Peekachu99 wrote: »@ZOS_GinaBruno @ZOS_CaseyCoffman Thought this might be helpful, as opposed to the million threads that keep cropping up. Let's keep things constructive, detailed and on-point. Rants and trolling, I will ask to be moderated. Try and state how and when the error occurred/ reoccurred so that ZoS can better identify a cause and fix.I will update this original post with new bugs as discussed in this thread. I'll start by taking the ones found, here https://forums.elderscrollsonline.com/en/discussion/272391/zos-consoles-have-the-wrong-pts-build/p1
- Massive slowdown in FPS when in overworld or dungeons. Even solo instances are affected. Happens frequently and no matter the location.
- Often slowdown is followed by a muffling, then a complete absence of sound. No sword swings, sound effects, music. Nothing. Sound errors can also happen without these circumstances present, and usually in crowded areas. This is especially prevalent in dungeons.
- Mobs vanishing for certain players (including bosses). Other players could see said mobs, and hit them, but the individual affected could not. Amendment: also affects overworld mobs and NPCs. There is always a delay before they appear. It's curious that this should be happening, considering ESO is a client-side game--or so I thought.
- Constant phasing. At least that's what I think is going on, where a load screen appears for no reason. Phasing inside a 4 man instance, however, is certainly a new bug for me. This also occurs in delves.
- Sometimes, only sometimes, the aforementioned screen passes and the player is returned to the instance. Other times, a "this may be an unusually long wait" message appears and the player can only return by shutting down the client.
- Spoken dialog in the Litany of Blood quest does not match what is on screen.
- There may or may not (leaning "may") be issues with the Thamaturge CP passive. I don't spec into it, so I can't say for sure, though other threads are diligently reporting that it is, indeed, not working.
- Activity Finder has ceased all functionality for the most part. Que as a tank/ healer and waiting for an hour seems unusual. Relogging does nothing. One of my three toons is able to que and I have no idea why. The others cannot. Also annoying and ongoing is that you have to click a number of times to even que. Rarely does the menu que you on the first button press/ click. It's been that way for as long as I can recall.
- Dark Stalker passive does not give the speed bonus/ reduction as indicated (On console--think it was fixed on PC).
- Quest Markers do not appear on the overworld map for some time after the map has been pulled up.
- Weapon swap animations linger when swapping bars, or, are simply missing necessary anatomy or placement (one handed bows, for example).
- Added a video showing the vanished mobs glitch from user Elium85:https://www.youtube.com/watch?v=bBp6pgGQen0&feature=youtu.be
Again, start rhyming them off down below, and don't forget the details. I'll add them here throughout the evening until I head to bed (and continue in the morning). Tamriel will make it through this crisis, I'm surePlay nice and have fun!
Justice31st wrote: »Peekachu99 wrote: »@ZOS_GinaBruno @ZOS_CaseyCoffman Thought this might be helpful, as opposed to the million threads that keep cropping up. Let's keep things constructive, detailed and on-point. Rants and trolling, I will ask to be moderated. Try and state how and when the error occurred/ reoccurred so that ZoS can better identify a cause and fix.I will update this original post with new bugs as discussed in this thread. I'll start by taking the ones found, here https://forums.elderscrollsonline.com/en/discussion/272391/zos-consoles-have-the-wrong-pts-build/p1
- Massive slowdown in FPS when in overworld or dungeons. Even solo instances are affected. Happens frequently and no matter the location.
- Often slowdown is followed by a muffling, then a complete absence of sound. No sword swings, sound effects, music. Nothing. Sound errors can also happen without these circumstances present, and usually in crowded areas. This is especially prevalent in dungeons.
- Mobs vanishing for certain players (including bosses). Other players could see said mobs, and hit them, but the individual affected could not. Amendment: also affects overworld mobs and NPCs. There is always a delay before they appear. It's curious that this should be happening, considering ESO is a client-side game--or so I thought.
- Constant phasing. At least that's what I think is going on, where a load screen appears for no reason. Phasing inside a 4 man instance, however, is certainly a new bug for me. This also occurs in delves.
- Sometimes, only sometimes, the aforementioned screen passes and the player is returned to the instance. Other times, a "this may be an unusually long wait" message appears and the player can only return by shutting down the client.
- Spoken dialog in the Litany of Blood quest does not match what is on screen.
- There may or may not (leaning "may") be issues with the Thamaturge CP passive. I don't spec into it, so I can't say for sure, though other threads are diligently reporting that it is, indeed, not working.
- Activity Finder has ceased all functionality for the most part. Que as a tank/ healer and waiting for an hour seems unusual. Relogging does nothing. One of my three toons is able to que and I have no idea why. The others cannot. Also annoying and ongoing is that you have to click a number of times to even que. Rarely does the menu que you on the first button press/ click. It's been that way for as long as I can recall.
- Dark Stalker passive does not give the speed bonus/ reduction as indicated (On console--think it was fixed on PC).
- Quest Markers do not appear on the overworld map for some time after the map has been pulled up.
- Weapon swap animations linger when swapping bars, or, are simply missing necessary anatomy or placement (one handed bows, for example).
- Added a video showing the vanished mobs glitch from user Elium85:https://www.youtube.com/watch?v=bBp6pgGQen0&feature=youtu.be
Again, start rhyming them off down below, and don't forget the details. I'll add them here throughout the evening until I head to bed (and continue in the morning). Tamriel will make it through this crisis, I'm surePlay nice and have fun!
How is this a master bug list when you don't even have thaumaturge for consoles on it? Smh...
Repeatedly getting kicked to the dashboard when trying to log into heavily populated areas is my biggest complaint. I had never had this problem, even in Wrothgar, until after the DB release.
Peekachu99 wrote: »Repeatedly getting kicked to the dashboard when trying to log into heavily populated areas is my biggest complaint. I had never had this problem, even in Wrothgar, until after the DB release.
The constant loading screens in totally unpopulated areas are also new, and my greatest annoyance since DB (next to Activity Finder being wrecked).
Peekachu99 wrote: »- Spoken dialog in the Litany of Blood quest does not match what is on screen.
Peekachu99 wrote: »Justice31st wrote: »Peekachu99 wrote: »@ZOS_GinaBruno @ZOS_CaseyCoffman Thought this might be helpful, as opposed to the million threads that keep cropping up. Let's keep things constructive, detailed and on-point. Rants and trolling, I will ask to be moderated. Try and state how and when the error occurred/ reoccurred so that ZoS can better identify a cause and fix.I will update this original post with new bugs as discussed in this thread. I'll start by taking the ones found, here https://forums.elderscrollsonline.com/en/discussion/272391/zos-consoles-have-the-wrong-pts-build/p1
- Massive slowdown in FPS when in overworld or dungeons. Even solo instances are affected. Happens frequently and no matter the location.
- Often slowdown is followed by a muffling, then a complete absence of sound. No sword swings, sound effects, music. Nothing. Sound errors can also happen without these circumstances present, and usually in crowded areas. This is especially prevalent in dungeons.
- Mobs vanishing for certain players (including bosses). Other players could see said mobs, and hit them, but the individual affected could not. Amendment: also affects overworld mobs and NPCs. There is always a delay before they appear. It's curious that this should be happening, considering ESO is a client-side game--or so I thought.
- Constant phasing. At least that's what I think is going on, where a load screen appears for no reason. Phasing inside a 4 man instance, however, is certainly a new bug for me. This also occurs in delves.
- Sometimes, only sometimes, the aforementioned screen passes and the player is returned to the instance. Other times, a "this may be an unusually long wait" message appears and the player can only return by shutting down the client.
- Spoken dialog in the Litany of Blood quest does not match what is on screen.
- There may or may not (leaning "may") be issues with the Thamaturge CP passive. I don't spec into it, so I can't say for sure, though other threads are diligently reporting that it is, indeed, not working.
- Activity Finder has ceased all functionality for the most part. Que as a tank/ healer and waiting for an hour seems unusual. Relogging does nothing. One of my three toons is able to que and I have no idea why. The others cannot. Also annoying and ongoing is that you have to click a number of times to even que. Rarely does the menu que you on the first button press/ click. It's been that way for as long as I can recall.
- Dark Stalker passive does not give the speed bonus/ reduction as indicated (On console--think it was fixed on PC).
- Quest Markers do not appear on the overworld map for some time after the map has been pulled up.
- Weapon swap animations linger when swapping bars, or, are simply missing necessary anatomy or placement (one handed bows, for example).
- Added a video showing the vanished mobs glitch from user Elium85:https://www.youtube.com/watch?v=bBp6pgGQen0&feature=youtu.be
Again, start rhyming them off down below, and don't forget the details. I'll add them here throughout the evening until I head to bed (and continue in the morning). Tamriel will make it through this crisis, I'm surePlay nice and have fun!
How is this a master bug list when you don't even have thaumaturge for consoles on it? Smh...
It's been in the list since day one. Bulletpoint 7. Maybe read more thoroughly next time instead of thread-pooping.
Justice31st wrote: »Peekachu99 wrote: »Justice31st wrote: »Peekachu99 wrote: »@ZOS_GinaBruno @ZOS_CaseyCoffman Thought this might be helpful, as opposed to the million threads that keep cropping up. Let's keep things constructive, detailed and on-point. Rants and trolling, I will ask to be moderated. Try and state how and when the error occurred/ reoccurred so that ZoS can better identify a cause and fix.I will update this original post with new bugs as discussed in this thread. I'll start by taking the ones found, here https://forums.elderscrollsonline.com/en/discussion/272391/zos-consoles-have-the-wrong-pts-build/p1
- Massive slowdown in FPS when in overworld or dungeons. Even solo instances are affected. Happens frequently and no matter the location.
- Often slowdown is followed by a muffling, then a complete absence of sound. No sword swings, sound effects, music. Nothing. Sound errors can also happen without these circumstances present, and usually in crowded areas. This is especially prevalent in dungeons.
- Mobs vanishing for certain players (including bosses). Other players could see said mobs, and hit them, but the individual affected could not. Amendment: also affects overworld mobs and NPCs. There is always a delay before they appear. It's curious that this should be happening, considering ESO is a client-side game--or so I thought.
- Constant phasing. At least that's what I think is going on, where a load screen appears for no reason. Phasing inside a 4 man instance, however, is certainly a new bug for me. This also occurs in delves.
- Sometimes, only sometimes, the aforementioned screen passes and the player is returned to the instance. Other times, a "this may be an unusually long wait" message appears and the player can only return by shutting down the client.
- Spoken dialog in the Litany of Blood quest does not match what is on screen.
- There may or may not (leaning "may") be issues with the Thamaturge CP passive. I don't spec into it, so I can't say for sure, though other threads are diligently reporting that it is, indeed, not working.
- Activity Finder has ceased all functionality for the most part. Que as a tank/ healer and waiting for an hour seems unusual. Relogging does nothing. One of my three toons is able to que and I have no idea why. The others cannot. Also annoying and ongoing is that you have to click a number of times to even que. Rarely does the menu que you on the first button press/ click. It's been that way for as long as I can recall.
- Dark Stalker passive does not give the speed bonus/ reduction as indicated (On console--think it was fixed on PC).
- Quest Markers do not appear on the overworld map for some time after the map has been pulled up.
- Weapon swap animations linger when swapping bars, or, are simply missing necessary anatomy or placement (one handed bows, for example).
- Added a video showing the vanished mobs glitch from user Elium85:https://www.youtube.com/watch?v=bBp6pgGQen0&feature=youtu.be
Again, start rhyming them off down below, and don't forget the details. I'll add them here throughout the evening until I head to bed (and continue in the morning). Tamriel will make it through this crisis, I'm surePlay nice and have fun!
How is this a master bug list when you don't even have thaumaturge for consoles on it? Smh...
It's been in the list since day one. Bulletpoint 7. Maybe read more thoroughly next time instead of thread-pooping.
No there are definitely issues with Thaumaturge on consoles. It has already been tested by multiple sources. You need to change this already.
Peekachu99 wrote: »Justice31st wrote: »Peekachu99 wrote: »Justice31st wrote: »Peekachu99 wrote: »@ZOS_GinaBruno @ZOS_CaseyCoffman Thought this might be helpful, as opposed to the million threads that keep cropping up. Let's keep things constructive, detailed and on-point. Rants and trolling, I will ask to be moderated. Try and state how and when the error occurred/ reoccurred so that ZoS can better identify a cause and fix.I will update this original post with new bugs as discussed in this thread. I'll start by taking the ones found, here https://forums.elderscrollsonline.com/en/discussion/272391/zos-consoles-have-the-wrong-pts-build/p1
- Massive slowdown in FPS when in overworld or dungeons. Even solo instances are affected. Happens frequently and no matter the location.
- Often slowdown is followed by a muffling, then a complete absence of sound. No sword swings, sound effects, music. Nothing. Sound errors can also happen without these circumstances present, and usually in crowded areas. This is especially prevalent in dungeons.
- Mobs vanishing for certain players (including bosses). Other players could see said mobs, and hit them, but the individual affected could not. Amendment: also affects overworld mobs and NPCs. There is always a delay before they appear. It's curious that this should be happening, considering ESO is a client-side game--or so I thought.
- Constant phasing. At least that's what I think is going on, where a load screen appears for no reason. Phasing inside a 4 man instance, however, is certainly a new bug for me. This also occurs in delves.
- Sometimes, only sometimes, the aforementioned screen passes and the player is returned to the instance. Other times, a "this may be an unusually long wait" message appears and the player can only return by shutting down the client.
- Spoken dialog in the Litany of Blood quest does not match what is on screen.
- There may or may not (leaning "may") be issues with the Thamaturge CP passive. I don't spec into it, so I can't say for sure, though other threads are diligently reporting that it is, indeed, not working.
- Activity Finder has ceased all functionality for the most part. Que as a tank/ healer and waiting for an hour seems unusual. Relogging does nothing. One of my three toons is able to que and I have no idea why. The others cannot. Also annoying and ongoing is that you have to click a number of times to even que. Rarely does the menu que you on the first button press/ click. It's been that way for as long as I can recall.
- Dark Stalker passive does not give the speed bonus/ reduction as indicated (On console--think it was fixed on PC).
- Quest Markers do not appear on the overworld map for some time after the map has been pulled up.
- Weapon swap animations linger when swapping bars, or, are simply missing necessary anatomy or placement (one handed bows, for example).
- Added a video showing the vanished mobs glitch from user Elium85:https://www.youtube.com/watch?v=bBp6pgGQen0&feature=youtu.be
Again, start rhyming them off down below, and don't forget the details. I'll add them here throughout the evening until I head to bed (and continue in the morning). Tamriel will make it through this crisis, I'm surePlay nice and have fun!
How is this a master bug list when you don't even have thaumaturge for consoles on it? Smh...
It's been in the list since day one. Bulletpoint 7. Maybe read more thoroughly next time instead of thread-pooping.
No there are definitely issues with Thaumaturge on consoles. It has already been tested by multiple sources. You need to change this already.
I don't use Thamaturge, so at the time of the posting, I wasn't ready to say, affirmatively, whether or not it was or wasn't working. Also, who knows if the devs changed their mind at the last moment and redacted their stance on it applying to jabs--there's next to no communication, so we'd never know. I will update the OP with the information added in subsequent posts. The bluntness and lack of reading comprehension displayed by the respondent (I don't think it was you) was uncalled for, in any case. This is to be a polite thread, not one filled with vitriol and poop-posts.
Edit: Seems it was you. I'd ask that you stay on topic and try and be civil if you want to contribute to this thread. There's enough negative threads going on already. And, for the record, I still stated that it probably wasn't working, despite having no personal evidence on the matter. You chose to ignore/ not read that.
Justice31st wrote: »Peekachu99 wrote: »Justice31st wrote: »Peekachu99 wrote: »Justice31st wrote: »Peekachu99 wrote: »@ZOS_GinaBruno @ZOS_CaseyCoffman Thought this might be helpful, as opposed to the million threads that keep cropping up. Let's keep things constructive, detailed and on-point. Rants and trolling, I will ask to be moderated. Try and state how and when the error occurred/ reoccurred so that ZoS can better identify a cause and fix.I will update this original post with new bugs as discussed in this thread. I'll start by taking the ones found, here https://forums.elderscrollsonline.com/en/discussion/272391/zos-consoles-have-the-wrong-pts-build/p1
- Massive slowdown in FPS when in overworld or dungeons. Even solo instances are affected. Happens frequently and no matter the location.
- Often slowdown is followed by a muffling, then a complete absence of sound. No sword swings, sound effects, music. Nothing. Sound errors can also happen without these circumstances present, and usually in crowded areas. This is especially prevalent in dungeons.
- Mobs vanishing for certain players (including bosses). Other players could see said mobs, and hit them, but the individual affected could not. Amendment: also affects overworld mobs and NPCs. There is always a delay before they appear. It's curious that this should be happening, considering ESO is a client-side game--or so I thought.
- Constant phasing. At least that's what I think is going on, where a load screen appears for no reason. Phasing inside a 4 man instance, however, is certainly a new bug for me. This also occurs in delves.
- Sometimes, only sometimes, the aforementioned screen passes and the player is returned to the instance. Other times, a "this may be an unusually long wait" message appears and the player can only return by shutting down the client.
- Spoken dialog in the Litany of Blood quest does not match what is on screen.
- There may or may not (leaning "may") be issues with the Thamaturge CP passive. I don't spec into it, so I can't say for sure, though other threads are diligently reporting that it is, indeed, not working.
- Activity Finder has ceased all functionality for the most part. Que as a tank/ healer and waiting for an hour seems unusual. Relogging does nothing. One of my three toons is able to que and I have no idea why. The others cannot. Also annoying and ongoing is that you have to click a number of times to even que. Rarely does the menu que you on the first button press/ click. It's been that way for as long as I can recall.
- Dark Stalker passive does not give the speed bonus/ reduction as indicated (On console--think it was fixed on PC).
- Quest Markers do not appear on the overworld map for some time after the map has been pulled up.
- Weapon swap animations linger when swapping bars, or, are simply missing necessary anatomy or placement (one handed bows, for example).
- Added a video showing the vanished mobs glitch from user Elium85:https://www.youtube.com/watch?v=bBp6pgGQen0&feature=youtu.be
Again, start rhyming them off down below, and don't forget the details. I'll add them here throughout the evening until I head to bed (and continue in the morning). Tamriel will make it through this crisis, I'm surePlay nice and have fun!
How is this a master bug list when you don't even have thaumaturge for consoles on it? Smh...
It's been in the list since day one. Bulletpoint 7. Maybe read more thoroughly next time instead of thread-pooping.
No there are definitely issues with Thaumaturge on consoles. It has already been tested by multiple sources. You need to change this already.
I don't use Thamaturge, so at the time of the posting, I wasn't ready to say, affirmatively, whether or not it was or wasn't working. Also, who knows if the devs changed their mind at the last moment and redacted their stance on it applying to jabs--there's next to no communication, so we'd never know. I will update the OP with the information added in subsequent posts. The bluntness and lack of reading comprehension displayed by the respondent (I don't think it was you) was uncalled for, in any case. This is to be a polite thread, not one filled with vitriol and poop-posts.
Edit: Seems it was you. I'd ask that you stay on topic and try and be civil if you want to contribute to this thread. There's enough negative threads going on already. And, for the record, I still stated that it probably wasn't working, despite having no personal evidence on the matter. You chose to ignore/ not read that.
Heck yea I am going to be blunt when the "master" bug list is being bias about the bugs. "May or may not be" is not a bug lol. It is a biased opinion, and you clarifying it only further states it. Thaumaturge on consoles has nerfed an entire class.
Justice31st wrote: »Peekachu99 wrote: »Justice31st wrote: »Peekachu99 wrote: »Justice31st wrote: »Peekachu99 wrote: »@ZOS_GinaBruno @ZOS_CaseyCoffman Thought this might be helpful, as opposed to the million threads that keep cropping up. Let's keep things constructive, detailed and on-point. Rants and trolling, I will ask to be moderated. Try and state how and when the error occurred/ reoccurred so that ZoS can better identify a cause and fix.I will update this original post with new bugs as discussed in this thread. I'll start by taking the ones found, here https://forums.elderscrollsonline.com/en/discussion/272391/zos-consoles-have-the-wrong-pts-build/p1
- Massive slowdown in FPS when in overworld or dungeons. Even solo instances are affected. Happens frequently and no matter the location.
- Often slowdown is followed by a muffling, then a complete absence of sound. No sword swings, sound effects, music. Nothing. Sound errors can also happen without these circumstances present, and usually in crowded areas. This is especially prevalent in dungeons.
- Mobs vanishing for certain players (including bosses). Other players could see said mobs, and hit them, but the individual affected could not. Amendment: also affects overworld mobs and NPCs. There is always a delay before they appear. It's curious that this should be happening, considering ESO is a client-side game--or so I thought.
- Constant phasing. At least that's what I think is going on, where a load screen appears for no reason. Phasing inside a 4 man instance, however, is certainly a new bug for me. This also occurs in delves.
- Sometimes, only sometimes, the aforementioned screen passes and the player is returned to the instance. Other times, a "this may be an unusually long wait" message appears and the player can only return by shutting down the client.
- Spoken dialog in the Litany of Blood quest does not match what is on screen.
- There may or may not (leaning "may") be issues with the Thamaturge CP passive. I don't spec into it, so I can't say for sure, though other threads are diligently reporting that it is, indeed, not working.
- Activity Finder has ceased all functionality for the most part. Que as a tank/ healer and waiting for an hour seems unusual. Relogging does nothing. One of my three toons is able to que and I have no idea why. The others cannot. Also annoying and ongoing is that you have to click a number of times to even que. Rarely does the menu que you on the first button press/ click. It's been that way for as long as I can recall.
- Dark Stalker passive does not give the speed bonus/ reduction as indicated (On console--think it was fixed on PC).
- Quest Markers do not appear on the overworld map for some time after the map has been pulled up.
- Weapon swap animations linger when swapping bars, or, are simply missing necessary anatomy or placement (one handed bows, for example).
- Added a video showing the vanished mobs glitch from user Elium85:https://www.youtube.com/watch?v=bBp6pgGQen0&feature=youtu.be
Again, start rhyming them off down below, and don't forget the details. I'll add them here throughout the evening until I head to bed (and continue in the morning). Tamriel will make it through this crisis, I'm surePlay nice and have fun!
How is this a master bug list when you don't even have thaumaturge for consoles on it? Smh...
It's been in the list since day one. Bulletpoint 7. Maybe read more thoroughly next time instead of thread-pooping.
No there are definitely issues with Thaumaturge on consoles. It has already been tested by multiple sources. You need to change this already.
I don't use Thamaturge, so at the time of the posting, I wasn't ready to say, affirmatively, whether or not it was or wasn't working. Also, who knows if the devs changed their mind at the last moment and redacted their stance on it applying to jabs--there's next to no communication, so we'd never know. I will update the OP with the information added in subsequent posts. The bluntness and lack of reading comprehension displayed by the respondent (I don't think it was you) was uncalled for, in any case. This is to be a polite thread, not one filled with vitriol and poop-posts.
Edit: Seems it was you. I'd ask that you stay on topic and try and be civil if you want to contribute to this thread. There's enough negative threads going on already. And, for the record, I still stated that it probably wasn't working, despite having no personal evidence on the matter. You chose to ignore/ not read that.
Heck yea I am going to be blunt when the "master" bug list is being bias about the bugs. "May or may not be" is not a bug lol. It is a biased opinion, and you clarifying it only further states it. Thaumaturge on consoles has nerfed an entire class.
Smart casting with restoration staff spells rapid regen is not working, 13 casts to get it to hit the only damaged party member, seems to be random.
On more than one occassion healing ward cast on myself instead of the damaged party member.
This is on ps4