Turn off your CP, wear white gear (or no gear) that is far below your level. Nightmare mode enabled, without a major revamp.
Strider_Roshin wrote: »Turn off your CP, wear white gear (or no gear) that is far below your level. Nightmare mode enabled, without a major revamp.
Or how about content that tests my mettle rather than do all the content naked. Btw this is already being done. The issue with doing V16 VWGT naked is that it shouldn't be possible to do, but it is.
I'll post my original idea in regards to your commenthonestly, with the versatility of character design in ESO, I don't particularly feel the need for requiring dungeons to have a dedicated anything - tank, heal, dps or otherwise. Now, I will admit, it's important to me that game mechanics reward something besides *JUST* dps, but I don't see the need for DEDICATED healers that can't dps, or DEDICATED tanks that can't heal - I'm perfectly fine with game mechanics that required/rewarded EVERYONE for having some tanking ability, some healing ability, and some dps ability...
interesting - I think I just described ESO.
ESO, between two weapon swaps and the relative versatility of class skills and equipment skills and other skills, really does allow someone to build a hybrid dps/heal build, a tank/dps build, etc - now, while none of these builds will be as strong in any one area as a *dedicated* tank or dpser, I don't feel any particular need for *dedicated* roles - I'm perfectly fine with a game that rewards hybridized roles
so, short answer - no. I don't feel the need for an increased difficulty mode that *requires* dedicated roles. I would just like to make sure that ALL roles have a useful place in the game, and so far, I've found ESO quite satisfying in that regard
Strider_Roshin wrote: »Turn off your CP, wear white gear (or no gear) that is far below your level. Nightmare mode enabled, without a major revamp.
Or how about content that tests my mettle rather than do all the content naked. Btw this is already being done. The issue with doing V16 VWGT naked is that it shouldn't be possible to do, but it is.
Do you want a challenge, or just big DPS numbers?
khele23eb17_ESO wrote: »If you think balance complaints are common now... I cant imagine the forums with nightmare mode. Obviously NM would provide better rewards and the only way to get those would be to min-max the crap out of characters and groups. 'Oh, youre a stamblade and your buddy is a sorc? Thats cute. Why dont you two queue for silver.'
I want 3 modes to create a learning curve for everyone.failkiwib16_ESO wrote: »@Nifty2g I'm a bit split on this matter...
Keeping things simple and easy makes a lot of experienced players mingle and use the grouping tool to get through their pledges.
I mean when I do dungeon runs with my new guildies, use the grouping tool or pug - I usually join as a dps to increase the chances of success. I can't always save or carry 3 people through a veteran dungeon, if I focus on keeping them alive...
Giving the option for a nightmare mode would perhaps change this balance, and create a gap/ segregation between the already experienced players who are social enough to have a network of friends and guildies they can do runs with - and leave the rest of Tamriel to their own ..like we already have for trials, where only the best teams are attempting veteran Maw of Lorkhaj because most trial groups can't even get past the first adds that have more hitpoints than any group dungeon boss could dream off.
On the other side I'm so bored of this current difficulty - I joined veteran Fungal Grotto goldpledge today with half passives and no champion points - I died 5-6 times through the endboss fight while my team killed the boss. What slowed them down was ressurrecting my drunk noob elf all the time >.<
I would like a bit more challenge and a reason for me to do group dungeons whithout it being "helping" someone. I carry 340 goldkeys in my inventory and I have enough monster helmets with proper traits to dress up my whole guild.
While in theory it seems cool, it would just create yet another rift between players.
We would move to a "caste system" of may have X CP or no invite, tiered approach to who interacts with whom, and all having competing goals: Normal, Heroic, Nightmare "tiers" (with PvP mixed in somewhere....
We don't need to segregate even more.
That was the entire point of the "no DPS meters, no inspect option" movement. Granted, ZoS derp'd hard by showing CP over 160.
TLDR: this will create more segregation and elitism, and that's bad. Mkay?
KoshkaMurka wrote: »While in theory it seems cool, it would just create yet another rift between players.
We would move to a "caste system" of may have X CP or no invite, tiered approach to who interacts with whom, and all having competing goals: Normal, Heroic, Nightmare "tiers" (with PvP mixed in somewhere....
We don't need to segregate even more.
That was the entire point of the "no DPS meters, no inspect option" movement. Granted, ZoS derp'd hard by showing CP over 160.
TLDR: this will create more segregation and elitism, and that's bad. Mkay?
Caste tiers? Its pretty simple - if you dont like challenges, then dont join. If you think that not beating specific content on specific difficulty makes you a worse person or something, its in your head.
Besides, those feared "elitists" in pugs are just average players who happen to be more entitled than others. If they were as good as they claim to be, they wouldnt need to bother with trying to assemle some kind of "super pug", they would've had a guild to play with.