For PVP I think it would not be possible, as the few seconds during the kill-cam would be enough time to being killed by the opponent.
Finishing moves in a single player game are a different thing, because the game world around you can slow down or even stop, while the animation is performed for you. Not so in an MMO, where the world goes on at normal speed and you can do like nothing as long as the finishing move animation is running - so this could be very dangerous to implement that.
Finishing moves in a single player game are a different thing, because the game world around you can slow down or even stop, while the animation is performed for you. Not so in an MMO, where the world goes on at normal speed and you can do like nothing as long as the finishing move animation is running - so this could be very dangerous to implement that.
They did well with the Blade of Woe. It's an optional trigger. We should have this option for othsr weapons.
Finishing moves in a single player game are a different thing, because the game world around you can slow down or even stop, while the animation is performed for you. Not so in an MMO, where the world goes on at normal speed and you can do like nothing as long as the finishing move animation is running - so this could be very dangerous to implement that.
They did well with the Blade of Woe. It's an optional trigger. We should have this option for othsr weapons.
Well, it devalues the DB assassination in a way, if other weapons have this as well - then there is not really something special with the blade of Woe, beside that it is a 100% kill.
Finishing moves in a single player game are a different thing, because the game world around you can slow down or even stop, while the animation is performed for you. Not so in an MMO, where the world goes on at normal speed and you can do like nothing as long as the finishing move animation is running - so this could be very dangerous to implement that.
They did well with the Blade of Woe. It's an optional trigger. We should have this option for othsr weapons.
Well, it devalues the DB assassination in a way, if other weapons have this as well - then there is not really something special with the blade of Woe, beside that it is a 100% kill.
ShedsHisTail wrote: »Man, how did you get all the supportive folks in your poll and I got all the naysayers. Lol.
ShedsHisTail wrote: »Man, how did you get all the supportive folks in your poll and I got all the naysayers. Lol.
Power of Skyrim xD The videos and nostalgia probably did it. I had NO idea about yours when I posted mine; I apologize. Though the German probably turned a lot of people off...
Anyway, this would be an OPTIONAL key press instead of being mandatory. Much like the Blade of Woe. It wouldn't interrupt your play style if you didn't like it.
I don't know why people are against options for other play styles. So it's not your attack of choice; don't use it.
It could even be introduced as a passive, so that you would only have these options if you took the skill.
The only death animation I need to see is the Mob falling to the ground. No need to do so in a spectacular manner or anything like that.
The only finisher I need to see is my character moving on after killing the mob. No need for a flourish or anything else. They get old after a while. Like, after the first time. I think I went through one Kill Cam thing in Skyrim before I toggled that feature off.
Also, this is a real time MMO, meaning I would have to wait around for everyone else's finishing moves to proc before they could kill other mobs with my group, this would slow down group dungeons.
Finishing moves in a single player game are a different thing, because the game world around you can slow down or even stop, while the animation is performed for you. Not so in an MMO, where the world goes on at normal speed and you can do like nothing as long as the finishing move animation is running - so this could be very dangerous to implement that.