dap_robertb16_ESO wrote: »Story quests aren't a bug. The level you see is the minimum recommended level to complete that quest, whereas you fight mobs at your level thanks to the scaling.
dap_robertb16_ESO wrote: »Dungeon scaling up, if you're scaled to VR16, isn't too bad of a problem unless you're running without any CP. Your regen, damage and resource pools are all scaled appropriately so if you're below VR16, you're still capable of doing the same damage as them if you're high enough with passives etc unlocked.
That's not true. The Journal won't show the minimum level if you are below it, it will show your level, and mobs don't scale to your level if you are below the minimum. In a scaled story quest, the Journal level is always equal to your level, even if your level is below the mob level for that zone. That's the situation the OP is in, and I agree that (bug or not) it should be changed.dap_robertb16_ESO wrote: »Story quests aren't a bug. The level you see is the minimum recommended level to complete that quest, whereas you fight mobs at your level thanks to the scaling.
Questing Zones - Quality of Life Change
One of my major annoyances with questing is how easily I actually out-level everything and therefor just want to skip that zone.
Also I'm unable to play questing content with my friends at times because I've out leveled them.
A really simple fix for that would be a toggle-able option to scale your stats and gear level down to the zone.
i.e You land in Sentinel in Alik'r Desert. The area level is 33.
Now if the player is level 35 or lower. No scaling happens.
The player is above level 35. Their attributes get scaled back down to what they would be if level 35.
You then go into the Sandblown Mine Delve. Which is level 37.
Now the numbers are changed to level 39 as the scaling max.
You also still gain experience at your true level. So if a quest is grey for you when not scaled you get grey experience.
dap_robertb16_ESO wrote: »Story quests aren't a bug. The level you see is the minimum recommended level to complete that quest, whereas you fight mobs at your level thanks to the scaling.
No the level you see is your current level, as when you level up the quest level increases with it. However mobs are not scaled below the original level of the quest (before they started scaling story quests) So you get story quests about 5 levels below the original quest level, but mobs are still the original level.dap_robertb16_ESO wrote: »Dungeon scaling up, if you're scaled to VR16, isn't too bad of a problem unless you're running without any CP. Your regen, damage and resource pools are all scaled appropriately so if you're below VR16, you're still capable of doing the same damage as them if you're high enough with passives etc unlocked.
Except it's not scaled proportionally properly as I've given in the example above. We did the dungeon in LFG with everything scaled to VR16 and mobs hit harder, you do less damage, and healing is harder. We then did it with people in the zone and scaled to a normal level and we cake walked it.
I wish people would read before commenting...
you dont do less damage, i know that for a fact, since i did scaled dungeons several times
You may get more damage, and you need to deal more damage, but your health is igher too, your regen and weapon damage too, so not really a problem
Whilst scaling is very good for allowing everyone to play together easier. I've noticed in a few areas there are major bugs in the way scaling works.
Story Quests - BUG Fix
My story quests levels are showing as my level (39) in my quest log - I go to do them and I'm actually fighting against level 43 mobs.
This is definitely a bug, as the quest level of the story quest should never be able to go below the level of the mobs you're fighting..
Dungeons - LFG Scaling Fixes
If a low level player uses LFG to join a dungeon that gets scaled to VR16 they are EXTREMELY underscaled for it.
A couple of days ago me and my fiance (level 39 again) did Blackheart Haven. First we tried LFG and joined a VR16 healer and VR1 tank.
The amount of damage we had to deal and received made it super difficult for a dungeon that really shouldn't be.
Once we left that group and looked for a normal group in the zone chat we cake walked it.
Instead I think non veteran dungeons should scale players down to the dungeon level instead of scaling up.
And to ensure players are actually going to join then be scaled as they currently are to the player's level.
Questing Zones - Quality of Life Change
One of my major annoyances with questing is how easily I actually out-level everything and therefor just want to skip that zone.
Also I'm unable to play questing content with my friends at times because I've out leveled them.
A really simple fix for that would be a toggle-able option to scale your stats and gear level down to the zone.
i.e You land in Sentinel in Alik'r Desert. The area level is 33.
Now if the player is level 35 or lower. No scaling happens.
The player is above level 35. Their attributes get scaled back down to what they would be if level 35.
You then go into the Sandblown Mine Delve. Which is level 37.
Now the numbers are changed to level 39 as the scaling max.
You also still gain experience at your true level. So if a quest is grey for you when not scaled you get grey experience.
Whilst scaling is very good for allowing everyone to play together easier. I've noticed in a few areas there are major bugs in the way scaling works.
Story Quests - BUG Fix
My story quests levels are showing as my level (39) in my quest log - I go to do them and I'm actually fighting against level 43 mobs.
This is definitely a bug, as the quest level of the story quest should never be able to go below the level of the mobs you're fighting..
Dungeons - LFG Scaling Fixes
If a low level player uses LFG to join a dungeon that gets scaled to VR16 they are EXTREMELY underscaled for it.
A couple of days ago me and my fiance (level 39 again) did Blackheart Haven. First we tried LFG and joined a VR16 healer and VR1 tank.
The amount of damage we had to deal and received made it super difficult for a dungeon that really shouldn't be.
Once we left that group and looked for a normal group in the zone chat we cake walked it.
Instead I think non veteran dungeons should scale players down to the dungeon level instead of scaling up.
And to ensure players are actually going to join then be scaled as they currently are to the player's level.
Questing Zones - Quality of Life Change
One of my major annoyances with questing is how easily I actually out-level everything and therefor just want to skip that zone.
Also I'm unable to play questing content with my friends at times because I've out leveled them.
A really simple fix for that would be a toggle-able option to scale your stats and gear level down to the zone.
i.e You land in Sentinel in Alik'r Desert. The area level is 33.
Now if the player is level 35 or lower. No scaling happens.
The player is above level 35. Their attributes get scaled back down to what they would be if level 35.
You then go into the Sandblown Mine Delve. Which is level 37.
Now the numbers are changed to level 39 as the scaling max.
You also still gain experience at your true level. So if a quest is grey for you when not scaled you get grey experience.
Being underlevelled means you have the opportunity to level up and gain more power, and come back later to do something you couldn't do before. Indeed that is a good thing, and that's why I don't like the idea of scaling up. But bring overlevelled means things are too easy, completing them is trivial, and it's not enjoyable because it's a face roll and you don't get any meaningful reward from it. Scaling down would make this content interesting again.MasterSpatula wrote: »RE Questing Zones: Oh Lord, you're basically asking them to do exactly what ruined SWTOR for me. Please, for the love of God, I want my level to actually mean something somewhere. I want to be able to be underleveled or overleveled in some places. I don't mind some battle-scaling, but there needs to be some places without it.
Being underlevelled means you have the opportunity to level up and gain more power, and come back later to do something you couldn't do before. Indeed that is a good thing, and that's why I don't like the idea of scaling up. But bring overlevelled means things are too easy, completing them is trivial, and it's not enjoyable because it's a face roll and you don't get any meaningful reward from it. Scaling down would make this content interesting again.MasterSpatula wrote: »RE Questing Zones: Oh Lord, you're basically asking them to do exactly what ruined SWTOR for me. Please, for the love of God, I want my level to actually mean something somewhere. I want to be able to be underleveled or overleveled in some places. I don't mind some battle-scaling, but there needs to be some places without it.
If you're a completionist, which is the most likely cause of overlevelling, you don't want to skip anything permanently, and if you're doing everything in order, you'll reach a point where you're overlevelled for everything, and never get back to the point when you're appropriately rewarded again.MasterSpatula wrote: »Obviously, you know your TES, so why do you want the thing that damn-near ruined Oblivion in ESO?Being underlevelled means you have the opportunity to level up and gain more power, and come back later to do something you couldn't do before. Indeed that is a good thing, and that's why I don't like the idea of scaling up. But bring overlevelled means things are too easy, completing them is trivial, and it's not enjoyable because it's a face roll and you don't get any meaningful reward from it. Scaling down would make this content interesting again.MasterSpatula wrote: »RE Questing Zones: Oh Lord, you're basically asking them to do exactly what ruined SWTOR for me. Please, for the love of God, I want my level to actually mean something somewhere. I want to be able to be underleveled or overleveled in some places. I don't mind some battle-scaling, but there needs to be some places without it.
Overlevelling isn't really a problem, because if you're in content where you're so overleveled that you're not getting rewarded, you can burn through faster and reach the point where you're getting rewarded again. You can skip side quests. Or you can wait to do the DLC content until you've completed the leveling content, thus taking the content at the intended rate.
Yeah I actually really didn't like writing that, but I couldn't think of a better way to describe something that was so easy such that no effort was required. "No reward" resulting from that "no effort" is certainly appropriate, but when you want to enjoy the content you're doing, having it so easy that it requires no effort is not enjoyable.Oh, and by the way, @Enodoc, I'm a little disappointed. You seem like far too reasonable person to be resorting to the tiresome and snide term faceroll.
That's true. But say you want to do a DLC at Level 30, because it's new, and DLCs are designed to be done at any level; by the time you come back to your Level 30 zone, you'll not be getting any rewards from it apart from the quest XP, because you overlevelled by completing the DLC content elsewhere. You want to do your Level 30 zone, but it's no longer enjoyable. If you had the option to scale down to the zone level, you'd be able to enjoy the content at the level that was intended, even though you're no longer at that level. That's the benefit of downscaling, and why, if implemented, it should be entirely optional.Down-scaling removes the fun of seeing for yourself the difference in power between VR1 and level 10. Downscaling removes the joy of utterly obliterating an enemy that way-back-when had you desperately hoping your potion would come off of cooldown before you run out of stamina from having to doge-roll and block the constant insane levels of damage he/she/it was doing. Downscaling removes the feeling, the meaningfulness, of level progression.
MasterSpatula wrote: »RE Questing Zones: Oh Lord, you're basically asking them to do exactly what ruined SWTOR for me. Please, for the love of God, I want my level to actually mean something somewhere. I want to be able to be underleveled or overleveled in some places. I don't mind some battle-scaling, but there needs to be some places without it.
.
notimetocare wrote: »Your stats are scaled to v15. The only reason your dps would not be enough for a normal dungeon is if you are playing poorly.
Taking too much dmg is almost always player error. Blackheart does have plenty of group dmg, that is a healer and player issue combined.
To repeat, you are scaled up to where you need to be. L2Play issue.
MasterSpatula wrote: »Overlevelling isn't really a problem, because if you're in content where you're so overleveled that you're not getting rewarded, you can burn through faster and reach the point where you're getting rewarded again. You can skip side quests. Or you can wait to do the DLC content until you've completed the leveling content, thus taking the content at the intended rate.
We did the dungeon in LFG with everything scaled to VR16 and mobs hit harder, you do less damage proportionally and healing is harder.
Whilst scaling is very good for allowing everyone to play together easier. I've noticed in a few areas there are major bugs in the way scaling works.
Story Quests - BUG Fix
My story quests levels are showing as my level (39) in my quest log - I go to do them and I'm actually fighting against level 43 mobs.
This is definitely a bug, as the quest level of the story quest should never be able to go below the level of the mobs you're fighting..
Dungeons - LFG Scaling Fixes
If a low level player uses LFG to join a dungeon that gets scaled to VR16 they are EXTREMELY underscaled for it.
A couple of days ago me and my fiance (level 39 again) did Blackheart Haven. First we tried LFG and joined a VR16 healer and VR1 tank.
The amount of damage we had to deal and received made it super difficult for a dungeon that really shouldn't be.
Once we left that group and looked for a normal group in the zone chat we cake walked it.
Instead I think non veteran dungeons should scale players down to the dungeon level instead of scaling up.
And to ensure players are actually going to join then be scaled as they currently are to the player's level.
Questing Zones - Quality of Life Change
One of my major annoyances with questing is how easily I actually out-level everything and therefor just want to skip that zone.
Also I'm unable to play questing content with my friends at times because I've out leveled them.
A really simple fix for that would be a toggle-able option to scale your stats and gear level down to the zone.
i.e You land in Sentinel in Alik'r Desert. The area level is 33.
Now if the player is level 35 or lower. No scaling happens.
The player is above level 35. Their attributes get scaled back down to what they would be if level 35.
You then go into the Sandblown Mine Delve. Which is level 37.
Now the numbers are changed to level 39 as the scaling max.
You also still gain experience at your true level. So if a quest is grey for you when not scaled you get grey experience.
KaleidoscopeEyz wrote: »We did the dungeon in LFG with everything scaled to VR16 and mobs hit harder, you do less damage proportionally and healing is harder.
Of course they do. It's probably the champion points issue the poster mentioned since you can increase your resistances, healing & damage through them. A level 39 won't have them so they will be inferior.
KaleidoscopeEyz wrote: »We did the dungeon in LFG with everything scaled to VR16 and mobs hit harder, you do less damage proportionally and healing is harder.
Of course they do. It's probably the champion points issue the poster mentioned since you can increase your resistances, healing & damage through them. A level 39 won't have them so they will be inferior.
So why is a level 39 able to join a instance scaled to VR16 then if they'll be inferior? Again the scaling is backwards.
Story Quests - BUG Fix
My story quests levels are showing as my level (39) in my quest log - I go to do them and I'm actually fighting against level 43 mobs.
This is definitely a bug, as the quest level of the story quest should never be able to go below the level of the mobs you're fighting..
So why is a level 39 able to join a instance scaled to VR16 then if they'll be inferior? Again the scaling is backwards.