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I'm so tired of being a goodie-goodie...

  • aidenmoore
    aidenmoore
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    Am I the only person who always end up choosing good guy option in the end even though I am given option not to? I just cannot be evil no matter what.
    Daggerfall Covenant
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  • clayandaudrey_ESO
    clayandaudrey_ESO
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  • Bearded_Gorilla
    What if we could join molag bol instead of opposing him????
    - Level 36 - Nord - Nightblade - Ebonheart Pact - EU -
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  • Gidorick
    Gidorick
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    ZOS really missed the mark with ESOs questing... I have a concept that suggests
    Gidorick wrote: »
    ...

    It would be a pretty interesting option to be able to decide, while on a quest that places quest items in your inventory, to visit the fence and turn a quest item into a stolen item and then launder the item to clear it. Then you could use it or sell it.

    Once you do this, a bounty should be placed on your head (by the person who sent you on the quest) and your heat should increase. If you return to the individual who gave you the quest they will either simply scowl at you when you try to talk to them or they might attack you. Either way your heat should increase, no matter how long it's been since you stole their item and left them hanging. The people of Tamriel really know how to hold a grudge.

    If you do this enough you will become kind of infamous. Burning bridges and angering NPCS across Tamriel. Might be fun!

    Thoughts?

    https://forums.elderscrollsonline.com/en/discussion/143631/quest-desertion-suggestion-for-a-justice-system-addition
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  • CaptainBeerDude
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    @Necrelios Oh, I fully agree.
    I'd like to see some quests which are evil, or existing quests with an evil option.
    As said before, killing a heap of people is not quite evil, sure, it's also not very nice to do, but that's hardly evil.

    For NPC's: I'd like them to react on me being a Vampire (in some time a Lizard WW, just for the heck of it), showing fear, run away, call guards, I mean... well... I just like to 'feel' evil.
    Taste it (literally), lol.

    Here's something silly: Daedra taste darned nice.
    But, no matter what my Vampire does, he can not feed from them.
    Otherwise, he can feed on Dwarven Constructs???
    I'm not quite sure, but:
    A) This can't be very good for your teeth
    b) the taste of their... oil... is simply not attractive to me.
    Call me a wuss.
    But no thank you, I'm not THAT hardcore.

    Aside, the side taste of copper... bah.

    Blood tastes metallic, Brah...
  • CaptainBeerDude
    CaptainBeerDude
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    OP, you realise that being polite does not make you a goody two-shoes, right?

    One of the most beneficial attributes for an evil person is for nobody else to know if they are evil at all.

    We are given options in the game. Some of these lead to quite devastating results for the others involved, for personal gain. If you want to be evil, it will involve a little bit of RP but is very possible.
  • Aisle9
    Aisle9
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    Bring us an Evil DLC, something truly evil, mad, sadistic...
    Being a hero is SO incredibly BORING.

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  • Elsterchen
    Elsterchen
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    Hmm, I am not a blood loving specimen, but I agree there could be a little more RP in TESO.

    Let the thief steal all valuable quest items - sell them even and then let them turn up at a different point in the storyline. It really makes no sense for a thief to hand over that jewel with the size of a fist, or that crown ... or any shiney shiney for that matter.

    Let the thug be evil, let them kill the annoying questgiver, whinner and if they like whipe all of windhelm to become the only one able to actually be jarl... just do not let those NPCs respawn pls ! Killing should be possible, but for obvious reason a kill should be final. Adding to it rumor could spread to other villages, towns and eventually countries. Imagine a really evil character to enter a town for the first time and NPCs start running to their houses, merchants try to hide their goods and mothers their daughters (... or / and sons) ... That would be freakin epic.

    Let the paladins of TESO be sourounded by fans bc their ways of dealing with quests, their help to others, is known too! Let them get invitations and offers for ... festivities... :wink: the bad guys only dream of.

    And all those doing a little of everything would be met by a little of everything as they approach new territory, some merchants would be extremely nervous of the heros presence (bc they heard that the hero stole merchant xy/ or rumor has it that merchant ab was never been seen again after approaching the hero) some NPC may have heard of victory and approach the hero, others heard rumors of bloodshed and maybe even murder and might act accordingly...

    ... well all that would take is RP phasing ...

    The idea of RP phasing was a great one, but didn't survive the beta ... sad but true.
    Edited by Elsterchen on May 16, 2016 12:43PM
  • Tryxus
    Tryxus
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    Being a hero is SO incredibly BORING.

    Ash disagrees

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    "We're all born under the same sky and on the same earth. Therefore, we all deserve the same amount of respect."
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  • Duiwel
    Duiwel
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    I agree let us work for Mehrunes Dagon and do some bad things that will make Santie claws not give us any presents this year, so evil that in fact we do not even get coal...
    @Duiwel:
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  • Magnys
    Magnys
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    I agree that this game could be even greater if a player had the choice to be a follower of the "light" or "dark" instead of mostly light. The core reason you do NOT see this in most MMOs is resources. The amount of memory/resources/time/lines of code/etc it would take to come something like below would be astronomical:

    1. Quest giver asks for help liberating a village of bandits
    2. Player character tells NPC they will help
    3. Player character decides instead to meet with the bandit leader and agrees to kill all remaining townfolk
    4. Quest then turns into a hunt the townfolk quest and bring their heads to the bandit leader
    5. Player character is now "aligned" with the bandit group and cannot receive quests that go against that group
    6. Word spreads that you do not help people in need and get chased out of towns/villages...so on and so forth

    The game would have to basically be two separate games in one. The only game I can think of that comes close to making that decision style correctly is SWTOR but even in the end you STILL end up being the "hero".
    To be the man you have to beat the man.
  • timidobserver
    timidobserver
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    It would be nice if the story wasn't so linear. A few different morality paths would be nice.
    Edited by timidobserver on May 16, 2016 1:06PM
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  • dtm_samuraib16_ESO
    dtm_samuraib16_ESO
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    It would be nice if the story wasn't so linear. A few different morality paths would be nice.
    That would be the least, aye.
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  • LadyNalcarya
    LadyNalcarya
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    Well, in previous TES titles you end up as a great hero anyway... Even if you're in DB and TG and have killed half of the country's population. There are some interesting mods, like Chaos Heart for Morrowind (it a Russian mod though, not sure if its available in other languages. Basically it allows the player to join House Dagoth and changes gameplay drastically), but in general we're still saving the world.
    And there's not that many video games where you play as a "dark side" character, and mostly they're parodies, like this or this one. Maybe you've played this one already, but if you havent, I strongly recommend it. That's one of the most immersive PC RPGs imo. And here's another interesting "dark side" game... Dark Souls is another really immersive dark fantasy game, but probably you wont like it.
    Well Dawnguard on the Vampire side is probably the most evil you can be ingame for anygame in ES, you end up with the power to block out the sun and nothing good can come about for the mortal population when that happens.

    Yes, but even then you're still killing the main antagonist, Harkon, even if you sided with vampires.
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  • vyrusb23
    vyrusb23
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    General request to the humans:

    Now, obviously, I am THE ignoramus.
    Coming from Jupiter, I have tried in the past 46 years, to understand your ways.
    Indeed, I have learned... nothing.

    This is what puzzles me this time: Apparently, it is OK to give children (toy) weapons, dolls which one can dismember, games in which someone can drive a car over a group of people, or where you can blow someone's head off, splashing the victim's brain allover the place, hell, let's give them INTERNET!

    But then, being myself, when I ask to add a tiny bit of evil to what actually is, a phantasy game... BIIIIG no-no.

    Could someone please be so kind to explain the logic behind this?
    Since, this fool fails to again, indeed, understand...

    Thank you very much.

    a confuzzeled Samurai.

    You're trying way too hard to be different and edgy. You just come off as sounding silly and immature.
  • Didaco
    Didaco
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    I wish we could.
    I have a pompous Altmer with skewed eyebrows and a sadist grin that's waiting just for that.
    I created him to be evil, instead he's forced to pick dialog lines such as "oooOooOoOh I'm so gentle", "It's a pleasure to help you", "blablah my heart"...
    Ironically enough though, he's the only one among my characters who managed to find the roaming merchants that you can rob xD
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