Vampires: Give them NEED to feed!!!!!

dtm_samuraib16_ESO
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My vampire in the mean time has not fed in 5 levels, and I'm lvl 46.
Nothing, not the slightest drawback, save for some MINOR (yes, MINOR) annoyances.

I am requesting seizures.
The worst a feeding deprivation lasts, or the more hungry the Vampire becomes, the worst the seizures get, up to DEATH!
Which is a BLOODY logical situation, even for a Vampire.
He would simply drop dead, no matter where he is or what he's doing.

The Werewolf is sodding annoying to play, needing to eat more than he can actually do something, well, balance it out.
Add to the WW timer, like 1 to 2 minutes before end transmutation, and give us Vampires something to think about, before starving ourselves TO DEATH!
Vampire is just too simple to be.

Thoughts?
Keep it decent please.
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  • LMar
    LMar
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    Heya. Have you read the patch notes for the upcoming dark brotherhood dlc? They are in the PTS section of the forum. There are changes coming to vampires with various different things happening at the 4 stages so that you have incentive tonbe at each one. Eg more fire damage at stage 4 and no fire damage at stage 1. But at stage 1 some of your passives do not activate
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  • dtm_samuraib16_ESO
    dtm_samuraib16_ESO
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    Yes, not enough.
    That's minor stuff.
    I want actual BAD things upon the lack of food for prolonged time.
    Up to death.
    Earthdawn Game Master Role Play Quotes by me:
    "If it looks like a bear, if it feels like a bear, smells and tastes like a bear, then be VERY aware, it could be something ENTIRELY different..."
    "Be careful what you wish for, you might get plenty of it..."
  • Flynch
    Flynch
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    If the vamps need to feed, then so do the unafflicted imo. But i'm actually totally cool with that.
  • dtm_samuraib16_ESO
    dtm_samuraib16_ESO
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    Are Unaflicted playable?
    Earthdawn Game Master Role Play Quotes by me:
    "If it looks like a bear, if it feels like a bear, smells and tastes like a bear, then be VERY aware, it could be something ENTIRELY different..."
    "Be careful what you wish for, you might get plenty of it..."
  • MornaBaine
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    It's true that non-vampires don't need to eat food to survive. I'd love it if they did. The changes coming up with vampires though at least make the Stages more meaningful even as some of them really don't make a lot of sense.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • dtm_samuraib16_ESO
    dtm_samuraib16_ESO
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    Yes, but a Vampire is very powerful if played right, so a serious negative impact to it would be nice, IMHO.
    Also adds to Lore and immersion, at least for me.
    Earthdawn Game Master Role Play Quotes by me:
    "If it looks like a bear, if it feels like a bear, smells and tastes like a bear, then be VERY aware, it could be something ENTIRELY different..."
    "Be careful what you wish for, you might get plenty of it..."
  • Sausage
    Sausage
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    I think feeding should remove the fire debuff. That should be enough to make sure players keep feeding themselves.
  • Runs
    Runs
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    Sausage wrote: »
    I think feeding should remove the fire debuff. That should be enough to make sure players keep feeding themselves.

    And/or bring our skin color back to original.
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  • starkerealm
    starkerealm
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    Also adds to Lore and immersion, at least for me.

    Lore and immersion, ultimately, need to take a back seat to basic playability. Randomly killing a player because they've been using batswarm too many times won't make the game more immersive or playable.

    Ultimately, you will, from time to time, find yourself in situations where you can't feed for the next hour or two. Simply because of the content you're running. Adding a special fail state for vampires isn't a good idea.

    Furthermore, "death" in what context? It kills the player? Then what? It immediately kills them again on resurrection, because they're in the same exact situation as before? Remember vampire stages persist through respawns. If it does reset to a higher stage, then the entire system is semi-trivial, because you'll simply respawn at an earlier point. If you didn't, the system would not work at all. Unless you're advocating permadeath, in which case, this is the wrong game for that.

    It's okay in Skyrim to have a starvation state for Vampires because death sets you back to an earlier save, and you can (potentially) find a source of food before you die. But it's also something you'd need to mod in, because ultimately the game needs to be playable. Which is the same reason werewolves can now transform when they choose, rather than tying them to the lunar phases (Daggerfall) or transforming them every night at dusk and back at dawn (Morrowind: Bloodmoon).

    Things like sunlight vulnerability are fine in a game where you can kick the clock forward. But in ESO your only choice there would be to log off for four hours. Which is why ESO actually goes out of its way to say, "no, no, no, these vampires are immune to sunlight."
  • starkerealm
    starkerealm
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    Sausage wrote: »
    I think feeding should remove the fire debuff. That should be enough to make sure players keep feeding themselves.

    I think on PTS Stage 1 actually does remove the fire debuff. It completely turns off vampirism.
    Runs wrote: »
    And/or bring our skin color back to original.

    ...except for that.

    Though, having some way to hide our vampirism in Stage 1 would be really cool.
  • SkoomaAddict420
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    They also need to be weaker in the day and more powerful at night. Even connon is destroyed in TESO where Tamriel mechanics are concerned. The hole point of Bethesda making The Elder Scrolls was to give cause and effect in their world of Tamriel with such things as Fallout ' s I like you, I don't like you system for example...
  • starkerealm
    starkerealm
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    They also need to be weaker in the day and more powerful at night. Even connon is destroyed in TESO where Tamriel mechanics are concerned. The hole point of Bethesda making The Elder Scrolls was to give cause and effect in their world of Tamriel with such things as Fallout ' s I like you, I don't like you system for example...

    The problem with this is, in single player games you can rest and push the clock forward. It's why you could have vampires in earlier games that would go up like a roman candle in the midday sun.

    With ESO, because everyone's on the same clock, that's not possible. Meaning you'd have to schedule you're real play time around the in game clock.

    The lore justification is that the Lamae strain (the strain in ESO) is completely immune to sunlight. In theory, the Lamae strain is supposed to be enhanced by moonlight, though that's barely in the game.

    In contrast, Skyrim's vampires were Vulkahar (with the incredibly rare Vampire transform), Oblivion's were the Cyrodillic clan (with their ability to pass for human), Morrowind had three clans, though none of them had any special traits on par with the later games. Daggerfall had a metric crap ton, though I don't think there was really anything that distinguished them.
  • SkoomaAddict420
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    They also need to be weaker in the day and more powerful at night. Even connon is destroyed in TESO where Tamriel mechanics are concerned. The hole point of Bethesda making The Elder Scrolls was to give cause and effect in their world of Tamriel with such things as Fallout ' s I like you, I don't like you system for example...

    The problem with this is, in single player games you can rest and push the clock forward. It's why you could have vampires in earlier games that would go up like a roman candle in the midday sun.

    With ESO, because everyone's on the same clock, that's not possible. Meaning you'd have to schedule you're real play time around the in game clock.

    The lore justification is that the Lamae strain (the strain in ESO) is completely immune to sunlight. In theory, the Lamae strain is supposed to be enhanced by moonlight, though that's barely in the game.

    In contrast, Skyrim's vampires were Vulkahar (with the incredibly rare Vampire transform), Oblivion's were the Cyrodillic clan (with their ability to pass for human), Morrowind had three clans, though none of them had any special traits on par with the later games. Daggerfall had a metric crap ton, though I don't think there was really anything that distinguished them.

    It is not impossible. To do it that way with out being able to push the clock forward, it would have to be designed to where in the day a vampire with whatever strain of vampirism like the strain in Oblivion that was about the same as Skyrim's. Would have to feed to push away the effects of the day. So a players would have to feed. At night you should be powerful. Now Cyridell exists in TESO so what ever strain that is could apply. It could add much needed flavor to the game. Further to cure vampirism we should have to go on a quest to do so, not just pay a NPC. Like in Oblivion.
    When I played Oblivion I accidentally contracted vampirism and couldn't reverse it with a saved game. So I had to learn how to deal with it, then later I found out their was a cure and because I didn't want to be inflicted with vampirism. I went looking for that cure, it turn out to be a fun part of the game...
  • ShadowHvo
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    No, they already have enough reason, to take less damage from fire attacks and have a higher health recovery.
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  • waterfairy
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    Yes, not enough.
    That's minor stuff.
    I want actual BAD things upon the lack of food for prolonged time.
    Up to death.

    TES vamps are different from other vamps, they feed to maintain their humanity, they grow more feral (and stronger) when they don't feed.
  • Rohamad_Ali
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    Yeah the lore is all wompy weird in TES with vampires .
  • emily3989
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    I would be fine with this if we could feed on the merchant or banker we can summon. And we would get more use out of them this way as well.
    Thasi - V16 Magblade Vampire PC/NA
  • Rohamad_Ali
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    emily3989 wrote: »
    I would be fine with this if we could feed on the merchant or banker we can summon. And we would get more use out of them this way as well.

    Ya know , a pet ghoul for vampires to summon to feed on would be pretty cool actually . Thanks for posting this idea .
  • dtm_samuraib16_ESO
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    Interesting points, but not convincing, like:
    Ultimately, you will, from time to time, find yourself in situations where you can't feed for the next hour or two.
    This for instance is dealt with in the DB DLC: 2 hour counters per stage, if I got that right.
    Furthermore, "death" in what context? It kills the player? Then what? It immediately kills them again on resurrection, because they're in the same exact situation as before?
    To this I can say: set the timer to 30 minutes upon death for the player to feed.
    Upon failure, he, yes, will drop dead.
    Rince and repeat as needed.
    Things like sunlight vulnerability are fine in a game where you can kick the clock forward. But in ESO your only choice there would be to log off for four hours. Which is why ESO actually goes out of its way to say, "no, no, no, these vampires are immune to sunlight."
    I never mentioned sunlight.

    See, the solutions are very simple, and making it that a Vampire HAS to feed to live, as it should be, will humble them...
    As said, they are virtually overpowered.
    I know, i am one.
    Earthdawn Game Master Role Play Quotes by me:
    "If it looks like a bear, if it feels like a bear, smells and tastes like a bear, then be VERY aware, it could be something ENTIRELY different..."
    "Be careful what you wish for, you might get plenty of it..."
  • Uriel_Nocturne
    Uriel_Nocturne
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    Vamps forced to feed?

    No.

    Just... no.

    twitch.tv/vampire_nox
    PAWS (Positively Against Wrip-off Stuff) - Say no to Crown Crates!


  • Cherryblossom
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    Those of us belonging to the temprance society and wear our black ribbons with pride, want nothing to do with this evil vile creature try to tempt those of us struggling with this addiction.

    I would ask for understanding from our humaniod brothers and sisters, who are left unmolested by us that refuse to succum to our base desires for Blood.
  • dtm_samuraib16_ESO
    dtm_samuraib16_ESO
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    Vamps forced to feed?

    No.

    Just... no.
    Well, do say why...
    Just no is not a reaction.
    Those of us belonging to the temprance society and wear our black ribbons with pride, want nothing to do with this evil vile creature try to tempt those of us struggling with this addiction.

    I would ask for understanding from our humaniod brothers and sisters, who are left unmolested by us that refuse to succum to our base desires for Blood.
    OOOH, how CUTE...
    The food speaks...

    Good, you had your thing, now lay and bleed for me.
    HONOUR ME!!!
    Edited by dtm_samuraib16_ESO on May 5, 2016 2:53PM
    Earthdawn Game Master Role Play Quotes by me:
    "If it looks like a bear, if it feels like a bear, smells and tastes like a bear, then be VERY aware, it could be something ENTIRELY different..."
    "Be careful what you wish for, you might get plenty of it..."
  • waterfairy
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    and making it that a Vampire HAS to feed to live, as it should be.

    That's not how it is in TES. Vamps feed to stave off the effects of the vampirism, hence why they get stronger and more susceptible to anti-vamp effects (fire, sun) as they become more vampiric.
  • Uriel_Nocturne
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    Vamps forced to feed?

    No.

    Just... no.
    Well, do say why...
    Just no is not a reaction.
    Actually, it is a reaction.

    There really are no words to say how badly this will kill Vampires for... pretty much every player currently running Vampires.

    Then your horrible idea that they die after not feeding for so long, then give them an arbitrary timer that forces them to feed or they die again.

    Are you trying to drive people away from the game?

    And BTW; Vamps are in no way "overpowered". There are so many one-shot kills that affect Vampires in this game already. Tossing in a mechanic where a player just falls down dead because they didn't eat someone...

    Your ideas are horrible, and bordering on idiotic IMO. This would be a horrible, horrible change to the game.

    twitch.tv/vampire_nox
    PAWS (Positively Against Wrip-off Stuff) - Say no to Crown Crates!


  • emily3989
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    It's a pain in the arse is what it would be. If I could feed on some NPC without getting an instant bounty, no issues, but I don't want to have to stop playing the game just to go hunt down a humanoid so I don't die. If you want immersion, set a 30 min timer on your microwave and force yourself to feed constantly, but don't force it on the entire vampire community.
    Thasi - V16 Magblade Vampire PC/NA
  • dtm_samuraib16_ESO
    dtm_samuraib16_ESO
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    @Uriel_Nocturne
    No, I am actually very aware of the consequence.
    This should be implemented with DB, hence DB is ideal for this.
    And for crying out loud, if you're a Vampire, then do take care of him...
    No need to keep him starved!

    More, with this?
    VERY BAD to starve him.
    It will bring balance to an otherwise overpowered being.
    Earthdawn Game Master Role Play Quotes by me:
    "If it looks like a bear, if it feels like a bear, smells and tastes like a bear, then be VERY aware, it could be something ENTIRELY different..."
    "Be careful what you wish for, you might get plenty of it..."
  • Necrelios
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    The vampire passives seem to contradict the lore anyways. Lamae Bal says to "FEED and grow stronger." not "Starve and grow stronger." I would be happy if they flipped the stages so they actually make sense.
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  • dtm_samuraib16_ESO
    dtm_samuraib16_ESO
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    I agree.
    Besides, why are the Childs so bloody scared of death, or a tiny wee of challenge?
    You ARE dead, you cannot get any DEADER...
    Earthdawn Game Master Role Play Quotes by me:
    "If it looks like a bear, if it feels like a bear, smells and tastes like a bear, then be VERY aware, it could be something ENTIRELY different..."
    "Be careful what you wish for, you might get plenty of it..."
  • GreenSoup2HoT
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    Wrobel already stated stage one was for pve purposes (dungeons like city of ash).

    All in all the change was pretty terrible and locks players into stage 4 even more so then before. I'll be ugly forever!
    PS4 NA DC
  • emily3989
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    I don't see how having to stop questing or leave in a middle of a dungeon group so I can find some lvl 5 humanoid to feed off of any kind of a challenge whatsoever, it is simply an annoyance.

    Let's wait until your next dungeon run when you are 2 kills from completing your pledge and half your group has to zone out in order to "feed". Yea, immersion FTW.

    Thasi - V16 Magblade Vampire PC/NA
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