Maintenance for the week of January 27:
• PC/Mac: No maintenance – January 27

Would you like more Blade of Woe style "finishers" added to other weapons?

Taisynn
Taisynn
✭✭✭✭✭
My favorite part about the Dark Brotherhood DLC is the Blade of Woe. It feels like a throwback to Skyrim Finishing Blows!

I would love to see them come back for say, sneak attacks from bows, or perhaps a brutal crossbow finisher. You could even have decaptitations with battle axes, and crushed skulls with maces. Disintegrations for mages!

The amount of blood in the new DLC is already graphic; so there shouldn't be an issue expanding this style of cutscene finishers to other weapons in a future DLC.

An execution finishing blow would only trigger at 25%-5% health, and would need a button press similar to the Blade of Woe. It wouldn't devalue the 100% kill of Blade of Woe at all.

Please, ZOS, I loved the cinematic feel of Skyrim finishers.

I still would love to see this implemented;


So this idea has developed:

1. 1 skill point PER weapon type you'd like your finishing blow on.
2. This is an optional key press; it will not be an automatic trigger.
3. The trigger prompt comes up at 10% to 5% health on solo non-boss enemies.
4. The animation does not slow down the world around you. It does not make you invincible. It can be interrupted by other NPCs.
5. Only available in PVE fights and disabled in group dungeons, trials, and arenas.

Every inch of this feature is OPTIONAL just like The Blade of Woe is.

And, if you'd like to see what I mean for Skyrim finishing blows:
https://youtu.be/uy9nZXdTiz8
https://youtu.be/Fp32TigGfZk
Edited by Taisynn on June 8, 2016 8:28AM
PC - @Taisynn - NA - CP 268
Shizuko url=https://docs.google.com/document/d/1CvZa0PPdzAfUv9h_rd8J2vwc1B4NnZGkPL_n4WfgYfs/edit?usp=sharing"]RP Profile[/url - Bosmer - LVL50 - Nightblade 50 Provisioning, 50 Woodworking, 50 Clothing, 50 Alchemy Ebonhart Pact
Nev'e - Bosmer - LVL 18 - Templar 50 Enchanting Ebonhart Pact

Proud Member of the Guilds:
Rusty Old Dragons (Trade) | Children of Skyrim (RP/EP) | Goldleaf Acquisitions (RP/EP)
Spicy Economics (Trade) | The Jackals (RP/EP)

Would you like more Blade of Woe style "finishers" added to other weapons? 152 votes

Yes
66%
GidorickShedsHisTailbloodenragedb14_ESOOsteosSporvanKendaricFaulgorAKSb16_ESO2stevvvob16_ESOAzuryaIruil_ESOTekrystSantieClawsRune_RelicKriHavokItsGlaiveElara_NorthwindAlienSlofkwisatzthomas1970b16_ESO 101 votes
No
23%
MojmirAcrolasAnnralolo_01b16_ESOPhilhypeDschiPeuntKhenarthiidkclocksstoppeAldmor13elias.stormneb18_ESOSorataArisugawaTroneonHermodleeuxStreegaandreasvShinniDimentizabaratron 36 votes
Don't care
9%
SteveCampsOutGigasaxaubrey.baconb16_ESOmertustaElsirstojekarcub18_ESOjircris11AeladiiralkodavDerAlleinTigerCillion3117ginoboehmcaptainwolfosVaohArthg 15 votes
  • Farorin
    Farorin
    ✭✭✭✭✭
    Yes
    Yes, but it is low down on the list of cool stuff I want.
  • altemriel
    altemriel
    ✭✭✭✭✭
    ✭✭✭
    Yes
    Definitely YES!!

    I was missing them from the beginning of the game. O played Skyrim before and I loved those kill-cams finishers.

    @ZOS_GinaBruno please definitely include them to all weapons in PVE!!

    For PVP I think it would not be possible, as the few seconds during the kill-cam would be enough time to being killed by the opponent.
  • Khenarthi
    Khenarthi
    ✭✭✭✭✭
    No
    I don't like killcams, personally. If they can be disabled it's fine by me though
    PC-EU
  • Faulgor
    Faulgor
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes
    Note that this finisher is activated manually, not automatically like in Skyrim.

    Frankly, I would have prefered a similar mechanic for execution abilities, instead of the passive damage boost for targets below a certain health threshold. Something that lets you activate an actual execution with a special kill cam.

    I don't know about other games, but Darksiders 2 had such a mechanic. Below a certain health threshold, every attack had the chance to trigger an execution opportunity (the chance could be increased with gear, so builds specializing in executions were possible). When the opportunity triggers, you press a button to execute, just like the Blade of Woe. After 2-3 seconds, the opponent recovers, meaning you can miss your opportunity.
    This style keeps you much more involved than simply spamming your execute ability once the target is below 25% health, and it looks amazing, too.

    Basically, instead of simply increasing damage to low health targets, each execute ability should give a chance to trigger an execution event while slotted.
    altemriel wrote: »
    For PVP I think it would not be possible, as the few seconds during the kill-cam would be enough time to being killed by the opponent.

    Of course you'd have to be invincible during your animation. That goes for PvE, too.
    Edited by Faulgor on June 2, 2016 9:28AM
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • TheShadowScout
    TheShadowScout
    ✭✭✭✭✭
    ✭✭✭✭✭
    The problem with "finishing animations" is, they play on the "killers time". Which is no big in assassinations, but in PvP? Either you have a few seconds of complete helplessness while the finisher plays for you, with everyone around you able to act and get in some good licks, or you need to be invulvnerable during that time, which would really vex those who might want to take revenge...

    Much better to keep the "finishers" for blade of woe (which depending on situation also has a throwing knife of woe, by the way), and do something else for All weapons... like... something alonmg the lines of magic damage and its "death animations", like a mob bursting into flame if crit-killed with fire, or melting into goo from poison, freezing and crumbling from ice damage etc.; these play on the "victims time", meaning would be quite suitable for standard combat deathblow animations... I'd love to see decapitations for swords, crushed skulls for maces, cleaved chests for axes, slashed throatd for daggers and perfect headshots for bows...
  • Kolache
    Kolache
    ✭✭✭✭
    Yes
    *tear* AoC had so much potential

    I'd be happy with more quick physical fatalities along the lines of the magical damage ones
    Something being unbalanced in 1v1 does not imply that it is balanced in group play.
  • Robbmrp
    Robbmrp
    ✭✭✭✭✭
    Yes
    This would be really cool to see on all weapons.
    With Fire staffs they could make the NPC's burst into flames and turn to ash. Ice Staffs would freeze them solid and then you wack them with your staff to break into pieces Shock staffs would shock and disintegrating them. Resto staff they could literally suck the life from your character turning them into Draugr type mummy corpses.

    With other weapons there's a ton of different moves they could add that would be really neat. A decapitation move with battleaxes and greatswords would be really cool.
    NA Server - Kildair
  • Abeille
    Abeille
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes
    I would like it to be added to Vampire's feeding animation. I would much rather leap on NPCs necks than shoving a stream of blood in my mouth :P
    Just so that everyone knows, my Altmer still can't have black hair. About a dozen of Altmer NPCs in the game have black hair. Just saying.

    Meet my characters:
    Command: Do the thing.

    Zadarri, Khajiit Fist of Thalmor: The thing was done, as commanded.
    Durza gra-Maghul, Orc blacksmith: The thing was done perfectly, in the most efficient way.
    Tegwen, Bosmer troublemaker: You can't prove I didn't do the thing.
    Sings-Many-Songs, Argonian fisher: Sure, I'll do the thing... Eventually. Maybe.
    Aerindel, Altmer stormcaller: After extensive research, I've come to the conclusion that doing the thing would be a waste of resources.
    Liliel, Dunmer pyromancer: Aerindel said I shouldn't do the thing. Something about "resources".
    Gyda Snowcaller, Nord cryomancer: I will find a way to do it that won't waste resources and make Aerindel proud of me.
    Beatrice Leoriane, Breton vampire: I persuaded someone else into doing the thing. You are welcome, dear.
    Sahima, Redguard performer: Doing the thing sounds awfully unpleasant and really not my problem.
    Ellaria Valerius, Imperial priestess: I'll pray to the Eight for the thing to be done, if it is Their will.
  • Rohamad_Ali
    Rohamad_Ali
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes
    I'd like to see the Bow of Woe
  • starlizard70ub17_ESO
    starlizard70ub17_ESO
    ✭✭✭✭✭
    ✭✭
    Yes
    Yes but only for PvE, it wouldn't be practical for PvP.
    "We have found a cave, but I don't think there are warm fires and friendly faces inside."
  • Taisynn
    Taisynn
    ✭✭✭✭✭
    Yes
    Well, the Blade of Woe is ONLY for PVE anyway, right? Same thing.
    PC - @Taisynn - NA - CP 268
    Shizuko url=https://docs.google.com/document/d/1CvZa0PPdzAfUv9h_rd8J2vwc1B4NnZGkPL_n4WfgYfs/edit?usp=sharing"]RP Profile[/url - Bosmer - LVL50 - Nightblade 50 Provisioning, 50 Woodworking, 50 Clothing, 50 Alchemy Ebonhart Pact
    Nev'e - Bosmer - LVL 18 - Templar 50 Enchanting Ebonhart Pact

    Proud Member of the Guilds:
    Rusty Old Dragons (Trade) | Children of Skyrim (RP/EP) | Goldleaf Acquisitions (RP/EP)
    Spicy Economics (Trade) | The Jackals (RP/EP)
  • Lysette
    Lysette
    ✭✭✭✭✭
    ✭✭✭✭✭
    Finishing moves in a single player game are a different thing, because the game world around you can slow down or even stop, while the animation is performed for you. Not so in an MMO, where the world goes on at normal speed and you can do like nothing as long as the finishing move animation is running - so this could be very dangerous to implement that.

    Edit: with DB assassination this problem does normally not arrive - you kill when no one else than the target is around - so it does not matter, that the world around you is not slowed down.
    Edited by Lysette on June 2, 2016 4:04PM
  • Taisynn
    Taisynn
    ✭✭✭✭✭
    Yes
    Lysette wrote: »
    Finishing moves in a single player game are a different thing, because the game world around you can slow down or even stop, while the animation is performed for you. Not so in an MMO, where the world goes on at normal speed and you can do like nothing as long as the finishing move animation is running - so this could be very dangerous to implement that.

    They did well with the Blade of Woe. It's an optional trigger. We should have this option for othsr weapons.
    PC - @Taisynn - NA - CP 268
    Shizuko url=https://docs.google.com/document/d/1CvZa0PPdzAfUv9h_rd8J2vwc1B4NnZGkPL_n4WfgYfs/edit?usp=sharing"]RP Profile[/url - Bosmer - LVL50 - Nightblade 50 Provisioning, 50 Woodworking, 50 Clothing, 50 Alchemy Ebonhart Pact
    Nev'e - Bosmer - LVL 18 - Templar 50 Enchanting Ebonhart Pact

    Proud Member of the Guilds:
    Rusty Old Dragons (Trade) | Children of Skyrim (RP/EP) | Goldleaf Acquisitions (RP/EP)
    Spicy Economics (Trade) | The Jackals (RP/EP)
  • Lysette
    Lysette
    ✭✭✭✭✭
    ✭✭✭✭✭
    Taisynn wrote: »
    Lysette wrote: »
    Finishing moves in a single player game are a different thing, because the game world around you can slow down or even stop, while the animation is performed for you. Not so in an MMO, where the world goes on at normal speed and you can do like nothing as long as the finishing move animation is running - so this could be very dangerous to implement that.

    They did well with the Blade of Woe. It's an optional trigger. We should have this option for othsr weapons.

    Well, it devalues the DB assassination in a way, if other weapons have this as well - then there is not really something special with the blade of Woe, beside that it is a 100% kill.
    Edited by Lysette on June 2, 2016 4:07PM
  • ShedsHisTail
    ShedsHisTail
    ✭✭✭✭✭
    Yes
    Man, how did you get all the supportive folks in your poll and I got all the naysayers. Lol.
    "As an online discussion of Tamrielic Lore grows longer, the probability of someone blaming a Dragon Break approaches 1." -- Sheds' Law
    Have you seen the Twin Lamps?
  • Abeille
    Abeille
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes
    Lysette wrote: »
    Taisynn wrote: »
    Lysette wrote: »
    Finishing moves in a single player game are a different thing, because the game world around you can slow down or even stop, while the animation is performed for you. Not so in an MMO, where the world goes on at normal speed and you can do like nothing as long as the finishing move animation is running - so this could be very dangerous to implement that.

    They did well with the Blade of Woe. It's an optional trigger. We should have this option for othsr weapons.

    Well, it devalues the DB assassination in a way, if other weapons have this as well - then there is not really something special with the blade of Woe, beside that it is a 100% kill.

    I don't think it devalues the DB assassination precisely because that is a 100% kill.

    What the thread is asking for is for the last hit of other weapons to also trigger a finishing animation, not for a 100% kill assassination animation with any weapon.
    Just so that everyone knows, my Altmer still can't have black hair. About a dozen of Altmer NPCs in the game have black hair. Just saying.

    Meet my characters:
    Command: Do the thing.

    Zadarri, Khajiit Fist of Thalmor: The thing was done, as commanded.
    Durza gra-Maghul, Orc blacksmith: The thing was done perfectly, in the most efficient way.
    Tegwen, Bosmer troublemaker: You can't prove I didn't do the thing.
    Sings-Many-Songs, Argonian fisher: Sure, I'll do the thing... Eventually. Maybe.
    Aerindel, Altmer stormcaller: After extensive research, I've come to the conclusion that doing the thing would be a waste of resources.
    Liliel, Dunmer pyromancer: Aerindel said I shouldn't do the thing. Something about "resources".
    Gyda Snowcaller, Nord cryomancer: I will find a way to do it that won't waste resources and make Aerindel proud of me.
    Beatrice Leoriane, Breton vampire: I persuaded someone else into doing the thing. You are welcome, dear.
    Sahima, Redguard performer: Doing the thing sounds awfully unpleasant and really not my problem.
    Ellaria Valerius, Imperial priestess: I'll pray to the Eight for the thing to be done, if it is Their will.
  • Taisynn
    Taisynn
    ✭✭✭✭✭
    Yes
    Lysette wrote: »
    Taisynn wrote: »
    Lysette wrote: »
    Finishing moves in a single player game are a different thing, because the game world around you can slow down or even stop, while the animation is performed for you. Not so in an MMO, where the world goes on at normal speed and you can do like nothing as long as the finishing move animation is running - so this could be very dangerous to implement that.

    They did well with the Blade of Woe. It's an optional trigger. We should have this option for othsr weapons.

    Well, it devalues the DB assassination in a way, if other weapons have this as well - then there is not really something special with the blade of Woe, beside that it is a 100% kill.

    An execution finishing blow would only trigger at 25%-5% health, and would need a button press similar to the Blade of Woe. It wouldn't devalue the 100% kill at all.
    PC - @Taisynn - NA - CP 268
    Shizuko url=https://docs.google.com/document/d/1CvZa0PPdzAfUv9h_rd8J2vwc1B4NnZGkPL_n4WfgYfs/edit?usp=sharing"]RP Profile[/url - Bosmer - LVL50 - Nightblade 50 Provisioning, 50 Woodworking, 50 Clothing, 50 Alchemy Ebonhart Pact
    Nev'e - Bosmer - LVL 18 - Templar 50 Enchanting Ebonhart Pact

    Proud Member of the Guilds:
    Rusty Old Dragons (Trade) | Children of Skyrim (RP/EP) | Goldleaf Acquisitions (RP/EP)
    Spicy Economics (Trade) | The Jackals (RP/EP)
  • Lysette
    Lysette
    ✭✭✭✭✭
    ✭✭✭✭✭
    I am against it - I hated it in Fallour 4 already - VATS kills with that - the world is not stopping, enemies are still acting and throwing explosives at me or shoot at me, while I can do nothing for those seconds while the kill move animation is running. This would be even worse in an MMO, where the world around me is not slowed down at all - just because you killed one guy out of a few, you are basically stuck in the animation, while the others would apply damage to you - this would not be good.

    Edit: it was ok in Fallout 3, because the world stopped while the animation was running - in Fallout 4 it is slowed down, but it does not stop, you can get killed while the animation is running and do nothing against it - it is like you are just standing there and receive damage with no way to counter it or get away from it - as long as the animation is running.
    Edited by Lysette on June 2, 2016 4:23PM
  • phreatophile
    phreatophile
    ✭✭✭✭✭
    Yes
    Yes please, I want to lop off heads with my greatsword!
  • Taisynn
    Taisynn
    ✭✭✭✭✭
    Yes
    Man, how did you get all the supportive folks in your poll and I got all the naysayers. Lol.

    Power of Skyrim xD The videos and nostalgia probably did it. I had NO idea about yours when I posted mine; I apologize. Though the German probably turned a lot of people off...
    PC - @Taisynn - NA - CP 268
    Shizuko url=https://docs.google.com/document/d/1CvZa0PPdzAfUv9h_rd8J2vwc1B4NnZGkPL_n4WfgYfs/edit?usp=sharing"]RP Profile[/url - Bosmer - LVL50 - Nightblade 50 Provisioning, 50 Woodworking, 50 Clothing, 50 Alchemy Ebonhart Pact
    Nev'e - Bosmer - LVL 18 - Templar 50 Enchanting Ebonhart Pact

    Proud Member of the Guilds:
    Rusty Old Dragons (Trade) | Children of Skyrim (RP/EP) | Goldleaf Acquisitions (RP/EP)
    Spicy Economics (Trade) | The Jackals (RP/EP)
  • Lysette
    Lysette
    ✭✭✭✭✭
    ✭✭✭✭✭
    Taisynn wrote: »
    Man, how did you get all the supportive folks in your poll and I got all the naysayers. Lol.

    Power of Skyrim xD The videos and nostalgia probably did it. I had NO idea about yours when I posted mine; I apologize. Though the German probably turned a lot of people off...

    Well, we tend to use our brains before we want something - that is why - it is just bad - and I am german too.
  • Taisynn
    Taisynn
    ✭✭✭✭✭
    Yes
    Anyway, this would be an OPTIONAL key press instead of being mandatory. Much like the Blade of Woe. It wouldn't interrupt your play style if you didn't like it.

    I don't know why people are against options for other play styles. So it's not your attack of choice; don't use it.

    It could even be introduced as a passive, so that you would only have these options if you took the skill.
    PC - @Taisynn - NA - CP 268
    Shizuko url=https://docs.google.com/document/d/1CvZa0PPdzAfUv9h_rd8J2vwc1B4NnZGkPL_n4WfgYfs/edit?usp=sharing"]RP Profile[/url - Bosmer - LVL50 - Nightblade 50 Provisioning, 50 Woodworking, 50 Clothing, 50 Alchemy Ebonhart Pact
    Nev'e - Bosmer - LVL 18 - Templar 50 Enchanting Ebonhart Pact

    Proud Member of the Guilds:
    Rusty Old Dragons (Trade) | Children of Skyrim (RP/EP) | Goldleaf Acquisitions (RP/EP)
    Spicy Economics (Trade) | The Jackals (RP/EP)
  • rootimus
    rootimus
    ✭✭✭✭✭
    No
    Not "no", but rather "hell, no"!
    Even on the internet, clear communication is important; it can be the difference between "helping your Uncle Jack off a horse" and "helping your uncle jack off a horse"; the difference between "knowing your s***" and "knowing you're s***".
    Greybeards & Gals - Civilised, laid-back, mature gamers. Beards optional. |
  • Solid_Metal
    Solid_Metal
    ✭✭✭✭
    Yes
    oh yeah, it'll be awesome, especially other people can see your finishing move, which make it a bit more dynamic as long as it done right lol
    "i will walk through the fog, as i welcome death"
  • Lysette
    Lysette
    ✭✭✭✭✭
    ✭✭✭✭✭
    Taisynn wrote: »
    Anyway, this would be an OPTIONAL key press instead of being mandatory. Much like the Blade of Woe. It wouldn't interrupt your play style if you didn't like it.

    I don't know why people are against options for other play styles. So it's not your attack of choice; don't use it.

    It could even be introduced as a passive, so that you would only have these options if you took the skill.

    It will most likely get you killed, that is what I am saying ... nothing more. If it is optional, ok, but mandatory, no.
  • Nestor
    Nestor
    ✭✭✭✭✭
    ✭✭✭✭✭
    The only death animation I need to see is the Mob falling to the ground. No need to do so in a spectacular manner or anything like that.

    The only finisher I need to see is my character moving on after killing the mob. No need for a flourish or anything else. They get old after a while. Like, after the first time. I think I went through one Kill Cam thing in Skyrim before I toggled that feature off.

    Also, this is a real time MMO, meaning I would have to wait around for everyone else's finishing moves to proc before they could kill other mobs with my group, this would slow down group dungeons.
    Edited by Nestor on June 2, 2016 8:44PM
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Taisynn
    Taisynn
    ✭✭✭✭✭
    Yes
    Nestor wrote: »
    The only death animation I need to see is the Mob falling to the ground. No need to do so in a spectacular manner or anything like that.

    The only finisher I need to see is my character moving on after killing the mob. No need for a flourish or anything else. They get old after a while. Like, after the first time. I think I went through one Kill Cam thing in Skyrim before I toggled that feature off.

    Also, this is a real time MMO, meaning I would have to wait around for everyone else's finishing moves to proc before they could kill other mobs with my group, this would slow down group dungeons.

    Well, obviously doing in a group would be a poor choice of fighting style, though there is already a remedy for that: vote to kick. So if someone does it too often, or delays the group (which they can do, say, not using an AOE as a DPS or digging through their bag every five seconds), they can be removed.

    This would be an alternative play style. And would be wonderful for solo questers.
    Edited by Taisynn on June 3, 2016 8:23AM
    PC - @Taisynn - NA - CP 268
    Shizuko url=https://docs.google.com/document/d/1CvZa0PPdzAfUv9h_rd8J2vwc1B4NnZGkPL_n4WfgYfs/edit?usp=sharing"]RP Profile[/url - Bosmer - LVL50 - Nightblade 50 Provisioning, 50 Woodworking, 50 Clothing, 50 Alchemy Ebonhart Pact
    Nev'e - Bosmer - LVL 18 - Templar 50 Enchanting Ebonhart Pact

    Proud Member of the Guilds:
    Rusty Old Dragons (Trade) | Children of Skyrim (RP/EP) | Goldleaf Acquisitions (RP/EP)
    Spicy Economics (Trade) | The Jackals (RP/EP)
  • SirCritical
    SirCritical
    ✭✭✭✭✭
    Some should say: no, because it would lower the DPS ;)
  • SirCritical
    SirCritical
    ✭✭✭✭✭
    Lysette wrote: »
    Finishing moves in a single player game are a different thing, because the game world around you can slow down or even stop, while the animation is performed for you. Not so in an MMO, where the world goes on at normal speed and you can do like nothing as long as the finishing move animation is running - so this could be very dangerous to implement that.

    Maybe the assassin should be invincible while finishing with the target? I mean while the animation is being played/showed, the killer couldn't be damaged. Ofc in PvE environment only, where nothing unfair could happen if someone is invincible for 3 seconds.
    Edited by SirCritical on June 3, 2016 8:50AM
  • Sigma957
    Sigma957
    ✭✭✭✭✭
    Yes
    I've seen people using blade of woe and see the finishing move it didn't slow my game down watching them.
Sign In or Register to comment.