Zero gems. You can "rez at wayshrine" and lose a total of 3 seconds getting back in.4) how many soul gems am I going to need? And how much gold for repairing armor?
As long as your setup is good initially, then no.5) I also see people saying they redistribute their CP several times during this, is this really necessary?
The_Outsider wrote: »Zero gems. You can "rez at wayshrine" and lose a total of 3 seconds getting back in.4) how many soul gems am I going to need? And how much gold for repairing armor?As long as your setup is good initially, then no.5) I also see people saying they redistribute their CP several times during this, is this really necessary?
vMSA is supposedly designed for about 300 CPs, so if you've got more than that you'll have an advantage.
KoshkaMurka wrote: »For my first runs I used the following:
Destro/resto (you need a spammable ability after all)
5 Julianos, 2 Kena, 2 Torugs (though I would recommend 2 torugs, hat/shoulder and staves, Kena is hard to manage).
1st bar - destro: Crushing shock (helps a lot against pesky casters and archers, and even the last boss), C-frags (only shoot when procced), Hardened ward (obviously), Bound aegis, Inner light
2nd bar - resto (later I replaced that with dual wield): Lightning form (forgot the name of the morph, magicka one ofc), Surge (keep this up 24/7), Healing ward (if resto) or liquid lighting (if duals), the rest 2 from the main bar.
Overload bar: Lightning form, surge, shield, aegis, magelight.
And yeah, just upgrade your weapons to gold and youre set.
psychotic13 wrote: »The_Outsider wrote: »Zero gems. You can "rez at wayshrine" and lose a total of 3 seconds getting back in.4) how many soul gems am I going to need? And how much gold for repairing armor?As long as your setup is good initially, then no.5) I also see people saying they redistribute their CP several times during this, is this really necessary?
vMSA is supposedly designed for about 300 CPs, so if you've got more than that you'll have an advantage.
I suppose you're right, I guess I'm just lazy. And I have around 340 CP at the moment so I guess that's ok then.KoshkaMurka wrote: »For my first runs I used the following:
Destro/resto (you need a spammable ability after all)
5 Julianos, 2 Kena, 2 Torugs (though I would recommend 2 torugs, hat/shoulder and staves, Kena is hard to manage).
1st bar - destro: Crushing shock (helps a lot against pesky casters and archers, and even the last boss), C-frags (only shoot when procced), Hardened ward (obviously), Bound aegis, Inner light
2nd bar - resto (later I replaced that with dual wield): Lightning form (forgot the name of the morph, magicka one ofc), Surge (keep this up 24/7), Healing ward (if resto) or liquid lighting (if duals), the rest 2 from the main bar.
Overload bar: Lightning form, surge, shield, aegis, magelight.
And yeah, just upgrade your weapons to gold and youre set.
Yeah I don't have a Kena helm yet, would any other monster sets be good enough to replace it? Otherwise if I have to drop the alchemist set I could use 4 Magnus?
And I thought some good AoE was required for vMSA? Liquid lightning and elemental blockade ? But there's not going to be much room if using aegis and inner light or are they a necessity?
psychotic13 wrote: »So the time has come for me to grind out some weapons, never done the arena on veteran before so I'm not sure what set up I should be running, I've seen people say to use inner light/bound aegis for the Magicka bonuses, is this the best option even though you have to double bar the Abilitys?
So my set up at the moment:
MagSorc
High Elf
5/1/1
DW & Resto
x5 Julianos
x5 Clever Alchemist
x3 Willpower (2 SD/1 Regen)
All purple with 3/4 gold pieces and purple enchants.
(I need to make the weapons gold though)
I have a lot of other v16 sets in the bank, this is just my PvP gear.
I'll be watching a few videos about vMSA later when I get some free time but I have a few questions.
1) What's the best weapons to use?
DW/Resto
DW/Destro (using twilight for heal?)
Destro/Resto
2) what are the must use skills in vMSA?
3) is the gear I have good enough? If I have to drop DW I'll have to drop one of the 5pc sets for something else. Unfortunately I don't have the Kena helm yet and I know a lot of people use this for the arena.
4) how many soul gems am I going to need? And how much gold for repairing armor?
5) I also see people saying they redistribute their CP several times during this, is this really necessary?
If you need to know anything else just ask
All feedback is appreciated, so thanks for any replies.
psychotic13 wrote: »Ok thanks for all the responses guys, would you recommend me running it on normal 2-3 times before hand to get used to the mechanics ect. Instead of jumping in at the deep end cause I don't really PvE much, apart from 4 man dungeons for the pledge.