Um... I'm kinda confused by that pic. Could you elaborate a bit?Smileybones wrote: »
Smileybones wrote: »The wheel doesn't have an end but the hamster isn't aware and keep running, every day.
People have noticed this and keep designing new wheels for hamsters.
What make them run ? The wheel is shiny ? They hope to see the end of the wheel ?
I wish I could make them hamsters aware of the wheel ripoff but they are so cute and funny at the same time.
Also I don't speak their language unfortunately, they ignore me and keep running in the wheel, everyday.
Poor little fellows !
SlayerTheDragon wrote: »I can think of 93 better things to have done with your time...
SlayerTheDragon wrote: »I can think of 93 better things to have done with your time...
Ugh... Tell me about it... I feel like the biggest fool... Not to mention it takes me on average an hour to an hour and forty-five minutes per run. . .
I've run VMSA now 93 times. My 93rd being the one I did before deciding to make this post, and I've gotten not a single staff. Not a single: Restoration staff, ice staff, lightning staff, or inferno staff. None. So besides having to put-up this lag fest and buggy mechanics, as well as this annoyingly-long content, I have to say that I've been rewarded with not a single damn staff. Not one.
So thank you, developers of Elder Scrolls One: Tamriel Unlimited. Seriously. Thank you. Thank you for rewarding me with not a damn thing for my: Endurance, patience, and persistence. Thank you. Thank you for showing how a person who has dedicated weeks of their time that they can never get back for clearing one of two hardest forms of PVE content, and not feel rewarded by it. Thank you. Thank you for adding insult to injury for not testing the arena either, and forcing us (the player base) to put up with the crap, if we want to receive what you've made best-in-slot gear behind a paywall. Thank you. I really feel appreciated as a: Beta tester, person who've bought this game on two platforms, and overall consumer to your franchise. I really feel valued, and feel as though I'm being rewarded for my hard work. So here's a nice and warm thank you to everyone who's involved with drop-rates. Thank you. I really mean it. =\
Kingbawsack wrote: »Sell vmsa weapons in cyro vendor, just like the monster helms.
Dam @Ch4mpTW you really have bad luck in this game.
Actually Yes I do I remember the thread.The RNG in this game is just bad.Its a reason why I hate doing Dungeons when I know I don't have a chance at realistically getting a helm drop.Dam @Ch4mpTW you really have bad luck in this game.
You have no idea. Lol. I often find myself nowadays wondering if I'm secretly dealing with the RNG of Mario Kart 8 on 200 CC, or if I'm dealing with the RNG of Destiny. All I know is that my "luck" in this game is atrocious.
Did you know I had to run VWGT well over 200 times for a single damn Molag Kena helmet (which dropped as medium and in well-fitted)?
DannyLV702 wrote: »I got every singe weapon, and with ideal traits, in less than 10 runs
You'd need to run it more than 10 times to get every single weaponDannyLV702 wrote: »I got every singe weapon, and with ideal traits, in less than 10 runs
Maelstrom doesn't make people quit, but it sure makes people question why they purchased the content. Solo arena is fine but at this caliber I have never enjoyed it. The initial clear was quite fun but farming it or playing it competitive isn't exactly enjoyable and the competitive side of it has dropped significantly since people got their weapons.Make a vMA weapon merchant inside the arena, where we can trade in 20-30 weapons we don't want for the one we do. After completing 20-30 vMA runs one deserves to be rewarded for their effort and skill with something they find useful.
You guys always ask for feedback about, "does the loot feel rewarding" @ZOS_Finn @Wrobel @ZOS_RichLambert, well you have your feedback in multiple threads. NO, vMA does not feel rewarding and quite frankly is making many of your commited players wonder why they even play this game (aka quit).
Yup agreed on the duo arena. It does make ppl quit though. I know a few that have packed their bags because they put in close to 100 vMA runs and never got what they were looking for. And as they left, they made sure to let everyone know how they felt. Misery loves company, and it spread like a virus. It makes those they talk to wonder why they play the game.Maelstrom doesn't make people quit, but it sure makes people question why they purchased the content. Solo arena is fine but at this caliber I have never enjoyed it. The initial clear was quite fun but farming it or playing it competitive isn't exactly enjoyable and the competitive side of it has dropped significantly since people got their weapons.Make a vMA weapon merchant inside the arena, where we can trade in 20-30 weapons we don't want for the one we do. After completing 20-30 vMA runs one deserves to be rewarded for their effort and skill with something they find useful.
You guys always ask for feedback about, "does the loot feel rewarding" @ZOS_Finn @Wrobel @ZOS_RichLambert, well you have your feedback in multiple threads. NO, vMA does not feel rewarding and quite frankly is making many of your commited players wonder why they even play this game (aka quit).
I think it was just hit and miss content, and majority of the player base does not want play solo like this, there aren't many end game players that want this challenging content over lets say a duo arena, which I still believe this arena would be perfect for.