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Do You Believe Your Opinions Matter With ZoS?

  • Hazethemadman
    Hazethemadman
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    Doesn't matter to me- I'm just here to have some good conversation. I like debating.
    Yes, absolutely.

    The world revolves around me, and I am always right. Why wouldn't they listen to my opinions and ideas?
    Samael- VR16 Magicka Dragonknight
    Bacchic Battery- 38 Magicka Sorcerer
    Nihil Dicit- 12 Magicka Templar
    Villion- 20 Stamina Nightblade
  • failkiwib16_ESO
    failkiwib16_ESO
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    Other- I'll type my OPINION below.
    Like any other company and humans for that matter, they listen to some feedback and suggestions and opinions, others they simply ignore.

    The list over stuff they have implemented and changed based on player requests is very long, and the list over stuff they have ignored is also long.

    Some stuff they listened to:
    We were given Song of the Night Ensemble, shortly after a small suggestion from a forum poster who created a thread and complained about lack of attractive male costumes. Later we recieved Pirate costume pack, that somewhat lives up to the requests given about attractive male costumes. Templar healing skill Breath of Life was nerfed, because of pvp streamers requested a nerf for it. We got Maw of Lorkhaj trial <3 Imperial City became a pvp area, vWTG and vICP is being nerfed for the general population...
  • sekou_trayvond
    sekou_trayvond
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    Other- I'll type my OPINION below.
    Dear lord.

    ZoS makes a game. I play it. If I don't like what they've done, I don't play.

    It's sheer lunacy to think that ZoS is considering all us little snowflakes out here.

  • Lysette
    Lysette
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    Yes- I believe my opinion matters to, ZoS. They even used someone's idea.
    k9mouse wrote: »
    Abeille wrote: »
    Being here since beta, I saw quite a bit of stuff being changed due to player feedback.

    I can 2nd that.

    I can even say this for the last 6 months, they are using our feedback, they are just not very good in communicating their efforts. They miss out on one of the basic business rules "do good and tell everyone about it"´to better customer relations.
  • moesmaker
    moesmaker
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    I don't care if my opinion matters for ZOS. Let them make the game they want to make and let me decide whether I want to play it or not.

    I prefer to be surprised, instead of pointing out to them what the game should be. If so, I should make my own.
    Edited by moesmaker on May 2, 2016 1:17PM
  • susmitds
    susmitds
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    Yes- I believe my opinion matters to, ZoS. They even used someone's idea.
    I don't know much about others but if you read this -
    • Required Damage Type Changes
    • A reddit post and several other of my comments asking for vampire stages to become about the length of an in game day(5hrs 48 min) so as to promote a choice of stage selection.
    You realize that both of the things I wanted has come true with the Dark Brotherhood Patch even though quite a few people were against them both.

    Just make sure before asking for something that it is logical, well-presented and easy to understand and present your reasons.
    Asking for things which you have seen in other MMOs, or things that you daydream about, will get ignored.
    Edited by susmitds on May 2, 2016 1:28PM
  • Taisynn
    Taisynn
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    Forget ZoS- My opinion matters to me, and I'll tell it whether they like it or not.
    I like the conversation here and like to see what the greater community thinks here. Even if I don't like the idea, at least I'm informed about the opinions of others on the game.

    ZOS has made a lot of choices that anger their player base. They also put things forward that were never asked for - like the enchanting changes coming in DB. Because they don't test the actual affect their changes cause, they think they're making it easier, but really, they are making it harder.

    But - hey - all in all sometimes I just like writing my opinions out and see people's reactions.
    https://youtu.be/bMpFmHSgC4Q
    Edited by Taisynn on May 2, 2016 1:25PM
    PC - @Taisynn - NA - CP 268
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  • idk
    idk
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    Yes- I believe my opinion matters to, ZoS. They even used someone's idea.
    While my oppinion doesn't mean jack to Zos, anyone who is familiar with the developement of the game in Alpha and Beta knows Zos listens to players. It's a fact that cannot be argued.

    Unfortunately it's a matter that that listen to the most vocal not the largest groups of the player base which has lead to some brainless decisions.

    But with that, as mentioned, it is clear they listen. Just to the wrong people.
  • HeroOfNone
    HeroOfNone
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    Yes- I believe my opinion matters to, ZoS. They even used someone's idea.
    I believe ZOS is listening. Compare some suggestions posted to what's in Dark Brotherhood.

    Hero of None’s 2015 End of the Year Feedback and Suggestions
    Highlights
    HeroOfNone wrote: »


    Ideas and Solutions for the Future
    Now not all is doom and Gloom, there are several things we can do to change things.

    Attacking a players Stamina & Magicka, damaging resources and Debuffing Regeneration
    Up till now, most player abilities have always targeted health. There are a few ways to take away someone’s stamina, but each time it required them to block or dodge roll to avoid attacks. Recently however ZOS has been exploring adding magicka damage from lightning ballista and stamina damage from oil catapults. Based on this change there are new ways to offer growth to characters:
    • Minor/major Resource Debuff, reducing resource regeneration by 5% (minor) or 10% (Major)
    • Resource damaging based on a fixed number
    • Resource Damaging based on a % of the enemy’s max resource

    Examples of PVP armor sets changes
    • 5 piece Shieldbreaker takes away of a player’s 10% of max Magicka if they have a shield up, 4 second cool down.
    • 5 piece Morag Tong to give minor debuff stamina regeneration by 15%
    • 5 piece Light of Cyrodiil to give minor debuff magicka Regeneration by 15%
    • 5 piece twin sisters damages X stamina of enemy attacks blocked while in melee range
    • 5 piece Beckoning Steel Set giving a minor debuff of both Magicka and Stamina for any projectiles summoned to the target
    More can be added, modified to this list, this is just an initial example of how sets can be changed to have a base impact in Cyrodiil


    Examples of Skill changes
    • Assault skill lines – some could be added or modified to add in more utility to players
      • Anti-Cavalry Caltrops – Deals x stamina damage every second while in the field, in addition to its damage and anti-mount ability
    • Support skill lines –
      • Scorching Flare – Deals x Magicka damage while in the field, in addition to its reveal and damage
    • Weapon Skill lines
      • Ice staff – focuses on damaging stamina of targets
        • Destructive Clench damages x stamina
        • Elemental Blockade damages x stamina while in its field
      • Lightning staff – focuses on damaging magicka of targets
        • Destructive Clench damages x Magicka
        • Elemental Blockade damages x Magicka while in its field
      • Fire staff – focus on damaging the targets, no effected changes
      • Restoration staff – focus on healing and buffing, no effected changes, but a purge ability should be added
      • Bow – Focus on debuffing and reducing the regenerations of targets
        • Venom Arrow gives major Magicka regen debuff when target is interrupted
        • Draining Shot damages x stamina
        • Acid Spray gives Minor Stamina regen debuff
        • Lethal Arrow gives a major Stamina regen debuff
      • Dual wield – focus on damage, though giving stamina regen debuff minor with axes
      • 2 hander - focus on stamina and magicka damaging abilities, alternative to its DPS builds
        • Dizzying Swing damages x stamina on target in addition to reducing damage
        • Cleave builds ultimate and takes x magicka for targets.
        • Reverse slice damages x magicka in addition to hitting multiple targets
      • Weapon and shield - focus on mitigation, no effected changes?
    • Class Line Skills
      • DragonKnight – Currently one of the most hurting class in PVP, and can probably use the biggest boost
        • Flame Lash damage x Magicka on target
        • Burning Embers damages x stamina when effect ends
        • Choking Talons gives Major stamina regen debuff while in the talons
        • Deep Breath damages x Magicka on all targets interrupted
        • Draw Essence gives Minor Magicka regen debuff on the hit
        • Stone Giant damages x Stamina on Target
        • Eruption - gives minor stamina regen debuff while in the cloud
      • NightBlade – being the meta damage dealers, I don’t feel they need major buffs with this, but we could offer alternatives to their high damage abilities
      • Sorcerer – being our runner up with burst damage in Cryodill I feel they should be given the least buff from these abilities, but alternatives could be given
      • Templar – the purge abilities will be more important with several of these debuffs


    Elemental & spell affinity shifts on class abilities
    A lot of classes are currently stuck in one affinity or another, which has caused issues with champion point spreads, armor sets, and more. Giving players the ability to change sets would add another layer of customization for your character. While there will be more complexity that could lead to balance issues, given the above changes we can see the builds scale out much more evenly across the classes.
    Method A: change any elemental damage on a stamina to magic or poison damage. This is a simple fix, but will help multiple builds that are using the ritual lines and possibly give certain armor sets a better use

    Method B: Offer specific elemental changes on a few morphed abilities
    A little more complex, but offering different elements each class can go into will help give more complexity into builds

    Method C: a base switch of all elemental damage to another element
    A bit more complex, but offering a full shift of elements for all class abilities. This would require a skill reset to change back. The basics of each would be:
    • Fire – high damage, lingering effect damage
    • Ice – moderate damage, focus on snares and stamina damage
    • Lightning – moderate to high damage, focus on CC and magicka damage
    Possible Additions, for further complexity.
    • Poison – moderate damage in dots, focus on debuffing magicka and stamina
    • Magic - high damage straight damage.

    Now we have poison effecting how much abilities cost and tegens, you have a poison DK, you have a shift in champion points to address the poison weakness.

    Not enough? Let's look at

    Weapon & Armor traits, what would you change?

    More highlights in this:
    HeroOfNone wrote: »

    Training & Exploration: combining because I wouldn't want these removed, but combined together & a 1% exp boost per upgrade. With this, you could be getting more exp for grinding out your levelsx up to 36%. Not everyone would use it, but a lot more would!

    Sturdy : most of us don't care about the repair bill to our armor, and this is kind of a joke. But, if we added in a reduction to blocking, it might be used more by tanks and less shunned.

    Well-fitted : I like the sprint reduction, but its not well liked by most. Add in a reduction to roll dodging however and the two would work well on various builds that need to constantly move.

    Ornate : the trait that's not a trait we can make! I'd say increase the amount of gold and the chance for double harvesting when wearing this trait on armor. As for making it, make a hard to get stone that is an easier drop than nirncrux. If crafters choose to make an item and sell it, all the better! It should help improve their rewards for research and use op materials.

    So, training and exploration get changed to give more exp and more gold? Sturdy gets reduction to blocking? Well fitted affects dodge rolling? Are we seeing parallels?

    Maybe one more... Suggestion: More damage types in the dungeon helm & shoulder set notable highlight:
    HeroOfNone wrote: »
    Can we get some different magic type damage with the undaunted helm and shoulder lines?

    Spawn of Mephala (poison) - Fully charged heavy attacks have a 30% chance to create a web for 5.0 seconds. Web deals [x] Magic Damage every 1.0 second and snare enemies 50.0%.

    So guess what, Mephala does poison....


    ZOS may take a while to impliment changes and they may not listen to every change I have (cause honestly some would be crap at this point) it seems they are paying attention. The issue I see is that most players want ALL of their ideas done because they can't see 2 inches in front of their nose at the long term effects. What a lot of folks need to do is suggest MORE, they may not like that one shot kill idea for folks in PVP but they may appreciate that idea to add a new poison effect or item set.

    Also don't get too hung up on them using an idea in a different way. A lot of ideas I've had were morphed and changed to accommodate other changes that were made. Keep in mind any solution is to address a problem, and if that's fixed then the solution shouldn't matter.


    So in summary yes I think ZOS listens to us, otherwise I'm a damn prophet.
    Edited by HeroOfNone on May 2, 2016 2:05PM
    Herfi Driderkitty of the Aldmeri Dominion
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  • Rune_Relic
    Rune_Relic
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    Yes- I believe my opinion matters to, ZoS. They even used someone's idea.
    1. It takes 6 months for any idea to appear in the pipeline.
    2. Those ideas may or may not be compatible with the game direction they have in mind.

    They listen. They implement player ideas.
    The direction and implementation may ne be to our personal taste.
    But they do listen.

    Only thing I hope is they use a holistic view that serves as many players as possible.
    Rather than a narrow minded view that suits a limited few.
    Edited by Rune_Relic on May 2, 2016 4:19PM
    Anything that can be exploited will be exploited
  • Armann
    Armann
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    Yes- I believe my opinion matters to, ZoS. They even used someone's idea.
    I think they are better at listening to the playerbase than any other MMO company out there, though I haven't played alot of them, and the few I played was not for longer than 2 or 3 years.

    Things I asked for or suggested that have been implemented in the live game since I started:

    Increase Nord health bonus by 3-6%
    http://forums.elderscrollsonline.com/en/discussion/comment/1569733/#Comment_1569733

    Adding 20% stamina regen to Daedric Protection
    http://forums.elderscrollsonline.com/en/discussion/comment/1837040/#Comment_1837040

    Allowing Sorc familiar to taunt mobs
    http://forums.elderscrollsonline.com/en/discussion/comment/1105231/#Comment_1105231

    And there are things I didn't ask for but got, like the recent changes like the Twilight Matriarch heal ability which I really appreciate. Overall I think they've been great.
    EU megaserver | XboxNord Nightblade | Ebonheart PactImperial Dragonknight | Ebonheart PactDunmer Sorcerer | Ebonheart PactDunmer Warden | Ebonheart PactOrc Necromancer | Daggerfall CovenantAltmer Templar | Aldmeri Dominion
  • FelixTheCatt
    FelixTheCatt
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    No- I don't think my opinion matters to, ZoS. They haven't listened to us, yet.
    I'm kind of torn in this one. I'm sure they're aware of the many "wants" in the game , but at the same time it takes a lot to implement most of them I'm sure. The one thing that swayed my vote to the No side is the number of bugs etc that have gotten reported for ages that get set aside in lieu of new content before getting fixed first.
    Xbox - Kuchini07
    Eso - FaCoffinDye (EP)
  • Denidil
    Denidil
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    How to get ZOS to listen to your ideas

    1) Be a good poster
    2) Write thorough, thoughtful analysis
    3) PROFIT!
  • Mavi
    Mavi
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    Other- I'll type my OPINION below.
    In what relate to bugs I'm 100% sure that they don't give a damn. I had (I don't play anymore because of bugs, but I still love the game) problems related to the beta that still hangs. EVERY SINGLE PATCH added a new problem to the House of Troubles: Loading screens, stuttering, freezings, error 108, crashes, FPS drops and so on.

    I would PAY for a patch to only fix bugs but instead we're going to have some stamina ***, sorc nerfs and, problably, a hole new deal of bugs. That's why I voted other because yes, they listen to players in what relate to other things than bugs.





  • MacCait
    MacCait
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    Yes- I believe my opinion matters to, ZoS. They even used someone's idea.
    Yes I think they care. Just because they dont or cant change every single thing players request, doesn't mean they dont listen. I think things have to get prioritised. I know all forums can get a bit negative, but overal this is one of the more positive I have seen
  • susmitds
    susmitds
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    Yes- I believe my opinion matters to, ZoS. They even used someone's idea.
    Denidil wrote: »
    How to get ZOS to listen to your ideas

    1) Be a good poster
    2) Write thorough, thoughtful analysis
    3) PROFIT!

    Exactly.
  • KingWhyteboi
    KingWhyteboi
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    No- I don't think my opinion matters to, ZoS. They haven't listened to us, yet.
    If they can make money they listen if its fixing bugs i feel they dont
    v16 dark elf temp
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  • Muizer
    Muizer
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    Other- I'll type my OPINION below.
    Once you've read something it's very hard to unread it. The subconscious is a furrow. There I sow.
    Please stop making requests for game features. ZOS have enough bad ideas as it is!
  • Lord_Wrath
    Lord_Wrath
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    Other- I'll type my OPINION below.
    They read stuff but they dont communicate between us as much as id like.
    1300+ CP | Lørd Wrath | - Sorcerer - Palatine - Grand Master Crafter - 30000 Achievement Points
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  • IrishGirlGamer
    IrishGirlGamer
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    Yes- I believe my opinion matters to, ZoS. They even used someone's idea.
    They make changes based on player feedback and player posts in this forum. I've been here for two years and I've seen many times. As others have said, I sometimes don't like the change - such as the one that made Doshia super easy after a number of players complained that the boss was "too hard!!" Egggh. Since then, it's not even been a fight.

    They've changed balancing based on feedback, introduced content based on feedback, and fixed some bugs based on feedback. They do listen. In fact, I sometimes feel they listen a little too much to player's opinions. Things change one way, then that crowd leaves, and they change again. Everytime I see a player onn the forum screaming because someone just killed them in PvP, I cringe ... because I'm thinking here comes the nerf hammer.

    But I think they communicate as well as they can. Sometimes they can't communicate because they're clearly testing a feature. And sometimes, seriously, when they've tried to communicate, players have just ripped their proverbial heads off. Not enough information, don't do that - it's not what I want, stop wasting resources on what someone else wants and do what I want.

    Valar Morghulis.

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  • TastesAllColors
    TastesAllColors
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    Inner light is virtually worthless. There should be a set that increases inner light's detection radius or maybe a detect potion that augments or synergizes with inner light.
  • NativeJoe
    NativeJoe
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    Yes- I believe my opinion matters to, ZoS. They even used someone's idea.
    One thing you Cannot do... is accuse Zos of NOT listening to players and then doing something about it.

    Now whether or not they lose the message internally, or manufacture their own make-believe issue and decide to do something else entirely and design a new skill by committee......

    An example: Nerf Nightblades! they take that info the think tank.... vote on it...process it... internally test it... (6 months later the conclusion: ) we need a new rare color and templars No longer get to purge dots.

    They always listen... but idk what happens after that lol

    Like everyone asked Zos to kill the triple stack flighty mana burning attack stacking sorcs, instead they buffed them, turned around and Shot the pet sorc in the face.
    Edited by NativeJoe on May 2, 2016 11:06PM
    650cp+ Sorcerer 100+ days /played
    Broken'Stick North American Server
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  • notimetocare
    notimetocare
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    Yes- I believe my opinion matters to, ZoS. They even used someone's idea.
    Listening to us does not mean doing everything we say. Wantt o know how stupid games might end up if they listened to everything?
    https://www.youtube.com/watch?v=TbT-cW8Zb7o
  • Toast_STS
    Toast_STS
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    Dear ZOS,

    Just make all damage shields last 6 seconds. That will make it hard to stack shields.

    Sincerely,
    Disgruntled Templar

    Oops, my bad sorcs. From November 2015 so yeah, 6 months seems right.

    http://forums.elderscrollsonline.com/en/discussion/comment/2414951/#Comment_2414951
    VR14 DK Leaps-in-keeps
  • Turelus
    Turelus
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    Yes- I believe my opinion matters to, ZoS. They even used someone's idea.
    I think they matter to ZOS, however end of the day I also realise this is their game and they'll go the direction they want with it.

    I'll always be here to critic them (in a respectful way) when they do dumb things, but I don't have any delusions that my opinion is the only correct one and they should abide by it.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • FooWasHere
    FooWasHere
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    Yes- I believe my opinion matters to, ZoS. They even used someone's idea.
    Dear ZOS,

    Just make all damage shields last 6 seconds. That will make it hard to stack shields.

    Sincerely,
    Disgruntled Templar

    Oops, my bad sorcs. From November 2015 so yeah, 6 months seems right.

    http://forums.elderscrollsonline.com/en/discussion/comment/2414951/#Comment_2414951
    Dear ZOS,

    Just make all damage shields last 6 seconds. That will make it hard to stack shields.

    Sincerely,
    Disgruntled Templar

    Oops, my bad sorcs. From November 2015 so yeah, 6 months seems right.

    http://forums.elderscrollsonline.com/en/discussion/comment/2414951/#Comment_2414951

    Damn, that was spot on. Good job there!
    -Foo
  • Arkvoril
    Arkvoril
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    Other- I'll type my OPINION below.
    Only if it is listening to QQers or its going to make a good profit.
    NA/PC

    Arkvoril
    Level 50 Altmer Sorcerer
    A Vampire with a Werewolf Companion.
    Master Alchemist and Enchanter;
  • Xundiin
    Xundiin
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    Yes- I believe my opinion matters to, ZoS. They even used someone's idea.
    They absolutely listen to our ideas. If they didn't the game wouldn't be any where near what it is today. We'd still be working with the launch style game. The thing that most people don't understand is just because people ask for things doesn't mean that's the direction the Developers want to go with THEIR game. You may play it, but it's still their game. Look at it like this, you are playing around in their imagination.
    #SavePlayer1
  • aubrey.baconb16_ESO
    Yes- I believe my opinion matters to, ZoS. They even used someone's idea.
    mtwiggz wrote: »
    Still holding on hope that it'll be the game we were promised years ago.

    I think that ambitions for the game have changed massively since Beta. Personnel have changed and experience has shown ZOS that the user demographic lies with the more casual player and that's where their focus is now.

    Consequently I doubt that you'll ever get the game that you were promised.

  • Erpo
    Erpo
    Yes- I believe my opinion matters to, ZoS. They even used someone's idea.
    laced wrote: »
    The only ideas ZoS listens to are the ones from the streamers. If they ACTUALLY listened to anyone on the forums, then they would have not nerfed blocking with the coming patch. We had a HUUUUGE Tank suggestion thread here before and they didnt listen to ANYTHING coming out of that. No one has ever suggested nerfing any aspect of HA, yet here we are.

    I do agree with that to some extent. They unbanned Sypher and all that but saying that there is one thread they haven't listened to or haven't done anything about it is like saying that DLCs are not bringing any changes to the game. I mean everything takes time and there are some things that require immediate attention or high enough to put aside other issues. I am not by anyway undermining the importance of blocking but there may be a good reason for that.
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