j.j.hillsaveryb16_ESO wrote: »The crafting bag is the first item that is truly worth your subs every month.
It is shocking to me that people are complaining about this. Subs are reliable income for ZoS. Random CS splurges when there's a crown sale aren't. Why shouldn't ZoS offer valuable incentives for their playerbase? What reason, aside from 'I want it', can you actually offer for ZoS to put a one time price tag on something as useful as the crafting bags? And why on earth would they give it to us for free? It's a pure convenience item, after all.
Personally, I want this game to be successful, to have the backing of the studio and the money to keep making great content. Call me crazy, I guess.
Seriously, though, when did gamers get so entitled? Am I just getting old or what?
Articulemort wrote: »I think they never should have gone to buy to play model and kept subs all along.
I can tell you most console players, including myself, would not buy a game with a required subscription.
If you could only acquire this game through Stream and Stream required a $15 monthly sub to play online, would you pay another $15 a month to play? You may be inclined to say yes, to prove a point, but I can't fathom paying $30 a month to play one singular game.
At this point, they should just consider giving it out free to console players to help boost their dying population. Another 6 months and this game will be dead on console. Players come back for the new dlcs, realize none of the issues got fixed and leave again. A bag may not help this, but it wouldn't hurt.
Justice31st wrote: »It is shocking to me that people are complaining about this. Subs are reliable income for ZoS. Random CS splurges when there's a crown sale aren't. Why shouldn't ZoS offer valuable incentives for their playerbase? What reason, aside from 'I want it', can you actually offer for ZoS to put a one time price tag on something as useful as the crafting bags? And why on earth would they give it to us for free? It's a pure convenience item, after all.
Personally, I want this game to be successful, to have the backing of the studio and the money to keep making great content. Call me crazy, I guess.
Seriously, though, when did gamers get so entitled? Am I just getting old or what?
^This. The subscription fees go towards ZOS's development team.
Tarante11a wrote: »Justice31st wrote: »It is shocking to me that people are complaining about this. Subs are reliable income for ZoS. Random CS splurges when there's a crown sale aren't. Why shouldn't ZoS offer valuable incentives for their playerbase? What reason, aside from 'I want it', can you actually offer for ZoS to put a one time price tag on something as useful as the crafting bags? And why on earth would they give it to us for free? It's a pure convenience item, after all.
Personally, I want this game to be successful, to have the backing of the studio and the money to keep making great content. Call me crazy, I guess.
Seriously, though, when did gamers get so entitled? Am I just getting old or what?
^This. The subscription fees go towards ZOS's development team.
Just need to point out that non-sub people don't want it for free, they just want to purchase it from the CS.
Tarante11a wrote: »Justice31st wrote: »It is shocking to me that people are complaining about this. Subs are reliable income for ZoS. Random CS splurges when there's a crown sale aren't. Why shouldn't ZoS offer valuable incentives for their playerbase? What reason, aside from 'I want it', can you actually offer for ZoS to put a one time price tag on something as useful as the crafting bags? And why on earth would they give it to us for free? It's a pure convenience item, after all.
Personally, I want this game to be successful, to have the backing of the studio and the money to keep making great content. Call me crazy, I guess.
Seriously, though, when did gamers get so entitled? Am I just getting old or what?
^This. The subscription fees go towards ZOS's development team.
Just need to point out that non-sub people don't want it for free, they just want to purchase it from the CS.
Tarante11a wrote: »Justice31st wrote: »It is shocking to me that people are complaining about this. Subs are reliable income for ZoS. Random CS splurges when there's a crown sale aren't. Why shouldn't ZoS offer valuable incentives for their playerbase? What reason, aside from 'I want it', can you actually offer for ZoS to put a one time price tag on something as useful as the crafting bags? And why on earth would they give it to us for free? It's a pure convenience item, after all.
Personally, I want this game to be successful, to have the backing of the studio and the money to keep making great content. Call me crazy, I guess.
Seriously, though, when did gamers get so entitled? Am I just getting old or what?
^This. The subscription fees go towards ZOS's development team.
Just need to point out that non-sub people don't want it for free, they just want to purchase it from the CS.
OK but non-sub people tried to take the economy way by buying DLC - so this is what they have economy game.
Why can't people get off this and realise that there is no price that can be put on this bag? Loyalty is the price. Period.
Justice31st wrote: »Tarante11a wrote: »Justice31st wrote: »It is shocking to me that people are complaining about this. Subs are reliable income for ZoS. Random CS splurges when there's a crown sale aren't. Why shouldn't ZoS offer valuable incentives for their playerbase? What reason, aside from 'I want it', can you actually offer for ZoS to put a one time price tag on something as useful as the crafting bags? And why on earth would they give it to us for free? It's a pure convenience item, after all.
Personally, I want this game to be successful, to have the backing of the studio and the money to keep making great content. Call me crazy, I guess.
Seriously, though, when did gamers get so entitled? Am I just getting old or what?
^This. The subscription fees go towards ZOS's development team.
Just need to point out that non-sub people don't want it for free, they just want to purchase it from the CS.
As long as the crown store purchase price is equivalent to a year+ subscription membership. ZOS would lose money if it only cost 5k.
Tarante11a wrote: »Justice31st wrote: »Tarante11a wrote: »Justice31st wrote: »It is shocking to me that people are complaining about this. Subs are reliable income for ZoS. Random CS splurges when there's a crown sale aren't. Why shouldn't ZoS offer valuable incentives for their playerbase? What reason, aside from 'I want it', can you actually offer for ZoS to put a one time price tag on something as useful as the crafting bags? And why on earth would they give it to us for free? It's a pure convenience item, after all.
Personally, I want this game to be successful, to have the backing of the studio and the money to keep making great content. Call me crazy, I guess.
Seriously, though, when did gamers get so entitled? Am I just getting old or what?
^This. The subscription fees go towards ZOS's development team.
Just need to point out that non-sub people don't want it for free, they just want to purchase it from the CS.
As long as the crown store purchase price is equivalent to a year+ subscription membership. ZOS would lose money if it only cost 5k.
So how would you break down the rest of the sub - the value of all the DLC, plus the 1500 Crowns, plus the 10% boosts into that figure. It's not an *entire* year's sub, is it.
Btw, I'm a subscriber too.
Tarante11a wrote: »By the way, who do you think has taken the bigger risk? Players who bought their DLC outright or people who sub month to month? If the game fell over, those people subbing month to month would just walk away and be sad their game has ended.
Those players who bought all their DLC upfront won't have the right to play the game they've already purchased any further.
You talk about loyalty, but subbers can walk away from the game any time they like having played all the DLC - quite possibly without paying for the equivalent 'full value' that the non-subbers have already paid upfront. They are very *un*predictable, particularly as many mmo players hop from one game to another.
Tarante11a wrote: »By the way, who do you think has taken the bigger risk? Players who bought their DLC outright or people who sub month to month? If the game fell over, those people subbing month to month would just walk away and be sad their game has ended.
Those players who bought all their DLC upfront won't have the right to play the game they've already purchased any further.
You talk about loyalty, but subbers can walk away from the game any time they like having played all the DLC - quite possibly without paying for the equivalent 'full value' that the non-subbers have already paid upfront. They are very *un*predictable, particularly as many mmo players hop from one game to another.
Pshhhht. My sub has bought that DLC several times over as well as the imaginary crowns everyone is buying 1000s of every month.
Again, with choices come consequences.
I personally think it is cheap/bargain way to buy DLC and tell me most people didn;t do it to avoid a sub commitment!
Finally, you got what you paid for. There you go.
You do not get, however, what I paid for. :-)
(and I really am dine lol - I am stupid for taking the bait right back into this. have fun and Good Day!)
Tarante11a wrote: »Tarante11a wrote: »By the way, who do you think has taken the bigger risk? Players who bought their DLC outright or people who sub month to month? If the game fell over, those people subbing month to month would just walk away and be sad their game has ended.
Those players who bought all their DLC upfront won't have the right to play the game they've already purchased any further.
You talk about loyalty, but subbers can walk away from the game any time they like having played all the DLC - quite possibly without paying for the equivalent 'full value' that the non-subbers have already paid upfront. They are very *un*predictable, particularly as many mmo players hop from one game to another.
Pshhhht. My sub has bought that DLC several times over as well as the imaginary crowns everyone is buying 1000s of every month.
Again, with choices come consequences.
I personally think it is cheap/bargain way to buy DLC and tell me most people didn;t do it to avoid a sub commitment!
Finally, you got what you paid for. There you go.
You do not get, however, what I paid for. :-)
(and I really am dine lol - I am stupid for taking the bait right back into this. have fun and Good Day!)
MOST of the mmo players I know (I've been playing them for a while) jump ship after about 3 months and move on to the next new game to have a look, or might go back to one they've played before because it has a new expansion or DLC or something.
Also, have you been subbing from launch - I mean that's nice and everything, good for you, but do you really think you've paid loads more than those people who bought all the dlc upfront? I think it might not be that much even if it is more.
Tarante11a wrote: »Tarante11a wrote: »By the way, who do you think has taken the bigger risk? Players who bought their DLC outright or people who sub month to month? If the game fell over, those people subbing month to month would just walk away and be sad their game has ended.
Those players who bought all their DLC upfront won't have the right to play the game they've already purchased any further.
You talk about loyalty, but subbers can walk away from the game any time they like having played all the DLC - quite possibly without paying for the equivalent 'full value' that the non-subbers have already paid upfront. They are very *un*predictable, particularly as many mmo players hop from one game to another.
Pshhhht. My sub has bought that DLC several times over as well as the imaginary crowns everyone is buying 1000s of every month.
Again, with choices come consequences.
I personally think it is cheap/bargain way to buy DLC and tell me most people didn;t do it to avoid a sub commitment!
Finally, you got what you paid for. There you go.
You do not get, however, what I paid for. :-)
(and I really am dine lol - I am stupid for taking the bait right back into this. have fun and Good Day!)
MOST of the mmo players I know (I've been playing them for a while) jump ship after about 3 months and move on to the next new game to have a look, or might go back to one they've played before because it has a new expansion or DLC or something.
Also, have you been subbing from launch - I mean that's nice and everything, good for you, but do you really think you've paid loads more than those people who bought all the dlc upfront? I think it might not be that much even if it is more.
Yes I have subbed from launch.
So, 5500 crowns costs 23.99 GPB.
3000 is 14.99 GBP
1500 is 8.99 GBP
That is 10k crowns. £47.97.
ALLLLL DLCs together costs 9500.
I have paid £8.99/mo Since April 2014. £233.74
So I've bought ALL the DLCs in game nearly 5x each.
Also I have personally bought extra crowns here and there too when they were on offer half off.
Yes!! About your bolded part, that is the entire point. The bag costs loyalty in the form of a sub. Which many haven't got.
Tarante11a wrote: »Tarante11a wrote: »Tarante11a wrote: »By the way, who do you think has taken the bigger risk? Players who bought their DLC outright or people who sub month to month? If the game fell over, those people subbing month to month would just walk away and be sad their game has ended.
Those players who bought all their DLC upfront won't have the right to play the game they've already purchased any further.
You talk about loyalty, but subbers can walk away from the game any time they like having played all the DLC - quite possibly without paying for the equivalent 'full value' that the non-subbers have already paid upfront. They are very *un*predictable, particularly as many mmo players hop from one game to another.
Pshhhht. My sub has bought that DLC several times over as well as the imaginary crowns everyone is buying 1000s of every month.
Again, with choices come consequences.
I personally think it is cheap/bargain way to buy DLC and tell me most people didn;t do it to avoid a sub commitment!
Finally, you got what you paid for. There you go.
You do not get, however, what I paid for. :-)
(and I really am dine lol - I am stupid for taking the bait right back into this. have fun and Good Day!)
MOST of the mmo players I know (I've been playing them for a while) jump ship after about 3 months and move on to the next new game to have a look, or might go back to one they've played before because it has a new expansion or DLC or something.
Also, have you been subbing from launch - I mean that's nice and everything, good for you, but do you really think you've paid loads more than those people who bought all the dlc upfront? I think it might not be that much even if it is more.
Yes I have subbed from launch.
So, 5500 crowns costs 23.99 GPB.
3000 is 14.99 GBP
1500 is 8.99 GBP
That is 10k crowns. £47.97.
ALLLLL DLCs together costs 9500.
I have paid £8.99/mo Since April 2014. £233.74
So I've bought ALL the DLCs in game nearly 5x each.
Also I have personally bought extra crowns here and there too when they were on offer half off.
Yes!! About your bolded part, that is the entire point. The bag costs loyalty in the form of a sub. Which many haven't got.
Hooray!! Very good. You are a good customer.
My point is, you can offer all the 'loyalty' rewards you like, if people stop playing the game, they un-sub. Lots of players do dip in and out of their pool of fave mmos (see the IGN article today for e.g.) so obviously those loyalty rewards don't always really mean much.
As I've said before, it's that the bags make general gameplay nicer. I think everyone should have an opportunity to obtain them pay for them somehow, whether they subscribe or not.
I have a feeling that those people suggesting the bags are a way of promoting player loyalty aren't seeing a longer term picture. It might make people take up more subs *now* - and fair enough for ZOS to make hay etc - but I don't think it will have much effect on overall player loyalty over a longer period.
Can I ask, why do you care how or why other people get the bags, if they are still going to pay for them, if you are still going to play the game no matter if they do and if it makes more players happy with the game?
jcasini222ub17_ESO wrote: »A bit curious but can anyone explain the current model would generate more revenue than say this example below:
Example: crafting bags stay a sub perk but 'compartments' are sold on the crown store for 15.99USD each. One for metalworking, one of woodworking, etc. For, I think, a total of 5 or 6 compartments.
This, to me, is how you offer some projection stability but also tap into the full milk potential of the entire playerbase. My gut also tells me this is what will be done in the long run but currently cant because of the feels expressed by subbers in this thread. Not judging just trying to game out their thinking. Make no mistake, they are leaving money on the table having this sub only.
It is just not logical to have it anything other than sub based.
Tarante11a wrote: »It is just not logical to have it anything other than sub based.
Why? That's a completely arbitrary divide. Other mmos offer their different player pay models the same features - either all-in with sub or bought piece-meal through a store. SWTOR seems to be doing ok with that method, for example.
RandalMarrs wrote: »Because it devalues the subscription to offer it as a one time purchase, no matter if it's a limited bag. It's easy to create justification for why people think they deserve it but it has been put in place as an incentive to sub, there would be no incentive if there was another option. It is a convenience item and nothing else.
Tarante11a wrote: »Tarante11a wrote: »@Articulemort - I sub and I completely agree with you.
The crafting bag changes fundamental gameplay to a very large degree. The Quality of Life it affords is massive. It's certainly made a huge difference to how I play the game.
People who bought their DLC outright were encouraged to do so as an alternative to subbing and no indication was given that this was the 'wrong' or 'least favourable' way of giving ZOS money. It was just a different way. You were just as loyal a customer as those who subbed.
ZOS have suddenly changed the goalposts and you can't change how you spent your money retrospectively, even if you wanted to.
I absolutely support your point and can understand why you're annoyed about it. At the very least, the bag should be available for you to buy in the CS.
I really hope ZOS sorts it out for you and other players in your situation.
@Lunarhound - just read your post - wish I'd just quoted you now. Very eloquently put. And yes, exactly.
Wow!
How did it improve your life and change your gameplay?
The only thing it did for me was to free up some space in both my bank and inventory.I still have the same skillsets,same CPs,same gear,etc.Nothing else changed in my game.
Quality of Life in game - obviously - it's a relatively well-known phrase in terms of mmo gaming? It meant I didn't spend the first hour and a half of game play moving mats around from alt to bank to alt etc while doing the crafting dailies. I recently returned to the game so I hadn't made much gold to increase bag/bank space.
Think you're looking quite hard for things pick holes in and criticise, but you're not being terribly incisive. I've made a reasonable comment, one others have made too. Have a look at the 'Thank you for the bags' thread, in the General Forum somewhere.
Anyway, nice to see you're enjoying yourself.
Tarante11a wrote: »Tarante11a wrote: »@Articulemort - I sub and I completely agree with you.
The crafting bag changes fundamental gameplay to a very large degree. The Quality of Life it affords is massive. It's certainly made a huge difference to how I play the game.
People who bought their DLC outright were encouraged to do so as an alternative to subbing and no indication was given that this was the 'wrong' or 'least favourable' way of giving ZOS money. It was just a different way. You were just as loyal a customer as those who subbed.
ZOS have suddenly changed the goalposts and you can't change how you spent your money retrospectively, even if you wanted to.
I absolutely support your point and can understand why you're annoyed about it. At the very least, the bag should be available for you to buy in the CS.
I really hope ZOS sorts it out for you and other players in your situation.
@Lunarhound - just read your post - wish I'd just quoted you now. Very eloquently put. And yes, exactly.
Wow!
How did it improve your life and change your gameplay?
The only thing it did for me was to free up some space in both my bank and inventory.I still have the same skillsets,same CPs,same gear,etc.Nothing else changed in my game.
Quality of Life in game - obviously - it's a relatively well-known phrase in terms of mmo gaming? It meant I didn't spend the first hour and a half of game play moving mats around from alt to bank to alt etc while doing the crafting dailies. I recently returned to the game so I hadn't made much gold to increase bag/bank space.
Think you're looking quite hard for things pick holes in and criticise, but you're not being terribly incisive. I've made a reasonable comment, one others have made too. Have a look at the 'Thank you for the bags' thread, in the General Forum somewhere.
Anyway, nice to see you're enjoying yourself.
I wasnt nit picking,but genuinely dont get the quality of life in a game.I can understand that those bags are convenient,but they dont change how people play their game.
I am sorry if my questions offend you.And my point was that if people played the game just fine without the bags,and had a good "quality of life"ingame,then why is it any different all of a sudden now that the bags are here.
If they never came into being,there would be no issue about the life quality then.
People just want to have something to gripe about on the forums,and sometimes what they are going on about is kinda silly.Sometimes I find their comments as silly as you find mine to be.
(safety Smiley: )
Tarante11a wrote: »Tarante11a wrote: »Tarante11a wrote: »@Articulemort - I sub and I completely agree with you.
The crafting bag changes fundamental gameplay to a very large degree. The Quality of Life it affords is massive. It's certainly made a huge difference to how I play the game.
People who bought their DLC outright were encouraged to do so as an alternative to subbing and no indication was given that this was the 'wrong' or 'least favourable' way of giving ZOS money. It was just a different way. You were just as loyal a customer as those who subbed.
ZOS have suddenly changed the goalposts and you can't change how you spent your money retrospectively, even if you wanted to.
I absolutely support your point and can understand why you're annoyed about it. At the very least, the bag should be available for you to buy in the CS.
I really hope ZOS sorts it out for you and other players in your situation.
@Lunarhound - just read your post - wish I'd just quoted you now. Very eloquently put. And yes, exactly.
Wow!
How did it improve your life and change your gameplay?
The only thing it did for me was to free up some space in both my bank and inventory.I still have the same skillsets,same CPs,same gear,etc.Nothing else changed in my game.
Quality of Life in game - obviously - it's a relatively well-known phrase in terms of mmo gaming? It meant I didn't spend the first hour and a half of game play moving mats around from alt to bank to alt etc while doing the crafting dailies. I recently returned to the game so I hadn't made much gold to increase bag/bank space.
Think you're looking quite hard for things pick holes in and criticise, but you're not being terribly incisive. I've made a reasonable comment, one others have made too. Have a look at the 'Thank you for the bags' thread, in the General Forum somewhere.
Anyway, nice to see you're enjoying yourself.
I wasnt nit picking,but genuinely dont get the quality of life in a game.I can understand that those bags are convenient,but they dont change how people play their game.
I am sorry if my questions offend you.And my point was that if people played the game just fine without the bags,and had a good "quality of life"ingame,then why is it any different all of a sudden now that the bags are here.
If they never came into being,there would be no issue about the life quality then.
People just want to have something to gripe about on the forums,and sometimes what they are going on about is kinda silly.Sometimes I find their comments as silly as you find mine to be.
(safety Smiley: )
I'm afraid you're just going to have to believe me (and maybe lots of those other people) when I say that it made the game a more pleasant experience - the inventory thing was a drag and that issue was taken away.
I'm not sure why you find it so difficult to believe. Inventory space (or lack of) is one of the top complaints players have about lots of mmos. Do some searches, have a look.
Just because *you* don't think it's an issue - although it's obviously fairly important to you or why would you be so keen for it to be an exclusive for subbing players, and you've been quite vocal about the subject - doesn't mean it's not important to other people.
And really, people don't just 'want to have something to gripe about on the forums' - well most people don't, they want to play their game. Projecting your own behaviour, perhaps?
Why shouldn't they be behind a pay wall? ZOS has to make money some how, they have to put SOMETHING behind a pay wall, they needed something to incentivize subbing. Why not this?
You can play the game fine without the crafting bag, I mean, we were all doing it before it was released, so it is not an issue of a pay to win situation, so what's the problem?
Are people going to start complaining about having to pay for content like DLCs next? I mean I got the imperial addition, I pre-ordered, I bought crowns, why should I have to pay for my DLCs too??
See? That's just silly.