OMFG That first clip Jesus Christ how stupid can people beXD
Yolokin_Swagonborn wrote: »I played with this on the PTS. Managed to get about a 10k B-shield and still have 20k magicka, 15K stam and 2k magicka regen.
Except it did horribly in duels and that is really the only testing metric you have available on the PTS. Have you tried dueling with this? I assume its open world and small group where this build really shines.
Yolokin_Swagonborn wrote: »I played with this on the PTS. Managed to get about a 10k B-shield and still have 20k magicka, 15K stam and 2k magicka regen.
Except it did horribly in duels and that is really the only testing metric you have available on the PTS. Have you tried dueling with this? I assume its open world and small group where this build really shines.
I did about 10 duels on the PTS, won 7 and the other 3 neither of us could kill the other. You won't kill a good player 1v1, but you can make it so he can't kill you either.
Thanks for the compliments all. Looking forward to DB so I can try some ideas I have. Hoping they bring Bracing back, because if they don't it's going to make things a little more difficult.
Yolokin_Swagonborn wrote: »I played with this on the PTS. Managed to get about a 10k B-shield and still have 20k magicka, 15K stam and 2k magicka regen.
Except it did horribly in duels and that is really the only testing metric you have available on the PTS. Have you tried dueling with this? I assume its open world and small group where this build really shines.
I did about 10 duels on the PTS, won 7 and the other 3 neither of us could kill the other. You won't kill a good player 1v1, but you can make it so he can't kill you either.
Thanks for the compliments all. Looking forward to DB so I can try some ideas I have. Hoping they bring Bracing back, because if they don't it's going to make things a little more difficult.
philip-sanderneb18_ESO wrote: »Very good Video, im playing a similar build on EU after inspiring me with your first Video, and i´m very happy with it. Its awesome fun! And next Patch 5% Health more
philip-sanderneb18_ESO wrote: »Very good Video, im playing a similar build on EU after inspiring me with your first Video, and i´m very happy with it. Its awesome fun! And next Patch 5% Health more
Lots of buffs next patch for this build. One big nerf - the loss of Bracing, but Gina recently said they are looking to make some adjustments to it.
philip-sanderneb18_ESO wrote: »Very good Video, im playing a similar build on EU after inspiring me with your first Video, and i´m very happy with it. Its awesome fun! And next Patch 5% Health more
Lots of buffs next patch for this build. One big nerf - the loss of Bracing, but Gina recently said they are looking to make some adjustments to it.
If they make "Study" additive rather than multiplicative, that is probably good enough. That way you can split impen / sturdy on your gear. Yes... the loss of impen hurts.
Assuming additive...
If you go 4 pieces Sturdy that would get you 12% cost redux. The missing 8% against current Bracing is 2196*0.08 = 175 stam per block. That is more than made up for in the 275% increase in constitution for up to 3 attacks / sec if wearing 5H.
philip-sanderneb18_ESO wrote: »Very good Video, im playing a similar build on EU after inspiring me with your first Video, and i´m very happy with it. Its awesome fun! And next Patch 5% Health more
Lots of buffs next patch for this build. One big nerf - the loss of Bracing, but Gina recently said they are looking to make some adjustments to it.
If they make "Study" additive rather than multiplicative, that is probably good enough. That way you can split impen / sturdy on your gear. Yes... the loss of impen hurts.
Assuming additive...
If you go 4 pieces Sturdy that would get you 12% cost redux. The missing 8% against current Bracing is 2196*0.08 = 175 stam per block. That is more than made up for in the 275% increase in constitution for up to 3 attacks / sec if wearing 5H.
This gear strategy also assumes blocking mechanics to remain "perma block"?
I was under the assumption, ZOS intends for defensive combat to resist burst dmg hence the block cost reduction nerf, 6 second shield blanket, and stam regen removed while in block mode.
philip-sanderneb18_ESO wrote: »Very good Video, im playing a similar build on EU after inspiring me with your first Video, and i´m very happy with it. Its awesome fun! And next Patch 5% Health more
Lots of buffs next patch for this build. One big nerf - the loss of Bracing, but Gina recently said they are looking to make some adjustments to it.
If they make "Study" additive rather than multiplicative, that is probably good enough. That way you can split impen / sturdy on your gear. Yes... the loss of impen hurts.
Assuming additive...
If you go 4 pieces Sturdy that would get you 12% cost redux. The missing 8% against current Bracing is 2196*0.08 = 175 stam per block. That is more than made up for in the 275% increase in constitution for up to 3 attacks / sec if wearing 5H.
This gear strategy also assumes blocking mechanics to remain "perma block"?
I was under the assumption, ZOS intends for defensive combat to resist burst dmg hence the block cost reduction nerf, 6 second shield blanket, and stam regen removed while in block mode.
They have never stated exactly what they intend. We can only guess.
In this thread, we would like to give you some insights for some of the major combat changes in the Dark Brotherhood update. We are excited to get these changes into your hands, and hope you’ll hop on PTS to see them in action for yourself! When giving your feedback, it’s most helpful to us when you support your ideas with specific details, math, and logic.
Heavy Armor
A pillar of the ESO experience is freedom of exploration and being able to play how you want. We want you to create characters that are fun, while still being successful in combat. To support this goal, all three armor types need to be effective in multiple situations. Our changes to Heavy Armor focused on giving more resources and more damage, while retaining the feel of a character in heavy armor. We also needed to be careful of not invalidating light or medium armor usage; All 3 armor types must be desirable. This means Heavy Armor needs to be useful for tanking, but also effective at dealing damage. It’s a fine line to walk. To achieve this, we added a new passive that gives increased Weapon and Spell damage, but only when you are hit. This, in addition to the resource gains from Constitution, help distinguish the heavy armor playstyle from light and medium. The longer the battle goes and the more hits you take, the more of an advantage you accumulate. This makes using elemental spells, heals, or melee attacks in full heavy armor powerful. Heavy Armor has more resources and damage than before, but it’s still less than that of light or medium armor. Light and medium armor give you a little more damage and resources, while Heavy Armor gives you a little more survivability. Simply equipping Heavy Armor doesn’t make you an unkillable fortress, and wearing all light armor doesn’t make you a piñata. However, other customization options such as Enchantments, Traits, the Champion System, and attribute point spends will move you in the direction of your choosing.
Damage Shields
Damage shields are extremely powerful because they allow you to build your character fully towards offense while still retaining a strong defense. When adjusting damage shields, it was important to us that they remained powerful abilities that players love to use. We also wanted to maintain the diverse range of shield strengths in the game to avoid homogenization. Some damage shields like the Tri Focus Frost Staff passive give small damage shields, the Magma Shell ultimate gives an entire health bar, and Steadfast Ward gives a dynamic value based on the target’s health
Ultimately, we want to see you commit to being either offensive or defensive when using damage shields, instead of both simultaneously. Decreasing the duration of all damage shields to 6 seconds means that they are just as powerful for stopping high amounts of burst damage. However, there is now less safety with the decreased duration and more skill is required to activate damage shields at the correct time. If you spend 6 seconds trying to finish off someone and get a kill, your shields will drop and you’ll be vulnerable to a counter attack. This change allows damage shields to be strong, lets you continue stacking shields if you wish, but is much more challenging to play offensively at the same time.
philip-sanderneb18_ESO wrote: »Very good Video, im playing a similar build on EU after inspiring me with your first Video, and i´m very happy with it. Its awesome fun! And next Patch 5% Health more
Lots of buffs next patch for this build. One big nerf - the loss of Bracing, but Gina recently said they are looking to make some adjustments to it.
If they make "Study" additive rather than multiplicative, that is probably good enough. That way you can split impen / sturdy on your gear. Yes... the loss of impen hurts.
Assuming additive...
If you go 4 pieces Sturdy that would get you 12% cost redux. The missing 8% against current Bracing is 2196*0.08 = 175 stam per block. That is more than made up for in the 275% increase in constitution for up to 3 attacks / sec if wearing 5H.
philip-sanderneb18_ESO wrote: »Very good Video, im playing a similar build on EU after inspiring me with your first Video, and i´m very happy with it. Its awesome fun! And next Patch 5% Health more
Lots of buffs next patch for this build. One big nerf - the loss of Bracing, but Gina recently said they are looking to make some adjustments to it.
If they make "Study" additive rather than multiplicative, that is probably good enough. That way you can split impen / sturdy on your gear. Yes... the loss of impen hurts.
Assuming additive...
If you go 4 pieces Sturdy that would get you 12% cost redux. The missing 8% against current Bracing is 2196*0.08 = 175 stam per block. That is more than made up for in the 275% increase in constitution for up to 3 attacks / sec if wearing 5H.
Additive would certainly be a move in the right direction, but I would take a loss on impen traits and block cost, so still a loss in defensive stats, especially since many times I'm blocking more than 3 attacks/sec. I had already considered dropping a magicka regen enchant and replacing with a block reduction enchant to help make up the block cost difference, since I'm getting that extra magicka from the Constitution passive buff.
I'll just wait and see what the final changes will be and adjust as needed. I already have some good alternate ideas to try out. Can't wait