Would you like more Blade of Woe style "finishers" added to other weapons?

  • Taisynn
    Taisynn
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    Yes
    Sigma957 wrote: »
    I've seen people using blade of woe and see the finishing move it didn't slow my game down watching them.

    I love seeing other people use it. The Blade of Woe may be the bane of many NPCs, but to me, it's as cheerful as the Wabbajack! Makes me grin ear to ear even though my victim is gripped in fear!
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  • Wolfshead
    Wolfshead
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    Yes
    I vote Yes for after AoC and there finishers was really cool and nasty and with Blade of Woe finishers it feel little like i was back in AoC and would like to see more finishers over all and not just on Blad of Woe
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  • Lysette
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    Taisynn wrote: »
    Nestor wrote: »
    The only death animation I need to see is the Mob falling to the ground. No need to do so in a spectacular manner or anything like that.

    The only finisher I need to see is my character moving on after killing the mob. No need for a flourish or anything else. They get old after a while. Like, after the first time. I think I went through one Kill Cam thing in Skyrim before I toggled that feature off.

    Also, this is a real time MMO, meaning I would have to wait around for everyone else's finishing moves to proc before they could kill other mobs with my group, this would slow down group dungeons.

    Well, obviously doing in a group would be a poor choice of fighting style, though there is already a remedy for that: vote to kick. So if someone does it too often, or delays the group (which they can do, say, not using an AOE as a DPS or digging through their bag every five seconds), they can be removed.

    This would be an alternative play style. And would be wonderful for solo questers.

    Eh you want the world to slow down in an MMO?- Just because one person wants to see slow motion cam, all the other would have to wait?- That's not going to happen. The world will not slow down and if you want to see your slow motion cam, others will still be able to fight and kill you meanwhile. Why would they have to suffer just because you want slow motion cam?
    Edited by Lysette on June 4, 2016 7:23AM
  • Lysette
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    Lysette wrote: »
    Finishing moves in a single player game are a different thing, because the game world around you can slow down or even stop, while the animation is performed for you. Not so in an MMO, where the world goes on at normal speed and you can do like nothing as long as the finishing move animation is running - so this could be very dangerous to implement that.

    Maybe the assassin should be invincible while finishing with the target? I mean while the animation is being played/showed, the killer couldn't be damaged. Ofc in PvE environment only, where nothing unfair could happen if someone is invincible for 3 seconds.

    It would be disruptive to the flow of combat - I see this as highly problematic.
  • Lysette
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    Taisynn wrote: »
    Sigma957 wrote: »
    I've seen people using blade of woe and see the finishing move it didn't slow my game down watching them.

    I love seeing other people use it. The Blade of Woe may be the bane of many NPCs, but to me, it's as cheerful as the Wabbajack! Makes me grin ear to ear even though my victim is gripped in fear!

    Blade of Woe is not the problem, because you kill with it when anyway no other NPC is around - that is the whole point of using it, to kill without to be detected. So slow motion kill moves or kill cams do not disrupt anything - in this special case. But it would, if it would be used on other weapons in normal combat situations, where more opponents are around. why would the world have to stop for them or slow down, just because someone wants to watch a kill cam?- This is no good for an MMO.
  • Digiman
    Digiman
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    Yes
    yeah adding execution styles such as decapitation would make the game feel more immersive
  • Lysette
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    Digiman wrote: »
    yeah adding execution styles such as decapitation would make the game feel more immersive

    So would be real stealth game play, where light and shadow and line of sight and cover would play a role - but it is not going to happen in ESO, it is too much effort and would disrupt the gameplay in a group and even worse group against group. Do you want the scene to slow down, just because someone has an AoE effect on and is randomly killing some mudcrab on the ground with it? And when you make him/her invinceable during the kill cam playing, what about people who fire off an AoE effect and it does not hit that guy, because he is watching a kill move?- This will bring frustration, I doubt that this would be enjoyable in group play.
    Edited by Lysette on June 4, 2016 7:40AM
  • captainwolfos
    captainwolfos
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    Don't care
    I'd always hated killcams in Skyrim (especially that one time I triggered a killcam on a gargoyle, but it didn't go down, and I was getting ripped to shreds in slowmo while waiting to regain control of the camera), so my general answer is "no". However, options are always good.
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  • Taisynn
    Taisynn
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    Yes
    I don't understand why an OPTION to do this is so bad. It'd be an optional skill point spent, and would be really for those who LOVE to take screenshots of these kind of things. It'd be best in SOLO PVE or 1v1 play. Which you already get WITH the base storyline.

    Using it in groups would be a poor decision, but that shouldn't take away from the fact it could be fun for SOLO Players and we already have a SOLO main storyline and sets of skills.
    Edited by Taisynn on June 4, 2016 8:33AM
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  • Lysette
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    Taisynn wrote: »
    I don't understand why an OPTION to do this is so bad. It'd be an optional skill point spent, and would be really for those who LOVE to take screenshots of these kind of things. It'd be best in SOLO PVE or 1v1 play. Which you already get WITH the base storyline.

    Using it in groups would be a poor decision, but that shouldn't take away from the fact it could be fun for SOLO Players and we already have a SOLO main storyline and sets of skills.

    Then tell me how you would handle the game time with this kill cam - and when are you actually solo - is that as well when another player is like 30 meter away from you?- And what if he decides to interact and snipe from that distance. Suddenly no longer solo play, is it?- that kind of stuff is absolutely problematic to implement in a multi-player game. But tell me your solution to it, I wonder how you would make the rules for that - but please detailed.
  • Taisynn
    Taisynn
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    Yes
    Lysette wrote: »
    Taisynn wrote: »
    I don't understand why an OPTION to do this is so bad. It'd be an optional skill point spent, and would be really for those who LOVE to take screenshots of these kind of things. It'd be best in SOLO PVE or 1v1 play. Which you already get WITH the base storyline.

    Using it in groups would be a poor decision, but that shouldn't take away from the fact it could be fun for SOLO Players and we already have a SOLO main storyline and sets of skills.

    Then tell me how you would handle the game time with this kill cam - and when are you actually solo - is that as well when another player is like 30 meter away from you?- And what if he decides to interact and snipe from that distance. Suddenly no longer solo play, is it?- that kind of stuff is absolutely problematic to implement in a multi-player game. But tell me your solution to it, I wonder how you would make the rules for that - but please detailed.

    I've never had people snipe a kill from me... Ever. Hell, The Blade of Woe could potentially have this issue but I haven't seen that once either.

    A lot of these arguments are just one sided. You're not seeing the bigger picture on choice. It's a different play style.
    Edited by Taisynn on June 4, 2016 8:41AM
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  • Lysette
    Lysette
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    Taisynn wrote: »
    Lysette wrote: »
    Taisynn wrote: »
    I don't understand why an OPTION to do this is so bad. It'd be an optional skill point spent, and would be really for those who LOVE to take screenshots of these kind of things. It'd be best in SOLO PVE or 1v1 play. Which you already get WITH the base storyline.

    Using it in groups would be a poor decision, but that shouldn't take away from the fact it could be fun for SOLO Players and we already have a SOLO main storyline and sets of skills.

    Then tell me how you would handle the game time with this kill cam - and when are you actually solo - is that as well when another player is like 30 meter away from you?- And what if he decides to interact and snipe from that distance. Suddenly no longer solo play, is it?- that kind of stuff is absolutely problematic to implement in a multi-player game. But tell me your solution to it, I wonder how you would make the rules for that - but please detailed.

    I've never had people snipe a kill from me... Ever. Hell, The Blade of Woe could potentially have this issue but I haven't seen that once either.

    A lot of these arguments are just one sided. You're not seeing the bigger picture on choice. It's a different play style.

    Blade of Woe are different circumstances, because you do that when no other NPC is in detection range. But in normal combat the circumstances are totally different ones - especially with more than one enemy around. If time is not slowed down for example - what is a big problem to do in multiplayer - then the other enemy could put you in red and do a massive attack to you, while you are still watching the kill move. Slowing down time or even stopping it, like in a single-player game, is not really an option in a multiplayer environment. That is why I would want detailed rules, like you think they would work.

    My arguments are practical ones, having died often enough in Fallout 4 survival mode, just because the kill cam triggered, while the world is not stopping but still goes on in slow motion - but explosives thrown towards you will still hit you in that time, where you watch the kill move - there is no way to escape from that, just due to kill moves - and that is why I have them off in Fallout 4 survival mode.
    Edited by Lysette on June 4, 2016 8:47AM
  • Lysette
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    @Taisynn see, I would be ok with it, if the world is not effected by it - you do not get any protection during kill cam and time is not slowed down - and it can be switched off - because that is what I would do, because it gets me killed with that one on. And that is exactly what you would do as well after getting killed a couple of times due to kill cam moves - because this is just not practical in a multiplayer game.
    Edited by Lysette on June 4, 2016 8:54AM
  • Taisynn
    Taisynn
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    Yes
    Lysette wrote: »
    @Taisynn see, I would be ok with it, if the world is not effected by it - you do not get any protection during kill cam and time is not slowed down - and it can be switched off - because that is what I would do, because it gets me killed with that one on. And that is exactly what you would do as well after getting killed a couple of times due to kill cam moves - because this is just not practical in a multiplayer game.

    The world wouldn't be affected by it. That's the thing. An optional key press would work fine, and even the Blade of Woe does not slow down time. It just has an extended animation. Hell, you can do the quests and combat WITHOUT the Blade of Woe, it's just a pretty and fun option for those who love that kind of thing.

    It's just an OPTION.
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  • Lysette
    Lysette
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    Taisynn wrote: »
    Lysette wrote: »
    @Taisynn see, I would be ok with it, if the world is not effected by it - you do not get any protection during kill cam and time is not slowed down - and it can be switched off - because that is what I would do, because it gets me killed with that one on. And that is exactly what you would do as well after getting killed a couple of times due to kill cam moves - because this is just not practical in a multiplayer game.

    The world wouldn't be affected by it. That's the thing. An optional key press would work fine, and even the Blade of Woe does not slow down time. It just has an extended animation. Hell, you can do the quests and combat WITHOUT the Blade of Woe, it's just a pretty and fun option for those who love that kind of thing.

    It's just an OPTION.

    Like I said, when you do blade of woe, no other NPC is in detection range - you are safe there - no problems at all. But this is different in normal combat with more NPCs in aggresssion range. This is what has to be addressed. If you want to take the risk, then have your option - no problems with that - as long as the world is neither slowed down nor you get special protection while watching your kill move.

    Edit:

    Maybe you can just not imagine it - let's say you fight a group of enemies - you activate an AoE effect - this effect kills a tiny mudcrab nearby, now the kill move animation plays and shows how you killed the mudcrab - while the other NPCs are still fighting you and you are disoriented because your camera turned to the mudcrab - until you regain control again about the situation, you could be killed.
    Edited by Lysette on June 4, 2016 9:08AM
  • Taisynn
    Taisynn
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    Yes
    Lysette wrote: »
    Taisynn wrote: »
    Lysette wrote: »
    @Taisynn see, I would be ok with it, if the world is not effected by it - you do not get any protection during kill cam and time is not slowed down - and it can be switched off - because that is what I would do, because it gets me killed with that one on. And that is exactly what you would do as well after getting killed a couple of times due to kill cam moves - because this is just not practical in a multiplayer game.

    The world wouldn't be affected by it. That's the thing. An optional key press would work fine, and even the Blade of Woe does not slow down time. It just has an extended animation. Hell, you can do the quests and combat WITHOUT the Blade of Woe, it's just a pretty and fun option for those who love that kind of thing.

    It's just an OPTION.

    Like I said, when you do blade of woe, no other NPC is in detection range - you are safe there - no problems at all. But this is different in normal combat with more NPCs in aggresssion range. This is what has to be addressed. If you want to take the risk, then have your option - no problems with that - as long as the world is neither slowed down nor you get special protection while watching your kill move.

    Then we are at an agreement! It is entirely possible as an option as long as the world isn't slowed down and we aren't made invincible.

    So... Yes, please support those of us who DO want that option please <3
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  • Troneon
    Troneon
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    No
    Fix the game first....

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  • Lysette
    Lysette
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    No I won't - that is a feature which costs development time and is potentially of that kind, which will be switched off after some time anyway, because it is potentially dangerous to use it - just see, what @captainwolfos posted above - that is a typical situation, which can happen - and this is so annoying, that it will be done, what he did as well - be switched off.
    Edited by Lysette on June 4, 2016 9:14AM
  • Van_0S
    Van_0S
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    Yes
    As a weapon ultimate!
  • Lysette
    Lysette
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    Van_0S wrote: »
    As a weapon ultimate!

    Now this is an idea - it would even make good for those seconds of immunity while the kill move is performed. As an ultimate ability this is acceptable. I will still not vote for nor against it - to me it stays potentially dangerous due to the disorientation which comes with it, even with temporary immunity in place.
    Edited by Lysette on June 4, 2016 9:27AM
  • SHADOW2KK
    SHADOW2KK
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    Yes
    Absolutely endorse this idea OP, and thank you for the Dance Of Death vids, really made me nostalgic for Skyrim again.

    Wish that mod was in Morrowind/Oblivion too hehe.

    But on this, I enjoyed taking heads in Skyrim, would love to take them in this too, and regarding slowdown for others, its a non issue, unless your rig and net is crap, in which case, its your own problem, not ours.

    I have seen plenty of people over the last few days using Blade of Woe on npcs, and no slow down at all.

    So, idea approved from me at least OP:}
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  • Lysette
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    SHADOW2KK wrote: »
    Absolutely endorse this idea OP, and thank you for the Dance Of Death vids, really made me nostalgic for Skyrim again.

    Wish that mod was in Morrowind/Oblivion too hehe.

    But on this, I enjoyed taking heads in Skyrim, would love to take them in this too, and regarding slowdown for others, its a non issue, unless your rig and net is crap, in which case, its your own problem, not ours.

    I have seen plenty of people over the last few days using Blade of Woe on npcs, and no slow down at all.

    So, idea approved from me at least OP:}

    I did not mean it that way - with blade of woe it is not slowed down at all - it is not a performance thing, I meant really slowing time down, not performance - like it is done in VATS kill moves in Fallout 4 - time slows down - no problem at all in a single-player game, but in a multi-player game you cannot just slow down time for all, just because someone is watching his kill move. And non-slowed down kill moves with several opponents at the same time, is potentially dangerous to use. That is what I was saying - it was never about performance issues at all. But about game mechanics.
  • clocksstoppe
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    No
    They get tiring after a while, you guys have no idea how unused they will be.
  • Lysette
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    They get tiring after a while, you guys have no idea how unused they will be.

    This.
  • Taisynn
    Taisynn
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    Yes
    I never got bored of killcams.... I had an addon that would snap a picture everytime one happened. I have some beautiful screenshots from that.
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  • ParaNostram
    ParaNostram
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    Yes
    I want magic based cinematic finishers <3
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  • Taisynn
    Taisynn
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    Yes
    I still would love to see this implemented;
    • Requires 1 skill point PER weapon type you'd like a finisher on.
    • Requires an extra key press at 5-10% health. (Much like the Blade of Woe requires you to be hidden and to press X)
    • Will not slow down time; it can be interrupted by other enemies, and like the Blade of Woe, would not be available in PVP.
    • Everything is optional - if someone doesn't want this option, they do not need to take the skill point or press the button.
    Edited by Taisynn on June 6, 2016 8:24AM
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  • Vaoh
    Vaoh
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    Don't care
    I think they are awesome and look great!

    With that said, I would MUCH rather those resources be put toward future DLC and features like Barbershop, Player Housing, and Spellcrafting! :)
  • ItsGlaive
    ItsGlaive
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    Yes
    To be honest I'd be happy if they added some blood spatter to existing attacks. Kill cams are nice, but not practical during proper fights.

    Also, it'd be good if they updated the 'npc killing npc' animations in various quests, either to add blood or at the very least to ensure the 'killing blow' actually connects with the victim instead of being several feet away in most cases as it currently is :D
    Allow cross-platform transfers and merges
  • Volkodav
    Volkodav
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    Yes
    Taisynn wrote: »
    Well, the Blade of Woe is ONLY for PVE anyway, right? Same thing.

    The Bow of Woe is just a passive,not an actual weapon.You can use it to kill,but you cant equip it like a normal blade.
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