Vampires: Give them NEED to feed!!!!!

  • dtm_samuraib16_ESO
    dtm_samuraib16_ESO
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    No they wouldn't die because blood is not what is animating them, daedric magic is animating them and how can something that is already dead, die?, Valerica was in the soul cairn for over 1000 years without blood.
    Ach so?
    I was in the idea they became "static" when they did not feed?
    Which basically means: dead.
    Thank you for setting that straight to me.
    I learn every day.
    The way I would fix it is do this, make it so vampires take damage in sunlight and it heavily effects their stats, do not have feeding tie to what powers u can and cannot use, have it so feeding simply makes the sun damage go away but it doesn't effect your powers or passives at all, maybe also have it so at stage 4 you cannot use "Blood" magic because u have no blood to draw power from.
    OOOH, meesa like.
    Meesa like lots.
    Earthdawn Game Master Role Play Quotes by me:
    "If it looks like a bear, if it feels like a bear, smells and tastes like a bear, then be VERY aware, it could be something ENTIRELY different..."
    "Be careful what you wish for, you might get plenty of it..."
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    Vampire's Lore, and their skill-line, The ESO WAY:

    1) Vampires are IMMUNE to the SUN, but BURN from FIRE ... of any type ... magic or non.

    2) The vampire will be UNDEAD, but die by traditional everyday mortal means and causes. That's right! A properly placed arrow (with no special qualities, whatsoever) can kill a vampire, just like it would injure any humanoid. Yes, even in the knee. Pure genius!

    3) The vampire that needs blood to survive, can now starve themselves without adverse effects to their existence. So much so, that the vampire that has truly perfected their fasting techniques can even gain more power as a result of abstaining from their curse. Our motto is, 'turn that curse in to your cures'.

    4) Our vampires bare no resemblance or semblance to that of vampire-like traits or innate abilities, such as detecting in the dark. Our vampires are just like mortal humanoids, completely devoid of any magic base of reanimation and therefore incapable of doing any supernatural feats like run extremely fast, fight bare-handed, or my favorite - avoid falling to their "again" death. Woo! The perks are overwhelming.

    5) Stealth ... Good ol' stealth. Did we mention that our vampires completely suck at it? That's right! A vampire is completely incapable of feeding on just any ol' body without an instant detection and bounty, by even the most Helen Keller like characters. Ain't it grand?

    6) When feeding, our vampires will stay far away from their prey, so as to not contract germs of any sort, since we all know that dead creatures can still get horribly sick ... and die. Threats like walking dead pneumonia, and other diseases in the blood that can easily affect a blood drinking vampire.

    7) Have you ever wondered how a vampire can be any deader? Well let us show you. Take away their ability to heal from damage. Yep, supernatural health recovery does not exist for our vampires - not only while they burn to death from the majority of overabundant fire dangers in our game, like fire traps, fire bugs, fire mages, fire titans, fire dragons, fire weapons, fire avatars, fire reptiles, fire environments, with red fire, blue fire and white fire! Did we mention how much we love fire? But then we got to thinking... We said, 'how can we be going so easy on vampires?' They have no helpful perks as it is, but we can do better ... let's decrease their ability to health recover by 75%. Why? Because we're cool like that. Are you excited? I'm excited.

    8) Lastly, we thought, 'What vampire is complete without a conundrum?' So we decided the only way for a vampire's useless, and over-expensive active abilities to be of any use to them would be to insist they STARVE THEMSELVES, so they'll have to decide between one of two issues - constant threat of cremation at stage 4 or vampiric impotence at stage 1 from magicka being r*p*d by stiff costs.

    They're on to something special ... ed here.
    Yep ZoS's lazy attempt at Vampirism in a nutshell right there.

  • dtm_samuraib16_ESO
    dtm_samuraib16_ESO
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    About feeding: an observation:
    We cannot feed on Dremora and a few other sentients, but we can feed on mechanized spiders and the lot?

    How does this fit anything?
    Earthdawn Game Master Role Play Quotes by me:
    "If it looks like a bear, if it feels like a bear, smells and tastes like a bear, then be VERY aware, it could be something ENTIRELY different..."
    "Be careful what you wish for, you might get plenty of it..."
  • emily3989
    emily3989
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    My vampire in the mean time has not fed in 5 levels, and I'm lvl 46.

    I am V16 and honestly cannot remember the last time I fed. The only reason I still know it is an option is because when I am on a looting/pick pocketing spree to make some extra coin the annoying feeding pop-up incessantly pings in my ears.

    Edited by emily3989 on May 5, 2016 6:28PM
    Thasi - V16 Magblade Vampire PC/NA
  • waterfairy
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    1) Vampires are IMMUNE to the SUN, but BURN from FIRE ... of any type ... magic or non.

    The "sun" in TES is a big hole in the sky...no joke, look it up.
  • dtm_samuraib16_ESO
    dtm_samuraib16_ESO
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    emily3989 wrote: »
    My vampire in the mean time has not fed in 5 levels, and I'm lvl 46.

    I am V16 and honestly cannot remember the last time I fed. The only reason I still know it is an option is because when I am on a looting/pick pocketing spree to make some extra coin the annoying feeding pop-up incessantly pings in my ears.
    Means he's hungry...
    Poor thing, starving him. :(
    Or her.
    Earthdawn Game Master Role Play Quotes by me:
    "If it looks like a bear, if it feels like a bear, smells and tastes like a bear, then be VERY aware, it could be something ENTIRELY different..."
    "Be careful what you wish for, you might get plenty of it..."
  • Ethromelb14_ESO
    Ethromelb14_ESO
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    Surak73 wrote: »
    Your request is already partially implemented (there is already a penalty for not feeding, in terms of health regeneration which decreases from stage 2 to 4), and will be implemented even more with the next patch (damage from fire will increase from 0% in stage 1 to 25% in stage 4).

    So, I think you can be happy with this.

    The idea of death from not feeding is simply ridiculous, since no living (which means eating...) being in ESO dies from not feeding...
    Not quite totally correct:
    Sure, the WW does not die from not feeding, but he has to feed continuously to keep up his form.
    If ANY being is fudged, it'd be the Werewolf.

    Aside: seeing all the advantages a Vampire has, what would a minor "annoyance" matter?

    Dude, you seriously have got to play a vampire before you spew this stuff. You call your suggestion a minor annoyance? You have no idea what a vamp player has to put up with, let alone the stupid system set in place for playing as one. Try doing vMA as a vampire, and lets see how you feel. Try having NOBODY to feed on during or after combat while your hunger continually increases, only making the next fire ridden-arena that much harder.

    Name me a section in Tamriel where the threat of poison is just a constant high threat for a werewolf. Werewolves have excellent CC, natural strength with strong active abilities, a barely used weakness, and get stronger when among their own kind. What the heck are you complaining about? And to add insult to injury, they can HEAL themselves - from HOWLING, BETTER than a vampire can, on top of being able to heal from eating a corpse.

    Man, you werewolf whiners are off your rocker if you think you hold a candle to a vampire when it comes to being treated unfairly. You'll need to appreciate what you'll have. :)
    Edited by Ethromelb14_ESO on May 5, 2016 10:32PM
    Motto: Make deceivers believers.

    Strength of character is not a physical thing. -E
    Walking a mile in someone else's shoes, has nothing to do with the path taken. -E

    An accusation of elitism, is an indirect recognition of one's own inferiority. -E

    The best way to prove someone wrong, is to do better yourself. -E

    I keep forgetting to remember to get a photographic memory.
  • ElliottXO
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    I really have to question why people play vampire at all in ESO.

    They don't want any noticeable trade-offs. They don't want to be bothered with feeding.

    I guess people only do it for the meta build.
  • bloodenragedb14_ESO
    bloodenragedb14_ESO
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    Surak73 wrote: »
    Your request is already partially implemented (there is already a penalty for not feeding, in terms of health regeneration which decreases from stage 2 to 4), and will be implemented even more with the next patch (damage from fire will increase from 0% in stage 1 to 25% in stage 4).

    So, I think you can be happy with this.

    The idea of death from not feeding is simply ridiculous, since no living (which means eating...) being in ESO dies from not feeding...
    Not quite totally correct:
    Sure, the WW does not die from not feeding, but he has to feed continuously to keep up his form.
    If ANY being is fudged, it'd be the Werewolf.

    Aside: seeing all the advantages a Vampire has, what would a minor "annoyance" matter?

    Dude, you seriously have got to play a vampire before you spew this stuff. You call your suggestion a minor annoyance? You have no idea what a vamp player has to put up with, let alone the stupid system set in place for playing as one. Try doing vMA as a vampire, and lets see how you feel. Try having NOBODY to feed on during or after combat while your hunger continually increases, only making the next fire ridden-arena that much harder.

    Name me a section in Tamriel where the threat of poison is just a constant high threat for a werewolf. Werewolves have excellent CC, natural strength with strong active abilities, a barely used weakness, and get stronger when among their own kind. What the heck are you complaining about? And to had insult to injury, they can HEAL themselves - from HOWLING, BETTER than a vampire can, on top of being able to heal from eating a corpse.

    Man, you werewolf whiners are off your rocker if you think you hold a candle to a vampire when it comes to unfairness. You'll need to just stop.

    a bit rage induced, but essentially correct, we vampires put up with alot, and we should, we are trading something for something, the coming update even further puts vampires in line with lore, which will both weaken and empower us in some respects.

    I have been a vampire pretty much the entire time eso has been out on pc, it has had its ups and downs, but this was the update i have been waiting for, the DB update to vampires is a good step in the right direction, and if they follow this trend, the affliction will continue with its trade off mechanic.

    Some people will get mad with it, saying its a nerf, some of use will praise it because we think its a buff

    really its both, and thats the way it should be with vampires.

    Werewolves need some changes, but they are essentiallly how they are in lore already, any changes to them now might dip into the absurd.

    All in all, after the DB patch, things are looking up for the creatures of the night in my opinion, its truly disheartening to see people who do not understand the lore of the series and the lore behind these afflictions complain that they are not working correctly, but a after the patch, they will work truly as intended.
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    Surak73 wrote: »
    Your request is already partially implemented (there is already a penalty for not feeding, in terms of health regeneration which decreases from stage 2 to 4), and will be implemented even more with the next patch (damage from fire will increase from 0% in stage 1 to 25% in stage 4).

    So, I think you can be happy with this.

    The idea of death from not feeding is simply ridiculous, since no living (which means eating...) being in ESO dies from not feeding...
    Not quite totally correct:
    Sure, the WW does not die from not feeding, but he has to feed continuously to keep up his form.
    If ANY being is fudged, it'd be the Werewolf.

    Aside: seeing all the advantages a Vampire has, what would a minor "annoyance" matter?

    Dude, you seriously have got to play a vampire before you spew this stuff. You call your suggestion a minor annoyance? You have no idea what a vamp player has to put up with, let alone the stupid system set in place for playing as one. Try doing vMA as a vampire, and lets see how you feel. Try having NOBODY to feed on during or after combat while your hunger continually increases, only making the next fire ridden-arena that much harder.

    Name me a section in Tamriel where the threat of poison is just a constant high threat for a werewolf. Werewolves have excellent CC, natural strength with strong active abilities, a barely used weakness, and get stronger when among their own kind. What the heck are you complaining about? And to add insult to injury, they can HEAL themselves - from HOWLING, BETTER than a vampire can, on top of being able to heal from eating a corpse.

    Man, you werewolf whiners are off your rocker if you think you hold a candle to a vampire when it comes to unfairness. You'll need to just stop.
    Name you a section of Tamriel dangerous to a werewolf?...alright how about central BlackMarsh where it is so poisonous, no Man or Mer can tread there.

  • dodgehopper_ESO
    dodgehopper_ESO
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    MornaBaine wrote: »
    It's true that non-vampires don't need to eat food to survive. I'd love it if they did. The changes coming up with vampires though at least make the Stages more meaningful even as some of them really don't make a lot of sense.

    I don't know about you, but I see the difference when I choose not to take food and drink in Cyrodiil (or anything competitive/challenging).
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • bloodenragedb14_ESO
    bloodenragedb14_ESO
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    Surak73 wrote: »
    Your request is already partially implemented (there is already a penalty for not feeding, in terms of health regeneration which decreases from stage 2 to 4), and will be implemented even more with the next patch (damage from fire will increase from 0% in stage 1 to 25% in stage 4).

    So, I think you can be happy with this.

    The idea of death from not feeding is simply ridiculous, since no living (which means eating...) being in ESO dies from not feeding...
    Not quite totally correct:
    Sure, the WW does not die from not feeding, but he has to feed continuously to keep up his form.
    If ANY being is fudged, it'd be the Werewolf.

    Aside: seeing all the advantages a Vampire has, what would a minor "annoyance" matter?

    Dude, you seriously have got to play a vampire before you spew this stuff. You call your suggestion a minor annoyance? You have no idea what a vamp player has to put up with, let alone the stupid system set in place for playing as one. Try doing vMA as a vampire, and lets see how you feel. Try having NOBODY to feed on during or after combat while your hunger continually increases, only making the next fire ridden-arena that much harder.

    Name me a section in Tamriel where the threat of poison is just a constant high threat for a werewolf. Werewolves have excellent CC, natural strength with strong active abilities, a barely used weakness, and get stronger when among their own kind. What the heck are you complaining about? And to add insult to injury, they can HEAL themselves - from HOWLING, BETTER than a vampire can, on top of being able to heal from eating a corpse.

    Man, you werewolf whiners are off your rocker if you think you hold a candle to a vampire when it comes to unfairness. You'll need to just stop.
    Name you a section of Tamriel dangerous to a werewolf?...alright how about central BlackMarsh where it is so poisonous, no Man or Mer can tread there.

    a good deal of the problem with black marsh is disease, which, in lore, both vampire and werewolf is resistant to.

    "Even when the land became habitable again, fear of the disease kept most outsiders away"-Elder Scrolls Wikia on second era black marsh

    "They have developed immunities to the diseases that have doomed many would-be explorers in the region, and they are capable of easily exploring underwater locations due to their ability to breathe water."-Elder Scrolls Wikia on Argonians

    Edited by bloodenragedb14_ESO on May 5, 2016 7:39PM
  • LadyNalcarya
    LadyNalcarya
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    I always thought that vampirism in TES is weird. I mean, you become stronger when you're starving... Doesnt make sense.
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • bloodenragedb14_ESO
    bloodenragedb14_ESO
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    I always thought that vampirism in TES is weird. I mean, you become stronger when you're starving... Doesnt make sense.

    its been explained before, but ill do so again

    when a vampire is full, he has no need to feed, he is no longer hungry/thirsy

    however the longer he goes without feeding, the more his/her body changes to accomadate the immediate need to feed
    a hungry vampire is a better predator than one that is full

    the less blood they have drank, the less mortal they become, and vice versa

    this makes sense, these are not traditional vamprires, these are different. It would be boring if it was same old same old as in every other literary or fictional world, TES has made this kind of vampire their own unique kind. I love that personally, and its something that needs to stay despite the 'traditionalists'
  • dtm_samuraib16_ESO
    dtm_samuraib16_ESO
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    ElliottXO wrote: »
    I really have to question why people play vampire at all in ESO.

    They don't want any noticeable trade-offs. They don't want to be bothered with feeding.

    I guess people only do it for the meta build.
    Fact.
    They are not vampires, but wannabe's, IMHO.
    BUT, in their defense, I hardly see "true players" in ESO.

    ESO is just, and nothing more, the next MMO to them.
    Truly sad...
    Earthdawn Game Master Role Play Quotes by me:
    "If it looks like a bear, if it feels like a bear, smells and tastes like a bear, then be VERY aware, it could be something ENTIRELY different..."
    "Be careful what you wish for, you might get plenty of it..."
  • dylanjaygrobbelaarb16_ESO
    dylanjaygrobbelaarb16_ESO
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    first off you cant bring logic into imaginary situations, just dont go there and besides ive never come across lore where not feeding will kill vampires, usually its quite the opposite where they LIVE FOREVER :/
    NO we dont need mechanics to make it into a chore.
    if your that desperate than do some role playing, get your own timer and stop fighting back if you didnt feed; dont try to get chore mechanics tagged on for everyone to be annoyed with
  • Rohamad_Ali
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    If it goes against the elder scrolls lore then leave it be . I wasn't aware of the lore until reading some posts from people that brought it to light . If they're stronger in Tamriel from starvation then so be it .
  • dtm_samuraib16_ESO
    dtm_samuraib16_ESO
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    NO we dont need mechanics to make it into a chore.
    Please do explain why feeding every, what was it, 6 hours?, would be a chore.
    As we are on that point, why is feeding the Werewolf NOT a chore, if it would be for the Vampire?

    Besides, why are we bickering, it's not that ZOS listens... not to mention would use this idea.
    https://www.youtube.com/watch?v=l-9VZZWtMfQ
    Edited by dtm_samuraib16_ESO on May 5, 2016 8:07PM
    Earthdawn Game Master Role Play Quotes by me:
    "If it looks like a bear, if it feels like a bear, smells and tastes like a bear, then be VERY aware, it could be something ENTIRELY different..."
    "Be careful what you wish for, you might get plenty of it..."
  • Ethromelb14_ESO
    Ethromelb14_ESO
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    Not
    NO we dont need mechanics to make it into a chore.
    Please do explain why feeding every, what was it, 6 hours?, would be a chore.
    As we are on that point, why is feeding the Werewolf NOT a chore, if it would be for the Vampire?

    Besides, why are we bickering, it's not that ZOS listens... not to mention would use this idea.
    https://www.youtube.com/watch?v=l-9VZZWtMfQ

    A vampire not having to feed for 6 hours is only beneficial to a player that has no desire to use vampire abilities- what crappy little we were given. As I'm sure you read, each use of a vampire power decreases that pseudo-reprieve by 30 minutes each time. This includes the ultimate; so a vampire will only be able to use an ability 12 times before digressing/progressing to the next stage. And I can tell you, using drain essence will make that fly by. Say a vampire being bombarded by fire needs to heal themselves and their surrounded by 5 enemies to boot ... just feeding on each enemy once will already amount to 5 times (obviously), now couple that by the true fact that we will most likely feed off each of those enemies twice a piece.

    At that rate we will be back to stage 4 in a matter of 30 minutes. So, ZoS, is inadvertently encouraging vamp player to not solely rely on their vampire abilities, because they are either made unreliable, or a punishing endeavor with an unrewarding result. If being stage 4 now isn't that great- with exception to Dark Stalker- getting to stage 4 with the new system isn't going to feel anymore rewarding, just because they changed the prerequisites to acquire our passives. The vampire is still crap.
    Edited by Ethromelb14_ESO on May 5, 2016 10:11PM
    Motto: Make deceivers believers.

    Strength of character is not a physical thing. -E
    Walking a mile in someone else's shoes, has nothing to do with the path taken. -E

    An accusation of elitism, is an indirect recognition of one's own inferiority. -E

    The best way to prove someone wrong, is to do better yourself. -E

    I keep forgetting to remember to get a photographic memory.
  • dtm_samuraib16_ESO
    dtm_samuraib16_ESO
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    Well, seeing all you people having such problems being a Vampire, I must be doing something horribly wrong, or my account is bugged.
    Not sure which it is.
    But I do not die, well, I do, but due to either stupidity on my side, or simply bad luck.
    I take on world bosses 2, 3 levels above me, solo, I do dungeon runs, and specialize on disrupting/Immobilizing, I simply do not have those horrible problems you people have.
    Quite frankly, I start to wonder why you cursed yourself, becoming this puny alteration that does far more bad than good.
    IF it does any good, seemingly not.

    Now, I do need to say, I use a summoner... I let my summons tank for me.
    MAYBE, just MAYBE, this is the reason I do so well?

    And yes, also in PvP!
    Earthdawn Game Master Role Play Quotes by me:
    "If it looks like a bear, if it feels like a bear, smells and tastes like a bear, then be VERY aware, it could be something ENTIRELY different..."
    "Be careful what you wish for, you might get plenty of it..."
  • Gidorick
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    I would like to see things like visual effect and audio effect changes if a vampire doesn't feed. Like maybe the screed becomes tinted in a deep crimson as the thirst overwhelms the senses. Then, the player starts to hear the hearts beating of those they can feed upon. The thumping gets louder as they get nearer the available prey. If the player goes to long, whenever they talk to an NPC they may see the NPC talking but the only text that shows is something like:

    "The mundane chatter is deafened by the screaming of your thirst.

    You must feed."


    And the player must feed to be able to talk to the NPC. This way, it's the player who is experiencing this "need to feed" more than the character.

    Although I'm sure ZOS will just eventually release Vampire feeding Assistants (because it's the easy way to do this) I would much prefer a more immersive solution in the form of an Active Skills

    At any point a player should be able to use a "Detect Prey" skill that will give players a sort of x-ray type vision to see where possible prey is.

    370210839.jpg

    The morph could either:
    • Greatly increase the radius of the skill
    or
    • Give the player a slight chance of spawning NPCs when they use the "Detect Prey" skill. Sometimes the "NPC Merchant/Mercinary/Innocent bystander" spawns as one person, sometimes in small groups of two or three. This way, a player who attacks a small group will have to not only fight but will also become wanted.

    Additionally, I agree that vampires AND Werewolves should be more powerful at night. This is one of the many MANY thoughts behind my Day/Night equilibrium concept (http://forums.elderscrollsonline.com/en/discussion/246156/we-need-day-night-equilibrium/p1) and 10 hour day length concept (http://forums.elderscrollsonline.com/en/discussion/247958/10-hour-day-length-adjustment/p1)

    I also think there SHOULD be a mechanic that allows players to feed upon other players, but I think that would best be discussed in another thread.
    Edited by Gidorick on May 5, 2016 8:42PM
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  • Van_0S
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    Well, seeing all you people having such problems being a Vampire, I must be doing something horribly wrong, or my account is bugged.
    Not sure which it is.
    But I do not die, well, I do, but due to either stupidity on my side, or simply bad luck.
    I take on world bosses 2, 3 levels above me, solo, I do dungeon runs, and specialize on disrupting/Immobilizing, I simply do not have those horrible problems you people have.
    Quite frankly, I start to wonder why you cursed yourself, becoming this puny alteration that does far more bad than good.
    IF it does any good, seemingly not.

    Now, I do need to say, I use a summoner... I let my summons tank for me.
    MAYBE, just MAYBE, this is the reason I do so well?

    And yes, also in PvP!

    Its the change....

    These guys have build there character based on certain passives and also retain there good looks(stage 1) by being a vampire but now its become more difficult for some.( so, most likely they have to abandon vampirism)

    The rest(including myself) have no problem with it (but I am still wishing for an item that will change my toons appearance to stage 1)
  • susmitds
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    @dtm_samuraib16_ESO , @Ethromelb14_ESO

    Before you speak about lore, do some back research.

    First of all, the vestige is no way normal as an entity which is mentioned several times though the game. Let me list a few of them.

    1) The vestige has already transcended mortality even before the game starts. His current existence is closest (but not exactly) to the Dremoras who are mortals who gave up their souls to the daedra but in this case the vestige's soul is sacrificed/stolen against his wish. For this reason, the vestige never truly dies but can reform over and over again. This is one of the reasons why even Molag Bal and the companions takes a personal interest in him.
    2) In the Vampire quest, it is said by a NPC that he is a special as the vampirism infliction can turn anybody but it failed on him. He directly needs Lamae Bal's blood in order to become a vampire. This shows the vestige's special existence is stronger the purest vampiric infliction.

    Now let's see the lore beyond the Lamae Vampires.
    1) They are unaffected by the sun at all.
    2) Their only weaknesses are fire and the powers of Meridia who is Bal's archenemy.
    3) Like every undead in the TES lore, they can be slain in normal ways of physical or magical destruction.

    Lets see if the vestige have any need to feed.
    1) If the vestige does not feed, he gains various powers at the cost of health regeneration and weakness to fire.
    2) Lamae asks him to "feed and grow". She means feed on others and grow in numbers. Now the feeding for sustaining health and feeding for turning someone is different (you can inflict vampirism on others by feeding on them in one way, which does not affect your stage. When you feed on somebody to change stage, you don't afflict vampirism on them)
    3) It is totally, the vestige's wish whether he obey's Lamae. Just because he is asked to feed doesn't mean he has to do it.
    4) He can never die or become weak by not feeding as he is special. The things that affect other vampires doesn't necessarily affect him too as his basic nature trumps over the vampirism.

    So no, he does not have any need to feed. If he does, it is only because he wants to feed, not because he needs to.
  • dtm_samuraib16_ESO
    dtm_samuraib16_ESO
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    Gidorick wrote: »
    I also think there SHOULD be a mechanic that allows players to feed upon other players, but I think that would best be discussed in another thread.
    I fully agree, seeing how pathetic both are.
    How can WW be called a blessing?

    On another note, before anyone starts about not having experience and the lot: I have been Vampire since lvl 3...
    So, I THINK, I do have a wee insight.
    Or at least, I thought, since I am doing something horribly wrong/my account is severely bugged.
    Earthdawn Game Master Role Play Quotes by me:
    "If it looks like a bear, if it feels like a bear, smells and tastes like a bear, then be VERY aware, it could be something ENTIRELY different..."
    "Be careful what you wish for, you might get plenty of it..."
  • Vercingetorix
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    I really dislike this idea and all similar ideas, especially those branded as "immersion". If you don't like the fact the game doesn't punish you every 5 minutes, then you are playing the wrong game. Dark Souls would be a great fit for a masochist like yourself. Penalizing players for simply playing the game (which is what you are suggesting) is the equivalent of eating glass and drinking bleach for "fun".

    Please, limit yourself or find a different game. Most of the changes mentioned about this are largely inconveniences for the sake of being an inconvenience - there's no logic or synergy behind the mechanic in a game like ESO. Immersion is subjective and has no place in an MMO. You have to find your own immersion if it matters to you - ruining thousands of other people's gameplay experience to satisfy your own needs is downright selfish.
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
  • starkerealm
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    Sorry, being a Vampire Lord, I fail to see the problem with my suggestion.
    Instead of having an endless stage 4, a timed stage 4 seems extremely doable, especially when the timers become insanely long in the DB DLC.

    You can go from having just fed into stage 1, to stage 4 in less than five minutes on the PTS.
  • starkerealm
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    emily3989 wrote: »
    My vampire in the mean time has not fed in 5 levels, and I'm lvl 46.

    I am V16 and honestly cannot remember the last time I fed. The only reason I still know it is an option is because when I am on a looting/pick pocketing spree to make some extra coin the annoying feeding pop-up incessantly pings in my ears.

    Conversely, my lowbie sorc feeds all the damn time. Partially because she looks cute as hell at stage 1, and less so in later stages.
  • starkerealm
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    Interesting points, but not convincing, like:
    Ultimately, you will, from time to time, find yourself in situations where you can't feed for the next hour or two.
    This for instance is dealt with in the DB DLC: 2 hour counters per stage, if I got that right.
    Six hours. Except, every use of an active ability from the vampire skill line knocks 30 minutes off the timer.
    Furthermore, "death" in what context? It kills the player? Then what? It immediately kills them again on resurrection, because they're in the same exact situation as before?
    To this I can say: set the timer to 30 minutes upon death for the player to feed.
    Upon failure, he, yes, will drop dead.
    Rince and repeat as needed.
    Ahh, brilliant. Did you just click devouring swarm to save your life? Well, now you're dead. Respawn. Yes, that's the kind of "immersion" we need in our games.

    If the game had a death state where you had to reload from a prior save, it's justifiable, because (no, that didn't happen), and you go back and play it again. But the same thing isn't true of ESO's respawn mechanic.

    Ultimately, if you realize it or not, death is just a small gold penalty in ESO. So instead of your character dying, all that will actually be accomplished is a small cash penalty. Which is just going to be irritating, not really immersive.

    "Oh, look, I starved to death, so all my equipment was damaged by that."
    Things like sunlight vulnerability are fine in a game where you can kick the clock forward. But in ESO your only choice there would be to log off for four hours. Which is why ESO actually goes out of its way to say, "no, no, no, these vampires are immune to sunlight."
    I never mentioned sunlight.

    I'm aware. I'm talking about mechanics for vampires being ejected because they wouldn't fit in the game. Like death on starvation. It's fine in a non-mmo. It may even be a good option in a survival focused MMO where starvation is a normal threat to all players. But, for ESO, and really the Elder Scrolls in general, it doesn't fit how vampires function. Vampires in this setting cannot starve to death. When they do starve, they get increasingly frenzied until they go kill crazy ripping people apart. And even that isn't assured. We've seen Daughters of Cold Harbour who have gone without feeding for over 1k years without any considerable ill effects. That's actually Tamerilic lore. The idea that your vampire will keel over and die if they haven't eaten in four days is simply not supported in the way vampires work in this setting.

    If this was a World of Darkness game, then sure. Your vampire hasn't fed in 10 days? They slip into torpor and can't recover. But, Elder Scrolls? It's just not how vampires work at all.
    See, the solutions are very simple, and making it that a Vampire HAS to feed to live, as it should be, will humble them...
    As said, they are virtually overpowered.
    I know, i am one.

    Well, I'm not a vampire. I have two characters who are, however. And I've got a pretty good idea what you can and cannot do with them. Vampires are very powerful if properly handled, and utter trash tier when mishandled. You're not going to humble players by nerfing the crap out of the vampire skill line by adding mechanics that have no place in The Elder Scrolls. This is, quite literally, the wrong setting for that.
    Edited by starkerealm on May 5, 2016 10:04PM
  • TX12001rwb17_ESO
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    How about ZoS Just removes the feeding mechanic entirely and have vampires like they were in Morrowind where there was no feeding mechanic and everything stayed the same, that seems fair seeing as non-vampires don't need to eat.
    Edited by TX12001rwb17_ESO on May 5, 2016 10:05PM
  • starkerealm
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    Gidorick wrote: »
    I also think there SHOULD be a mechanic that allows players to feed upon other players, but I think that would best be discussed in another thread.
    I fully agree, seeing how pathetic both are.
    How can WW be called a blessing?

    On another note, before anyone starts about not having experience and the lot: I have been Vampire since lvl 3...
    So, I THINK, I do have a wee insight.
    Or at least, I thought, since I am doing something horribly wrong/my account is severely bugged.

    Werewolves take some practice. Once you get it down, they're very easy, and powerful, to run. But, a lot of players never really get that far.

    Source: I've taken werewolves from WW2 to WW10 in a single transform, multiple times.
This discussion has been closed.