I'm going to stop you there, no need to quote the rest of your post. Cloak is not working as intended, you can break cloak with almost anything right now, making abilities like radiant magelight, expert hunter, revealing flare, etc complete useless. Cloak is not OP, is just effective vs people that don't know how to counter it, same like almost anything in this game, but cloak is exagerated by the facts that noobs gets frustrated more easy when killed by cloaking NB's.
And get your facts straight, cloak is not to supress single-target damage, is to make you untargetable, those are 2 complete diferent things, plus you are conveniently missing the fact that cloak is mostly and offensive skill used to boost damage, many of the NB's passives are build around the fact that you can cloak beetwen attacks to burst your targets, if we can't cloak we are losing a big chunk of our class DPS and rendering many of our passives useless (plus we can't supress dots). NB's don't have major mending, powerful heals, damage shields or reflects, cloak is their tool to survive and to attack, if i can't use it, what is the point of the class? i better run a stamdk to get minor brutality, battle roar and reflect. Don't try to convert this post in a class balance discussion, cloak is broken, period, if you want to talk about balance, open another post.
RinaldoGandolphi wrote: »I'm going to stop you there, no need to quote the rest of your post. Cloak is not working as intended, you can break cloak with almost anything right now, making abilities like radiant magelight, expert hunter, revealing flare, etc complete useless. Cloak is not OP, is just effective vs people that don't know how to counter it, same like almost anything in this game, but cloak is exagerated by the facts that noobs gets frustrated more easy when killed by cloaking NB's.
And get your facts straight, cloak is not to supress single-target damage, is to make you untargetable, those are 2 complete diferent things, plus you are conveniently missing the fact that cloak is mostly and offensive skill used to boost damage, many of the NB's passives are build around the fact that you can cloak beetwen attacks to burst your targets, if we can't cloak we are losing a big chunk of our class DPS and rendering many of our passives useless (plus we can't supress dots). NB's don't have major mending, powerful heals, damage shields or reflects, cloak is their tool to survive and to attack, if i can't use it, what is the point of the class? i better run a stamdk to get minor brutality, battle roar and reflect. Don't try to convert this post in a class balance discussion, cloak is broken, period, if you want to talk about balance, open another post.
No im going to stop you because you didn't read what i said..
You want Cloak to cancel abilities targeted at you before you Cloaked without having to move, dodge or block. say someone Targets you with Dizzy Swing, you want to be able to cast Cloak mid-swing and have their skill miss....essentially a magic version of dodge...no way...it was never meant to work this way and its about time they fixed it.
Also i agreed with you that you should be untargetable for the duration of your Cloak and DOTS shouldn't break it, i never contested that, and none of those things stop you from Cloaking and opening on your target. People most certainly should not be able to target you and then fire a skill at you while your cloaked.This also doesn't stop you from attacking, Cloak, Attacking, Cloak.
Essentially
- if I wind up Wrecking Blow on you and then you cloak, if you don't move or dodge, it should land.
- If i wind up Wrecking Blow on you and you Cloak and then move left or right or dodge, it should miss
- If you Cloak i should not be able to target you let alone cast Wrecking Blow on you
make sense now?
Inevitable Detonation already adheres to these rules, if i target you and you cloak during the cast time, it will still finish its cast and tag you if you don't LOS it...i have asked in the last 4 PTS(IC, Wrothgar, TG, and now DB) and was told this is working as intended.
It seems other skills have been brought into line with this, I noticed it on the PTS, and was surprised no one brought it up and i knew folks would complain, but Cloak is finally fixed in that regard. It was canceling skills mid-flight that it was never supposed to cancel....that Frag the Sorc Shot at you, it was NEVER intended to pass right through you or miss much the same way it was never inteded for Frags to be able to be Purifyied with Templar Ritual.
Cloak should make you untargetable for its duration meaning no one can target you with new skills while its turned on, allowing you to escape, reposition, attack again, etc...a magic version of dodge it was never supposed to be.
This is all im going to say about it. The previous version of Cloak was just as broken as the pre 1.6 6.5 sec damage absorbing Ball of Lighting was, and even I with my own Nightblade is going to have an adjustment period to this because i became reliant on a mechanic that honestly wasn't really working right.
Each to their own.
RinaldoGandolphi wrote: »
- if I wind up Wrecking Blow on you and then you cloak, if you don't move or dodge, it should land.
- If i wind up Wrecking Blow on you and you Cloak and then move left or right or dodge, it should miss
- If you Cloak i should not be able to target you let alone cast Wrecking Blow on you
make sense now?
Inevitable Detonation already adheres to these rules, if i target you and you cloak during the cast time, it will still finish its cast and tag you if you don't LOS it...i have asked in the last 4 PTS(IC, Wrothgar, TG, and now DB) and was told this is working as intended.
RinaldoGandolphi wrote: »I don't think Cloak is bugged, I think Cloak is finally fixed and working the way it was supposed to from the get go.
RinaldoGandolphi wrote: »I don't think Cloak is bugged, I think Cloak is finally fixed and working the way it was supposed to from the get go.
Back when they "fixed Cloak" The devs said they wanted to be very careful about not making it OP, and they said there were functions of Cloak not working properly and that would address those issues in future updates(Sage, Konk and Maria later left) and i think these fixes got put on the backburner for awhile and I think Cloak has been bugged in its mechanics for awhile.
The Best example of this was Cloaking Meteors which was never intended it was just a looked over mechanic that ZOS fianlly got around to address.
Cloak was never meant or designed to be a damage mitigation tool with the exception of purging/suppressing DOT skills.It was designed to be a "Combat Re positioning Tool"
I'll take two skills that were similarly bugged like Cloak has been that worked the same way that have been fixed.
The 1st Skill is Ball of Lighting. The way Ball of Lighting Works is If I Cast a Frag at you before you cast Ball of Lighting, even if the Ball of Lighting is up, it will still ignore the ball and hit you...its worked this way since they fixed it in 1.3 as prior to that it was absorbing projectiles that were cast before the Ball of Lighting was cast which was broken.
the 2nd Skill is Templar Purifying Ritual, it was also bugged for over a year allowing it to not only purge and cancel Meteors, but they could cast Purifying Ritual and cancel Crystal Fragments mid-flight, this again is a broken mechanic and the skill was never intended to function that way.
Its not listened anywhere in Cloak's Tool-tip that its supposed to be canceling damage from single target abilities like Wrecking Blow. Cloak is supposed to make you untargetable for its duration, but much like Ball of Lighting, if someone targets you with the skill before you Cloak, Cloak doesn't make you Ethereal, and if you want to avoid the damage then dodge roll or block like everyone else...the skill has been broken for a long time, and im just glad they have finally fixed it so it works mechanically the way its supposed to. I stopped leveling my Stam Blade because Cloak in its prior incarnation was simply broken.
Cloak should not be broken if you have a DOT skill on someone, and you should remain untargetable while you are Cloak, this way Cloak functions asa combat repositioning tool, but it should in no way make its user Ethereal(Allowing Attacks to pass right through them with 100% miss chance like the Become Ethreal Shout did in Skyrim) because thats not what invisibility is....
You can still move, dodge roll and block while Cloaked. Welcome to the Fix Ball of Lighting and Purifying Ritual got to their mechanics, Nightblades are just the last to the show. there is a reason Nightblades were given Major Evasion in their class skill line and they are the only ones to have a version of Major Evasion that costs magicka.
If your a magic build you also got Annulment that absorbs both types of damage and you got Major Evasion, Stam Builds have Shuffle and dodge roll, Cloak is finally the combat re positioning tool it was intended to be, and the best one in the game at that...i'll trade Nightblades broken Cloak for the utterly ridiculous cost restrict Bolt Escape any day of the week
RinaldoGandolphi wrote: »Also this was probably changed because Cloak was rendering any skill with a Channell or Cast time useless. The Majority of Templar Skills are long cast times or Channels (Dark Flare, Radiant, and Sweeps) 2 of the 3 were outright Negated by Cloak and the 3rd your wide open while using.
RinaldoGandolphi wrote: »Also this was probably changed because Cloak was rendering any skill with a Channell or Cast time useless. The Majority of Templar Skills are long cast times or Channels (Dark Flare, Radiant, and Sweeps) 2 of the 3 were outright Negated by Cloak and the 3rd your wide open while using.
I'll say it again though, you should not be broken out of Cloak if you have a damage over time effect on an enemy and you should not be able to be targeted by any single target abilties that were not cast before you Cloaked.
Cloak in its current form is still the best combat repositioning tool in the game, just fix the DOT issue and its good. the Nightblade is a solid all around class, I have a lower level one i want to level and play soon so please don't think of me as a Nightblade hater, i just don't like clear imbalances thats all.
RinaldoGandolphi wrote: »Also this was probably changed because Cloak was rendering any skill with a Channell or Cast time useless. The Majority of Templar Skills are long cast times or Channels (Dark Flare, Radiant, and Sweeps) 2 of the 3 were outright Negated by Cloak and the 3rd your wide open while using.
CC your target, then DPS. Is the same with all the classes, templars have nothing to do with this. It was clear since the first moment that your suggestions were complete baised. You can even deal with NB's just using jabs properly, but if you can't do it, just slot magelight or detect pots, don't need to propose changes or justify bugs so you can workaround your limitations as a player. For example, in my mag sorc i don't need any anti-cloak skill, just with curse and streak i can handle cloaking NB's. Sorry but is L2P issue
God_flakes wrote: »We can argue this all day, Rin. Nb's have no real damage mitigation. Cloak was all we really had and now that's been nerfed to the point of being nearly useless. What's the point of being able to go invisible if I have to then pop a ward or heal which makes you instantly visible?
God_flakes wrote: »We can argue this all day, Rin. Nb's have no real damage mitigation. Cloak was all we really had and now that's been nerfed to the point of being nearly useless. What's the point of being able to go invisible if I have to then pop a ward or heal which makes you instantly visible?
They have the same mitigation as any other class. Should I link the thread of minor / major buffs from Jules again?
God_flakes wrote: »We can argue this all day, Rin. Nb's have no real damage mitigation. Cloak was all we really had and now that's been nerfed to the point of being nearly useless. What's the point of being able to go invisible if I have to then pop a ward or heal which makes you instantly visible?
They have the same mitigation as any other class. Should I link the thread of minor / major buffs from Jules again?
Be sure to link the portion where Reaper's Mark is a burst heal.
This looks like it's going to be another patch where my Nightblade stays in PvE achievement farming mode while I farm the Nightblades on my much stronger Magicka Templar. Please address this issue asap ZOS.
@RinaldoGandolphi
You know, there used to be a time when cloak worked perfectly. No one complained (or well, very few did) and it worked just fine. If you were targeted by gap closer, it'd bring the player to the cloaked NB's location but the attack itself would be dodged and the NB could remain in cloak (unless the person who used gap closer countered that with AoE right after).
As for Wrecking Blow & other cast skills being canceled, that's a much different "issue" (if you can even call it that).
Personally, I'd make Wrecking Blow/Dizzying Swing a frontal cone skill shot, so it requires some more skill to use. Only then would it be a valid counter to cloak & I think it'd be more fun to use as well (I use Wrecking Blow/Dizzying Swing on two of my characters).
In TG at least toppling charge and ambush does breaks cloak.forzajuve212 wrote: »
no, in TG the problem was with the dots. If i recall correctly, if you had a dot in an enemy, the dot damage was pulling you out of cloak with every tick, gap closers were never breaking cloak.
Same as I said in the PvP skills forum the problem with cloak is this:
let say A, B, C and D want to decloak a NB. A manages to hit him with a snipe, NB cloaks, the B, C and D fire their attacks
A attack "should" hit the NB and I'm OK with that, the problem is that the hit decloaks the NB, so B, C and D attacks that were fired while in cloak shouldn't hit, but they do since the NB, after the snipe is not cloaked. And we are not talking about light attacks. We are talking about Dizz Swi, Ambush, Jebus Beam... not to mention meteor.
That's not right.
Any snipe spammer can now kill a NB cloaking because each hit decloaks him. Sorcs can move away with streak or use a shield. Templars can heal through the snipes and pop up another shield. DKs can use their flappy wings or use spike armor to avoid and mitigate dmg. NBs who used to have 2 options (cloak and blur), now have only one (blur) which only gives you major evation, so, 4 out of 5 snipes should hit them.
So, mitigation for NBs has gone. Slotting the skill is nearly pointless. Apart from the current AoE skills that takes you out of cloak, any light attack prevents you from using it?
And is supposed it is fair?
God_flakes wrote: »We can argue this all day, Rin. Nb's have no real damage mitigation. Cloak was all we really had and now that's been nerfed to the point of being nearly useless. What's the point of being able to go invisible if I have to then pop a ward or heal which makes you instantly visible?
Clerics1985 wrote: »God_flakes wrote: »We can argue this all day, Rin. Nb's have no real damage mitigation. Cloak was all we really had and now that's been nerfed to the point of being nearly useless. What's the point of being able to go invisible if I have to then pop a ward or heal which makes you instantly visible?
"no" real mitigation besides the fact somehow a NB can "shuffle" 5-8 ppl consistently dodging everything. 4/5 snipes will miss not the other way around lol
Clerics1985 wrote: »God_flakes wrote: »We can argue this all day, Rin. Nb's have no real damage mitigation. Cloak was all we really had and now that's been nerfed to the point of being nearly useless. What's the point of being able to go invisible if I have to then pop a ward or heal which makes you instantly visible?
"no" real mitigation besides the fact somehow a NB can "shuffle" 5-8 ppl consistently dodging everything. 4/5 snipes will miss not the other way around lol
and how is that a nighblade problem? every single class in the game can use shuffle, even magika classes are using shuffle lol
Charge attacks (Gap closers, with the exception of ambush/lotusfan) and some channeled attacks (like wreckblow) are breaking cloak, is literally unusable.