https://www.youtube.com/watch?v=V30st2C8UlwHave you ever played in high end PvE? Stamina users are usually out of stamina in seconds.
resources look fine to me
https://www.youtube.com/watch?v=V30st2C8UlwHave you ever played in high end PvE? Stamina users are usually out of stamina in seconds.
resources look fine to me
Roll dodge is stamina-only ability, if you was stupid enough to roll dodge with 9.9k stamina pool, you will have only 2 break-free in close perspective, so while fighting someone who spam knockdown uppercut morph you'll die in something like next 10 seconds. Shuffle is a stamina ability, i do run it but never recast it when i see stam poll is less than 50%, only after break free, which thanks to CP passive reduces next cast stam ability cost by 80% and anyway, since it cost stamina and price isn't small it's not available for 95% of magicka builds.Sugaroverdose wrote: »What do we have as stamina abilities not class-related:Sugaroverdose wrote: »So as magicka mele build i must just switch to range and hope that stambuild don't have gap closers at all? How will it help if i met stamblade who will just ambush+surprise attack between roll dodges?Sugaroverdose wrote: »Drop 2 stat food, eat 3 stat food, should have in result 14k magicka if you don't have prismatic enchants.Sugaroverdose wrote: »I didn't keep in mind that someone plays PvE in stamina where they don't have this advantage that they have in PvP.Sugaroverdose wrote: »
While it might be a buff, it won't help stamina builds that much as just keeping up mobility and DPS drains the entire stamina pool very fast. But on the other hand, it would limit the emergency buffs and heals of stamina builds.
But anyway: vigor and rally aren't benefit from spamming them, keeping them up in predictable pve environment isn't really a big deal
In Maelstrom how is a Stamina build suppose to keep up Vigor pretty much all the time as required if it costs Magicka, while at the same time having enough Stamina to attack, block, and roll? All while having enough damage to actually get through the content?
Vigor cost 2390 and it's 5 seconds duration. With 700 mag regen you will get 1400 magicka in it's duration+700 on top of it after a second which is 2100 magicka, when magicka drops to less than 50% values - eat tristat or magicka pot.
Magicka builds forced to roll-dodge or block on last boss so they do need to watch stamina and i don't see any reason why stamina builds should not save their magicka for something which is necessary.
Magicka has range, that the trade off. It's a massive boon for many areas of the game. Should Surprise Attack have a 22m range? Since otherwise I need to watch my spacing which means more dodging, blocking, sprinting, and gap closing than a Magicka build?
Many Stamina builds run the Orisinum Health + Stamina Regen food, so they'll need to make up that somewhere else likely losing a lot of damage output in the process. Or they could run the HP double regen food. For a loss of max Magicka, and needing a Perfect Roe per 4.
If they did use Tri-stat then most players would need more Magicka regen, since 700 is more than most Stamina builds have. I have 611 on my Reguard NB who has a 15% passive to regen.
Less access to Major Brutality or Savagery from Pots while using tripots to maintain. That'll at the least cost slots to make up.
Using NB as an example. I use Relentless Focus at 2373 Magicka pretty each fall off, and Siphoning Attacks at 2118 Magicka at least every 30s. I would not longer be able to do that if Vigor costs Magicka.
That's a lot to give up. Stamina's trade off is less often use of the utility Magicka provides, but they also have more actions drawing on their main stat pool. The experiences are not equal, and trying to shoehorn equalization of experience on Stamina or Magicka is just going to gimp one or both.
If you think the tradeoff is imbalanced the better answer would be to broaden the utility of Magicka. Rather than gimp Stamina trying to make it play like Magicka.
Initial cost of rally and vigor can also be reconsidered to make them have reasonable cost.
Stamina builds are already paying the price by being forced to use one resource for mobility, defence and damage. The stamina builds are forced to choose between mobility and damage dealing, so essentially even stam builds can't do both together. At least Magicka builds get to use both resources for different purposes. Plus magicka builds have their own defences unlike stamina builds.
Shield
Heal
Roll dodge
Major evasion
What do we have as magicka abilities not class-related:
Shield
Heal
You missed something.
It's not "paying", it's making one pool to solve all problems, while magicka pool is mostly for buffs. Only sorc and nightblade can be considered as classes who have option to spend magicka into mobility, magplars and dk's don't have this option, and funny thing, stambuilds still can use and double take and streak, and does use them.
Several Magicka players run major evasion already. And the Bone Shield skill costs thrice of annulment and returns a lower value.
Dodge roll is not stamina only.
i run in 5xSeducer and have one regen jewelry enchant, it's about sustain, doesn't it?https://www.youtube.com/watch?v=V30st2C8UlwHave you ever played in high end PvE? Stamina users are usually out of stamina in seconds.
resources look fine to me
That's only for Stam DK and even they have to use gear for sustain instead of maxing out DPS like Magicka builds.
Sugaroverdose wrote: »So as magicka mele build i must just switch to range and hope that stambuild don't have gap closers at all? How will it help if i met stamblade who will just ambush+surprise attack between roll dodges?Sugaroverdose wrote: »Drop 2 stat food, eat 3 stat food, should have in result 14k magicka if you don't have prismatic enchants.Sugaroverdose wrote: »I didn't keep in mind that someone plays PvE in stamina where they don't have this advantage that they have in PvP.Sugaroverdose wrote: »
While it might be a buff, it won't help stamina builds that much as just keeping up mobility and DPS drains the entire stamina pool very fast. But on the other hand, it would limit the emergency buffs and heals of stamina builds.
But anyway: vigor and rally aren't benefit from spamming them, keeping them up in predictable pve environment isn't really a big deal
In Maelstrom how is a Stamina build suppose to keep up Vigor pretty much all the time as required if it costs Magicka, while at the same time having enough Stamina to attack, block, and roll? All while having enough damage to actually get through the content?
Vigor cost 2390 and it's 5 seconds duration. With 700 mag regen you will get 1400 magicka in it's duration+700 on top of it after a second which is 2100 magicka, when magicka drops to less than 50% values - eat tristat or magicka pot.
Magicka builds forced to roll-dodge or block on last boss so they do need to watch stamina and i don't see any reason why stamina builds should not save their magicka for something which is necessary.
Magicka has range, that the trade off. It's a massive boon for many areas of the game. Should Surprise Attack have a 22m range? Since otherwise I need to watch my spacing which means more dodging, blocking, sprinting, and gap closing than a Magicka build?
Many Stamina builds run the Orisinum Health + Stamina Regen food, so they'll need to make up that somewhere else likely losing a lot of damage output in the process. Or they could run the HP double regen food. For a loss of max Magicka, and needing a Perfect Roe per 4.
If they did use Tri-stat then most players would need more Magicka regen, since 700 is more than most Stamina builds have. I have 611 on my Reguard NB who has a 15% passive to regen.
Less access to Major Brutality or Savagery from Pots while using tripots to maintain. That'll at the least cost slots to make up.
Using NB as an example. I use Relentless Focus at 2373 Magicka pretty each fall off, and Siphoning Attacks at 2118 Magicka at least every 30s. I would not longer be able to do that if Vigor costs Magicka.
That's a lot to give up. Stamina's trade off is less often use of the utility Magicka provides, but they also have more actions drawing on their main stat pool. The experiences are not equal, and trying to shoehorn equalization of experience on Stamina or Magicka is just going to gimp one or both.
If you think the tradeoff is imbalanced the better answer would be to broaden the utility of Magicka. Rather than gimp Stamina trying to make it play like Magicka.
Initial cost of rally and vigor can also be reconsidered to make them have reasonable cost.
You've mentioned 7 abilities with magicka cost out of 10, add rally and vigor and we have 1 open slot for something which deals damage, awesome! What about not to locking into one perspective i can't watch for every nickname to differ them.Sugaroverdose wrote: »So as magicka mele build i must just switch to range and hope that stambuild don't have gap closers at all? How will it help if i met stamblade who will just ambush+surprise attack between roll dodges?Sugaroverdose wrote: »Drop 2 stat food, eat 3 stat food, should have in result 14k magicka if you don't have prismatic enchants.Sugaroverdose wrote: »I didn't keep in mind that someone plays PvE in stamina where they don't have this advantage that they have in PvP.Sugaroverdose wrote: »
While it might be a buff, it won't help stamina builds that much as just keeping up mobility and DPS drains the entire stamina pool very fast. But on the other hand, it would limit the emergency buffs and heals of stamina builds.
But anyway: vigor and rally aren't benefit from spamming them, keeping them up in predictable pve environment isn't really a big deal
In Maelstrom how is a Stamina build suppose to keep up Vigor pretty much all the time as required if it costs Magicka, while at the same time having enough Stamina to attack, block, and roll? All while having enough damage to actually get through the content?
Vigor cost 2390 and it's 5 seconds duration. With 700 mag regen you will get 1400 magicka in it's duration+700 on top of it after a second which is 2100 magicka, when magicka drops to less than 50% values - eat tristat or magicka pot.
Magicka builds forced to roll-dodge or block on last boss so they do need to watch stamina and i don't see any reason why stamina builds should not save their magicka for something which is necessary.
Magicka has range, that the trade off. It's a massive boon for many areas of the game. Should Surprise Attack have a 22m range? Since otherwise I need to watch my spacing which means more dodging, blocking, sprinting, and gap closing than a Magicka build?
Many Stamina builds run the Orisinum Health + Stamina Regen food, so they'll need to make up that somewhere else likely losing a lot of damage output in the process. Or they could run the HP double regen food. For a loss of max Magicka, and needing a Perfect Roe per 4.
If they did use Tri-stat then most players would need more Magicka regen, since 700 is more than most Stamina builds have. I have 611 on my Reguard NB who has a 15% passive to regen.
Less access to Major Brutality or Savagery from Pots while using tripots to maintain. That'll at the least cost slots to make up.
Using NB as an example. I use Relentless Focus at 2373 Magicka pretty each fall off, and Siphoning Attacks at 2118 Magicka at least every 30s. I would not longer be able to do that if Vigor costs Magicka.
That's a lot to give up. Stamina's trade off is less often use of the utility Magicka provides, but they also have more actions drawing on their main stat pool. The experiences are not equal, and trying to shoehorn equalization of experience on Stamina or Magicka is just going to gimp one or both.
If you think the tradeoff is imbalanced the better answer would be to broaden the utility of Magicka. Rather than gimp Stamina trying to make it play like Magicka.
Initial cost of rally and vigor can also be reconsidered to make them have reasonable cost.
So are we talking about PVE or PVP. I mentioned Maelstrom, and how you're suggestions would screw Stamina builds there. Why are we switching to PVP rather than addressing directly the same content?
Nevertheless, in PVP Stamina relies heavily on Magicka for utility. Let's use NB again. At the very least they'll use Mass Hysteria, but also potentially Cloak, Double Take/Mirage, Piercing Mark, Relentless Focus, Siphoning Attacks, and Shadow Image. So Magicka is important, and poor management can and will get you killed.
As far as what to do. Well, first if you're a Melee Magicka build you're not focused on ranged. You'll have a gap closer of your own, and any decent build will have CC. The range comment was directed toward PVE. In PVP Stamina pulls from Magicka for limited utility. On the otherside Magicka uses Stamina to block, dodge, and break-free. The balance is that Magicka has access to greater utility more frequently, while Stamina can block, dodge, and break-free more often. Again if the trade isn't balance adjust the utility of Magicka.
Sugaroverdose wrote: »You've mentioned 7 abilities with magicka cost out of 10, add rally and vigor and we have 1 open slot for something which deals damage, awesome! What about not to locking into one perspective and i can't watch for every nickname to differ this perspectivesSugaroverdose wrote: »So as magicka mele build i must just switch to range and hope that stambuild don't have gap closers at all? How will it help if i met stamblade who will just ambush+surprise attack between roll dodges?Sugaroverdose wrote: »Drop 2 stat food, eat 3 stat food, should have in result 14k magicka if you don't have prismatic enchants.Sugaroverdose wrote: »I didn't keep in mind that someone plays PvE in stamina where they don't have this advantage that they have in PvP.Sugaroverdose wrote: »
While it might be a buff, it won't help stamina builds that much as just keeping up mobility and DPS drains the entire stamina pool very fast. But on the other hand, it would limit the emergency buffs and heals of stamina builds.
But anyway: vigor and rally aren't benefit from spamming them, keeping them up in predictable pve environment isn't really a big deal
In Maelstrom how is a Stamina build suppose to keep up Vigor pretty much all the time as required if it costs Magicka, while at the same time having enough Stamina to attack, block, and roll? All while having enough damage to actually get through the content?
Vigor cost 2390 and it's 5 seconds duration. With 700 mag regen you will get 1400 magicka in it's duration+700 on top of it after a second which is 2100 magicka, when magicka drops to less than 50% values - eat tristat or magicka pot.
Magicka builds forced to roll-dodge or block on last boss so they do need to watch stamina and i don't see any reason why stamina builds should not save their magicka for something which is necessary.
Magicka has range, that the trade off. It's a massive boon for many areas of the game. Should Surprise Attack have a 22m range? Since otherwise I need to watch my spacing which means more dodging, blocking, sprinting, and gap closing than a Magicka build?
Many Stamina builds run the Orisinum Health + Stamina Regen food, so they'll need to make up that somewhere else likely losing a lot of damage output in the process. Or they could run the HP double regen food. For a loss of max Magicka, and needing a Perfect Roe per 4.
If they did use Tri-stat then most players would need more Magicka regen, since 700 is more than most Stamina builds have. I have 611 on my Reguard NB who has a 15% passive to regen.
Less access to Major Brutality or Savagery from Pots while using tripots to maintain. That'll at the least cost slots to make up.
Using NB as an example. I use Relentless Focus at 2373 Magicka pretty each fall off, and Siphoning Attacks at 2118 Magicka at least every 30s. I would not longer be able to do that if Vigor costs Magicka.
That's a lot to give up. Stamina's trade off is less often use of the utility Magicka provides, but they also have more actions drawing on their main stat pool. The experiences are not equal, and trying to shoehorn equalization of experience on Stamina or Magicka is just going to gimp one or both.
If you think the tradeoff is imbalanced the better answer would be to broaden the utility of Magicka. Rather than gimp Stamina trying to make it play like Magicka.
Initial cost of rally and vigor can also be reconsidered to make them have reasonable cost.
So are we talking about PVE or PVP. I mentioned Maelstrom, and how you're suggestions would screw Stamina builds there. Why are we switching to PVP rather than addressing directly the same content?
Nevertheless, in PVP Stamina relies heavily on Magicka for utility. Let's use NB again. At the very least they'll use Mass Hysteria, but also potentially Cloak, Double Take/Mirage, Piercing Mark, Relentless Focus, Siphoning Attacks, and Shadow Image. So Magicka is important, and poor management can and will get you killed.
As far as what to do. Well, first if you're a Melee Magicka build you're not focused on ranged. You'll have a gap closer of your own, and any decent build will have CC. The range comment was directed toward PVE. In PVP Stamina pulls from Magicka for limited utility. On the otherside Magicka uses Stamina to block, dodge, and break-free. The balance is that Magicka has access to greater utility more frequently, while Stamina can block, dodge, and break-free more often. Again if the trade isn't balance adjust the utility of Magicka.
Sugaroverdose wrote: »You've mentioned 7 abilities with magicka cost out of 10, add rally and vigor and we have 1 open slot for something which deals damage, awesome! What about not to locking into one perspective and i can't watch for every nickname to differ this perspectivesSugaroverdose wrote: »So as magicka mele build i must just switch to range and hope that stambuild don't have gap closers at all? How will it help if i met stamblade who will just ambush+surprise attack between roll dodges?Sugaroverdose wrote: »Drop 2 stat food, eat 3 stat food, should have in result 14k magicka if you don't have prismatic enchants.Sugaroverdose wrote: »I didn't keep in mind that someone plays PvE in stamina where they don't have this advantage that they have in PvP.Sugaroverdose wrote: »
While it might be a buff, it won't help stamina builds that much as just keeping up mobility and DPS drains the entire stamina pool very fast. But on the other hand, it would limit the emergency buffs and heals of stamina builds.
But anyway: vigor and rally aren't benefit from spamming them, keeping them up in predictable pve environment isn't really a big deal
In Maelstrom how is a Stamina build suppose to keep up Vigor pretty much all the time as required if it costs Magicka, while at the same time having enough Stamina to attack, block, and roll? All while having enough damage to actually get through the content?
Vigor cost 2390 and it's 5 seconds duration. With 700 mag regen you will get 1400 magicka in it's duration+700 on top of it after a second which is 2100 magicka, when magicka drops to less than 50% values - eat tristat or magicka pot.
Magicka builds forced to roll-dodge or block on last boss so they do need to watch stamina and i don't see any reason why stamina builds should not save their magicka for something which is necessary.
Magicka has range, that the trade off. It's a massive boon for many areas of the game. Should Surprise Attack have a 22m range? Since otherwise I need to watch my spacing which means more dodging, blocking, sprinting, and gap closing than a Magicka build?
Many Stamina builds run the Orisinum Health + Stamina Regen food, so they'll need to make up that somewhere else likely losing a lot of damage output in the process. Or they could run the HP double regen food. For a loss of max Magicka, and needing a Perfect Roe per 4.
If they did use Tri-stat then most players would need more Magicka regen, since 700 is more than most Stamina builds have. I have 611 on my Reguard NB who has a 15% passive to regen.
Less access to Major Brutality or Savagery from Pots while using tripots to maintain. That'll at the least cost slots to make up.
Using NB as an example. I use Relentless Focus at 2373 Magicka pretty each fall off, and Siphoning Attacks at 2118 Magicka at least every 30s. I would not longer be able to do that if Vigor costs Magicka.
That's a lot to give up. Stamina's trade off is less often use of the utility Magicka provides, but they also have more actions drawing on their main stat pool. The experiences are not equal, and trying to shoehorn equalization of experience on Stamina or Magicka is just going to gimp one or both.
If you think the tradeoff is imbalanced the better answer would be to broaden the utility of Magicka. Rather than gimp Stamina trying to make it play like Magicka.
Initial cost of rally and vigor can also be reconsidered to make them have reasonable cost.
So are we talking about PVE or PVP. I mentioned Maelstrom, and how you're suggestions would screw Stamina builds there. Why are we switching to PVP rather than addressing directly the same content?
Nevertheless, in PVP Stamina relies heavily on Magicka for utility. Let's use NB again. At the very least they'll use Mass Hysteria, but also potentially Cloak, Double Take/Mirage, Piercing Mark, Relentless Focus, Siphoning Attacks, and Shadow Image. So Magicka is important, and poor management can and will get you killed.
As far as what to do. Well, first if you're a Melee Magicka build you're not focused on ranged. You'll have a gap closer of your own, and any decent build will have CC. The range comment was directed toward PVE. In PVP Stamina pulls from Magicka for limited utility. On the otherside Magicka uses Stamina to block, dodge, and break-free. The balance is that Magicka has access to greater utility more frequently, while Stamina can block, dodge, and break-free more often. Again if the trade isn't balance adjust the utility of Magicka.
Sugaroverdose wrote: »So as magicka mele build i must just switch to range and hope that stambuild don't have gap closers at all? How will it help if i met stamblade who will just ambush+surprise attack between roll dodges?Sugaroverdose wrote: »Drop 2 stat food, eat 3 stat food, should have in result 14k magicka if you don't have prismatic enchants.Sugaroverdose wrote: »I didn't keep in mind that someone plays PvE in stamina where they don't have this advantage that they have in PvP.Sugaroverdose wrote: »
While it might be a buff, it won't help stamina builds that much as just keeping up mobility and DPS drains the entire stamina pool very fast. But on the other hand, it would limit the emergency buffs and heals of stamina builds.
But anyway: vigor and rally aren't benefit from spamming them, keeping them up in predictable pve environment isn't really a big deal
In Maelstrom how is a Stamina build suppose to keep up Vigor pretty much all the time as required if it costs Magicka, while at the same time having enough Stamina to attack, block, and roll? All while having enough damage to actually get through the content?
Vigor cost 2390 and it's 5 seconds duration. With 700 mag regen you will get 1400 magicka in it's duration+700 on top of it after a second which is 2100 magicka, when magicka drops to less than 50% values - eat tristat or magicka pot.
Magicka builds forced to roll-dodge or block on last boss so they do need to watch stamina and i don't see any reason why stamina builds should not save their magicka for something which is necessary.
Magicka has range, that the trade off. It's a massive boon for many areas of the game. Should Surprise Attack have a 22m range? Since otherwise I need to watch my spacing which means more dodging, blocking, sprinting, and gap closing than a Magicka build?
Many Stamina builds run the Orisinum Health + Stamina Regen food, so they'll need to make up that somewhere else likely losing a lot of damage output in the process. Or they could run the HP double regen food. For a loss of max Magicka, and needing a Perfect Roe per 4.
If they did use Tri-stat then most players would need more Magicka regen, since 700 is more than most Stamina builds have. I have 611 on my Reguard NB who has a 15% passive to regen.
Less access to Major Brutality or Savagery from Pots while using tripots to maintain. That'll at the least cost slots to make up.
Using NB as an example. I use Relentless Focus at 2373 Magicka pretty each fall off, and Siphoning Attacks at 2118 Magicka at least every 30s. I would not longer be able to do that if Vigor costs Magicka.
That's a lot to give up. Stamina's trade off is less often use of the utility Magicka provides, but they also have more actions drawing on their main stat pool. The experiences are not equal, and trying to shoehorn equalization of experience on Stamina or Magicka is just going to gimp one or both.
If you think the tradeoff is imbalanced the better answer would be to broaden the utility of Magicka. Rather than gimp Stamina trying to make it play like Magicka.
Initial cost of rally and vigor can also be reconsidered to make them have reasonable cost.
So are we talking about PVE or PVP. I mentioned Maelstrom, and how you're suggestions would screw Stamina builds there. Why are we switching to PVP rather than addressing directly the same content?
Nevertheless, in PVP Stamina relies heavily on Magicka for utility. Let's use NB again. At the very least they'll use Mass Hysteria, but also potentially Cloak, Double Take/Mirage, Piercing Mark, Relentless Focus, Siphoning Attacks, and Shadow Image. So Magicka is important, and poor management can and will get you killed.
As far as what to do. Well, first if you're a Melee Magicka build you're not focused on ranged. You'll have a gap closer of your own, and any decent build will have CC. The range comment was directed toward PVE. In PVP Stamina pulls from Magicka for limited utility. On the otherside Magicka uses Stamina to block, dodge, and break-free. The balance is that Magicka has access to greater utility more frequently, while Stamina can block, dodge, and break-free more often. Again if the trade isn't balance adjust the utility of Magicka.
Sugaroverdose wrote: »You've mentioned 7 abilities with magicka cost out of 10, add rally and vigor and we have 1 open slot for something which deals damage, awesome! What about not to locking into one perspective and i can't watch for every nickname to differ this perspectivesSugaroverdose wrote: »So as magicka mele build i must just switch to range and hope that stambuild don't have gap closers at all? How will it help if i met stamblade who will just ambush+surprise attack between roll dodges?Sugaroverdose wrote: »Drop 2 stat food, eat 3 stat food, should have in result 14k magicka if you don't have prismatic enchants.Sugaroverdose wrote: »I didn't keep in mind that someone plays PvE in stamina where they don't have this advantage that they have in PvP.Sugaroverdose wrote: »
While it might be a buff, it won't help stamina builds that much as just keeping up mobility and DPS drains the entire stamina pool very fast. But on the other hand, it would limit the emergency buffs and heals of stamina builds.
But anyway: vigor and rally aren't benefit from spamming them, keeping them up in predictable pve environment isn't really a big deal
In Maelstrom how is a Stamina build suppose to keep up Vigor pretty much all the time as required if it costs Magicka, while at the same time having enough Stamina to attack, block, and roll? All while having enough damage to actually get through the content?
Vigor cost 2390 and it's 5 seconds duration. With 700 mag regen you will get 1400 magicka in it's duration+700 on top of it after a second which is 2100 magicka, when magicka drops to less than 50% values - eat tristat or magicka pot.
Magicka builds forced to roll-dodge or block on last boss so they do need to watch stamina and i don't see any reason why stamina builds should not save their magicka for something which is necessary.
Magicka has range, that the trade off. It's a massive boon for many areas of the game. Should Surprise Attack have a 22m range? Since otherwise I need to watch my spacing which means more dodging, blocking, sprinting, and gap closing than a Magicka build?
Many Stamina builds run the Orisinum Health + Stamina Regen food, so they'll need to make up that somewhere else likely losing a lot of damage output in the process. Or they could run the HP double regen food. For a loss of max Magicka, and needing a Perfect Roe per 4.
If they did use Tri-stat then most players would need more Magicka regen, since 700 is more than most Stamina builds have. I have 611 on my Reguard NB who has a 15% passive to regen.
Less access to Major Brutality or Savagery from Pots while using tripots to maintain. That'll at the least cost slots to make up.
Using NB as an example. I use Relentless Focus at 2373 Magicka pretty each fall off, and Siphoning Attacks at 2118 Magicka at least every 30s. I would not longer be able to do that if Vigor costs Magicka.
That's a lot to give up. Stamina's trade off is less often use of the utility Magicka provides, but they also have more actions drawing on their main stat pool. The experiences are not equal, and trying to shoehorn equalization of experience on Stamina or Magicka is just going to gimp one or both.
If you think the tradeoff is imbalanced the better answer would be to broaden the utility of Magicka. Rather than gimp Stamina trying to make it play like Magicka.
Initial cost of rally and vigor can also be reconsidered to make them have reasonable cost.
So are we talking about PVE or PVP. I mentioned Maelstrom, and how you're suggestions would screw Stamina builds there. Why are we switching to PVP rather than addressing directly the same content?
Nevertheless, in PVP Stamina relies heavily on Magicka for utility. Let's use NB again. At the very least they'll use Mass Hysteria, but also potentially Cloak, Double Take/Mirage, Piercing Mark, Relentless Focus, Siphoning Attacks, and Shadow Image. So Magicka is important, and poor management can and will get you killed.
As far as what to do. Well, first if you're a Melee Magicka build you're not focused on ranged. You'll have a gap closer of your own, and any decent build will have CC. The range comment was directed toward PVE. In PVP Stamina pulls from Magicka for limited utility. On the otherside Magicka uses Stamina to block, dodge, and break-free. The balance is that Magicka has access to greater utility more frequently, while Stamina can block, dodge, and break-free more often. Again if the trade isn't balance adjust the utility of Magicka.
Clearly a Stamina NB would not run all those skills at once. The point was that in PVP Stamina builds use Magicka skills to fill holes in their kits. They have limited use of those so Magicka management is important. Just like with Magicka builds having limited Stamina, thus making Stamina managament important.
I'm going to be honest. It really seems like you're suffering L2P issues laced with a desire to punish Stamina builds for your own failings. I rarely go to that, but at this point is seems pretty clear in my opinion.
Add syphoning attack and you can drop a little passive sustain into damageSugaroverdose wrote: »You've mentioned 7 abilities with magicka cost out of 10, add rally and vigor and we have 1 open slot for something which deals damage, awesome! What about not to locking into one perspective and i can't watch for every nickname to differ this perspectivesSugaroverdose wrote: »So as magicka mele build i must just switch to range and hope that stambuild don't have gap closers at all? How will it help if i met stamblade who will just ambush+surprise attack between roll dodges?Sugaroverdose wrote: »Drop 2 stat food, eat 3 stat food, should have in result 14k magicka if you don't have prismatic enchants.Sugaroverdose wrote: »I didn't keep in mind that someone plays PvE in stamina where they don't have this advantage that they have in PvP.Sugaroverdose wrote: »
While it might be a buff, it won't help stamina builds that much as just keeping up mobility and DPS drains the entire stamina pool very fast. But on the other hand, it would limit the emergency buffs and heals of stamina builds.
But anyway: vigor and rally aren't benefit from spamming them, keeping them up in predictable pve environment isn't really a big deal
In Maelstrom how is a Stamina build suppose to keep up Vigor pretty much all the time as required if it costs Magicka, while at the same time having enough Stamina to attack, block, and roll? All while having enough damage to actually get through the content?
Vigor cost 2390 and it's 5 seconds duration. With 700 mag regen you will get 1400 magicka in it's duration+700 on top of it after a second which is 2100 magicka, when magicka drops to less than 50% values - eat tristat or magicka pot.
Magicka builds forced to roll-dodge or block on last boss so they do need to watch stamina and i don't see any reason why stamina builds should not save their magicka for something which is necessary.
Magicka has range, that the trade off. It's a massive boon for many areas of the game. Should Surprise Attack have a 22m range? Since otherwise I need to watch my spacing which means more dodging, blocking, sprinting, and gap closing than a Magicka build?
Many Stamina builds run the Orisinum Health + Stamina Regen food, so they'll need to make up that somewhere else likely losing a lot of damage output in the process. Or they could run the HP double regen food. For a loss of max Magicka, and needing a Perfect Roe per 4.
If they did use Tri-stat then most players would need more Magicka regen, since 700 is more than most Stamina builds have. I have 611 on my Reguard NB who has a 15% passive to regen.
Less access to Major Brutality or Savagery from Pots while using tripots to maintain. That'll at the least cost slots to make up.
Using NB as an example. I use Relentless Focus at 2373 Magicka pretty each fall off, and Siphoning Attacks at 2118 Magicka at least every 30s. I would not longer be able to do that if Vigor costs Magicka.
That's a lot to give up. Stamina's trade off is less often use of the utility Magicka provides, but they also have more actions drawing on their main stat pool. The experiences are not equal, and trying to shoehorn equalization of experience on Stamina or Magicka is just going to gimp one or both.
If you think the tradeoff is imbalanced the better answer would be to broaden the utility of Magicka. Rather than gimp Stamina trying to make it play like Magicka.
Initial cost of rally and vigor can also be reconsidered to make them have reasonable cost.
So are we talking about PVE or PVP. I mentioned Maelstrom, and how you're suggestions would screw Stamina builds there. Why are we switching to PVP rather than addressing directly the same content?
Nevertheless, in PVP Stamina relies heavily on Magicka for utility. Let's use NB again. At the very least they'll use Mass Hysteria, but also potentially Cloak, Double Take/Mirage, Piercing Mark, Relentless Focus, Siphoning Attacks, and Shadow Image. So Magicka is important, and poor management can and will get you killed.
As far as what to do. Well, first if you're a Melee Magicka build you're not focused on ranged. You'll have a gap closer of your own, and any decent build will have CC. The range comment was directed toward PVE. In PVP Stamina pulls from Magicka for limited utility. On the otherside Magicka uses Stamina to block, dodge, and break-free. The balance is that Magicka has access to greater utility more frequently, while Stamina can block, dodge, and break-free more often. Again if the trade isn't balance adjust the utility of Magicka.
When I go on my stamblade for PvP I use:
Cloak
Fear
Relentless focus
I can get about 3/4 casts off before I'm pretty much out... and I use them constantly
I didn't seen any skills which required for stam build survivability, that they use it for buffs isn't makes it comparable to stamina from magicka perspective.Sugaroverdose wrote: »You've mentioned 7 abilities with magicka cost out of 10, add rally and vigor and we have 1 open slot for something which deals damage, awesome! What about not to locking into one perspective and i can't watch for every nickname to differ this perspectivesSugaroverdose wrote: »So as magicka mele build i must just switch to range and hope that stambuild don't have gap closers at all? How will it help if i met stamblade who will just ambush+surprise attack between roll dodges?Sugaroverdose wrote: »Drop 2 stat food, eat 3 stat food, should have in result 14k magicka if you don't have prismatic enchants.Sugaroverdose wrote: »I didn't keep in mind that someone plays PvE in stamina where they don't have this advantage that they have in PvP.Sugaroverdose wrote: »
While it might be a buff, it won't help stamina builds that much as just keeping up mobility and DPS drains the entire stamina pool very fast. But on the other hand, it would limit the emergency buffs and heals of stamina builds.
But anyway: vigor and rally aren't benefit from spamming them, keeping them up in predictable pve environment isn't really a big deal
In Maelstrom how is a Stamina build suppose to keep up Vigor pretty much all the time as required if it costs Magicka, while at the same time having enough Stamina to attack, block, and roll? All while having enough damage to actually get through the content?
Vigor cost 2390 and it's 5 seconds duration. With 700 mag regen you will get 1400 magicka in it's duration+700 on top of it after a second which is 2100 magicka, when magicka drops to less than 50% values - eat tristat or magicka pot.
Magicka builds forced to roll-dodge or block on last boss so they do need to watch stamina and i don't see any reason why stamina builds should not save their magicka for something which is necessary.
Magicka has range, that the trade off. It's a massive boon for many areas of the game. Should Surprise Attack have a 22m range? Since otherwise I need to watch my spacing which means more dodging, blocking, sprinting, and gap closing than a Magicka build?
Many Stamina builds run the Orisinum Health + Stamina Regen food, so they'll need to make up that somewhere else likely losing a lot of damage output in the process. Or they could run the HP double regen food. For a loss of max Magicka, and needing a Perfect Roe per 4.
If they did use Tri-stat then most players would need more Magicka regen, since 700 is more than most Stamina builds have. I have 611 on my Reguard NB who has a 15% passive to regen.
Less access to Major Brutality or Savagery from Pots while using tripots to maintain. That'll at the least cost slots to make up.
Using NB as an example. I use Relentless Focus at 2373 Magicka pretty each fall off, and Siphoning Attacks at 2118 Magicka at least every 30s. I would not longer be able to do that if Vigor costs Magicka.
That's a lot to give up. Stamina's trade off is less often use of the utility Magicka provides, but they also have more actions drawing on their main stat pool. The experiences are not equal, and trying to shoehorn equalization of experience on Stamina or Magicka is just going to gimp one or both.
If you think the tradeoff is imbalanced the better answer would be to broaden the utility of Magicka. Rather than gimp Stamina trying to make it play like Magicka.
Initial cost of rally and vigor can also be reconsidered to make them have reasonable cost.
So are we talking about PVE or PVP. I mentioned Maelstrom, and how you're suggestions would screw Stamina builds there. Why are we switching to PVP rather than addressing directly the same content?
Nevertheless, in PVP Stamina relies heavily on Magicka for utility. Let's use NB again. At the very least they'll use Mass Hysteria, but also potentially Cloak, Double Take/Mirage, Piercing Mark, Relentless Focus, Siphoning Attacks, and Shadow Image. So Magicka is important, and poor management can and will get you killed.
As far as what to do. Well, first if you're a Melee Magicka build you're not focused on ranged. You'll have a gap closer of your own, and any decent build will have CC. The range comment was directed toward PVE. In PVP Stamina pulls from Magicka for limited utility. On the otherside Magicka uses Stamina to block, dodge, and break-free. The balance is that Magicka has access to greater utility more frequently, while Stamina can block, dodge, and break-free more often. Again if the trade isn't balance adjust the utility of Magicka.
Clearly a Stamina NB would not run all those skills at once. The point was that in PVP Stamina builds use Magicka skills to fill holes in their kits. They have limited use of those so Magicka management is important. Just like with Magicka builds having limited Stamina, thus making Stamina managament important.
I'm going to be honest. It really seems like you're suffering L2P issues laced with a desire to punish Stamina builds for your own failings. I rarely go to that, but at this point is seems pretty clear in my opinion.
Sugaroverdose wrote: »Add syphoning attack and you can drop a little passive sustain into damageSugaroverdose wrote: »You've mentioned 7 abilities with magicka cost out of 10, add rally and vigor and we have 1 open slot for something which deals damage, awesome! What about not to locking into one perspective and i can't watch for every nickname to differ this perspectivesSugaroverdose wrote: »So as magicka mele build i must just switch to range and hope that stambuild don't have gap closers at all? How will it help if i met stamblade who will just ambush+surprise attack between roll dodges?Sugaroverdose wrote: »Drop 2 stat food, eat 3 stat food, should have in result 14k magicka if you don't have prismatic enchants.Sugaroverdose wrote: »I didn't keep in mind that someone plays PvE in stamina where they don't have this advantage that they have in PvP.Sugaroverdose wrote: »
While it might be a buff, it won't help stamina builds that much as just keeping up mobility and DPS drains the entire stamina pool very fast. But on the other hand, it would limit the emergency buffs and heals of stamina builds.
But anyway: vigor and rally aren't benefit from spamming them, keeping them up in predictable pve environment isn't really a big deal
In Maelstrom how is a Stamina build suppose to keep up Vigor pretty much all the time as required if it costs Magicka, while at the same time having enough Stamina to attack, block, and roll? All while having enough damage to actually get through the content?
Vigor cost 2390 and it's 5 seconds duration. With 700 mag regen you will get 1400 magicka in it's duration+700 on top of it after a second which is 2100 magicka, when magicka drops to less than 50% values - eat tristat or magicka pot.
Magicka builds forced to roll-dodge or block on last boss so they do need to watch stamina and i don't see any reason why stamina builds should not save their magicka for something which is necessary.
Magicka has range, that the trade off. It's a massive boon for many areas of the game. Should Surprise Attack have a 22m range? Since otherwise I need to watch my spacing which means more dodging, blocking, sprinting, and gap closing than a Magicka build?
Many Stamina builds run the Orisinum Health + Stamina Regen food, so they'll need to make up that somewhere else likely losing a lot of damage output in the process. Or they could run the HP double regen food. For a loss of max Magicka, and needing a Perfect Roe per 4.
If they did use Tri-stat then most players would need more Magicka regen, since 700 is more than most Stamina builds have. I have 611 on my Reguard NB who has a 15% passive to regen.
Less access to Major Brutality or Savagery from Pots while using tripots to maintain. That'll at the least cost slots to make up.
Using NB as an example. I use Relentless Focus at 2373 Magicka pretty each fall off, and Siphoning Attacks at 2118 Magicka at least every 30s. I would not longer be able to do that if Vigor costs Magicka.
That's a lot to give up. Stamina's trade off is less often use of the utility Magicka provides, but they also have more actions drawing on their main stat pool. The experiences are not equal, and trying to shoehorn equalization of experience on Stamina or Magicka is just going to gimp one or both.
If you think the tradeoff is imbalanced the better answer would be to broaden the utility of Magicka. Rather than gimp Stamina trying to make it play like Magicka.
Initial cost of rally and vigor can also be reconsidered to make them have reasonable cost.
So are we talking about PVE or PVP. I mentioned Maelstrom, and how you're suggestions would screw Stamina builds there. Why are we switching to PVP rather than addressing directly the same content?
Nevertheless, in PVP Stamina relies heavily on Magicka for utility. Let's use NB again. At the very least they'll use Mass Hysteria, but also potentially Cloak, Double Take/Mirage, Piercing Mark, Relentless Focus, Siphoning Attacks, and Shadow Image. So Magicka is important, and poor management can and will get you killed.
As far as what to do. Well, first if you're a Melee Magicka build you're not focused on ranged. You'll have a gap closer of your own, and any decent build will have CC. The range comment was directed toward PVE. In PVP Stamina pulls from Magicka for limited utility. On the otherside Magicka uses Stamina to block, dodge, and break-free. The balance is that Magicka has access to greater utility more frequently, while Stamina can block, dodge, and break-free more often. Again if the trade isn't balance adjust the utility of Magicka.
When I go on my stamblade for PvP I use:
Cloak
Fear
Relentless focus
I can get about 3/4 casts off before I'm pretty much out... and I use them constantlyI didn't seen any skills which required for stam build survivability, that they use it for buffs isn't makes it comparable to stamina from magicka perspective.Sugaroverdose wrote: »You've mentioned 7 abilities with magicka cost out of 10, add rally and vigor and we have 1 open slot for something which deals damage, awesome! What about not to locking into one perspective and i can't watch for every nickname to differ this perspectivesSugaroverdose wrote: »So as magicka mele build i must just switch to range and hope that stambuild don't have gap closers at all? How will it help if i met stamblade who will just ambush+surprise attack between roll dodges?Sugaroverdose wrote: »Drop 2 stat food, eat 3 stat food, should have in result 14k magicka if you don't have prismatic enchants.Sugaroverdose wrote: »I didn't keep in mind that someone plays PvE in stamina where they don't have this advantage that they have in PvP.Sugaroverdose wrote: »
While it might be a buff, it won't help stamina builds that much as just keeping up mobility and DPS drains the entire stamina pool very fast. But on the other hand, it would limit the emergency buffs and heals of stamina builds.
But anyway: vigor and rally aren't benefit from spamming them, keeping them up in predictable pve environment isn't really a big deal
In Maelstrom how is a Stamina build suppose to keep up Vigor pretty much all the time as required if it costs Magicka, while at the same time having enough Stamina to attack, block, and roll? All while having enough damage to actually get through the content?
Vigor cost 2390 and it's 5 seconds duration. With 700 mag regen you will get 1400 magicka in it's duration+700 on top of it after a second which is 2100 magicka, when magicka drops to less than 50% values - eat tristat or magicka pot.
Magicka builds forced to roll-dodge or block on last boss so they do need to watch stamina and i don't see any reason why stamina builds should not save their magicka for something which is necessary.
Magicka has range, that the trade off. It's a massive boon for many areas of the game. Should Surprise Attack have a 22m range? Since otherwise I need to watch my spacing which means more dodging, blocking, sprinting, and gap closing than a Magicka build?
Many Stamina builds run the Orisinum Health + Stamina Regen food, so they'll need to make up that somewhere else likely losing a lot of damage output in the process. Or they could run the HP double regen food. For a loss of max Magicka, and needing a Perfect Roe per 4.
If they did use Tri-stat then most players would need more Magicka regen, since 700 is more than most Stamina builds have. I have 611 on my Reguard NB who has a 15% passive to regen.
Less access to Major Brutality or Savagery from Pots while using tripots to maintain. That'll at the least cost slots to make up.
Using NB as an example. I use Relentless Focus at 2373 Magicka pretty each fall off, and Siphoning Attacks at 2118 Magicka at least every 30s. I would not longer be able to do that if Vigor costs Magicka.
That's a lot to give up. Stamina's trade off is less often use of the utility Magicka provides, but they also have more actions drawing on their main stat pool. The experiences are not equal, and trying to shoehorn equalization of experience on Stamina or Magicka is just going to gimp one or both.
If you think the tradeoff is imbalanced the better answer would be to broaden the utility of Magicka. Rather than gimp Stamina trying to make it play like Magicka.
Initial cost of rally and vigor can also be reconsidered to make them have reasonable cost.
So are we talking about PVE or PVP. I mentioned Maelstrom, and how you're suggestions would screw Stamina builds there. Why are we switching to PVP rather than addressing directly the same content?
Nevertheless, in PVP Stamina relies heavily on Magicka for utility. Let's use NB again. At the very least they'll use Mass Hysteria, but also potentially Cloak, Double Take/Mirage, Piercing Mark, Relentless Focus, Siphoning Attacks, and Shadow Image. So Magicka is important, and poor management can and will get you killed.
As far as what to do. Well, first if you're a Melee Magicka build you're not focused on ranged. You'll have a gap closer of your own, and any decent build will have CC. The range comment was directed toward PVE. In PVP Stamina pulls from Magicka for limited utility. On the otherside Magicka uses Stamina to block, dodge, and break-free. The balance is that Magicka has access to greater utility more frequently, while Stamina can block, dodge, and break-free more often. Again if the trade isn't balance adjust the utility of Magicka.
Clearly a Stamina NB would not run all those skills at once. The point was that in PVP Stamina builds use Magicka skills to fill holes in their kits. They have limited use of those so Magicka management is important. Just like with Magicka builds having limited Stamina, thus making Stamina managament important.
I'm going to be honest. It really seems like you're suffering L2P issues laced with a desire to punish Stamina builds for your own failings. I rarely go to that, but at this point is seems pretty clear in my opinion.
Sugaroverdose wrote: »I didn't seen any skills which required for stam build survivability, that they use it for buffs isn't makes it comparable to stamina from magicka perspective.
The person said "High end PvE" this is high end, minmaxed.https://www.youtube.com/watch?v=V30st2C8UlwHave you ever played in high end PvE? Stamina users are usually out of stamina in seconds.
resources look fine to me
That's only for Stam DK and even they have to use gear for sustain instead of maxing out DPS like Magicka builds.