I think that everyone who is able to complete vMSA deserves their weapons, but it seems like a bad idea putting them there in the first place. It creates a "need" since it's there.
IMHO vMSA should maybe just be about copletion, scores and titles.
You'd need to run it more than 10 times to get every single weaponDannyLV702 wrote: »I got every singe weapon, and with ideal traits, in less than 10 runs
You'd need to run it more than 10 times to get every single weaponDannyLV702 wrote: »I got every singe weapon, and with ideal traits, in less than 10 runs
DannyLV702 wrote: »You'd need to run it more than 10 times to get every single weaponDannyLV702 wrote: »I got every singe weapon, and with ideal traits, in less than 10 runs
I meant to add type "every weapon I need", my bad. Plus a few extra. Got my destro staff, restro staff, 2h maul, 2h greatswords, one handed sword, shield, bows
Korah_Eaglecry wrote: »The best way to approach the issue with with a mix of rewards and tokens. The Tokens can be redeemed at a Vendor who sells the same items that drop. A single play through should net a player a chance of a reward and a token. The rewards that drop are the same ones sold at the Vendor. This gives players the chance to gain the items through a play through or redeeming them through tokens. The items in the store should not be expensive but not cheap either. There should be a required number of play throughs to gain enough tokens to approach the vendor. This way they maintain the replayability of the Arena while also giving players what they deserve.
I quit doing Maelstrom after 200 runs.. never got my desired weapon.. over of a week of my life (actual /played time) spent in there and not rewarded at all for it.
Bad_Company wrote: »It's times like this that I feel each VMSA should reward the players that complete it with 1 random weapon with 1 random trait. Just like they are going to do with the Monster Set shoulders from gold Undaunted chests.
Or they could the something like:
- With a score of XXX you have a 20% chance of dropping a MS weapon (random, with random trait); 100% chance that said weapon is blue.
- With a score of YYY you have a 45% chance of dropping a MS weapon; 80% chance that said weapon is blue and a 20% chance for it to be purple.
- With a score of ZZZ you have a 70% chance of dropping a MS weapon; 60% chance that said weapon is blue, 30% chance for it to be purple and 10% chance for it to be golden.
...And so on.
I mean, the actual statistics are insane. Even blue weapons are good when the alternative is 0 weapons at all.
EDIT: Added another suggestion.
Would you all be cooler with RNG if they made the weapons BOE?
Oreyn_Bearclaw wrote: »Perhaps we should all just boycott the place until they do something. (That statement ill probably get me banned)
Smileybones wrote: »The wheel doesn't have an end but the hamster isn't aware and keep running, every day.
People have noticed this and keep designing new wheels for hamsters.
What make them run ? The wheel is shiny ? They hope to see the end of the wheel ?
I wish I could make them hamsters aware of the wheel ripoff but they are so cute and funny at the same time.
Also I don't speak their language unfortunately, they ignore me and keep running in the wheel, everyday.
Poor little fellows !
Oh, I understand now. Very clever of you. And yeah, I feel a bit like a hamster on the wheel, when doing VMSA.
It's kinda F'd up too, because few people can complete Maelstrom Arena as is on veteran difficulty. And for me to have the endurance and patience to keep at it for so long, and receive nothing that I seek... It kinda makes me wonder why I am even bothering with this game anymore...
I mean, I believe in working toward things and EARNING things... But, this... This arena... It is pure luck, from the time you face your first mob, to when you open up the last chest. Every single bit of it is RNG. Will you be unlucky and lag, and have your perfect run and score thrashed? Or even worse; have the game crash on you. It's all chance and luck. And it's not like we haven't been complaining constantly to Zenimax about the high amounts of RNG, but it feels as though we speak to deaf ears.
Why Zenimax? Why are you constantly hurting your player base with this bs, and constantly push the RNG beliefs you all have? Can't you tell many of us are at our wits end with it? Do you NOT see the numerous threads rising? But oh, let there be an exploit going on that involves the economy. You'll shut s*** down, and fix that right on up if it gets enough attention. But, the core issues of things happening in PVP, and PVE, you just ignore for months on end. Why? Why are you selling a pipe dream to players like me, who genuinely believe that things will get better and that we will be rewarded for our persistence, and answer our requests with more RNG and bs? Why!?
I've run VMSA now 93 times. My 93rd being the one I did before deciding to make this post, and I've gotten not a single staff. Not a single: Restoration staff, ice staff, lightning staff, or inferno staff. None. So besides having to put-up this lag fest and buggy mechanics, as well as this annoyingly-long content, I have to say that I've been rewarded with not a single damn staff. Not one.
So thank you, developers of Elder Scrolls One: Tamriel Unlimited. Seriously. Thank you. Thank you for rewarding me with not a damn thing for my: Endurance, patience, and persistence. Thank you. Thank you for showing how a person who has dedicated weeks of their time that they can never get back for clearing one of two hardest forms of PVE content, and not feel rewarded by it. Thank you. Thank you for adding insult to injury for not testing the arena either, and forcing us (the player base) to put up with the crap, if we want to receive what you've made best-in-slot gear behind a paywall. Thank you. I really feel appreciated as a: Beta tester, person who've bought this game on two platforms, and overall consumer to your franchise. I really feel valued, and feel as though I'm being rewarded for my hard work. So here's a nice and warm thank you to everyone who's involved with drop-rates. Thank you. I really mean it. =\