Ach so?TX12001rwb17_ESO wrote: »No they wouldn't die because blood is not what is animating them, daedric magic is animating them and how can something that is already dead, die?, Valerica was in the soul cairn for over 1000 years without blood.
OOOH, meesa like.TX12001rwb17_ESO wrote: »The way I would fix it is do this, make it so vampires take damage in sunlight and it heavily effects their stats, do not have feeding tie to what powers u can and cannot use, have it so feeding simply makes the sun damage go away but it doesn't effect your powers or passives at all, maybe also have it so at stage 4 you cannot use "Blood" magic because u have no blood to draw power from.
Yep ZoS's lazy attempt at Vampirism in a nutshell right there.Ethromelb14_ESO wrote: »Vampire's Lore, and their skill-line, The ESO WAY:
1) Vampires are IMMUNE to the SUN, but BURN from FIRE ... of any type ... magic or non.
2) The vampire will be UNDEAD, but die by traditional everyday mortal means and causes. That's right! A properly placed arrow (with no special qualities, whatsoever) can kill a vampire, just like it would injure any humanoid. Yes, even in the knee. Pure genius!
3) The vampire that needs blood to survive, can now starve themselves without adverse effects to their existence. So much so, that the vampire that has truly perfected their fasting techniques can even gain more power as a result of abstaining from their curse. Our motto is, 'turn that curse in to your cures'.
4) Our vampires bare no resemblance or semblance to that of vampire-like traits or innate abilities, such as detecting in the dark. Our vampires are just like mortal humanoids, completely devoid of any magic base of reanimation and therefore incapable of doing any supernatural feats like run extremely fast, fight bare-handed, or my favorite - avoid falling to their "again" death. Woo! The perks are overwhelming.
5) Stealth ... Good ol' stealth. Did we mention that our vampires completely suck at it? That's right! A vampire is completely incapable of feeding on just any ol' body without an instant detection and bounty, by even the most Helen Keller like characters. Ain't it grand?
6) When feeding, our vampires will stay far away from their prey, so as to not contract germs of any sort, since we all know that dead creatures can still get horribly sick ... and die. Threats like walking dead pneumonia, and other diseases in the blood that can easily affect a blood drinking vampire.
7) Have you ever wondered how a vampire can be any deader? Well let us show you. Take away their ability to heal from damage. Yep, supernatural health recovery does not exist for our vampires - not only while they burn to death from the majority of overabundant fire dangers in our game, like fire traps, fire bugs, fire mages, fire titans, fire dragons, fire weapons, fire avatars, fire reptiles, fire environments, with red fire, blue fire and white fire! Did we mention how much we love fire? But then we got to thinking... We said, 'how can we be going so easy on vampires?' They have no helpful perks as it is, but we can do better ... let's decrease their ability to health recover by 75%. Why? Because we're cool like that. Are you excited? I'm excited.
8) Lastly, we thought, 'What vampire is complete without a conundrum?' So we decided the only way for a vampire's useless, and over-expensive active abilities to be of any use to them would be to insist they STARVE THEMSELVES, so they'll have to decide between one of two issues - constant threat of cremation at stage 4 or vampiric impotence at stage 1 from magicka being r*p*d by stiff costs.
They're on to something special ... ed here.
dtm_samuraib16_ESO wrote: »My vampire in the mean time has not fed in 5 levels, and I'm lvl 46.
Ethromelb14_ESO wrote: »1) Vampires are IMMUNE to the SUN, but BURN from FIRE ... of any type ... magic or non.
Means he's hungry...dtm_samuraib16_ESO wrote: »My vampire in the mean time has not fed in 5 levels, and I'm lvl 46.
I am V16 and honestly cannot remember the last time I fed. The only reason I still know it is an option is because when I am on a looting/pick pocketing spree to make some extra coin the annoying feeding pop-up incessantly pings in my ears.
dtm_samuraib16_ESO wrote: »Not quite totally correct:Your request is already partially implemented (there is already a penalty for not feeding, in terms of health regeneration which decreases from stage 2 to 4), and will be implemented even more with the next patch (damage from fire will increase from 0% in stage 1 to 25% in stage 4).
So, I think you can be happy with this.
The idea of death from not feeding is simply ridiculous, since no living (which means eating...) being in ESO dies from not feeding...
Sure, the WW does not die from not feeding, but he has to feed continuously to keep up his form.
If ANY being is fudged, it'd be the Werewolf.
Aside: seeing all the advantages a Vampire has, what would a minor "annoyance" matter?
Ethromelb14_ESO wrote: »dtm_samuraib16_ESO wrote: »Not quite totally correct:Your request is already partially implemented (there is already a penalty for not feeding, in terms of health regeneration which decreases from stage 2 to 4), and will be implemented even more with the next patch (damage from fire will increase from 0% in stage 1 to 25% in stage 4).
So, I think you can be happy with this.
The idea of death from not feeding is simply ridiculous, since no living (which means eating...) being in ESO dies from not feeding...
Sure, the WW does not die from not feeding, but he has to feed continuously to keep up his form.
If ANY being is fudged, it'd be the Werewolf.
Aside: seeing all the advantages a Vampire has, what would a minor "annoyance" matter?
Dude, you seriously have got to play a vampire before you spew this stuff. You call your suggestion a minor annoyance? You have no idea what a vamp player has to put up with, let alone the stupid system set in place for playing as one. Try doing vMA as a vampire, and lets see how you feel. Try having NOBODY to feed on during or after combat while your hunger continually increases, only making the next fire ridden-arena that much harder.
Name me a section in Tamriel where the threat of poison is just a constant high threat for a werewolf. Werewolves have excellent CC, natural strength with strong active abilities, a barely used weakness, and get stronger when among their own kind. What the heck are you complaining about? And to had insult to injury, they can HEAL themselves - from HOWLING, BETTER than a vampire can, on top of being able to heal from eating a corpse.
Man, you werewolf whiners are off your rocker if you think you hold a candle to a vampire when it comes to unfairness. You'll need to just stop.
Name you a section of Tamriel dangerous to a werewolf?...alright how about central BlackMarsh where it is so poisonous, no Man or Mer can tread there.Ethromelb14_ESO wrote: »dtm_samuraib16_ESO wrote: »Not quite totally correct:Your request is already partially implemented (there is already a penalty for not feeding, in terms of health regeneration which decreases from stage 2 to 4), and will be implemented even more with the next patch (damage from fire will increase from 0% in stage 1 to 25% in stage 4).
So, I think you can be happy with this.
The idea of death from not feeding is simply ridiculous, since no living (which means eating...) being in ESO dies from not feeding...
Sure, the WW does not die from not feeding, but he has to feed continuously to keep up his form.
If ANY being is fudged, it'd be the Werewolf.
Aside: seeing all the advantages a Vampire has, what would a minor "annoyance" matter?
Dude, you seriously have got to play a vampire before you spew this stuff. You call your suggestion a minor annoyance? You have no idea what a vamp player has to put up with, let alone the stupid system set in place for playing as one. Try doing vMA as a vampire, and lets see how you feel. Try having NOBODY to feed on during or after combat while your hunger continually increases, only making the next fire ridden-arena that much harder.
Name me a section in Tamriel where the threat of poison is just a constant high threat for a werewolf. Werewolves have excellent CC, natural strength with strong active abilities, a barely used weakness, and get stronger when among their own kind. What the heck are you complaining about? And to add insult to injury, they can HEAL themselves - from HOWLING, BETTER than a vampire can, on top of being able to heal from eating a corpse.
Man, you werewolf whiners are off your rocker if you think you hold a candle to a vampire when it comes to unfairness. You'll need to just stop.
MornaBaine wrote: »It's true that non-vampires don't need to eat food to survive. I'd love it if they did. The changes coming up with vampires though at least make the Stages more meaningful even as some of them really don't make a lot of sense.
TX12001rwb17_ESO wrote: »Name you a section of Tamriel dangerous to a werewolf?...alright how about central BlackMarsh where it is so poisonous, no Man or Mer can tread there.Ethromelb14_ESO wrote: »dtm_samuraib16_ESO wrote: »Not quite totally correct:Your request is already partially implemented (there is already a penalty for not feeding, in terms of health regeneration which decreases from stage 2 to 4), and will be implemented even more with the next patch (damage from fire will increase from 0% in stage 1 to 25% in stage 4).
So, I think you can be happy with this.
The idea of death from not feeding is simply ridiculous, since no living (which means eating...) being in ESO dies from not feeding...
Sure, the WW does not die from not feeding, but he has to feed continuously to keep up his form.
If ANY being is fudged, it'd be the Werewolf.
Aside: seeing all the advantages a Vampire has, what would a minor "annoyance" matter?
Dude, you seriously have got to play a vampire before you spew this stuff. You call your suggestion a minor annoyance? You have no idea what a vamp player has to put up with, let alone the stupid system set in place for playing as one. Try doing vMA as a vampire, and lets see how you feel. Try having NOBODY to feed on during or after combat while your hunger continually increases, only making the next fire ridden-arena that much harder.
Name me a section in Tamriel where the threat of poison is just a constant high threat for a werewolf. Werewolves have excellent CC, natural strength with strong active abilities, a barely used weakness, and get stronger when among their own kind. What the heck are you complaining about? And to add insult to injury, they can HEAL themselves - from HOWLING, BETTER than a vampire can, on top of being able to heal from eating a corpse.
Man, you werewolf whiners are off your rocker if you think you hold a candle to a vampire when it comes to unfairness. You'll need to just stop.
KoshkaMurka wrote: »I always thought that vampirism in TES is weird. I mean, you become stronger when you're starving... Doesnt make sense.
Fact.I really have to question why people play vampire at all in ESO.
They don't want any noticeable trade-offs. They don't want to be bothered with feeding.
I guess people only do it for the meta build.
Please do explain why feeding every, what was it, 6 hours?, would be a chore.dylanjaygrobbelaarb16_ESO wrote: »NO we dont need mechanics to make it into a chore.
dtm_samuraib16_ESO wrote: »Please do explain why feeding every, what was it, 6 hours?, would be a chore.dylanjaygrobbelaarb16_ESO wrote: »NO we dont need mechanics to make it into a chore.
As we are on that point, why is feeding the Werewolf NOT a chore, if it would be for the Vampire?
Besides, why are we bickering, it's not that ZOS listens... not to mention would use this idea.
https://www.youtube.com/watch?v=l-9VZZWtMfQ
dtm_samuraib16_ESO wrote: »Well, seeing all you people having such problems being a Vampire, I must be doing something horribly wrong, or my account is bugged.
Not sure which it is.
But I do not die, well, I do, but due to either stupidity on my side, or simply bad luck.
I take on world bosses 2, 3 levels above me, solo, I do dungeon runs, and specialize on disrupting/Immobilizing, I simply do not have those horrible problems you people have.
Quite frankly, I start to wonder why you cursed yourself, becoming this puny alteration that does far more bad than good.
IF it does any good, seemingly not.
Now, I do need to say, I use a summoner... I let my summons tank for me.
MAYBE, just MAYBE, this is the reason I do so well?
And yes, also in PvP!
I fully agree, seeing how pathetic both are.I also think there SHOULD be a mechanic that allows players to feed upon other players, but I think that would best be discussed in another thread.
dtm_samuraib16_ESO wrote: »Sorry, being a Vampire Lord, I fail to see the problem with my suggestion.
Instead of having an endless stage 4, a timed stage 4 seems extremely doable, especially when the timers become insanely long in the DB DLC.
dtm_samuraib16_ESO wrote: »My vampire in the mean time has not fed in 5 levels, and I'm lvl 46.
I am V16 and honestly cannot remember the last time I fed. The only reason I still know it is an option is because when I am on a looting/pick pocketing spree to make some extra coin the annoying feeding pop-up incessantly pings in my ears.
Six hours. Except, every use of an active ability from the vampire skill line knocks 30 minutes off the timer.dtm_samuraib16_ESO wrote: »Interesting points, but not convincing, like:This for instance is dealt with in the DB DLC: 2 hour counters per stage, if I got that right.starkerealm wrote: »Ultimately, you will, from time to time, find yourself in situations where you can't feed for the next hour or two.
Ahh, brilliant. Did you just click devouring swarm to save your life? Well, now you're dead. Respawn. Yes, that's the kind of "immersion" we need in our games.dtm_samuraib16_ESO wrote: »To this I can say: set the timer to 30 minutes upon death for the player to feed.starkerealm wrote: »Furthermore, "death" in what context? It kills the player? Then what? It immediately kills them again on resurrection, because they're in the same exact situation as before?
Upon failure, he, yes, will drop dead.
Rince and repeat as needed.
dtm_samuraib16_ESO wrote: »I never mentioned sunlight.starkerealm wrote: »Things like sunlight vulnerability are fine in a game where you can kick the clock forward. But in ESO your only choice there would be to log off for four hours. Which is why ESO actually goes out of its way to say, "no, no, no, these vampires are immune to sunlight."
dtm_samuraib16_ESO wrote: »See, the solutions are very simple, and making it that a Vampire HAS to feed to live, as it should be, will humble them...
As said, they are virtually overpowered.
I know, i am one.
dtm_samuraib16_ESO wrote: »I fully agree, seeing how pathetic both are.I also think there SHOULD be a mechanic that allows players to feed upon other players, but I think that would best be discussed in another thread.
How can WW be called a blessing?
On another note, before anyone starts about not having experience and the lot: I have been Vampire since lvl 3...
So, I THINK, I do have a wee insight.
Or at least, I thought, since I am doing something horribly wrong/my account is severely bugged.