Maintenance for the week of September 1:
• [COMPLETE] PC/Mac: NA and EU megaservers for patch maintenance – September 2, 4:00AM EDT (8:00 UTC) - 9:00AM EDT (13:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – September 3, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – September 3, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)

[DB BUG] Cloak is broken

  • God_flakes
    God_flakes
    ✭✭✭✭✭
    We can argue this all day, Rin. Nb's have no real damage mitigation. Cloak was all we really had and now that's been nerfed to the point of being nearly useless. What's the point of being able to go invisible if I have to then pop a ward or heal which makes you instantly visible?
  • RinaldoGandolphi
    RinaldoGandolphi
    ✭✭✭✭✭
    ✭✭✭✭
    ManDraKE wrote: »
    I'm going to stop you there, no need to quote the rest of your post. Cloak is not working as intended, you can break cloak with almost anything right now, making abilities like radiant magelight, expert hunter, revealing flare, etc complete useless. Cloak is not OP, is just effective vs people that don't know how to counter it, same like almost anything in this game, but cloak is exagerated by the facts that noobs gets frustrated more easy when killed by cloaking NB's.

    And get your facts straight, cloak is not to supress single-target damage, is to make you untargetable, those are 2 complete diferent things, plus you are conveniently missing the fact that cloak is mostly and offensive skill used to boost damage, many of the NB's passives are build around the fact that you can cloak beetwen attacks to burst your targets, if we can't cloak we are losing a big chunk of our class DPS and rendering many of our passives useless (plus we can't supress dots). NB's don't have major mending, powerful heals, damage shields or reflects, cloak is their tool to survive and to attack, if i can't use it, what is the point of the class? i better run a stamdk to get minor brutality, battle roar and reflect. Don't try to convert this post in a class balance discussion, cloak is broken, period, if you want to talk about balance, open another post.

    No im going to stop you because you didn't read what i said..

    You want Cloak to cancel abilities targeted at you before you Cloaked without having to move, dodge or block. say someone Targets you with Dizzy Swing, you want to be able to cast Cloak mid-swing and have their skill miss....essentially a magic version of dodge...no way...it was never meant to work this way and its about time they fixed it.

    Also i agreed with you that you should be untargetable for the duration of your Cloak and DOTS shouldn't break it, i never contested that, and none of those things stop you from Cloaking and opening on your target. People most certainly should not be able to target you and then fire a skill at you while your cloaked.This also doesn't stop you from attacking, Cloak, Attacking, Cloak.

    Essentially
    • if I wind up Wrecking Blow on you and then you cloak, if you don't move or dodge, it should land.
    • If i wind up Wrecking Blow on you and you Cloak and then move left or right or dodge, it should miss
    • If you Cloak i should not be able to target you let alone cast Wrecking Blow on you

    make sense now?

    Inevitable Detonation already adheres to these rules, if i target you and you cloak during the cast time, it will still finish its cast and tag you if you don't LOS it...i have asked in the last 4 PTS(IC, Wrothgar, TG, and now DB) and was told this is working as intended.

    It seems other skills have been brought into line with this, I noticed it on the PTS, and was surprised no one brought it up and i knew folks would complain, but Cloak is finally fixed in that regard. It was canceling skills mid-flight that it was never supposed to cancel....that Frag the Sorc Shot at you, it was NEVER intended to pass right through you or miss much the same way it was never inteded for Frags to be able to be Purifyied with Templar Ritual.

    Cloak should make you untargetable for its duration meaning no one can target you with new skills while its turned on, allowing you to escape, reposition, attack again, etc...a magic version of dodge it was never supposed to be.

    This is all im going to say about it. The previous version of Cloak was just as broken as the pre 1.6 6.5 sec damage absorbing Ball of Lighting was, and even I with my own Nightblade is going to have an adjustment period to this because i became reliant on a mechanic that honestly wasn't really working right.

    Each to their own.




    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
    Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
    Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
    Officer Fire and Ice
    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • Xvorg
    Xvorg
    ✭✭✭✭✭
    ✭✭
    ManDraKE wrote: »
    I'm going to stop you there, no need to quote the rest of your post. Cloak is not working as intended, you can break cloak with almost anything right now, making abilities like radiant magelight, expert hunter, revealing flare, etc complete useless. Cloak is not OP, is just effective vs people that don't know how to counter it, same like almost anything in this game, but cloak is exagerated by the facts that noobs gets frustrated more easy when killed by cloaking NB's.

    And get your facts straight, cloak is not to supress single-target damage, is to make you untargetable, those are 2 complete diferent things, plus you are conveniently missing the fact that cloak is mostly and offensive skill used to boost damage, many of the NB's passives are build around the fact that you can cloak beetwen attacks to burst your targets, if we can't cloak we are losing a big chunk of our class DPS and rendering many of our passives useless (plus we can't supress dots). NB's don't have major mending, powerful heals, damage shields or reflects, cloak is their tool to survive and to attack, if i can't use it, what is the point of the class? i better run a stamdk to get minor brutality, battle roar and reflect. Don't try to convert this post in a class balance discussion, cloak is broken, period, if you want to talk about balance, open another post.

    No im going to stop you because you didn't read what i said..

    You want Cloak to cancel abilities targeted at you before you Cloaked without having to move, dodge or block. say someone Targets you with Dizzy Swing, you want to be able to cast Cloak mid-swing and have their skill miss....essentially a magic version of dodge...no way...it was never meant to work this way and its about time they fixed it.

    Also i agreed with you that you should be untargetable for the duration of your Cloak and DOTS shouldn't break it, i never contested that, and none of those things stop you from Cloaking and opening on your target. People most certainly should not be able to target you and then fire a skill at you while your cloaked.This also doesn't stop you from attacking, Cloak, Attacking, Cloak.

    Essentially
    • if I wind up Wrecking Blow on you and then you cloak, if you don't move or dodge, it should land.
    • If i wind up Wrecking Blow on you and you Cloak and then move left or right or dodge, it should miss
    • If you Cloak i should not be able to target you let alone cast Wrecking Blow on you

    make sense now?

    Inevitable Detonation already adheres to these rules, if i target you and you cloak during the cast time, it will still finish its cast and tag you if you don't LOS it...i have asked in the last 4 PTS(IC, Wrothgar, TG, and now DB) and was told this is working as intended.

    It seems other skills have been brought into line with this, I noticed it on the PTS, and was surprised no one brought it up and i knew folks would complain, but Cloak is finally fixed in that regard. It was canceling skills mid-flight that it was never supposed to cancel....that Frag the Sorc Shot at you, it was NEVER intended to pass right through you or miss much the same way it was never inteded for Frags to be able to be Purifyied with Templar Ritual.

    Cloak should make you untargetable for its duration meaning no one can target you with new skills while its turned on, allowing you to escape, reposition, attack again, etc...a magic version of dodge it was never supposed to be.

    This is all im going to say about it. The previous version of Cloak was just as broken as the pre 1.6 6.5 sec damage absorbing Ball of Lighting was, and even I with my own Nightblade is going to have an adjustment period to this because i became reliant on a mechanic that honestly wasn't really working right.

    Each to their own.




    I don't think this is a solution. Cloak was a good mitigator for NBs, now the class has just blur for mitigation. Now every crystal frag, dark flame user from stealth is going to be able to hurt NBs just because those skills have a casting time.

    This only forces NBs to slot dampen magic. Being a 6 secs shield and considering that cloak lasted half of that time, it is going to be fun the whinnig in a couple more days.
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • OdinForge
    OdinForge
    ✭✭✭✭✭
    ✭✭
    Cloak feels like such a wasted ability slot, I haven't been using any obvious cloak counter since I started messing around the last 2 weeks of TG.

    On the uncommon chance there is an annoying NB that prefers to run after a failed gank, I'll slot RM or mark.

    It should have the counters like RM, mark and detect pots. But dizzying swing shouldn't hit you even if it starts before cloak is applied.
    The Age of Wrobel.
  • ManDraKE
    ManDraKE
    ✭✭✭✭✭
    • if I wind up Wrecking Blow on you and then you cloak, if you don't move or dodge, it should land.
    • If i wind up Wrecking Blow on you and you Cloak and then move left or right or dodge, it should miss
    • If you Cloak i should not be able to target you let alone cast Wrecking Blow on you

    make sense now?

    Inevitable Detonation already adheres to these rules, if i target you and you cloak during the cast time, it will still finish its cast and tag you if you don't LOS it...i have asked in the last 4 PTS(IC, Wrothgar, TG, and now DB) and was told this is working as intended.

    no, it dosn't make sense because if i use LoS or move of out range while you are casting WB, it breaks, why? because i'm not longer a valid target so the channeled attack gets canceled, same should be (and was) with cloak, while i'm on cloak i'm not longer a valid target, i'm untargeteable (and that is why AoE pulls people of out cloak, because aoe abilities don't need a valid target to be casted).
    Same case with dodge roll, if you cast a frag and i dodge roll while the frag is traveling to target, i don't get hit, why? because i'm no longer a valid target, it ignores the fact that i was a valid target when you first casted the skill. You are pulling out game mechanics from your hat, open the game and try how things actually work before going into a wall of text in the forum.

    As i said before, this post is to report a bug, not to share your wishlist of balance, this wasn't a intended change, remit yourself to the patch notes.

    p.s: if i cloak while running, i'm still getting pull out of cloak with gap closers, is not like i'm cloaking and sitting there like a duck.
    Edited by ManDraKE on June 3, 2016 6:05PM
  • PrinceFabious
    PrinceFabious
    ✭✭✭✭✭
    Normally, Id say cloak is fine..the strong will survive and the weak wont have the easy win button. But they have ALREADY NERFED cloak with all the magelight additions(which was perfectly cool.) But now we are still targatable even after we cloak?!? How many more nerfs is cloak getting? If cloak was a person Id tell him to lube up for all the incoming nerfs
    Edited by PrinceFabious on June 3, 2016 5:38PM
  • rfennell_ESO
    rfennell_ESO
    ✭✭✭✭✭
    ✭✭
    I don't think Cloak is bugged, I think Cloak is finally fixed and working the way it was supposed to from the get go.

    Nah, it's broken. You hit someone that is legit cloaked with a host of things as if they were visible.

    Ambush, Charges, even surprise attack treats them like they aren't cloaked a lot.

    Then again, for a while now the dot suppression of cloak was showing up in the floating combat text as miss miss, miss miss and usually where the cloaked nightblade was.

    You can say "maybe that's intended", but cloak wasn't operating like that pre-DB. The misses thing has been since they made the change from a cleanse of dots to suppression of dot damage and it's stupid and broken.
  • TARAFRAKA
    TARAFRAKA
    ✭✭✭✭✭
    I don't think Cloak is bugged, I think Cloak is finally fixed and working the way it was supposed to from the get go.

    Back when they "fixed Cloak" The devs said they wanted to be very careful about not making it OP, and they said there were functions of Cloak not working properly and that would address those issues in future updates(Sage, Konk and Maria later left) and i think these fixes got put on the backburner for awhile and I think Cloak has been bugged in its mechanics for awhile.

    The Best example of this was Cloaking Meteors which was never intended it was just a looked over mechanic that ZOS fianlly got around to address.

    Cloak was never meant or designed to be a damage mitigation tool with the exception of purging/suppressing DOT skills.It was designed to be a "Combat Re positioning Tool"

    I'll take two skills that were similarly bugged like Cloak has been that worked the same way that have been fixed.

    The 1st Skill is Ball of Lighting. The way Ball of Lighting Works is If I Cast a Frag at you before you cast Ball of Lighting, even if the Ball of Lighting is up, it will still ignore the ball and hit you...its worked this way since they fixed it in 1.3 as prior to that it was absorbing projectiles that were cast before the Ball of Lighting was cast which was broken.

    the 2nd Skill is Templar Purifying Ritual, it was also bugged for over a year allowing it to not only purge and cancel Meteors, but they could cast Purifying Ritual and cancel Crystal Fragments mid-flight, this again is a broken mechanic and the skill was never intended to function that way.

    Its not listened anywhere in Cloak's Tool-tip that its supposed to be canceling damage from single target abilities like Wrecking Blow. Cloak is supposed to make you untargetable for its duration, but much like Ball of Lighting, if someone targets you with the skill before you Cloak, Cloak doesn't make you Ethereal, and if you want to avoid the damage then dodge roll or block like everyone else...the skill has been broken for a long time, and im just glad they have finally fixed it so it works mechanically the way its supposed to. I stopped leveling my Stam Blade because Cloak in its prior incarnation was simply broken.

    Cloak should not be broken if you have a DOT skill on someone, and you should remain untargetable while you are Cloak, this way Cloak functions asa combat repositioning tool, but it should in no way make its user Ethereal(Allowing Attacks to pass right through them with 100% miss chance like the Become Ethreal Shout did in Skyrim) because thats not what invisibility is....

    You can still move, dodge roll and block while Cloaked. Welcome to the Fix Ball of Lighting and Purifying Ritual got to their mechanics, Nightblades are just the last to the show. there is a reason Nightblades were given Major Evasion in their class skill line and they are the only ones to have a version of Major Evasion that costs magicka.

    If your a magic build you also got Annulment that absorbs both types of damage and you got Major Evasion, Stam Builds have Shuffle and dodge roll, Cloak is finally the combat re positioning tool it was intended to be, and the best one in the game at that...i'll trade Nightblades broken Cloak for the utterly ridiculous cost restrict Bolt Escape any day of the week :)

    @sypher
    I'm Uber curious about your thoughts on this if you would oblige?
  • RinaldoGandolphi
    RinaldoGandolphi
    ✭✭✭✭✭
    ✭✭✭✭
    Also this was probably changed because Cloak was rendering any skill with a Channell or Cast time useless. The Majority of Templar Skills are long cast times or Channels (Dark Flare, Radiant, and Sweeps) 2 of the 3 were outright Negated by Cloak and the 3rd your wide open while using.

    I'll say it again though, you should not be broken out of Cloak if you have a damage over time effect on an enemy and you should not be able to be targeted by any single target abilties that were not cast before you Cloaked.

    Cloak in its current form is still the best combat repositioning tool in the game, just fix the DOT issue and its good. the Nightblade is a solid all around class, I have a lower level one i want to level and play soon so please don't think of me as a Nightblade hater, i just don't like clear imbalances thats all.
    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
    Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
    Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
    Officer Fire and Ice
    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • ManDraKE
    ManDraKE
    ✭✭✭✭✭
    Also this was probably changed because Cloak was rendering any skill with a Channell or Cast time useless. The Majority of Templar Skills are long cast times or Channels (Dark Flare, Radiant, and Sweeps) 2 of the 3 were outright Negated by Cloak and the 3rd your wide open while using.

    CC your target, then DPS. Is the same with all the classes, templars have nothing to do with this. It was clear since the first moment that your suggestions were complete baised. You can even deal with NB's just using jabs properly, but if you can't do it, just slot magelight or detect pots, don't need to propose changes or justify bugs so you can workaround your limitations as a player. For example, in my mag sorc i don't need any anti-cloak skill, just with curse and streak i can handle cloaking NB's. Sorry but is L2P issue
    Edited by ManDraKE on June 3, 2016 6:40PM
  • rfennell_ESO
    rfennell_ESO
    ✭✭✭✭✭
    ✭✭
    Also this was probably changed because Cloak was rendering any skill with a Channell or Cast time useless. The Majority of Templar Skills are long cast times or Channels (Dark Flare, Radiant, and Sweeps) 2 of the 3 were outright Negated by Cloak and the 3rd your wide open while using.

    I'll say it again though, you should not be broken out of Cloak if you have a damage over time effect on an enemy and you should not be able to be targeted by any single target abilties that were not cast before you Cloaked.

    Cloak in its current form is still the best combat repositioning tool in the game, just fix the DOT issue and its good. the Nightblade is a solid all around class, I have a lower level one i want to level and play soon so please don't think of me as a Nightblade hater, i just don't like clear imbalances thats all.

    If it was changed it should have been stated with "it's been changed".

    But currently there is something broken with it or "changed" from TG to DB.

    Personally I love the fact that when someone cloaks I can see my dots missing at their position... mostly because I hate having to constantly burn detection potions. But that's broken and really compounds the current problems with it.

    I know it's not even something this thread was addressing, but think about how stupid it is that someone legit cloaks (ie gets some space, uses cloak defensively) and you can see miss miss where they are (note it's not always where they are though).

    Oh and it's not just someone cloaking as you use an ability. I was able to take a nightblade out of stealth over and over the other night. Well after they cloaked... and just by using single target abilities directed at where I thought they were.
  • RinaldoGandolphi
    RinaldoGandolphi
    ✭✭✭✭✭
    ✭✭✭✭
    ManDraKE wrote: »
    Also this was probably changed because Cloak was rendering any skill with a Channell or Cast time useless. The Majority of Templar Skills are long cast times or Channels (Dark Flare, Radiant, and Sweeps) 2 of the 3 were outright Negated by Cloak and the 3rd your wide open while using.

    CC your target, then DPS. Is the same with all the classes, templars have nothing to do with this. It was clear since the first moment that your suggestions were complete baised. You can even deal with NB's just using jabs properly, but if you can't do it, just slot magelight or detect pots, don't need to propose changes or justify bugs so you can workaround your limitations as a player. For example, in my mag sorc i don't need any anti-cloak skill, just with curse and streak i can handle cloaking NB's. Sorry but is L2P issue

    Yes i can see were not going to have any meaningful discussion here.I understand your too well entrenched in this issue, and thats fine...everyone has to have something worth fighting for. Remember though, counters don't = balance...Sorc's were able to Spam Streak and Negates endlessly and CC+Dps was the counter but it didn't make it any less broken, Same with permabats and standard DK....you have to look at the whole picture, just like it wasn't all about Sorcs, its not all about Nightblades and other classes do have the right and expectation to not be pigeonholed into a specifc role and spec just because of 1 or 2 other classes...just saying...good day :)
    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
    Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
    Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
    Officer Fire and Ice
    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    God_flakes wrote: »
    We can argue this all day, Rin. Nb's have no real damage mitigation. Cloak was all we really had and now that's been nerfed to the point of being nearly useless. What's the point of being able to go invisible if I have to then pop a ward or heal which makes you instantly visible?

    They have the same mitigation as any other class. Should I link the thread of minor / major buffs from Jules again?

    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Adenoma
    Adenoma
    ✭✭✭✭✭
    I don't think that it's unreasonable that you're hit with a channeled ability like dizzying swing provided you were in the same spot. But it's pretty infrequent that I'm using cloak and then just standing there. I've been relocating like I would pre-DB and still getting hit by DS. What's more infuriating (and actually got me to log off today) is how every single gap closer has been pulling me out of stealth. That one doesn't make sense - I see them gap close, cloak, start moving away, and then they still end up where I am? It'd make sense if they ended up at my last visible spot, but it seems ridiculous that I get tracked while invisible.

    Who needs magelight when you can find people in cloak AND get into keeps with crit rush?
    Adenoma-Badenoma-Sadenoma
  • DDuke
    DDuke
    ✭✭✭✭✭
    ✭✭✭✭
    frozywozy wrote: »
    God_flakes wrote: »
    We can argue this all day, Rin. Nb's have no real damage mitigation. Cloak was all we really had and now that's been nerfed to the point of being nearly useless. What's the point of being able to go invisible if I have to then pop a ward or heal which makes you instantly visible?

    They have the same mitigation as any other class. Should I link the thread of minor / major buffs from Jules again?

    Be sure to link the portion where Reaper's Mark is a burst heal.
    This looks like it's going to be another patch where my Nightblade stays in PvE achievement farming mode while I farm the Nightblades on my much stronger Magicka Templar. Please address this issue asap ZOS.


    @RinaldoGandolphi

    You know, there used to be a time when cloak worked perfectly. No one complained (or well, very few did) and it worked just fine. If you were targeted by gap closer, it'd bring the player to the cloaked NB's location but the attack itself would be dodged and the NB could remain in cloak (unless the person who used gap closer countered that with AoE right after).

    As for Wrecking Blow & other cast skills being canceled, that's a much different "issue" (if you can even call it that).

    Personally, I'd make Wrecking Blow/Dizzying Swing a frontal cone skill shot, so it requires some more skill to use. Only then would it be a valid counter to cloak & I think it'd be more fun to use as well (I use Wrecking Blow/Dizzying Swing on two of my characters).
  • RinaldoGandolphi
    RinaldoGandolphi
    ✭✭✭✭✭
    ✭✭✭✭
    DDuke wrote: »
    frozywozy wrote: »
    God_flakes wrote: »
    We can argue this all day, Rin. Nb's have no real damage mitigation. Cloak was all we really had and now that's been nerfed to the point of being nearly useless. What's the point of being able to go invisible if I have to then pop a ward or heal which makes you instantly visible?

    They have the same mitigation as any other class. Should I link the thread of minor / major buffs from Jules again?

    Be sure to link the portion where Reaper's Mark is a burst heal.
    This looks like it's going to be another patch where my Nightblade stays in PvE achievement farming mode while I farm the Nightblades on my much stronger Magicka Templar. Please address this issue asap ZOS.


    @RinaldoGandolphi

    You know, there used to be a time when cloak worked perfectly. No one complained (or well, very few did) and it worked just fine. If you were targeted by gap closer, it'd bring the player to the cloaked NB's location but the attack itself would be dodged and the NB could remain in cloak (unless the person who used gap closer countered that with AoE right after).

    As for Wrecking Blow & other cast skills being canceled, that's a much different "issue" (if you can even call it that).

    Personally, I'd make Wrecking Blow/Dizzying Swing a frontal cone skill shot, so it requires some more skill to use. Only then would it be a valid counter to cloak & I think it'd be more fun to use as well (I use Wrecking Blow/Dizzying Swing on two of my characters).

    I can agree with that. especailly the part of Wrecking Blow/Dizzying Swing, and it wouldn't be too bad if Gap closers just charged to the location and missed, as Gap Closer spam is so prevalent anyways. There is nothing unreasonable in your post, im on board :)
    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
    Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
    Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
    Officer Fire and Ice
    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • deepseamk20b14_ESO
    deepseamk20b14_ESO
    ✭✭✭✭✭
    basically all gap closers have broken stealth for a long time now. Ambush does in fact break it because I do it to NB's all the time since I don't feel like slotting piercing mark, I will just ambush as soon as I see their cloak animation begin. breaks their stealth 100% of the time. I can also say with utmost certainty wrecking blow will take you out of stealth. To make sure it wasn't a person using stealth pot I tested it with a friend.

    As a stam NB i rarely use cloak anyways, even though I can do more than the average that people tend to claim is all they can do as a stam blade. I use it to get around mobs in IC or if i'm trying to LoS a zerg to escape them. Other than that it's a pretty useless skill. Honestly the only point to having on the bar is to match my main bar and back bar HP lol.
    Hey everyone! Look! It's a signature!
  • Sugaroverdose
    Sugaroverdose
    ✭✭✭✭✭
    ManDraKE wrote: »
    ManDraKE wrote: »
    Charge attacks (Gap closers, with the exception of ambush/lotusfan) and some channeled attacks (like wreckblow) are breaking cloak, is literally unusable.

    Pretty sure this has happened in TG as well, cloak isn't reliable at all

    no, in TG the problem was with the dots. If i recall correctly, if you had a dot in an enemy, the dot damage was pulling you out of cloak with every tick, gap closers were never breaking cloak.
    In TG at least toppling charge and ambush does breaks cloak.
  • Wycks
    Wycks
    ✭✭✭✭
    The problem with this also related to server latency. As we all know what players see on their screen is not 100% what the other player sees in terms of accurate timing.

    Right now I can cloak before someone presses charge and still be hit, this was never the case before. It could very well be that the other player pressed charge before he saw me cloak. Who actually should win in this situation is hard to tell because the server is crunching numbers that have to be sent in milliseconds to be accurate.

    The bottom line is the player experaince should be consistent to what they see/input and shaping skills/abilities around server issues so this is avoided.
    The numbers thing is always going to be there, but it’s more down to player skill and there are ways through ability choice to configure a group to be stronger vs. large groups of people. - BRAIN WHEELER - 2012 - LOL
  • ManDraKE
    ManDraKE
    ✭✭✭✭✭
    bump
  • Xvorg
    Xvorg
    ✭✭✭✭✭
    ✭✭
    Same as I said in the PvP skills forum the problem with cloak is this:

    let say A, B, C and D want to decloak a NB. A manages to hit him with a snipe, NB cloaks, the B, C and D fire their attacks

    A attack "should" hit the NB and I'm OK with that, the problem is that the hit decloaks the NB, so B, C and D attacks that were fired while in cloak shouldn't hit, but they do since the NB, after the snipe is not cloaked. And we are not talking about light attacks. We are talking about Dizz Swi, Ambush, Jebus Beam... not to mention meteor.

    That's not right.

    Any snipe spammer can now kill a NB cloaking because each hit decloaks him. Sorcs can move away with streak or use a shield. Templars can heal through the snipes and pop up another shield. DKs can use their flappy wings or use spike armor to avoid and mitigate dmg. NBs who used to have 2 options (cloak and blur), now have only one (blur) which only gives you major evation, so, 4 out of 5 snipes should hit them.

    So, mitigation for NBs has gone. Slotting the skill is nearly pointless. Apart from the current AoE skills that takes you out of cloak, any light attack prevents you from using it?

    And is supposed it is fair?
    Edited by Xvorg on June 6, 2016 5:47PM
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • ManDraKE
    ManDraKE
    ✭✭✭✭✭
    @ZOS_JessicaFolsom can we please get a dev response about this? thanks
  • God_flakes
    God_flakes
    ✭✭✭✭✭
    Xvorg wrote: »
    Same as I said in the PvP skills forum the problem with cloak is this:

    let say A, B, C and D want to decloak a NB. A manages to hit him with a snipe, NB cloaks, the B, C and D fire their attacks

    A attack "should" hit the NB and I'm OK with that, the problem is that the hit decloaks the NB, so B, C and D attacks that were fired while in cloak shouldn't hit, but they do since the NB, after the snipe is not cloaked. And we are not talking about light attacks. We are talking about Dizz Swi, Ambush, Jebus Beam... not to mention meteor.

    That's not right.

    Any snipe spammer can now kill a NB cloaking because each hit decloaks him. Sorcs can move away with streak or use a shield. Templars can heal through the snipes and pop up another shield. DKs can use their flappy wings or use spike armor to avoid and mitigate dmg. NBs who used to have 2 options (cloak and blur), now have only one (blur) which only gives you major evation, so, 4 out of 5 snipes should hit them.

    So, mitigation for NBs has gone. Slotting the skill is nearly pointless. Apart from the current AoE skills that takes you out of cloak, any light attack prevents you from using it?

    And is supposed it is fair?

    Yes!! Exactly!!!! @RinaldoGandolphi not sure how you can counter this. He's absolutely right.
  • ManDraKE
    ManDraKE
    ✭✭✭✭✭
    the little nightblade that could...
  • Clerics1985
    Clerics1985
    ✭✭✭
    God_flakes wrote: »
    We can argue this all day, Rin. Nb's have no real damage mitigation. Cloak was all we really had and now that's been nerfed to the point of being nearly useless. What's the point of being able to go invisible if I have to then pop a ward or heal which makes you instantly visible?


    "no" real mitigation besides the fact somehow a NB can "shuffle" 5-8 ppl consistently dodging everything. 4/5 snipes will miss not the other way around lol
  • ManDraKE
    ManDraKE
    ✭✭✭✭✭
    God_flakes wrote: »
    We can argue this all day, Rin. Nb's have no real damage mitigation. Cloak was all we really had and now that's been nerfed to the point of being nearly useless. What's the point of being able to go invisible if I have to then pop a ward or heal which makes you instantly visible?


    "no" real mitigation besides the fact somehow a NB can "shuffle" 5-8 ppl consistently dodging everything. 4/5 snipes will miss not the other way around lol

    and how is that a nighblade problem? every single class in the game can use shuffle, even magika classes are using shuffle lol
  • Clerics1985
    Clerics1985
    ✭✭✭
    ManDraKE wrote: »
    God_flakes wrote: »
    We can argue this all day, Rin. Nb's have no real damage mitigation. Cloak was all we really had and now that's been nerfed to the point of being nearly useless. What's the point of being able to go invisible if I have to then pop a ward or heal which makes you instantly visible?


    "no" real mitigation besides the fact somehow a NB can "shuffle" 5-8 ppl consistently dodging everything. 4/5 snipes will miss not the other way around lol

    and how is that a nighblade problem? every single class in the game can use shuffle, even magika classes are using shuffle lol


    I didn't say it was a Nb problem just stated that's damn good mitigation. with NB passives /buffs esp.
  • FENGRUSH
    FENGRUSH
    ✭✭✭✭✭
    ✭✭✭✭
    ManDraKE wrote: »
    Charge attacks (Gap closers, with the exception of ambush/lotusfan) and some channeled attacks (like wreckblow) are breaking cloak, is literally unusable.

    NnvDacA.jpg
  • ManDraKE
    ManDraKE
    ✭✭✭✭✭
    FENGRUSH wrote: »
    ManDraKE wrote: »
    Charge attacks (Gap closers, with the exception of ambush/lotusfan) and some channeled attacks (like wreckblow) are breaking cloak, is literally unusable.

    NnvDacA.jpg

    Sorry, forgot that we are not allowed to report anything that is not stamsorc related. Common dude, even fu**** light attacks are pulling me out of cloak, LIGHT ATTACKS.

    Not like i'm complaining about your 30mts AoE anti-cloak hurracaine...
    Edited by ManDraKE on June 10, 2016 7:03PM
  • KenaPKK
    KenaPKK
    ✭✭✭✭✭
    ✭✭
    Cloak was always designed to have a force miss when cast. ZOS has stated this themselves.

    Cloak was always intended to be broken only by AoE damage and detection, such as radiant, not by any single target attacks.

    Cloak is currently failing to dodge single target attacks and is being broken by pretty much everything, leaving nightblade's without their primary defensive mechanic.

    If Breath of Life was broken and not applying its heal, you people would be up in arms to fix it. Get over yourselves and l2p.
    Kena
    Former Class Rep
    Former Legend GM
    Beta player
Sign In or Register to comment.