It doesn't matter. Because people will start complaining as always. They simply think that by buying the game they are entitled to completing everything with low effort and ridiculous builds. Look at wgt and icp, they were perfect in the beginning. Then the l2p crowd started yelling and there you go, nerfed to death.
It won't matter what they do the l2p crowd thinks they are entitled to everything without any serious effort.
KoshkaMurka wrote: »khele23eb17_ESO wrote: »If you think balance complaints are common now... I cant imagine the forums with nightmare mode. Obviously NM would provide better rewards and the only way to get those would be to min-max the crap out of characters and groups. 'Oh, youre a stamblade and your buddy is a sorc? Thats cute. Why dont you two queue for silver.'
But difficulty has nothing to do with balance issues and "play as you want" stuff.
KoshkaMurka wrote: »Dark Souls, for example, is truly "play as you want". You can beat the whole game without leveling, even pvp with lvl 1 char against higher levels and win, you can use any gear setup you can think of - there's plenty of videos of naked runs, and one guy even did a DS2 walkthrough with a broken ladle as a weapon on highest possible difficulty. But this game is not a cakewalk compared to many modern games.
KoshkaMurka wrote: »ESO has multiple problems in this regard: firstly, its obvious balance issues, and secondly, its a very vocal part of playerbase that thinks that "play as you want" means "play with permanent tgm".
Also, who in their right mind would pug for highest difficulty challenges?
Go play cyordiil on prime time if you want a nightmare mode. You need to predict people and your own actions with at least 1 second delay that requires real skill.
I normally wouldn't mind a learning curve, but I fear this would only create a bigger gap between players - and nobody with experience would bother with easy difficulty - leaving the inexperienced and new part of the community to themselves. This could lead to the inexperienced players being more attracted toward the Nightmare Difficulty mode, and requesting for nerfs of that in the future - just like with WGT and ICP that have an easy normal-mode and veteran mode (both modes have been nerfed now).I want 3 modes to create a learning curve for everyone.failkiwib16_ESO wrote: »@Nifty2g I'm a bit split on this matter...
Keeping things simple and easy makes a lot of experienced players mingle and use the grouping tool to get through their pledges.
I mean when I do dungeon runs with my new guildies, use the grouping tool or pug - I usually join as a dps to increase the chances of success. I can't always save or carry 3 people through a veteran dungeon, if I focus on keeping them alive...
Giving the option for a nightmare mode would perhaps change this balance, and create a gap/ segregation between the already experienced players who are social enough to have a network of friends and guildies they can do runs with - and leave the rest of Tamriel to their own ..like we already have for trials, where only the best teams are attempting veteran Maw of Lorkhaj because most trial groups can't even get past the first adds that have more hitpoints than any group dungeon boss could dream off.
On the other side I'm so bored of this current difficulty - I joined veteran Fungal Grotto goldpledge today with half passives and no champion points - I died 5-6 times through the endboss fight while my team killed the boss. What slowed them down was ressurrecting my drunk noob elf all the time >.<
I would like a bit more challenge and a reason for me to do group dungeons whithout it being "helping" someone. I carry 340 goldkeys in my inventory and I have enough monster helmets with proper traits to dress up my whole guild.
Right now its terrible, you got normal mode and veteran mode.
There is a massive jump between them