I've seen people using blade of woe and see the finishing move it didn't slow my game down watching them.
The only death animation I need to see is the Mob falling to the ground. No need to do so in a spectacular manner or anything like that.
The only finisher I need to see is my character moving on after killing the mob. No need for a flourish or anything else. They get old after a while. Like, after the first time. I think I went through one Kill Cam thing in Skyrim before I toggled that feature off.
Also, this is a real time MMO, meaning I would have to wait around for everyone else's finishing moves to proc before they could kill other mobs with my group, this would slow down group dungeons.
Well, obviously doing in a group would be a poor choice of fighting style, though there is already a remedy for that: vote to kick. So if someone does it too often, or delays the group (which they can do, say, not using an AOE as a DPS or digging through their bag every five seconds), they can be removed.
This would be an alternative play style. And would be wonderful for solo questers.
SirCritical wrote: »Finishing moves in a single player game are a different thing, because the game world around you can slow down or even stop, while the animation is performed for you. Not so in an MMO, where the world goes on at normal speed and you can do like nothing as long as the finishing move animation is running - so this could be very dangerous to implement that.
Maybe the assassin should be invincible while finishing with the target? I mean while the animation is being played/showed, the killer couldn't be damaged. Ofc in PvE environment only, where nothing unfair could happen if someone is invincible for 3 seconds.
I've seen people using blade of woe and see the finishing move it didn't slow my game down watching them.
I love seeing other people use it. The Blade of Woe may be the bane of many NPCs, but to me, it's as cheerful as the Wabbajack! Makes me grin ear to ear even though my victim is gripped in fear!
yeah adding execution styles such as decapitation would make the game feel more immersive
I don't understand why an OPTION to do this is so bad. It'd be an optional skill point spent, and would be really for those who LOVE to take screenshots of these kind of things. It'd be best in SOLO PVE or 1v1 play. Which you already get WITH the base storyline.
Using it in groups would be a poor decision, but that shouldn't take away from the fact it could be fun for SOLO Players and we already have a SOLO main storyline and sets of skills.
I don't understand why an OPTION to do this is so bad. It'd be an optional skill point spent, and would be really for those who LOVE to take screenshots of these kind of things. It'd be best in SOLO PVE or 1v1 play. Which you already get WITH the base storyline.
Using it in groups would be a poor decision, but that shouldn't take away from the fact it could be fun for SOLO Players and we already have a SOLO main storyline and sets of skills.
Then tell me how you would handle the game time with this kill cam - and when are you actually solo - is that as well when another player is like 30 meter away from you?- And what if he decides to interact and snipe from that distance. Suddenly no longer solo play, is it?- that kind of stuff is absolutely problematic to implement in a multi-player game. But tell me your solution to it, I wonder how you would make the rules for that - but please detailed.
I don't understand why an OPTION to do this is so bad. It'd be an optional skill point spent, and would be really for those who LOVE to take screenshots of these kind of things. It'd be best in SOLO PVE or 1v1 play. Which you already get WITH the base storyline.
Using it in groups would be a poor decision, but that shouldn't take away from the fact it could be fun for SOLO Players and we already have a SOLO main storyline and sets of skills.
Then tell me how you would handle the game time with this kill cam - and when are you actually solo - is that as well when another player is like 30 meter away from you?- And what if he decides to interact and snipe from that distance. Suddenly no longer solo play, is it?- that kind of stuff is absolutely problematic to implement in a multi-player game. But tell me your solution to it, I wonder how you would make the rules for that - but please detailed.
I've never had people snipe a kill from me... Ever. Hell, The Blade of Woe could potentially have this issue but I haven't seen that once either.
A lot of these arguments are just one sided. You're not seeing the bigger picture on choice. It's a different play style.
@Taisynn see, I would be ok with it, if the world is not effected by it - you do not get any protection during kill cam and time is not slowed down - and it can be switched off - because that is what I would do, because it gets me killed with that one on. And that is exactly what you would do as well after getting killed a couple of times due to kill cam moves - because this is just not practical in a multiplayer game.
@Taisynn see, I would be ok with it, if the world is not effected by it - you do not get any protection during kill cam and time is not slowed down - and it can be switched off - because that is what I would do, because it gets me killed with that one on. And that is exactly what you would do as well after getting killed a couple of times due to kill cam moves - because this is just not practical in a multiplayer game.
The world wouldn't be affected by it. That's the thing. An optional key press would work fine, and even the Blade of Woe does not slow down time. It just has an extended animation. Hell, you can do the quests and combat WITHOUT the Blade of Woe, it's just a pretty and fun option for those who love that kind of thing.
It's just an OPTION.
@Taisynn see, I would be ok with it, if the world is not effected by it - you do not get any protection during kill cam and time is not slowed down - and it can be switched off - because that is what I would do, because it gets me killed with that one on. And that is exactly what you would do as well after getting killed a couple of times due to kill cam moves - because this is just not practical in a multiplayer game.
The world wouldn't be affected by it. That's the thing. An optional key press would work fine, and even the Blade of Woe does not slow down time. It just has an extended animation. Hell, you can do the quests and combat WITHOUT the Blade of Woe, it's just a pretty and fun option for those who love that kind of thing.
It's just an OPTION.
Like I said, when you do blade of woe, no other NPC is in detection range - you are safe there - no problems at all. But this is different in normal combat with more NPCs in aggresssion range. This is what has to be addressed. If you want to take the risk, then have your option - no problems with that - as long as the world is neither slowed down nor you get special protection while watching your kill move.
As a weapon ultimate!
Absolutely endorse this idea OP, and thank you for the Dance Of Death vids, really made me nostalgic for Skyrim again.
Wish that mod was in Morrowind/Oblivion too hehe.
But on this, I enjoyed taking heads in Skyrim, would love to take them in this too, and regarding slowdown for others, its a non issue, unless your rig and net is crap, in which case, its your own problem, not ours.
I have seen plenty of people over the last few days using Blade of Woe on npcs, and no slow down at all.
So, idea approved from me at least OP:}
clocksstoppe wrote: »They get tiring after a while, you guys have no idea how unused they will be.