vyndral13preub18_ESO wrote: »The problem is when people know what they are doing, it blows this system up.
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
The whole Scaled Leveling thing is sad. People are so f'n impatient they cant pay their dues, learn the game while progressing and having fun. Instead ZOS gives in to the whining and buffs lowbies because they dont wanna "grind." But there are so many ways to level up (questing and such) besides grinding. So sad, no wonder people hate my "everyone gets a trophy" generation.
NewBlacksmurf wrote: »The whole Scaled Leveling thing is sad. People are so f'n impatient they cant pay their dues, learn the game while progressing and having fun. Instead ZOS gives in to the whining and buffs lowbies because they dont wanna "grind." But there are so many ways to level up (questing and such) besides grinding. So sad, no wonder people hate my "everyone gets a trophy" generation.
@Riggsy
Actually the scaling isn't due to people being impatient.
Its results of ZOS not understanding their game design and how it relates to the player base.
Grouping tools stopped working, ZOS had huge player separation and didn't understand how to add meaning DLC due to the VR situation and adding CP without removing VR.....and now what we see due to stat changes and adding VR and CP and now trying to move VR stuff into level 1-50 with CP and not removing VR and not using CP as some type of character level
CP wasn't meant for this and VR needed to be removed.
The two can't exist together and so the whole issue was to remove VR.
Now we have a larger mess
So it's a typical ZOS "fix" where they put a band-aid on the issue instead of addressing the root cause. Reminds me of their Cyro lag fix where, instead of addressing the server issues, created the VD set and made it easy to get mag. det. hoping that would deter large battles from occurring and thus minimizing lag...
khele23eb17_ESO wrote: »
NewBlacksmurf wrote: »The whole Scaled Leveling thing is sad. People are so f'n impatient they cant pay their dues, learn the game while progressing and having fun. Instead ZOS gives in to the whining and buffs lowbies because they dont wanna "grind." But there are so many ways to level up (questing and such) besides grinding. So sad, no wonder people hate my "everyone gets a trophy" generation.
@Riggsy
Actually the scaling isn't due to people being impatient.
Its results of ZOS not understanding their game design and how it relates to the player base.
Grouping tools stopped working, ZOS had huge player separation and didn't understand how to add meaning DLC due to the VR situation and adding CP without removing VR.....and now what we see due to stat changes and adding VR and CP and now trying to move VR stuff into level 1-50 with CP and not removing VR and not using CP as some type of character level
CP wasn't meant for this and VR needed to be removed.
The two can't exist together and so the whole issue was to remove VR.
Now we have a larger mess
So it's a typical ZOS "fix" where they put a band-aid on the issue instead of addressing the root cause. Reminds me of their Cyro lag fix where, instead of addressing the server issues, created the VD set and made it easy to get mag. det. hoping that would deter large battles from occurring and thus minimizing lag...
Wow. Here's hoping that this is part of the fix they're implementing as of now. a lvl 28 scaled should not be able to top a maxed toon. And the change to difficulty sounds allot like it's due to the scaling...if they buffed the max tier toon to be equal to the lvl 28 in scaling im sure it would make a difference.
that being said, it's not surprising that on such a huge migration (they effectively converted most of the games stats on gear and other areas) that scaling is a bit off. surprised that this wasn't caught on PTS. Or perhaps it wasn't there...hence the emergency MW. Just brainstorming here.
EDIT: the most recent alert on the main forum page indicates the MW was to fix an equipment related issue...wouldn't be surprised if this is part of that.
Rune_Relic wrote: »Wow. Here's hoping that this is part of the fix they're implementing as of now. a lvl 28 scaled should not be able to top a maxed toon. And the change to difficulty sounds allot like it's due to the scaling...if they buffed the max tier toon to be equal to the lvl 28 in scaling im sure it would make a difference.
that being said, it's not surprising that on such a huge migration (they effectively converted most of the games stats on gear and other areas) that scaling is a bit off. surprised that this wasn't caught on PTS. Or perhaps it wasn't there...hence the emergency MW. Just brainstorming here.
EDIT: the most recent alert on the main forum page indicates the MW was to fix an equipment related issue...wouldn't be surprised if this is part of that.
The problem may have been a linear progression conversion for gear.
The implemented 1-50 ~ 50-66 (10cp /level.)
However vet gear was actually scaled the equivalent to 2 nonvet armour/weapon level.
So it should have actually been 1-50 ~ 50-82 to have a truly linear scale.
Do you look like being 16 levels short scaling wise on the V16 (ie level 66 instead of level 82) ?
Pangnirtung wrote: »khele23eb17_ESO wrote: »
CP were reset to ZERO on all of my characters so I am guessing that you were playing without CP.
khele23eb17_ESO wrote: »Or am I missing something?
Wait, what is Drowning Resistance?
alex394053 wrote: »I knew it! I lost somewhat 1.5K - 2K HP after the patch. Don't know what to do now: whether reallocate points from stamina to health or leave it as it is with 13K unbuffed for my CP345 DD stamblade.
OPheliaMortal wrote: »khele23eb17_ESO wrote: »Or am I missing something?
Is this even a valid comparison? You're comparing a stamina build on a Redguard vs. Altmer. I mean, battle level op, but most end game stamina builds are able to get substantially better stats than either of those.

Logicbomb00 wrote: »khele23eb17_ESO wrote: »
Feed your horse. It's hungry.
We're going to hire you as an entry level designer at $90k per year.
But after 60 days, we're going to promote you to executive producer and lower your salary to $60k per year.
We need to give that $30k to a new entry level designer to incentivize them to stick around for at least 60 days.
...
That is ~exactly~ what Battle Leveling is.
It's a system of short-term incentives that does not make sense in the long run.
It's anti-endgame.
And yet, the front-end of the game isn't all that exciting, either. You plod until about level 38, have 12 good, fast levels, then drop off the face of the earth again.