here https://forums.elderscrollsonline.com/en/discussion/272391/zos-consoles-have-the-wrong-pts-build/p1

    - Massive slowdown in FPS when in overworld or dungeons. Even solo instances are affected. Happens frequently and no matter the location.

    - Often slowdown is followed by a muffling, then a complete absence of sound. No sword swings, sound effects, music. Nothing. Sound errors can also happen without these circumstances present, and usually in crowded areas. This is especially prevalent in dungeons.

    - Mobs vanishing for certain players (including bosses). Other players could see said mobs, and hit them, but the individual affected could not. Amendment: also affects overworld mobs and NPCs. There is always a delay before they appear. It's curious that this should be happening, considering ESO is a client-side game--or so I thought.

    - Constant phasing. At least that's what I think is going on, where a load screen appears for no reason. Phasing inside a 4 man instance, however, is certainly a new bug for me. This also occurs in delves.

    - Sometimes, only sometimes, the aforementioned screen passes and the player is returned to the instance. Other times, a "this may be an unusually long wait" message appears and the player can only return by shutting down the client.

    - Spoken dialog in the Litany of Blood quest does not match what is on screen.

    - There may or may not (leaning "may") be issues with the Thamaturge CP passive. I don't spec into it, so I can't say for sure, though other threads are diligently reporting that it is, indeed, not working.

    - Activity Finder has ceased all functionality for the most part. Que as a tank/ healer and waiting for an hour seems unusual. Relogging does nothing. One of my three toons is able to que and I have no idea why. The others cannot. Also annoying and ongoing is that you have to click a number of times to even que. Rarely does the menu que you on the first button press/ click. It's been that way for as long as I can recall.

    - Dark Stalker passive does not give the speed bonus/ reduction as indicated (On console--think it was fixed on PC).

    - Quest Markers do not appear on the overworld map for some time after the map has been pulled up.

    - Weapon swap animations linger when swapping bars, or, are simply missing necessary anatomy or placement (one handed bows, for example).

    - Added a video showing the vanished mobs glitch from user Elium85: https://www.youtube.com/watch?v=bBp6pgGQen0&feature=youtu.be

    Again, start rhyming them off down below, and don't forget the details. I'll add them here throughout the evening until I head to bed (and continue in the morning). Tamriel will make it through this crisis, I'm sure :) Play nice and have fun!

    How is this a master bug list when you don't even have thaumaturge for consoles on it? Smh...

    It's been in the list since day one. Bulletpoint 7. Maybe read more thoroughly next time instead of thread-pooping.

    No there are definitely issues with Thaumaturge on consoles. It has already been tested by multiple sources. You need to change this already.
    "The more you know who you are, and what you want, the less you let things upset you."
  • Peekachu99
    Peekachu99
    ✭✭✭✭✭
    ✭✭
    Peekachu99 wrote: »
    Peekachu99 wrote: »
    @ZOS_GinaBruno @ZOS_CaseyCoffman Thought this might be helpful, as opposed to the million threads that keep cropping up. Let's keep things constructive, detailed and on-point. Rants and trolling, I will ask to be moderated. Try and state how and when the error occurred/ reoccurred so that ZoS can better identify a cause and fix.I will update this original post with new bugs as discussed in this thread. I'll start by taking the ones found, here https://forums.elderscrollsonline.com/en/discussion/272391/zos-consoles-have-the-wrong-pts-build/p1

    - Massive slowdown in FPS when in overworld or dungeons. Even solo instances are affected. Happens frequently and no matter the location.

    - Often slowdown is followed by a muffling, then a complete absence of sound. No sword swings, sound effects, music. Nothing. Sound errors can also happen without these circumstances present, and usually in crowded areas. This is especially prevalent in dungeons.

    - Mobs vanishing for certain players (including bosses). Other players could see said mobs, and hit them, but the individual affected could not. Amendment: also affects overworld mobs and NPCs. There is always a delay before they appear. It's curious that this should be happening, considering ESO is a client-side game--or so I thought.

    - Constant phasing. At least that's what I think is going on, where a load screen appears for no reason. Phasing inside a 4 man instance, however, is certainly a new bug for me. This also occurs in delves.

    - Sometimes, only sometimes, the aforementioned screen passes and the player is returned to the instance. Other times, a "this may be an unusually long wait" message appears and the player can only return by shutting down the client.

    - Spoken dialog in the Litany of Blood quest does not match what is on screen.

    - There may or may not (leaning "may") be issues with the Thamaturge CP passive. I don't spec into it, so I can't say for sure, though other threads are diligently reporting that it is, indeed, not working.

    - Activity Finder has ceased all functionality for the most part. Que as a tank/ healer and waiting for an hour seems unusual. Relogging does nothing. One of my three toons is able to que and I have no idea why. The others cannot. Also annoying and ongoing is that you have to click a number of times to even que. Rarely does the menu que you on the first button press/ click. It's been that way for as long as I can recall.

    - Dark Stalker passive does not give the speed bonus/ reduction as indicated (On console--think it was fixed on PC).

    - Quest Markers do not appear on the overworld map for some time after the map has been pulled up.

    - Weapon swap animations linger when swapping bars, or, are simply missing necessary anatomy or placement (one handed bows, for example).

    - Added a video showing the vanished mobs glitch from user Elium85: https://www.youtube.com/watch?v=bBp6pgGQen0&feature=youtu.be

    Again, start rhyming them off down below, and don't forget the details. I'll add them here throughout the evening until I head to bed (and continue in the morning). Tamriel will make it through this crisis, I'm sure :) Play nice and have fun!

    How is this a master bug list when you don't even have thaumaturge for consoles on it? Smh...

    It's been in the list since day one. Bulletpoint 7. Maybe read more thoroughly next time instead of thread-pooping.

    No there are definitely issues with Thaumaturge on consoles. It has already been tested by multiple sources. You need to change this already.

    I don't use Thamaturge, so at the time of the posting, I wasn't ready to say, affirmatively, whether or not it was or wasn't working. Also, who knows if the devs changed their mind at the last moment and redacted their stance on it applying to jabs--there's next to no communication, so we'd never know. I will update the OP with the information added in subsequent posts. The bluntness and lack of reading comprehension displayed by the respondent (I don't think it was you) was uncalled for, in any case. This is to be a polite thread, not one filled with vitriol and poop-posts.

    Edit: Seems it was you. I'd ask that you stay on topic and try and be civil if you want to contribute to this thread. There's enough negative threads going on already. And, for the record, I still stated that it probably wasn't working, despite having no personal evidence on the matter. You chose to ignore/ not read that.
    Edited by Peekachu99 on June 18, 2016 7:46PM
  • Justice31st
    Justice31st
    ✭✭✭✭✭
    Peekachu99 wrote: »
    Peekachu99 wrote: »
    Peekachu99 wrote: »
    @ZOS_GinaBruno @ZOS_CaseyCoffman Thought this might be helpful, as opposed to the million threads that keep cropping up. Let's keep things constructive, detailed and on-point. Rants and trolling, I will ask to be moderated. Try and state how and when the error occurred/ reoccurred so that ZoS can better identify a cause and fix.I will update this original post with new bugs as discussed in this thread. I'll start by taking the ones found, here https://forums.elderscrollsonline.com/en/discussion/272391/zos-consoles-have-the-wrong-pts-build/p1

    - Massive slowdown in FPS when in overworld or dungeons. Even solo instances are affected. Happens frequently and no matter the location.

    - Often slowdown is followed by a muffling, then a complete absence of sound. No sword swings, sound effects, music. Nothing. Sound errors can also happen without these circumstances present, and usually in crowded areas. This is especially prevalent in dungeons.

    - Mobs vanishing for certain players (including bosses). Other players could see said mobs, and hit them, but the individual affected could not. Amendment: also affects overworld mobs and NPCs. There is always a delay before they appear. It's curious that this should be happening, considering ESO is a client-side game--or so I thought.

    - Constant phasing. At least that's what I think is going on, where a load screen appears for no reason. Phasing inside a 4 man instance, however, is certainly a new bug for me. This also occurs in delves.

    - Sometimes, only sometimes, the aforementioned screen passes and the player is returned to the instance. Other times, a "this may be an unusually long wait" message appears and the player can only return by shutting down the client.

    - Spoken dialog in the Litany of Blood quest does not match what is on screen.

    - There may or may not (leaning "may") be issues with the Thamaturge CP passive. I don't spec into it, so I can't say for sure, though other threads are diligently reporting that it is, indeed, not working.

    - Activity Finder has ceased all functionality for the most part. Que as a tank/ healer and waiting for an hour seems unusual. Relogging does nothing. One of my three toons is able to que and I have no idea why. The others cannot. Also annoying and ongoing is that you have to click a number of times to even que. Rarely does the menu que you on the first button press/ click. It's been that way for as long as I can recall.

    - Dark Stalker passive does not give the speed bonus/ reduction as indicated (On console--think it was fixed on PC).

    - Quest Markers do not appear on the overworld map for some time after the map has been pulled up.

    - Weapon swap animations linger when swapping bars, or, are simply missing necessary anatomy or placement (one handed bows, for example).

    - Added a video showing the vanished mobs glitch from user Elium85: https://www.youtube.com/watch?v=bBp6pgGQen0&feature=youtu.be

    Again, start rhyming them off down below, and don't forget the details. I'll add them here throughout the evening until I head to bed (and continue in the morning). Tamriel will make it through this crisis, I'm sure :) Play nice and have fun!

    How is this a master bug list when you don't even have thaumaturge for consoles on it? Smh...

    It's been in the list since day one. Bulletpoint 7. Maybe read more thoroughly next time instead of thread-pooping.

    No there are definitely issues with Thaumaturge on consoles. It has already been tested by multiple sources. You need to change this already.

    I don't use Thamaturge, so at the time of the posting, I wasn't ready to say, affirmatively, whether or not it was or wasn't working. Also, who knows if the devs changed their mind at the last moment and redacted their stance on it applying to jabs--there's next to no communication, so we'd never know. I will update the OP with the information added in subsequent posts. The bluntness and lack of reading comprehension displayed by the respondent (I don't think it was you) was uncalled for, in any case. This is to be a polite thread, not one filled with vitriol and poop-posts.

    Edit: Seems it was you. I'd ask that you stay on topic and try and be civil if you want to contribute to this thread. There's enough negative threads going on already. And, for the record, I still stated that it probably wasn't working, despite having no personal evidence on the matter. You chose to ignore/ not read that.

    Heck yea I am going to be blunt when the "master" bug list is being bias about the bugs. "May or may not be" is not a bug lol. It is a biased opinion, and you clarifying it only further states it. Thaumaturge on consoles has nerfed an entire class.
    "The more you know who you are, and what you want, the less you let things upset you."
  • Peekachu99
    Peekachu99
    ✭✭✭✭✭
    ✭✭
    Peekachu99 wrote: »
    Peekachu99 wrote: »
    Peekachu99 wrote: »
    @ZOS_GinaBruno @ZOS_CaseyCoffman Thought this might be helpful, as opposed to the million threads that keep cropping up. Let's keep things constructive, detailed and on-point. Rants and trolling, I will ask to be moderated. Try and state how and when the error occurred/ reoccurred so that ZoS can better identify a cause and fix.I will update this original post with new bugs as discussed in this thread. I'll start by taking the ones found, here https://forums.elderscrollsonline.com/en/discussion/272391/zos-consoles-have-the-wrong-pts-build/p1

    - Massive slowdown in FPS when in overworld or dungeons. Even solo instances are affected. Happens frequently and no matter the location.

    - Often slowdown is followed by a muffling, then a complete absence of sound. No sword swings, sound effects, music. Nothing. Sound errors can also happen without these circumstances present, and usually in crowded areas. This is especially prevalent in dungeons.

    - Mobs vanishing for certain players (including bosses). Other players could see said mobs, and hit them, but the individual affected could not. Amendment: also affects overworld mobs and NPCs. There is always a delay before they appear. It's curious that this should be happening, considering ESO is a client-side game--or so I thought.

    - Constant phasing. At least that's what I think is going on, where a load screen appears for no reason. Phasing inside a 4 man instance, however, is certainly a new bug for me. This also occurs in delves.

    - Sometimes, only sometimes, the aforementioned screen passes and the player is returned to the instance. Other times, a "this may be an unusually long wait" message appears and the player can only return by shutting down the client.

    - Spoken dialog in the Litany of Blood quest does not match what is on screen.

    - There may or may not (leaning "may") be issues with the Thamaturge CP passive. I don't spec into it, so I can't say for sure, though other threads are diligently reporting that it is, indeed, not working.

    - Activity Finder has ceased all functionality for the most part. Que as a tank/ healer and waiting for an hour seems unusual. Relogging does nothing. One of my three toons is able to que and I have no idea why. The others cannot. Also annoying and ongoing is that you have to click a number of times to even que. Rarely does the menu que you on the first button press/ click. It's been that way for as long as I can recall.

    - Dark Stalker passive does not give the speed bonus/ reduction as indicated (On console--think it was fixed on PC).

    - Quest Markers do not appear on the overworld map for some time after the map has been pulled up.

    - Weapon swap animations linger when swapping bars, or, are simply missing necessary anatomy or placement (one handed bows, for example).

    - Added a video showing the vanished mobs glitch from user Elium85: https://www.youtube.com/watch?v=bBp6pgGQen0&feature=youtu.be

    Again, start rhyming them off down below, and don't forget the details. I'll add them here throughout the evening until I head to bed (and continue in the morning). Tamriel will make it through this crisis, I'm sure :) Play nice and have fun!

    How is this a master bug list when you don't even have thaumaturge for consoles on it? Smh...

    It's been in the list since day one. Bulletpoint 7. Maybe read more thoroughly next time instead of thread-pooping.

    No there are definitely issues with Thaumaturge on consoles. It has already been tested by multiple sources. You need to change this already.

    I don't use Thamaturge, so at the time of the posting, I wasn't ready to say, affirmatively, whether or not it was or wasn't working. Also, who knows if the devs changed their mind at the last moment and redacted their stance on it applying to jabs--there's next to no communication, so we'd never know. I will update the OP with the information added in subsequent posts. The bluntness and lack of reading comprehension displayed by the respondent (I don't think it was you) was uncalled for, in any case. This is to be a polite thread, not one filled with vitriol and poop-posts.

    Edit: Seems it was you. I'd ask that you stay on topic and try and be civil if you want to contribute to this thread. There's enough negative threads going on already. And, for the record, I still stated that it probably wasn't working, despite having no personal evidence on the matter. You chose to ignore/ not read that.

    Heck yea I am going to be blunt when the "master" bug list is being bias about the bugs. "May or may not be" is not a bug lol. It is a biased opinion, and you clarifying it only further states it. Thaumaturge on consoles has nerfed an entire class.
    Peekachu99 wrote: »
    Peekachu99 wrote: »
    Peekachu99 wrote: »
    @ZOS_GinaBruno @ZOS_CaseyCoffman Thought this might be helpful, as opposed to the million threads that keep cropping up. Let's keep things constructive, detailed and on-point. Rants and trolling, I will ask to be moderated. Try and state how and when the error occurred/ reoccurred so that ZoS can better identify a cause and fix.I will update this original post with new bugs as discussed in this thread. I'll start by taking the ones found, here https://forums.elderscrollsonline.com/en/discussion/272391/zos-consoles-have-the-wrong-pts-build/p1

    - Massive slowdown in FPS when in overworld or dungeons. Even solo instances are affected. Happens frequently and no matter the location.

    - Often slowdown is followed by a muffling, then a complete absence of sound. No sword swings, sound effects, music. Nothing. Sound errors can also happen without these circumstances present, and usually in crowded areas. This is especially prevalent in dungeons.

    - Mobs vanishing for certain players (including bosses). Other players could see said mobs, and hit them, but the individual affected could not. Amendment: also affects overworld mobs and NPCs. There is always a delay before they appear. It's curious that this should be happening, considering ESO is a client-side game--or so I thought.

    - Constant phasing. At least that's what I think is going on, where a load screen appears for no reason. Phasing inside a 4 man instance, however, is certainly a new bug for me. This also occurs in delves.

    - Sometimes, only sometimes, the aforementioned screen passes and the player is returned to the instance. Other times, a "this may be an unusually long wait" message appears and the player can only return by shutting down the client.

    - Spoken dialog in the Litany of Blood quest does not match what is on screen.

    - There may or may not (leaning "may") be issues with the Thamaturge CP passive. I don't spec into it, so I can't say for sure, though other threads are diligently reporting that it is, indeed, not working.

    - Activity Finder has ceased all functionality for the most part. Que as a tank/ healer and waiting for an hour seems unusual. Relogging does nothing. One of my three toons is able to que and I have no idea why. The others cannot. Also annoying and ongoing is that you have to click a number of times to even que. Rarely does the menu que you on the first button press/ click. It's been that way for as long as I can recall.

    - Dark Stalker passive does not give the speed bonus/ reduction as indicated (On console--think it was fixed on PC).

    - Quest Markers do not appear on the overworld map for some time after the map has been pulled up.

    - Weapon swap animations linger when swapping bars, or, are simply missing necessary anatomy or placement (one handed bows, for example).

    - Added a video showing the vanished mobs glitch from user Elium85: https://www.youtube.com/watch?v=bBp6pgGQen0&feature=youtu.be

    Again, start rhyming them off down below, and don't forget the details. I'll add them here throughout the evening until I head to bed (and continue in the morning). Tamriel will make it through this crisis, I'm sure :) Play nice and have fun!

    How is this a master bug list when you don't even have thaumaturge for consoles on it? Smh...

    It's been in the list since day one. Bulletpoint 7. Maybe read more thoroughly next time instead of thread-pooping.

    No there are definitely issues with Thaumaturge on consoles. It has already been tested by multiple sources. You need to change this already.

    I don't use Thamaturge, so at the time of the posting, I wasn't ready to say, affirmatively, whether or not it was or wasn't working. Also, who knows if the devs changed their mind at the last moment and redacted their stance on it applying to jabs--there's next to no communication, so we'd never know. I will update the OP with the information added in subsequent posts. The bluntness and lack of reading comprehension displayed by the respondent (I don't think it was you) was uncalled for, in any case. This is to be a polite thread, not one filled with vitriol and poop-posts.

    Edit: Seems it was you. I'd ask that you stay on topic and try and be civil if you want to contribute to this thread. There's enough negative threads going on already. And, for the record, I still stated that it probably wasn't working, despite having no personal evidence on the matter. You chose to ignore/ not read that.

    Heck yea I am going to be blunt when the "master" bug list is being bias about the bugs. "May or may not be" is not a bug lol. It is a biased opinion, and you clarifying it only further states it. Thaumaturge on consoles has nerfed an entire class.

    Do you understand the meaning of the word, "bias"? I'm not biased, I DIDN'T know. What the Heck would I be biased against? Thamaturge CP users? Does that actually make logical sense? Think about it, and the answer is no. Only a fool states something as fact when they have no idea if it's true. When I posted the OP I thought of every bug that I, personally had encountered. I've also been continually updating the OP to include new bugs and even to revise ones presented with new information. If you'd like to take on such a task out of your own time and goodwill to try and correct these issues for the community, be my guest.

    It has since been updated, anyway, so quit your whingeing. I understand that the state of the game has got many peoples' tempers on the rise, but throwing out paranoid accusations isn't helping at all.

    P.S. My main is a Templar. But do continue with your persecution complex.
    Edited by Peekachu99 on June 18, 2016 8:03PM
  • nudel
    nudel
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    mobicera wrote: »
    Smart casting with restoration staff spells rapid regen is not working, 13 casts to get it to hit the only damaged party member, seems to be random.
    On more than one occassion healing ward cast on myself instead of the damaged party member.
    This is on ps4

    This!! Smart casting heals is incredibly broken now. It used to prioritize in order: 1) low health ally, 2) ally without the HoT.
    Now, it is completely random. I can cast it a dozen times (no exaggeration) and still have party members without the effect. It will just keep hitting the same person over and over, makes smart heals almost useless since they're so unreliable.

    Sidenote: I've been experiencing a different bug this week affecting manual grouping, not group finder related. There are times when the group leader simply can't invite anymore. They'll send out an invite and instantly get the message that "So-and-So rejected your group invitation". Meanwhile the intended recipient never gets the invite and didn't actually decline anything. This happens over and over. Occasionally passing crown to another party member will temporarily resolve it, but not always. Sometimes you can't even pass crown to the bugged leader. It strikes seemingly at random and I haven't figured out how to reproduce it on command. However, it does persist between reloadui and logins for a time, seemingly going away at its own discretion at some later time.
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