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Trial Wayshrines

rokrdt05
rokrdt05
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@ZOS_GinaBruno

Are there any plans to allow for players to immediately log in to where they die/dc'ed in trials?

As it stands, if you disconnect be it to server lag, internet issues, crashing... for whatever reason you start back at the beginning entrance to the trial. Compare this to any Veteran or Normal dungeon run where you log back in to where the server last pinged you at. I'm not sure I understand the reasoning for this. You should be able to log back in to where you last were without have to run through the entire trial to catch up to your raid group. I know this can be extremely frustrating for players who live in areas where their ping is high and have consistent crash issues or players like myself who don't always have reliable internet service. The problem with starting at the beginning is you are now making the entire group wait to progress through the trial while you are running back.

I would like to see in a future patch to where you will log in right back to where you left. Anything you can share about this?
Server: PC - North America - Daggerfall/Ebonheart

Guilds: Order of the Bear | From The Dust

Blaze | Sorcerer | DC | Former Empress
Ulterior Motive | Templar | DC
Detka's Tank | Dragon Knight | DC
Tëmpëst | Sorceror | EP | Former Emperor
Fíre | Nightblade | EP
'Fire| Nightblade | DC
Spëctrë | Templar | DC
Ashléy Olsén| Dragon Knight | EP
  • Cuyler
    Cuyler
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    +10
    Guild: STACK n BURN (gm) PC - NA
    CP 810 18 Maxed Characters:
    "How hard can u guar?" - Rafishul[/spoiler]
  • code65536
    code65536
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    After a crash/disconnect, you log back in at your previous location in nMoL. And although I haven't tested nSO, I wouldn't be surprised that it's like that there too.

    So with two different behaviors in nMoL vs. vMoL, this is clearly a deliberate decision specifically for scoreboard trials. One that, frankly, baffles me. If you were dead at the time of the disconnect, you would still log in as dead and still require a resurrection. I'm unable to imagine any scenario in which this would provide an unfair advantage to a group.

    If you get a chance, could you please comment on this, @ZOS_Finn?
    Nightfighters ― PC/NA and PC/EU

    Dungeons and Trials:
    Personal best scores:
    Dungeon trifectas:
    PC/Console Add-Ons: Combat AlertsGroup Buff Panels
    Media: YouTubeTwitch
  • Dthhwk
    Dthhwk
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    I agree, whenever Someone DC's in trials Its a HUGE inconvience to the group to just run back
    Server: PC - North America - Daggerfall/Ebonheart



    I Play all the Classes I guess.
  • rokrdt05
    rokrdt05
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    code65536 wrote: »
    After a crash/disconnect, you log back in at your previous location in nMoL. And although I haven't tested nSO, I wouldn't be surprised that it's like that there too.

    So with two different behaviors in nMoL vs. vMoL, this is clearly a deliberate decision specifically for scoreboard trials. One that, frankly, baffles me. If you were dead at the time of the disconnect, you would still log in as dead and still require a resurrection. I'm unable to imagine any scenario in which this would provide an unfair advantage to a group.

    If you get a chance, could you please comment on this, @ZOS_Finn?

    Well the things is, this as been prevalent prior to the introduction of Maw. I have never understood the reasoning to this decision either way. But you make some really good points, this does not provide any advantages as you would still be dead, and you would still need to wait for the player to log in.
    Server: PC - North America - Daggerfall/Ebonheart

    Guilds: Order of the Bear | From The Dust

    Blaze | Sorcerer | DC | Former Empress
    Ulterior Motive | Templar | DC
    Detka's Tank | Dragon Knight | DC
    Tëmpëst | Sorceror | EP | Former Emperor
    Fíre | Nightblade | EP
    'Fire| Nightblade | DC
    Spëctrë | Templar | DC
    Ashléy Olsén| Dragon Knight | EP
  • hedna123b14_ESO
    hedna123b14_ESO
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    rokrdt05 wrote: »
    @ZOS_GinaBruno

    Are there any plans to allow for players to immediately log in to where they die/dc'ed in trials?

    As it stands, if you disconnect be it to server lag, internet issues, crashing... for whatever reason you start back at the beginning entrance to the trial. Compare this to any Veteran or Normal dungeon run where you log back in to where the server last pinged you at. I'm not sure I understand the reasoning for this. You should be able to log back in to where you last were without have to run through the entire trial to catch up to your raid group. I know this can be extremely frustrating for players who live in areas where their ping is high and have consistent crash issues or players like myself who don't always have reliable internet service. The problem with starting at the beginning is you are now making the entire group wait to progress through the trial while you are running back.

    I would like to see in a future patch to where you will log in right back to where you left. Anything you can share about this?
    code65536 wrote: »
    After a crash/disconnect, you log back in at your previous location in nMoL. And although I haven't tested nSO, I wouldn't be surprised that it's like that there too.

    So with two different behaviors in nMoL vs. vMoL, this is clearly a deliberate decision specifically for scoreboard trials. One that, frankly, baffles me. If you were dead at the time of the disconnect, you would still log in as dead and still require a resurrection. I'm unable to imagine any scenario in which this would provide an unfair advantage to a group.

    If you get a chance, could you please comment on this, @ZOS_Finn?

    If this is intentional it is messed up...
  • rokrdt05
    rokrdt05
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    rokrdt05 wrote: »
    @ZOS_GinaBruno

    Are there any plans to allow for players to immediately log in to where they die/dc'ed in trials?

    As it stands, if you disconnect be it to server lag, internet issues, crashing... for whatever reason you start back at the beginning entrance to the trial. Compare this to any Veteran or Normal dungeon run where you log back in to where the server last pinged you at. I'm not sure I understand the reasoning for this. You should be able to log back in to where you last were without have to run through the entire trial to catch up to your raid group. I know this can be extremely frustrating for players who live in areas where their ping is high and have consistent crash issues or players like myself who don't always have reliable internet service. The problem with starting at the beginning is you are now making the entire group wait to progress through the trial while you are running back.

    I would like to see in a future patch to where you will log in right back to where you left. Anything you can share about this?
    code65536 wrote: »
    After a crash/disconnect, you log back in at your previous location in nMoL. And although I haven't tested nSO, I wouldn't be surprised that it's like that there too.

    So with two different behaviors in nMoL vs. vMoL, this is clearly a deliberate decision specifically for scoreboard trials. One that, frankly, baffles me. If you were dead at the time of the disconnect, you would still log in as dead and still require a resurrection. I'm unable to imagine any scenario in which this would provide an unfair advantage to a group.

    If you get a chance, could you please comment on this, @ZOS_Finn?

    If this is intentional it is messed up...

    Oh, I have no doubt this was originally intentional. However now I just don't see the point in it's justification. I would love to hear from a dev to see if this is something that can be adjusted in a future patch/being worked on/what have you.

    @ZOS_GinaBruno @ZOS_Finn
    Server: PC - North America - Daggerfall/Ebonheart

    Guilds: Order of the Bear | From The Dust

    Blaze | Sorcerer | DC | Former Empress
    Ulterior Motive | Templar | DC
    Detka's Tank | Dragon Knight | DC
    Tëmpëst | Sorceror | EP | Former Emperor
    Fíre | Nightblade | EP
    'Fire| Nightblade | DC
    Spëctrë | Templar | DC
    Ashléy Olsén| Dragon Knight | EP
  • Stillian
    Stillian
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    I think it is protection from force-logout, you could dodge some things with re-logging, and lose almost nothing if you do it fast
    Elitist Scum Guild PC EU
  • rokrdt05
    rokrdt05
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    Stillian wrote: »
    I think it is protection from force-logout, you could dodge some things with re-logging, and lose almost nothing if you do it fast

    I'm not sure what there is to dodge? If you force log out (most people do this to frozen screen or infinite loadscreen) your character remains in game for a short time after. So I'm not sure I see the logic in this.
    Server: PC - North America - Daggerfall/Ebonheart

    Guilds: Order of the Bear | From The Dust

    Blaze | Sorcerer | DC | Former Empress
    Ulterior Motive | Templar | DC
    Detka's Tank | Dragon Knight | DC
    Tëmpëst | Sorceror | EP | Former Emperor
    Fíre | Nightblade | EP
    'Fire| Nightblade | DC
    Spëctrë | Templar | DC
    Ashléy Olsén| Dragon Knight | EP
  • rokrdt05
    rokrdt05
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    Come on devs I know you can tell us something! :)

    @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_Finn
    Server: PC - North America - Daggerfall/Ebonheart

    Guilds: Order of the Bear | From The Dust

    Blaze | Sorcerer | DC | Former Empress
    Ulterior Motive | Templar | DC
    Detka's Tank | Dragon Knight | DC
    Tëmpëst | Sorceror | EP | Former Emperor
    Fíre | Nightblade | EP
    'Fire| Nightblade | DC
    Spëctrë | Templar | DC
    Ashléy Olsén| Dragon Knight | EP
  • code65536
    code65536
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    Stillian wrote: »
    I think it is protection from force-logout, you could dodge some things with re-logging, and lose almost nothing if you do it fast

    Your character will remain logged in for a period of time--at least 10 seconds, I think--after a force-quit. So if you see a big nasty red thing headed for you and you force-quit to avoid losing that vitality bonus... well, it won't work. Plus, I doubt any competitive trials group would actually think it advantageous to lose a player for however long it takes to restart and relog.

    And you already have the option to sit out of a fight if for some strange reason you deem it advantageous if your character does not participate: you can hang back and not enter the boss room
    Nightfighters ― PC/NA and PC/EU

    Dungeons and Trials:
    Personal best scores:
    Dungeon trifectas:
    PC/Console Add-Ons: Combat AlertsGroup Buff Panels
    Media: YouTubeTwitch
  • rokrdt05
    rokrdt05
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    Okay, So new patch just came out with SO having a Vet and Normal version and guess what?

    If you DC/Crash/Relog in normal version you log back in where you left!

    Now why isn't this thing in vet versions of the trials and in AA/HRC??

    @ZOS_GinaBruno @ZOS_JessicaFolsom
    Server: PC - North America - Daggerfall/Ebonheart

    Guilds: Order of the Bear | From The Dust

    Blaze | Sorcerer | DC | Former Empress
    Ulterior Motive | Templar | DC
    Detka's Tank | Dragon Knight | DC
    Tëmpëst | Sorceror | EP | Former Emperor
    Fíre | Nightblade | EP
    'Fire| Nightblade | DC
    Spëctrë | Templar | DC
    Ashléy Olsén| Dragon Knight | EP
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