zerosingularity wrote: »Considering I kill people with snipe easy, it is a great skill. The travel time in PvE doesn't matter, because you will still hit every 1.whatever secs the cast time is. And Rending Slashes is NOT a replacement for Poison Injection. Scattershot is awesome for bow builds in PvP, lets you break away easier. And Caltrops does good damage, but you want Volley AND Caltrops in PvE, or just Volley.
Basically I dunno if Bow builds will be lackluster or not, but your reasoning is very flawed.
Also Volley is awesome in Solo PvE play, just gotta know what you are doing.
Giles.floydub17_ESO wrote: »Got tired of reading about 1/2 through when the post seemed to be repeating itself.
DW and 2H should perform better than how. Mele should outperform ranged.
khele23eb17_ESO wrote: »Giles.floydub17_ESO wrote: »Got tired of reading about 1/2 through when the post seemed to be repeating itself.
DW and 2H should perform better than how. Mele should outperform ranged.
But magicka ranged builds can outperform them, so...?
Giles.floydub17_ESO wrote: »DW and 2H should perform better than how. Mele should outperform ranged.
cyclonus11 wrote: »Giles.floydub17_ESO wrote: »DW and 2H should perform better than how. Mele should outperform ranged.
Why?
mistermutiny89 wrote: »Only problem for me is self healing. Vigor doesn't heal enough in vet dungeons but hopefully the rapid strikes healing morph solves that.
Giles.floydub17_ESO wrote: »Bow when combined with DW is great. Keep poison inject on target and the circle aoe, click any buffs whole ok now bar and chsnge to DW for the meat of ones rotation. Makes for a great build, especially for NBs that would also have their class execute on their DW bar.
However, bow in the build is merely for a couple dots and any buffs needed to augment damage and such like rearming bear trap.
ShadowStarKing wrote: »Giles.floydub17_ESO wrote: »Bow when combined with DW is great. Keep poison inject on target and the circle aoe, click any buffs whole ok now bar and chsnge to DW for the meat of ones rotation. Makes for a great build, especially for NBs that would also have their class execute on their DW bar.
However, bow in the build is merely for a couple dots and any buffs needed to augment damage and such like rearming bear trap.
That's what the thread is about, bow being paired with DW makes bow a utility weapon.
So tweaks for some of the bow skills wouls help it not be just a utility weapon.
Giles.floydub17_ESO wrote: »ShadowStarKing wrote: »Giles.floydub17_ESO wrote: »Bow when combined with DW is great. Keep poison inject on target and the circle aoe, click any buffs whole ok now bar and chsnge to DW for the meat of ones rotation. Makes for a great build, especially for NBs that would also have their class execute on their DW bar.
However, bow in the build is merely for a couple dots and any buffs needed to augment damage and such like rearming bear trap.
That's what the thread is about, bow being paired with DW makes bow a utility weapon.
So tweaks for some of the bow skills wouls help it not be just a utility weapon.
Bos, as a ranged weapon, does just fine. Especially weaving basic attacks in to build up the new passive. It should not do as well as DW or 2H as a ranged build has the luxury of being able to stand in safer locations.
The real problem is to many ranged builds (magika) do to well. There should be an increased damage for having limited range. Problem is, how can ESO define mele vs ranged since the weapon doesn't define it. I have mele magika builds with staffs that have a 7 M range.
Regardless, bow does ok and should not be on par with its stam brethren.
Giles.floydub17_ESO wrote: »ShadowStarKing wrote: »Giles.floydub17_ESO wrote: »Bow when combined with DW is great. Keep poison inject on target and the circle aoe, click any buffs whole ok now bar and chsnge to DW for the meat of ones rotation. Makes for a great build, especially for NBs that would also have their class execute on their DW bar.
However, bow in the build is merely for a couple dots and any buffs needed to augment damage and such like rearming bear trap.
That's what the thread is about, bow being paired with DW makes bow a utility weapon.
So tweaks for some of the bow skills wouls help it not be just a utility weapon.
Bos, as a ranged weapon, does just fine. Especially weaving basic attacks in to build up the new passive. It should not do as well as DW or 2H as a ranged build has the luxury of being able to stand in safer locations.
The real problem is to many ranged builds (magika) do to well. There should be an increased damage for having limited range. Problem is, how can ESO define mele vs ranged since the weapon doesn't define it. I have mele magika builds with staffs that have a 7 M range.
Regardless, bow does ok and should not be on par with its stam brethren.
Giles.floydub17_ESO wrote: »ShadowStarKing wrote: »Giles.floydub17_ESO wrote: »Bow when combined with DW is great. Keep poison inject on target and the circle aoe, click any buffs whole ok now bar and chsnge to DW for the meat of ones rotation. Makes for a great build, especially for NBs that would also have their class execute on their DW bar.
However, bow in the build is merely for a couple dots and any buffs needed to augment damage and such like rearming bear trap.
That's what the thread is about, bow being paired with DW makes bow a utility weapon.
So tweaks for some of the bow skills wouls help it not be just a utility weapon.
Bos, as a ranged weapon, does just fine. Especially weaving basic attacks in to build up the new passive. It should not do as well as DW or 2H as a ranged build has the luxury of being able to stand in safer locations.
The real problem is to many ranged builds (magika) do to well. There should be an increased damage for having limited range. Problem is, how can ESO define mele vs ranged since the weapon doesn't define it. I have mele magika builds with staffs that have a 7 M range.
Regardless, bow does ok and should not be on par with its stam brethren.
Giles.floydub17_ESO wrote: »ShadowStarKing wrote: »Giles.floydub17_ESO wrote: »Bow when combined with DW is great. Keep poison inject on target and the circle aoe, click any buffs whole ok now bar and chsnge to DW for the meat of ones rotation. Makes for a great build, especially for NBs that would also have their class execute on their DW bar.
However, bow in the build is merely for a couple dots and any buffs needed to augment damage and such like rearming bear trap.
That's what the thread is about, bow being paired with DW makes bow a utility weapon.
So tweaks for some of the bow skills wouls help it not be just a utility weapon.
Bos, as a ranged weapon, does just fine. Especially weaving basic attacks in to build up the new passive. It should not do as well as DW or 2H as a ranged build has the luxury of being able to stand in safer locations.
The real problem is to many ranged builds (magika) do to well. There should be an increased damage for having limited range. Problem is, how can ESO define mele vs ranged since the weapon doesn't define it. I have mele magika builds with staffs that have a 7 M range.
Regardless, bow does ok and should not be on par with its stam brethren.
Uh, 'being able to stand in safer locations' is not anywhere near as applicable in this game. Any mob that is a threat in pve is either ranged, thus negating your distance 'advantage' or melee and ignores any form of cc. And in pvp if you aren't sitting on a keep wall people will just use and reuse gap closers. Range is hardly an advantage there. OP has a good point that bow is just something you switch to for placing a volley then hitting a poison injection then switching to a 'real' weapon to do primary dps. Bow needs a reliable damage skill in its skill tree so you stay with the bow to deal your damage, not just drop the bow the first chance you get. Sorry if you feel that ranged stamina dps shouldn't be a thing.
Giles.floydub17_ESO wrote: »Giles.floydub17_ESO wrote: »ShadowStarKing wrote: »Giles.floydub17_ESO wrote: »Bow when combined with DW is great. Keep poison inject on target and the circle aoe, click any buffs whole ok now bar and chsnge to DW for the meat of ones rotation. Makes for a great build, especially for NBs that would also have their class execute on their DW bar.
However, bow in the build is merely for a couple dots and any buffs needed to augment damage and such like rearming bear trap.
That's what the thread is about, bow being paired with DW makes bow a utility weapon.
So tweaks for some of the bow skills wouls help it not be just a utility weapon.
Bos, as a ranged weapon, does just fine. Especially weaving basic attacks in to build up the new passive. It should not do as well as DW or 2H as a ranged build has the luxury of being able to stand in safer locations.
The real problem is to many ranged builds (magika) do to well. There should be an increased damage for having limited range. Problem is, how can ESO define mele vs ranged since the weapon doesn't define it. I have mele magika builds with staffs that have a 7 M range.
Regardless, bow does ok and should not be on par with its stam brethren.
Uh, 'being able to stand in safer locations' is not anywhere near as applicable in this game. Any mob that is a threat in pve is either ranged, thus negating your distance 'advantage' or melee and ignores any form of cc. And in pvp if you aren't sitting on a keep wall people will just use and reuse gap closers. Range is hardly an advantage there. OP has a good point that bow is just something you switch to for placing a volley then hitting a poison injection then switching to a 'real' weapon to do primary dps. Bow needs a reliable damage skill in its skill tree so you stay with the bow to deal your damage, not just drop the bow the first chance you get. Sorry if you feel that ranged stamina dps shouldn't be a thing.
Um, yea, a little overly simplistic of an example being used there. There are clear advantages to being ranged yet no advantages to being mele. Maybe my experience is a little broader.
Giles.floydub17_ESO wrote: »ShadowStarKing wrote: »Giles.floydub17_ESO wrote: »Bow when combined with DW is great. Keep poison inject on target and the circle aoe, click any buffs whole ok now bar and chsnge to DW for the meat of ones rotation. Makes for a great build, especially for NBs that would also have their class execute on their DW bar.
However, bow in the build is merely for a couple dots and any buffs needed to augment damage and such like rearming bear trap.
That's what the thread is about, bow being paired with DW makes bow a utility weapon.
So tweaks for some of the bow skills wouls help it not be just a utility weapon.
Bos, as a ranged weapon, does just fine. Especially weaving basic attacks in to build up the new passive. It should not do as well as DW or 2H as a ranged build has the luxury of being able to stand in safer locations.
The real problem is to many ranged builds (magika) do to well. There should be an increased damage for having limited range. Problem is, how can ESO define mele vs ranged since the weapon doesn't define it. I have mele magika builds with staffs that have a 7 M range.
Regardless, bow does ok and should not be on par with its stam brethren.
Uh, 'being able to stand in safer locations' is not anywhere near as applicable in this game. Any mob that is a threat in pve is either ranged, thus negating your distance 'advantage' or melee and ignores any form of cc. And in pvp if you aren't sitting on a keep wall people will just use and reuse gap closers. Range is hardly an advantage there. OP has a good point that bow is just something you switch to for placing a volley then hitting a poison injection then switching to a 'real' weapon to do primary dps. Bow needs a reliable damage skill in its skill tree so you stay with the bow to deal your damage, not just drop the bow the first chance you get. Sorry if you feel that ranged stamina dps shouldn't be a thing.
ShadowStarKing wrote: »Giles.floydub17_ESO wrote: »ShadowStarKing wrote: »Giles.floydub17_ESO wrote: »Bow when combined with DW is great. Keep poison inject on target and the circle aoe, click any buffs whole ok now bar and chsnge to DW for the meat of ones rotation. Makes for a great build, especially for NBs that would also have their class execute on their DW bar.
However, bow in the build is merely for a couple dots and any buffs needed to augment damage and such like rearming bear trap.
That's what the thread is about, bow being paired with DW makes bow a utility weapon.
So tweaks for some of the bow skills wouls help it not be just a utility weapon.
Bos, as a ranged weapon, does just fine. Especially weaving basic attacks in to build up the new passive. It should not do as well as DW or 2H as a ranged build has the luxury of being able to stand in safer locations.
The real problem is to many ranged builds (magika) do to well. There should be an increased damage for having limited range. Problem is, how can ESO define mele vs ranged since the weapon doesn't define it. I have mele magika builds with staffs that have a 7 M range.
Regardless, bow does ok and should not be on par with its stam brethren.
Uh, 'being able to stand in safer locations' is not anywhere near as applicable in this game. Any mob that is a threat in pve is either ranged, thus negating your distance 'advantage' or melee and ignores any form of cc. And in pvp if you aren't sitting on a keep wall people will just use and reuse gap closers. Range is hardly an advantage there. OP has a good point that bow is just something you switch to for placing a volley then hitting a poison injection then switching to a 'real' weapon to do primary dps. Bow needs a reliable damage skill in its skill tree so you stay with the bow to deal your damage, not just drop the bow the first chance you get. Sorry if you feel that ranged stamina dps shouldn't be a thing.
This. Sadly ranged builds in general are lacking due to spammable gap closers
I have run Bow/DW on my main for a long time, and I have difficulty identifying with the complaints.
Snipe: a fantastic opener, not meant to be serially used in a 1v1 situation. It does excellent damage + healing debuff, and because of the travel time you can get a second snipe off before the first even hits. It's a perfect ganking tool, great for keep battles as well.
Scatter Shot: I have just recently started using this more than poison spray in PvP, because it has a host of uses. Defensively it gets melee off your back. Yes, there are gap closers...but a critical charge is nowhere near as damaging as Wrecking Blow, and also I can get off at least a light attack and poison injection by the time that opponent reaches me.
Lack of spammable attack: light/heavy weave with poison injection. If you aren't doing things like animation canceling heavy attacks with poison injection, then you just aren't playing well. Animation canceling allows at least one tick of poison injection to take place while you build your heavy attack damage and stamina return.
Dual Swords for magicka ranged DPS: yeah, I do that on my magicka templar. The big issue with this is that in exchange for the damage boost from Twin Blade & Blunt, you lose any ability to recover magicka via heavy attacks as you would from a resto or destro staff. There are always tradeoffs, even for FOTM builds. Think of all the things you want from your attacks, and NONE of the trees have it all:
- Ranged damage
- Ranged AE
- Point blank AE
- Execute
- Spammable high damage
- Crowd Control
- High damage opener
- Self-heal
- Probably more that I haven't listed
To me, the biggest issues for Bow are:
- Lack of a self heal (shares this issue with Destro and 1h/Shield)
- Lack of an execute (the higher ticks on poison injection don't truly compensate for this) (also shared with Destro Staff)
khele23eb17_ESO wrote: »ShadowStarKing wrote: »Giles.floydub17_ESO wrote: »ShadowStarKing wrote: »Giles.floydub17_ESO wrote: »Bow when combined with DW is great. Keep poison inject on target and the circle aoe, click any buffs whole ok now bar and chsnge to DW for the meat of ones rotation. Makes for a great build, especially for NBs that would also have their class execute on their DW bar.
However, bow in the build is merely for a couple dots and any buffs needed to augment damage and such like rearming bear trap.
That's what the thread is about, bow being paired with DW makes bow a utility weapon.
So tweaks for some of the bow skills wouls help it not be just a utility weapon.
Bos, as a ranged weapon, does just fine. Especially weaving basic attacks in to build up the new passive. It should not do as well as DW or 2H as a ranged build has the luxury of being able to stand in safer locations.
The real problem is to many ranged builds (magika) do to well. There should be an increased damage for having limited range. Problem is, how can ESO define mele vs ranged since the weapon doesn't define it. I have mele magika builds with staffs that have a 7 M range.
Regardless, bow does ok and should not be on par with its stam brethren.
Uh, 'being able to stand in safer locations' is not anywhere near as applicable in this game. Any mob that is a threat in pve is either ranged, thus negating your distance 'advantage' or melee and ignores any form of cc. And in pvp if you aren't sitting on a keep wall people will just use and reuse gap closers. Range is hardly an advantage there. OP has a good point that bow is just something you switch to for placing a volley then hitting a poison injection then switching to a 'real' weapon to do primary dps. Bow needs a reliable damage skill in its skill tree so you stay with the bow to deal your damage, not just drop the bow the first chance you get. Sorry if you feel that ranged stamina dps shouldn't be a thing.
This. Sadly ranged builds in general are lacking due to spammable gap closers
In pvp there should be a balance between kiting tools and gap closers. Without cooldowns however that is hard to achieve.
ShadowStarKing wrote: »I have run Bow/DW on my main for a long time, and I have difficulty identifying with the complaints.
Snipe: a fantastic opener, not meant to be serially used in a 1v1 situation. It does excellent damage + healing debuff, and because of the travel time you can get a second snipe off before the first even hits. It's a perfect ganking tool, great for keep battles as well.
Scatter Shot: I have just recently started using this more than poison spray in PvP, because it has a host of uses. Defensively it gets melee off your back. Yes, there are gap closers...but a critical charge is nowhere near as damaging as Wrecking Blow, and also I can get off at least a light attack and poison injection by the time that opponent reaches me.
Lack of spammable attack: light/heavy weave with poison injection. If you aren't doing things like animation canceling heavy attacks with poison injection, then you just aren't playing well. Animation canceling allows at least one tick of poison injection to take place while you build your heavy attack damage and stamina return.
Dual Swords for magicka ranged DPS: yeah, I do that on my magicka templar. The big issue with this is that in exchange for the damage boost from Twin Blade & Blunt, you lose any ability to recover magicka via heavy attacks as you would from a resto or destro staff. There are always tradeoffs, even for FOTM builds. Think of all the things you want from your attacks, and NONE of the trees have it all:
- Ranged damage
- Ranged AE
- Point blank AE
- Execute
- Spammable high damage
- Crowd Control
- High damage opener
- Self-heal
- Probably more that I haven't listed
To me, the biggest issues for Bow are:
- Lack of a self heal (shares this issue with Destro and 1h/Shield)
- Lack of an execute (the higher ticks on poison injection don't truly compensate for this) (also shared with Destro Staff)
1.) Why can't snipe be used in a 1v1 senario? So you're telling me I have To gank to use a bow? Plus "snipe stacking" is useless because one dosge roll can evase all three in the air since it takes a milliom years to hit.
Its not good in keep battles at all do you pvp often? Because my experience is this: snipe someone bring them to low hp, the second one is in the air
They rolldodge, my snipe misses and the templar spams breath of life to heal them to full while I keep missing my snipes.
2.) I think you missed my point as a bow man you are suppose to be at range the dmg of gap closers has nothing to with scatter shots short commings. It the fact that it has a 10M RANGE for reference WB has a 7m range
How am I suppose to funtion as a bowman when If I want to CC I have to get in 10m(Melee range) then move 25m away (gap closer range) and start my slow cast time slow travel time dps skill. Think about that does it make any sense?
3.) You aren't supposed to spam poison injection it a DOT man. Spamming it just resets the dot tick LA/HA weaving doesn't provide sufficient enough dps so that's out the picture.
4.) A magic build that uses DW is committed to high burst dmg and at the end of the day thats all PVP is about these days no need to gimp your self "sustaing resources" when you can burst people down quickly and have high healing since
High dmg= High healing.
CP points also alleviate the need for sustain since you get it all from CP.
Bow doesnt need it all it just needs all the skills in the game. It just needs a reliable spam dps skill and a decent CC skill not a half a**ed one.
ShadowStarKing wrote: »70% of bow dps comes from Poison Injection and Volley these dots can easily be replaced with caltrops and rending slashes and if you're a DKs you have the best Dot in the game (obviously if you have the Maelstrom bow you will use Volley)
Volley can only be used in a group play on your own it sucks you can't kite all mobs in the AoE...
khele23eb17_ESO wrote: »ShadowStarKing wrote: »I have run Bow/DW on my main for a long time, and I have difficulty identifying with the complaints.
Snipe: a fantastic opener, not meant to be serially used in a 1v1 situation. It does excellent damage + healing debuff, and because of the travel time you can get a second snipe off before the first even hits. It's a perfect ganking tool, great for keep battles as well.
Scatter Shot: I have just recently started using this more than poison spray in PvP, because it has a host of uses. Defensively it gets melee off your back. Yes, there are gap closers...but a critical charge is nowhere near as damaging as Wrecking Blow, and also I can get off at least a light attack and poison injection by the time that opponent reaches me.
Lack of spammable attack: light/heavy weave with poison injection. If you aren't doing things like animation canceling heavy attacks with poison injection, then you just aren't playing well. Animation canceling allows at least one tick of poison injection to take place while you build your heavy attack damage and stamina return.
Dual Swords for magicka ranged DPS: yeah, I do that on my magicka templar. The big issue with this is that in exchange for the damage boost from Twin Blade & Blunt, you lose any ability to recover magicka via heavy attacks as you would from a resto or destro staff. There are always tradeoffs, even for FOTM builds. Think of all the things you want from your attacks, and NONE of the trees have it all:
- Ranged damage
- Ranged AE
- Point blank AE
- Execute
- Spammable high damage
- Crowd Control
- High damage opener
- Self-heal
- Probably more that I haven't listed
To me, the biggest issues for Bow are:
- Lack of a self heal (shares this issue with Destro and 1h/Shield)
- Lack of an execute (the higher ticks on poison injection don't truly compensate for this) (also shared with Destro Staff)
1.) Why can't snipe be used in a 1v1 senario? So you're telling me I have To gank to use a bow? Plus "snipe stacking" is useless because one dosge roll can evase all three in the air since it takes a milliom years to hit.
Its not good in keep battles at all do you pvp often? Because my experience is this: snipe someone bring them to low hp, the second one is in the air
They rolldodge, my snipe misses and the templar spams breath of life to heal them to full while I keep missing my snipes.
2.) I think you missed my point as a bow man you are suppose to be at range the dmg of gap closers has nothing to with scatter shots short commings. It the fact that it has a 10M RANGE for reference WB has a 7m range
How am I suppose to funtion as a bowman when If I want to CC I have to get in 10m(Melee range) then move 25m away (gap closer range) and start my slow cast time slow travel time dps skill. Think about that does it make any sense?
3.) You aren't supposed to spam poison injection it a DOT man. Spamming it just resets the dot tick LA/HA weaving doesn't provide sufficient enough dps so that's out the picture.
4.) A magic build that uses DW is committed to high burst dmg and at the end of the day thats all PVP is about these days no need to gimp your self "sustaing resources" when you can burst people down quickly and have high healing since
High dmg= High healing.
CP points also alleviate the need for sustain since you get it all from CP.
Bow doesnt need it all it just needs all the skills in the game. It just needs a reliable spam dps skill and a decent CC skill not a half a**ed one.
Also it wouldnt hurt to have some support for bow in class skills/passives.