ShadowStarKing wrote: »
Im speaking from a solo play stand point. Yes with a group and the boss aggroed by a tank plus proper poisoning you can easily do that
But on your own it's virtually impossible( vMSA and Solo PVP)
ShadowStarKing wrote: »
Im speaking from a solo play stand point. Yes with a group and the boss aggroed by a tank plus proper poisoning you can easily do that
But on your own it's virtually impossible( vMSA and Solo PVP)
No sir. This individual was the first person to clear vMA on the NA server. He also has Flawless Conqueror.
ShadowStarKing wrote: »ShadowStarKing wrote: »
Im speaking from a solo play stand point. Yes with a group and the boss aggroed by a tank plus proper poisoning you can easily do that
But on your own it's virtually impossible( vMSA and Solo PVP)
No sir. This individual was the first person to clear vMA on the NA server. He also has Flawless Conqueror.
Did he run with Bow only? NOPE I doubt it.
ShadowStarKing wrote: »ShadowStarKing wrote: »
Im speaking from a solo play stand point. Yes with a group and the boss aggroed by a tank plus proper poisoning you can easily do that
But on your own it's virtually impossible( vMSA and Solo PVP)
No sir. This individual was the first person to clear vMA on the NA server. He also has Flawless Conqueror.
Did he run with Bow only? NOPE I doubt it.
Yup.
I would like to see the projectile speed of Snipe increased slightly by reducing the arc that it travels in. It looks really awkward lobbing arrows way up in the air like it functions currently - it's not very sniper-like. : /
ShadowStarKing wrote: »ShadowStarKing wrote: »ShadowStarKing wrote: »
Im speaking from a solo play stand point. Yes with a group and the boss aggroed by a tank plus proper poisoning you can easily do that
But on your own it's virtually impossible( vMSA and Solo PVP)
No sir. This individual was the first person to clear vMA on the NA server. He also has Flawless Conqueror.
Did he run with Bow only? NOPE I doubt it.
Yup.
I would love to see that, I doubt that he literally use bow for every encounter every boss fight etc. But you seem like a credible person so I will reserve my judgement.
But what about solo PVP then? What am I suppose to do with the bow skills against zergs or in duels?
ShadowStarKing wrote: »ShadowStarKing wrote: »ShadowStarKing wrote: »
Im speaking from a solo play stand point. Yes with a group and the boss aggroed by a tank plus proper poisoning you can easily do that
But on your own it's virtually impossible( vMSA and Solo PVP)
No sir. This individual was the first person to clear vMA on the NA server. He also has Flawless Conqueror.
Did he run with Bow only? NOPE I doubt it.
Yup.
I would love to see that, I doubt that he literally use bow for every encounter every boss fight etc. But you seem like a credible person so I will reserve my judgement.
But what about solo PVP then? What am I suppose to do with the bow skills against zergs or in duels?
Bring a friend, and kill them while they are distracted!
In all seriousness, I think bow is best utilized for ganking in pvp. I'm not the guru for bow pvp, I use it primarily to supplement melee (purely as a preference). But I believe that is the nature of the weapon; it's meant for "ranged" battles (I mean magicka users are technically ranged, but most magicka users have class skills to benefit CQC), and duels are typically not ranged battles.
I am happy to see them making changes (like with Eagle Eye) and a heal component to Scatter Shot, but in all truthfulness, bow would be more competitive in pvp with a shorter flight time. However, I stress the importance of scaling down the damage of snipe if it can land more frequently. Shortening flight time doesn't necessarily mean more casts, right, so it's entirely possible that a higher velocity would simply mean it's harder to dodge.
Now, if we shortened the cast time on snipe, the damage would most certainly have to be scaled down to keep it in balance. We're looking for utility here. Bows don't need a damage buff, they need to be more versatile if anything!
ShadowStarKing wrote: »
Agreed Agreed Agreed this is all I want Im tired of being forced to use melee weapons to fight people just want to shoot from range like in GW2 Runescape etc.
Here's a post I made not to long ago talking about about bow in DB update
https://forums.elderscrollsonline.com/en/discussion/267944/regarding-dw-bow-builds#latest
ShadowStarKing wrote: »
Agreed Agreed Agreed this is all I want Im tired of being forced to use melee weapons to fight people just want to shoot from range like in GW2 Runescape etc.
Here's a post I made not to long ago talking about about bow in DB update
https://forums.elderscrollsonline.com/en/discussion/267944/regarding-dw-bow-builds#latest
I mostly agree (checked out your other post too). I do consider snipe a spammable skill, and I personally don't have that much trouble queuing up my snipes in pvp. There are some strategies to boosting survivability and damage and still using bow primarily. For instance, someone attempting to fight me in melee range while I'm using bow might force me to put up Blade Cloak and Arrow Barrage, possibly even Trap Beast or another defensive utility (like hard CCs, e.g. petrify, defensive rune, agony, javelin) that sets them up for an attack.
On my stam sorc, a common practice in duels for me was to be in melee, and intentionally "entice" my opponent to close into melee range by swapping to bow. Typically someone with a moderate amount of dueling experience (or just pvp exp in general even) would think to rush me when they see me pull out my bow. So, instead of finding ways to prevent people from doing so, I sought ways to turn that practice into a fatal mistake. I'd swap to bow, apply defensive rune, and once they rushed me they are forced into a hard CC. This opens a window of opportunity for a number of things, including snipe and WB.
ShadowStarKing wrote: »ShadowStarKing wrote: »
Agreed Agreed Agreed this is all I want Im tired of being forced to use melee weapons to fight people just want to shoot from range like in GW2 Runescape etc.
Here's a post I made not to long ago talking about about bow in DB update
https://forums.elderscrollsonline.com/en/discussion/267944/regarding-dw-bow-builds#latest
I mostly agree (checked out your other post too). I do consider snipe a spammable skill, and I personally don't have that much trouble queuing up my snipes in pvp. There are some strategies to boosting survivability and damage and still using bow primarily. For instance, someone attempting to fight me in melee range while I'm using bow might force me to put up Blade Cloak and Arrow Barrage, possibly even Trap Beast or another defensive utility (like hard CCs, e.g. petrify, defensive rune, agony, javelin) that sets them up for an attack.
On my stam sorc, a common practice in duels for me was to be in melee, and intentionally "entice" my opponent to close into melee range by swapping to bow. Typically someone with a moderate amount of dueling experience (or just pvp exp in general even) would think to rush me when they see me pull out my bow. So, instead of finding ways to prevent people from doing so, I sought ways to turn that practice into a fatal mistake. I'd swap to bow, apply defensive rune, and once they rushed me they are forced into a hard CC. This opens a window of opportunity for a number of things, including snipe and WB.
Wow never though of those skills (trap beast, blade cloak) i'll have to give them a shot.
Since I'm a NB in duels I used to use the fear that placed a ground trap and ward of melee builds but then it was changed in some update, now I run eternal hunt for the poison rune cloak after ita triggered and reposition myself to safly fire a snipes only to have them all dodged by one dodge roll but then I usually have to swap DW to fight because bow doesn't work out well
For open world I pretty much gank other wise Im free AP lol but even ganking doesn't allways work because of Impen and uncritable dmg shields.
ShadowStarKing wrote: »ShadowStarKing wrote: »
Agreed Agreed Agreed this is all I want Im tired of being forced to use melee weapons to fight people just want to shoot from range like in GW2 Runescape etc.
Here's a post I made not to long ago talking about about bow in DB update
https://forums.elderscrollsonline.com/en/discussion/267944/regarding-dw-bow-builds#latest
I mostly agree (checked out your other post too). I do consider snipe a spammable skill, and I personally don't have that much trouble queuing up my snipes in pvp. There are some strategies to boosting survivability and damage and still using bow primarily. For instance, someone attempting to fight me in melee range while I'm using bow might force me to put up Blade Cloak and Arrow Barrage, possibly even Trap Beast or another defensive utility (like hard CCs, e.g. petrify, defensive rune, agony, javelin) that sets them up for an attack.
On my stam sorc, a common practice in duels for me was to be in melee, and intentionally "entice" my opponent to close into melee range by swapping to bow. Typically someone with a moderate amount of dueling experience (or just pvp exp in general even) would think to rush me when they see me pull out my bow. So, instead of finding ways to prevent people from doing so, I sought ways to turn that practice into a fatal mistake. I'd swap to bow, apply defensive rune, and once they rushed me they are forced into a hard CC. This opens a window of opportunity for a number of things, including snipe and WB.
Wow never though of those skills (trap beast, blade cloak) i'll have to give them a shot.
Since I'm a NB in duels I used to use the fear that placed a ground trap and ward of melee builds but then it was changed in some update, now I run eternal hunt for the poison rune cloak after ita triggered and reposition myself to safly fire a snipes only to have them all dodged by one dodge roll but then I usually have to swap DW to fight because bow doesn't work out well
For open world I pretty much gank other wise Im free AP lol but even ganking doesn't allways work because of Impen and uncritable dmg shields.
I would at least look into them. It can be tricky, because it can be tough to figure out how to fit everything we want on our limited bar space. Chances are you won't use everything I suggested trying, maybe one or two, and who knows, you might decide you don't like them at all! The defensive rune / petrify strategy isn't a one-and-done strategy, but it's definitely saved me before and it's earned me a few kills when I would have otherwise (probably) died instead.
ShadowStarKing wrote: »@Autolycus
Will they be bringing back hawk eye?
Also the gap closer strategy you mentioned is somethibg that I've been doing for a while (nice to see like minded ppl with good ideas) but againt NBs I usually fail because they fear immediately after Ambush.
ShadowStarKing wrote: »@Autolycus
Will they be bringing back hawk eye?
Also the gap closer strategy you mentioned is somethibg that I've been doing for a while (nice to see like minded ppl with good ideas) but againt NBs I usually fail because they fear immediately after Ambush.
I'm pretty sure Hawk Eye is coming back... I saw it somewhere on a PTS thread that was sharing the results of drop rates from the coffers on these revived sets. I'll try to find the link and share it here. (Found it, here's the link!)
Ambush is probably the most difficult gap closer to dodge this way since it's hard to track a character mid-teleport. We may be seeing more of the gap closers going this route in future updates, from the sounds of things. Unfortunately the best advice I can give to this right now is to learn to anticipate these attacks before they happen, which of course, you can't really do against an invisible target.
What class are you? I might be able to come up with something of use against NBs.
ShadowStarKing wrote: »ShadowStarKing wrote: »@Autolycus
Will they be bringing back hawk eye?
Also the gap closer strategy you mentioned is somethibg that I've been doing for a while (nice to see like minded ppl with good ideas) but againt NBs I usually fail because they fear immediately after Ambush.
I'm pretty sure Hawk Eye is coming back... I saw it somewhere on a PTS thread that was sharing the results of drop rates from the coffers on these revived sets. I'll try to find the link and share it here. (Found it, here's the link!)
Ambush is probably the most difficult gap closer to dodge this way since it's hard to track a character mid-teleport. We may be seeing more of the gap closers going this route in future updates, from the sounds of things. Unfortunately the best advice I can give to this right now is to learn to anticipate these attacks before they happen, which of course, you can't really do against an invisible target.
What class are you? I might be able to come up with something of use against NBs.
I'm a NB.
Use Agony? Wouldn't Crippling Grasp be better since it gives you movement speed buff allowing you to put distance between you and the target without having do waste stamina with a dodge roll?
It would be cool if they changed one of the Agony morphs to a stamina morph though. That may be a little greedy...
Use Agony? Wouldn't Crippling Grasp be better since it gives you movement speed buff allowing you to put distance between you and the target without having do waste stamina with a dodge roll?
It would be cool if they changed one of the Agony morphs to a stamina morph though. That may be a little greedy...
Use Agony? Wouldn't Crippling Grasp be better since it gives you movement speed buff allowing you to put distance between you and the target without having do waste stamina with a dodge roll?
It would be cool if they changed one of the Agony morphs to a stamina morph though. That may be a little greedy...
It depends on whether or not you consider it a waste of stamina to dodge roll. If you time it properly, it's not waste at all, rather it turns into a combo.
But, the main reason I suggest Agony over Cripple is because it's unblockable. There's not a whole lot by way of defenses against it. It's a tide-turner.