Would you like more Blade of Woe style "finishers" added to other weapons?

  • AmberLaTerra
    AmberLaTerra
    ✭✭✭✭
    Yes
    would love it, more action and blood would be more realistic and give more immersion.
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  • lnxrwb17_ESO
    lnxrwb17_ESO
    ✭✭✭
    Yes
    It's better to be automatically disabled in dungeons/trials/etc.
    I'd love to see a healing staff finisher.

    You messed with the wrong healer!
    *hit enemy's stomach with staff*
    Eat your vegetables!
    *shove staff into enemy's mouth*
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  • Taisynn
    Taisynn
    ✭✭✭✭✭
    Yes
    Volkodav wrote: »
    Taisynn wrote: »
    Well, the Blade of Woe is ONLY for PVE anyway, right? Same thing.

    The Bow of Woe is just a passive,not an actual weapon.You can use it to kill,but you cant equip it like a normal blade.

    That's for the Blade of Woe though; like I said, these executions would be an optional passive, requiring 1 skill point per weapon type, possibly even an ultimate, and could be triggered at 5-10% health. They would have different requirements.
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  • Taisynn
    Taisynn
    ✭✭✭✭✭
    Yes
    It's better to be automatically disabled in dungeons/trials/etc.
    I'd love to see a healing staff finisher.

    You messed with the wrong healer!
    *hit enemy's stomach with staff*
    Eat your vegetables!
    *shove staff into enemy's mouth*

    That would be a great solution for dungeon runs. It's disabled if you're in groups.
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  • Taisynn
    Taisynn
    ✭✭✭✭✭
    Yes
    I do not want to give up on this idea; so many of my friends would love this feature. Skyrim was the introduction to TES for so many people...

    So this idea has developed:

    1. 1 skill point PER weapon type you'd like your finishing blow on.
    2. This is an optional key press; it will not be an automatic trigger.
    3. The trigger prompt comes up at 10% to 5% health on solo non-boss enemies.
    4. The animation does not slow down the world around you. It does not make you invincible. It can be interrupted by other NPCs.
    5. Only available in PVE fights and disabled in group dungeons, trials, and arenas.

    Every inch of this feature is OPTIONAL just like The Blade of Woe is.
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  • bloodenragedb14_ESO
    bloodenragedb14_ESO
    ✭✭✭✭✭
    Yes
    the staff ones would be intresting, ice spike to the head, instant immolation and turned to ash, a quiet burst of shock overload the brain, a absorb health spell that turns the enemy into a dried up husk ((resto or vamp, whatever)) and this would possibly add some pve relevance to the Bow, everyone will want one for long range sneak kills
  • Demithian
    Demithian
    Yes
    This idea could work as long as the finisher wasn't excessive (narrowed down to one to three seconds at most), like the Blade of Woe they'd have to have it an animation based slow down and have conditions set to be able to use it (I.E. not on bosses, must be below 5% HP, etc.)
  • ShedsHisTail
    ShedsHisTail
    ✭✭✭✭✭
    Yes
    Some should say: no, because it would lower the DPS ;)

    It's a finishing move... You should be done DPSing when the beasty dies.
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  • Xylphan
    Xylphan
    ✭✭✭✭
    You could have finishers for dungeons, it would just be on the final hit to bosses or something. When the boss goes to zero health, one or more players can hit a key to invoke their finisher. Or maybe just the person who got the last hit. Maybe add achievements (Finisher on XXX).

    You could, of course, set an option to auto decline the finisher.
  • Taisynn
    Taisynn
    ✭✭✭✭✭
    Yes
    Xylphan wrote: »
    You could have finishers for dungeons, it would just be on the final hit to bosses or something. When the boss goes to zero health, one or more players can hit a key to invoke their finisher. Or maybe just the person who got the last hit. Maybe add achievements (Finisher on XXX).

    You could, of course, set an option to auto decline the finisher.

    Yeah, I don't think people would want this in dungeons. Unless it was something like the death scene for Primate Artorius.
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