Meanwhile what sorcerers can do better than other classes? -insert deafening silence-
ForsakenSin wrote: »
a magdk basically has to have s&b to be worth anything ive never seen a magdk using destro staff and be good in pvp and be a vampireRavenflare wrote: »I've been reading through this, and it's quite dissapointing. I haven't played the game yet, but I'm normally a sorcerer/mage in most MMORPG's due to my love for magic.
My suggestion; they should either make a spam spell, or just allow wizards to fight melee with their staff or whatever they use. Knock the enemies over the head for a few seconds to allow time to cast a spell ya know?
This is just a suggestion based off a guess that sorcerers don't use weaponry
I'm with you guys for buffing up the sorcerer again, it sounds terrible, despite me probably going to go with something different like Nightblade
Magicka sorcerers are forced to equip a fire destruction staff as the only viable magicka weapon for those without their own spammable abilities.
If you are going to play this character and you enjoy Sorcerers, apparently you should play a templar. They are apparently super fun to play, have good DPS and you can always off spec amazingly as a healer.
lucky_Sage wrote: »a magdk basically has to have s&b to be worth anything ive never seen a magdk using destro staff and be good in pvp and be a vampireRavenflare wrote: »I've been reading through this, and it's quite dissapointing. I haven't played the game yet, but I'm normally a sorcerer/mage in most MMORPG's due to my love for magic.
My suggestion; they should either make a spam spell, or just allow wizards to fight melee with their staff or whatever they use. Knock the enemies over the head for a few seconds to allow time to cast a spell ya know?
This is just a suggestion based off a guess that sorcerers don't use weaponry
I'm with you guys for buffing up the sorcerer again, it sounds terrible, despite me probably going to go with something different like Nightblade
Magicka sorcerers are forced to equip a fire destruction staff as the only viable magicka weapon for those without their own spammable abilities.
If you are going to play this character and you enjoy Sorcerers, apparently you should play a templar. They are apparently super fun to play, have good DPS and you can always off spec amazingly as a healer.
ForsakenSin wrote: »
darthsithis wrote: »pigeon-holed into using destro-restro. That's the saddest and truest part of our situation. Just wrote a topic on this sorc situation a few minutes ago myself.
darthsithis wrote: »pigeon-holed into using destro-restro. That's the saddest and truest part of our situation. Just wrote a topic on this sorc situation a few minutes ago myself.
Sadly it will be another thread to be completely ignored by Zenimax
darthsithis wrote: »pigeon-holed into using destro-restro. That's the saddest and truest part of our situation. Just wrote a topic on this sorc situation a few minutes ago myself.
Sadly it will be another thread to be completely ignored by Zenimax
I'm not sure if it's more ignored, or dismissed offhand because it doesn't go with their idea of the class.
darthsithis wrote: »pigeon-holed into using destro-restro. That's the saddest and truest part of our situation. Just wrote a topic on this sorc situation a few minutes ago myself.
Sadly it will be another thread to be completely ignored by Zenimax
I'm not sure if it's more ignored, or dismissed offhand because it doesn't go with their idea of the class.
Then I wish they'd tell us what their idea of the class actually is besides "sorc crit tanks."
catalyst10e wrote: »Though I understand @Wrobel desire to keep each class unique in their play style, I can't support the decision to keep Magicka Sorcerers so heavily tied to a destruction staff.
There are different ways this problem could be solved though, for instance, Dark Exchange and its morphs could be turned into an ability that deals damage and regains either magicka or stamina depending on the morph. This skills could be made Melee for Magicka users and ranged for stamina users, which would create some interesting build diversity. Such skill would also aid with the class's survivability as dealing damage with a Dark Magic skill procs Blood Magic healing the caster for 8% of their max health.
Another alternative and an interesting one as well, would be to alter Crystal Fragment's proc mechanics. Instead of giving the spell a fixed chance of 35%, maybe Crystal Fragments could proc on Critical Strikes. Because in PvE we stack crit and use as many DoTs as possible, we'd be able to actively spam crystal fragments. Of course that would require the skill's base damage to be adjusted, alas, it would be an interesting change and certainly would be a unique skill.
Couple together, those changes plus a change to Crystal Blast into a stamina morph that applied debuffs to the target could greatly increase sorcerer DPS and build flexibility.
I agree with most of what you said, just this part here I wanted to discuss. If I'm understanding correctly you were suggesting Melee range for a magica users and ranged for stamina, I'd be all for a skill that could work like a siphon that we could spam, but the issue there would be, magicka users need to do everything from range and most all of the stamina abilities require they be within melee range. It wouldnt solve the issue of needing a spammable, it would just mean getting one no one would want to use.
On the crystal frag procing off crits, this would absolutely kill us in PVP. with so much crit resistances, and more players using shields which negate critical hits, we would nearly never be able to pop off one of our major damage dealing spells. I'd rather lose the hard CC and make it an instant cast, with the proc only effecting the damage and magica cost reduction. (But that's me)
Magicka sorcerers are forced to equip a fire destruction staff as the only viable magicka weapon for those without their own spammable abilities.
If you are going to play this character and you enjoy Sorcerers, apparently you should play a templar. They are apparently super fun to play, have good DPS and you can always off spec amazingly as a healer.
Ravenflare wrote: »Magicka sorcerers are forced to equip a fire destruction staff as the only viable magicka weapon for those without their own spammable abilities.
If you are going to play this character and you enjoy Sorcerers, apparently you should play a templar. They are apparently super fun to play, have good DPS and you can always off spec amazingly as a healer.
I was thinking about Templar. But still, the sorcerer is a class I feel certain should be fixed. As probably one of the main magic classes, it's a major class that can work well with a tank partner as ranged support. Plus, it then balances out all the options.
In my honesty, basing a skill tree around lightning isn't exactly brilliant. But, I haven't played the game yet because of my ridiculously slow download rate.
Sorcerers should be able to fight with a staff. Sure, parrying against a blade might not be the smart option but staffs are very useful in melee combat.
I only play magicka builds I don't like stamlucky_Sage wrote: »a magdk basically has to have s&b to be worth anything ive never seen a magdk using destro staff and be good in pvp and be a vampireRavenflare wrote: »I've been reading through this, and it's quite dissapointing. I haven't played the game yet, but I'm normally a sorcerer/mage in most MMORPG's due to my love for magic.
My suggestion; they should either make a spam spell, or just allow wizards to fight melee with their staff or whatever they use. Knock the enemies over the head for a few seconds to allow time to cast a spell ya know?
This is just a suggestion based off a guess that sorcerers don't use weaponry
I'm with you guys for buffing up the sorcerer again, it sounds terrible, despite me probably going to go with something different like Nightblade
Magicka sorcerers are forced to equip a fire destruction staff as the only viable magicka weapon for those without their own spammable abilities.
If you are going to play this character and you enjoy Sorcerers, apparently you should play a templar. They are apparently super fun to play, have good DPS and you can always off spec amazingly as a healer.
DKs are the best stamina DPS and the best tanks in this game. If you main a DK I seriously don't understand what you are complaining about as they have at least two builds in which they are the absolute best in this game...
On the other hand, what are sorcerers the best at in this patch...? Oh yes...ForsakenSin wrote: »
FriedEggSandwich wrote: »#makestreakgreatagain
# resurrectthesorcerers
bloodenragedb14_ESO wrote: »FriedEggSandwich wrote: »#makestreakgreatagain
# resurrectthesorcerers
#playwrobelsway
Edit: because the game is no longer 'play your way'
Miss_Morphine wrote: »I'm not going to ask for shield duration to be restored. I'm not going for crit surge to be unnerfed. I'm asking that sorcerers be made a viable and needed class again, in any way you see fit.
If you share my points, please let zeni know. If you can think of any efficient ways to play as it is, or can think of some efficient fixes please reply. I'd love to hear what you have to say. If you're retiring your sorcerer, I'd love to know that as well.
Most of our class skills are unusable at endgame level. Pets still do too little damage, die too quickly and take a while to cast, they are also toggles which take up 4 slots if you choose to use both. Bound armor, which would work much better as a passive, is also a toggle - taking up two more spaces.
Streak is not cost effective in PvE, and easily overtaken by gap closers in PvP. Crit surge doesn't heal enough in PvE and doesn't grow with your skill, and it certainly doesn't heal enough in PvP. With the way crit surge is it even broke stam Sorcerers. Rune prison is unusable with lightning form. Dark exchange will get you killed by its cast time every time.
Hardened ward now has its match in Annulment even if the latter costs slightly more. Even if you look at stacking them both, at 6 seconds each you hardly have enough time left to do any damage. If there was a more expensive shadow cloak or breath of life Nightblades and Templars would be rightfully mad, and everyone would use them.
There is hardly anything special or fun left for sorcerers - overload, frags, and mage's fury. Liquid lightning as well if you're fighting a stationary enemy which is not often. All stam sorcs are left with is one morph of lightning form.
There is no efficient heal for magicka sorcerers. There is no spammable class skill, no good defensive skill that lets us get away.
We have the worst DPS, the worst healing, one of the worst unilities and the worst survivability.
Our bars are filled with toggles if we play the way zeni intends.
We are pigeonholed into using destro/resto.
The class is not fun, and there is absolutely no reason to play it over any other.
I don't want to rely on shields, I don't like relying on shields, but it was there if it was needed. Now it's too inefficient. The problems that existed before are laid bare now.
Give us some new skills, change the ones that are useless, make the class playable again. Give us some options.
bloodenragedb14_ESO wrote: »FriedEggSandwich wrote: »#makestreakgreatagain
# resurrectthesorcerers
#playwrobelsway
Edit: because the game is no longer 'play your way'
I translate that to #PlayDKs