Doncellius wrote: »FriedEggSandwich wrote: »#makestreakgreatagain
# resurrectthesorcerers
I agree with you.
But I'll think twice before wasting Grand Soul Gems now..... cost vs. benefit....
Doncellius wrote: »FriedEggSandwich wrote: »#makestreakgreatagain
# resurrectthesorcerers
I agree with you.
But I'll think twice before wasting Grand Soul Gems now..... cost vs. benefit....
Doncellius wrote: »FriedEggSandwich wrote: »#makestreakgreatagain
# resurrectthesorcerers
I agree with you.
But I'll think twice before wasting Grand Soul Gems now..... cost vs. benefit....
ouch, lol
Funny how changing one skill would unravel a class so quickly @Wrobel forced it on the class when made light armor 1/4 protective with plate.
Without helping the class like giving it a depended self heal on minor change to the duration of the class completely broke it for fun and playstyle.
I tip my hat to Wrobel, no one could be that methodical in breaking a class like Sorcerers.
sunlightly wrote: »I'm learning to know this feeling.
Bought the game a few weeks ago. First character is a Sorceror, just hit v80.
I started out hearing "Every class can play every role!"
Alright, I'll try healing. "Sure sure. They're not very good at it... probably the worst. But as long as you don't use any of your class abilities, you'll be fine!"
Okay. How about tanking? "Oooh, yeah... you can... sort of do that, just don't use any of your class abilities."
Fine fine, I hear stamina DPS is really mobile. That sounds fun. "Okay... yeah. Just don't use any of your class abilities."
What about magicka DPS? "Great! Yeah! You can definitely use your class abilities for that! Just remember, it's the worst at everything."
I love this game, I really do. It's the most fun I've had playing an MMO in a long time. Every day I'm excited to log on.
But I'm a Stam Sorc. I play a dungeon or two, and it's alright. I'm having some fun with it. But then I look at my action bars. I look through my spells and abilities. I watch what the other classes can do, and I just sort of... lose the will to play. I spend most of my time just wandering around cities doing nothing.
I feel like I'm missing out on most of what this game has to offer simply because of my class choice. And unfortunately, I'm not the kind of person who can level two characters back to back. I get one chance in MMOs, and I just... blew it.
I'm trying really hard to stick with it, but I know I'm going to end up quitting soon.
Oakmontowls_ESO wrote: »With the old shield mechanics, how much of an effect was 100 points in bastion? Would a change in cp (moving bastion to a blue tree) fix the problems people were having with shields? Since from what I was understanding people were upset that sorcs were able to invest fully into dps and were also able to have god like survivability. This change would force shield using sorcs to balance their offence and defense.
cosmic_niklas_93b16_ESO wrote: »Oakmontowls_ESO wrote: »With the old shield mechanics, how much of an effect was 100 points in bastion? Would a change in cp (moving bastion to a blue tree) fix the problems people were having with shields? Since from what I was understanding people were upset that sorcs were able to invest fully into dps and were also able to have god like survivability. This change would force shield using sorcs to balance their offence and defense.
Should DK's, NB's and templars have to choose too then? As atm they get healed very well by just doing their normal rotation. Only sorcs get punished for it, noone else. Zenimax hates sorcs, which is why they murdered them this patch.
Oakmontowls_ESO wrote: »cosmic_niklas_93b16_ESO wrote: »Oakmontowls_ESO wrote: »With the old shield mechanics, how much of an effect was 100 points in bastion? Would a change in cp (moving bastion to a blue tree) fix the problems people were having with shields? Since from what I was understanding people were upset that sorcs were able to invest fully into dps and were also able to have god like survivability. This change would force shield using sorcs to balance their offence and defense.
Should DK's, NB's and templars have to choose too then? As atm they get healed very well by just doing their normal rotation. Only sorcs get punished for it, noone else. Zenimax hates sorcs, which is why they murdered them this patch.
Yes we should have to choose between all out damage and survivability and already do have to since atleast in the case of funnel health, without major points in blessed, it will barely keep your health topped off and doesn't really provide the burst defence of ward.
cosmic_niklas_93b16_ESO wrote: »Oakmontowls_ESO wrote: »cosmic_niklas_93b16_ESO wrote: »Oakmontowls_ESO wrote: »With the old shield mechanics, how much of an effect was 100 points in bastion? Would a change in cp (moving bastion to a blue tree) fix the problems people were having with shields? Since from what I was understanding people were upset that sorcs were able to invest fully into dps and were also able to have god like survivability. This change would force shield using sorcs to balance their offence and defense.
Should DK's, NB's and templars have to choose too then? As atm they get healed very well by just doing their normal rotation. Only sorcs get punished for it, noone else. Zenimax hates sorcs, which is why they murdered them this patch.
Yes we should have to choose between all out damage and survivability and already do have to since atleast in the case of funnel health, without major points in blessed, it will barely keep your health topped off and doesn't really provide the burst defence of ward.
And sorcs had to use 100 CP's to make shields good too, so they already did sacrifice things to get their good shields. If a NB had put 100 points in blessed and was hard to kill because of that, should they be punished then too?
Oakmontowls_ESO wrote: »cosmic_niklas_93b16_ESO wrote: »Oakmontowls_ESO wrote: »cosmic_niklas_93b16_ESO wrote: »Oakmontowls_ESO wrote: »With the old shield mechanics, how much of an effect was 100 points in bastion? Would a change in cp (moving bastion to a blue tree) fix the problems people were having with shields? Since from what I was understanding people were upset that sorcs were able to invest fully into dps and were also able to have god like survivability. This change would force shield using sorcs to balance their offence and defense.
Should DK's, NB's and templars have to choose too then? As atm they get healed very well by just doing their normal rotation. Only sorcs get punished for it, noone else. Zenimax hates sorcs, which is why they murdered them this patch.
Yes we should have to choose between all out damage and survivability and already do have to since atleast in the case of funnel health, without major points in blessed, it will barely keep your health topped off and doesn't really provide the burst defence of ward.
And sorcs had to use 100 CP's to make shields good too, so they already did sacrifice things to get their good shields. If a NB had put 100 points in blessed and was hard to kill because of that, should they be punished then too?
But they are "sacrificing" one form of mitigation for another since those 100 cp couldn't be used for anything other than defense where as 100 points in blessed would lower offense significantly.
I am not saying that the other classes are completely balanced either I'm just proposing a possible solution.cosmic_niklas_93b16_ESO wrote: »Oakmontowls_ESO wrote: »cosmic_niklas_93b16_ESO wrote: »Oakmontowls_ESO wrote: »cosmic_niklas_93b16_ESO wrote: »Oakmontowls_ESO wrote: »With the old shield mechanics, how much of an effect was 100 points in bastion? Would a change in cp (moving bastion to a blue tree) fix the problems people were having with shields? Since from what I was understanding people were upset that sorcs were able to invest fully into dps and were also able to have god like survivability. This change would force shield using sorcs to balance their offence and defense.
Should DK's, NB's and templars have to choose too then? As atm they get healed very well by just doing their normal rotation. Only sorcs get punished for it, noone else. Zenimax hates sorcs, which is why they murdered them this patch.
Yes we should have to choose between all out damage and survivability and already do have to since atleast in the case of funnel health, without major points in blessed, it will barely keep your health topped off and doesn't really provide the burst defence of ward.
And sorcs had to use 100 CP's to make shields good too, so they already did sacrifice things to get their good shields. If a NB had put 100 points in blessed and was hard to kill because of that, should they be punished then too?
But they are "sacrificing" one form of mitigation for another since those 100 cp couldn't be used for anything other than defense where as 100 points in blessed would lower offense significantly.
But sorcs are then sacrificing other forms of migation that they could have taken instead. And there's builds on NB's that are just as or even more tanky than shield sorcs while still putting out big dps. Someone linked their NB build in another thread about it
If the case of the shields was shield stacking then remove the ability to shield stack, the new shield takes priority and your shield is primary.
Make the Daedric Summoning tree a world tree, and change the summons themselves into some interesting daedra/dremora.
Make the old Daedric Summoning tree into some sort of elemental tree with DPS, buffs and some healing. This would enable us to actually receive a proper bonus from the Expert Mage passive.
And most importantly make sure that there are stamina morphs that are actually useful to stamina sorcerers, in fact this last one can be applied to the other classes as well.
A sorcerer should not be tied to any weapon really, as they use the elemental force and the dark arts for their weapons, so give us this option.
Ravenflare wrote: »I've been reading through this, and it's quite dissapointing. I haven't played the game yet, but I'm normally a sorcerer/mage in most MMORPG's due to my love for magic.
My suggestion; they should either make a spam spell, or just allow wizards to fight melee with their staff or whatever they use. Knock the enemies over the head for a few seconds to allow time to cast a spell ya know?
This is just a suggestion based off a guess that sorcerers don't use weaponry
I'm with you guys for buffing up the sorcerer again, it sounds terrible, despite me probably going to go with something different like Nightblade
Magicka sorcerers are forced to equip a fire destruction staff as the only viable magicka weapon for those without their own spammable abilities.
If you are going to play this character and you enjoy Sorcerers, apparently you should play a templar. They are apparently super fun to play, have good DPS and you can always off spec amazingly as a healer.
Ravenflare wrote: »I've been reading through this, and it's quite dissapointing. I haven't played the game yet, but I'm normally a sorcerer/mage in most MMORPG's due to my love for magic.
My suggestion; they should either make a spam spell, or just allow wizards to fight melee with their staff or whatever they use. Knock the enemies over the head for a few seconds to allow time to cast a spell ya know?
This is just a suggestion based off a guess that sorcerers don't use weaponry
I'm with you guys for buffing up the sorcerer again, it sounds terrible, despite me probably going to go with something different like Nightblade
Ravenflare wrote: »I've been reading through this, and it's quite dissapointing. I haven't played the game yet, but I'm normally a sorcerer/mage in most MMORPG's due to my love for magic.
My suggestion; they should either make a spam spell, or just allow wizards to fight melee with their staff or whatever they use. Knock the enemies over the head for a few seconds to allow time to cast a spell ya know?
This is just a suggestion based off a guess that sorcerers don't use weaponry
I'm with you guys for buffing up the sorcerer again, it sounds terrible, despite me probably going to go with something different like Nightblade
@Ravenflare just an fyi, in this game the sorcerer isn't the default or only mage class. You may find yourself liking magic spec nightblade, templar, or dk.....
Miss_Morphine wrote: »Ravenflare wrote: »I've been reading through this, and it's quite dissapointing. I haven't played the game yet, but I'm normally a sorcerer/mage in most MMORPG's due to my love for magic.
My suggestion; they should either make a spam spell, or just allow wizards to fight melee with their staff or whatever they use. Knock the enemies over the head for a few seconds to allow time to cast a spell ya know?
This is just a suggestion based off a guess that sorcerers don't use weaponry
I'm with you guys for buffing up the sorcerer again, it sounds terrible, despite me probably going to go with something different like Nightblade
@Ravenflare just an fyi, in this game the sorcerer isn't the default or only mage class. You may find yourself liking magic spec nightblade, templar, or dk.....
Think about it this way - sorcs are the Bogdan's set of classes. It does something but there are much better sets you can use because it's pretty broken.
Just because there are other options doesn't mean there aren't people who rightfully want this option fixed.
Miss_Morphine wrote: »Ravenflare wrote: »I've been reading through this, and it's quite dissapointing. I haven't played the game yet, but I'm normally a sorcerer/mage in most MMORPG's due to my love for magic.
My suggestion; they should either make a spam spell, or just allow wizards to fight melee with their staff or whatever they use. Knock the enemies over the head for a few seconds to allow time to cast a spell ya know?
This is just a suggestion based off a guess that sorcerers don't use weaponry
I'm with you guys for buffing up the sorcerer again, it sounds terrible, despite me probably going to go with something different like Nightblade
@Ravenflare just an fyi, in this game the sorcerer isn't the default or only mage class. You may find yourself liking magic spec nightblade, templar, or dk.....
Think about it this way - sorcs are the Bogdan's set of classes. It does something but there are much better sets you can use because it's pretty broken.
Just because there are other options doesn't mean there aren't people who rightfully want this option fixed.