What people expect on HA : Tankiness
In realty : Weakest in every aspect
Sadly, survivability is all about Block, dodge, and shield from day one. Now that HA lost its spot for block, all we have is 5% higher mitigation which means nothing in high burst meta.
I am doing just fine on a heavy armor templar that doesn't permablock, doesn't dodge much and doesn't shield at all.
In fact, this patch with all the heavy armor buffs is likely going to push it into the "ridiculously overpowered" territory.
@DDuke , you say:
I am doing just fine on a heavy armor templar that doesn't permablock, doesn't dodge much and doesn't shield at all.
I think all contributors and readers of this thread, as well as the thread http://forums.elderscrollsonline.com/en/discussion/261958/restore-bracing-8-sturdy-12-5-block-cost-mitigation#latest
are keen to get a good comparison between LA, MA and HA assembled together.
There are many factors involved, which make such a comparison very difficult.
The most disturbing factors in modelling (what we try to do !), leading to confusing discussions, affecting the productive and constructive consensus, are always the hidden assumptions at the very core of a model.
From you highlighted statement I get the impression that you compare very much LA and HA in PVP.
In which case your root assumption is not identical to the root assumption of OP.
But I can be wrong. If so please correct me.
The simple question I have: Are you also doing just fine with HA in vMA ?
You showed a vid in PVP.
Can you also show a vid in vMA ?
My comparison thinking leads me to:
IF HA is comparable viable with LA, a HA build should be ok in doing vMA, be it, that it will be a "slow, but sure" build to do it, and ofc not reach the top of the weekly leaderboard.
(after all vMA is for DPS builds with the minimal sufficient Health sustain and minmal sufficient Resource to max out DPS/self-HPS)
I've done vMSA plenty of times on my Templar. Maybe I'll do a "Magicka Templar vMSA guide", though I already have a stamblade one on my channel.
I'd say it's a lot easier on the magicka templar tank, since everything basicly just tickles you. You can stand in AoEs, you can leave certain attacks unblocked, you don't need to roll dodge some things.
All things that are doable in heavy armor, but would result in a swift death for a light armor character.
@SirSilverMask
Again, you're numbers are very detached from reality. The only ones that have been correct are the armor mitigation differences.
10% crit=/=5% damage/healing, even if you deal/heal 50% with each crit.
-
40 hits for 100 damage=4000
36 normal hits for 100 damage, 4 hits for 150 damage=4200 (5 increase, congratulations)
now, what if you don't have 0% crit chance?
50% crit chance:
20 hits for 150 damage, 20 hits for 100 damage=5000
add +10%
24 hits for 150 damage, 16 hits for 100 damage=5200
4% increase to your damage, not 5%.
Magic.
-
How about 75% crit chance?
30 crits for 150 damage, 10 hits for 100 damage=5500
add +10%
34 crits for 150 damage, 6 hits for 100 damage=5700
3.7% increase to your damage, not 5%
-
Ok, let's say you only have 30% crit chance.
12 crits for 150 damage, 28 hits for 100 damage=4600
add +10%
16 crits for 150 damage, 24 hits for 100 damage=4800
4.35% increase, not 5%.
As you see, the return you get from critical strike chance is subject to diminishing returns. Saying 10% crit=5% more dmg/healing is very shortsighted
By the way, what I forgot earlier is that Wrath also increases your healing by an average of 3.3% (I'm too lazy to calculate the exact number, but going by the basis that damaging abilities average 1.2% increase & heals have a slightly higher skillcoefficient). So the total amount heavy armor is going to increase your healing is somewhere in the vicinity of 11% rather than 8%.
Anyway, I invite you to prove me wrong!
Make a light armor magicka templar tank (PvE or PvP), show me it works & that you don't get instagibbed by anything and everything.
Good research, but you've left out a couple of things:
Light Armor only grants more damage vs people without a dmg shield, and that damage isn't even close to being "10-15% as you claim". 4884 Penetration=7.4% damage and the benefit you gain from Light Armor's 10% crit depends on target's impenetrable & your crit modifier.
For the record, Wrath passive=250 spell/weapon dmg when buffed with Major/Minor Sorcery/Brutality. 250 Spell/Weapon damage=3%~ damage.
So in the end, you either deal 3% more damage when wearing heavy armor or some 5-6% less damage compared to a light armor user (while gaining about 6.5% more mitigation).
As far as sustain goes... you cannot really compare ability costs with regeneration. Regeneration happens all the time, where as abilities aren't used all the time. Also, you get both magicka and stamina when hit, not only one of the two.
Another thing is that there are abilities in the game that actually benefit from having a high cost. I suggest you look at the Templar skill "Honor the Dead" & see what it does.
Also, increased healing received and health regen add a lot of "mitigation" which you don't necessarily realize while playing. This is especially true for a magicka templar using sweeps, for whom 8% healing received is a huge boost to survivability.
TLDR: I don't think heavy armor is as bad as you make it sound. In fact, it is in my opinion best armor to use as a magicka templar at the moment & hopefully it'll be good for other builds too after next patch's buffs.
One thing I agree on is that the mitigation differences should be much larger between the armor types. Though that would probably make heavy armor op, if everything else were to remain the same.
Tell me with a straight face that this toon isnt strong for PvP
Tell me again, with a straight face, that these stats are bad for either tanking OR healing a vet dungeon or trial.
Tell me again, how 5HA is bad.
Holygoblin will disagree all day.
SirSilverMask wrote: »Tell me with a straight face that this toon isnt strong for PvP
Tell me again, with a straight face, that these stats are bad for either tanking OR healing a vet dungeon or trial.
Tell me again, how 5HA is bad.
Holygoblin will disagree all day.
No where did I say that you could not successfully use HA, nor that it is bad. Just that it is not the optimal option given the average PvE circumstance. And given the stat of most dungeons now, you can tank or heal all dungeons wearing any type of armor.
However I would challenge you to tank vMoL with that setup in the PTS compared to Live, and you would see that HA actually has more problems now then before, so yes with a straight face I will say that your setup is not good for tanking vMoL (the only real dungeon that requires work from a tank now in good groups, I know that a few other trials do require some work from tanks as well, but none quite as intensive).
No, HA is not bad, however it is underpowered in the current state compared to other armors unless you think that 5% damage mitigation is better then an increase of 10-15% damage (depending on how charged up wrath is). Realize that damage mitigation from LA and MA is increased through dodge rolls and shields.
SirSilverMask wrote: »Tell me with a straight face that this toon isnt strong for PvP
Tell me again, with a straight face, that these stats are bad for either tanking OR healing a vet dungeon or trial.
Tell me again, how 5HA is bad.
Holygoblin will disagree all day.
No where did I say that you could not successfully use HA, nor that it is bad. Just that it is not the optimal option given the average PvE circumstance. And given the stat of most dungeons now, you can tank or heal all dungeons wearing any type of armor.
However I would challenge you to tank vMoL with that setup in the PTS compared to Live, and you would see that HA actually has more problems now then before, so yes with a straight face I will say that your setup is not good for tanking vMoL (the only real dungeon that requires work from a tank now in good groups, I know that a few other trials do require some work from tanks as well, but none quite as intensive).
No, HA is not bad, however it is underpowered in the current state compared to other armors unless you think that 5% damage mitigation is better then an increase of 10-15% damage (depending on how charged up wrath is). Realize that damage mitigation from LA and MA is increased through dodge rolls and shields.
I would challenge you to tank vMoL in light or medium.
If you think people use heavy armor there because it's cheaper to block, you're sadly mistaken...
I think we can end the discussion right here.
Most of those who complain about change does run heavy because of cheaper block, and it's not one or two people, you second time starts to apply you templar build experience to everyone, that's not a good idea.SirSilverMask wrote: »Tell me with a straight face that this toon isnt strong for PvP
Tell me again, with a straight face, that these stats are bad for either tanking OR healing a vet dungeon or trial.
Tell me again, how 5HA is bad.
Holygoblin will disagree all day.
No where did I say that you could not successfully use HA, nor that it is bad. Just that it is not the optimal option given the average PvE circumstance. And given the stat of most dungeons now, you can tank or heal all dungeons wearing any type of armor.
However I would challenge you to tank vMoL with that setup in the PTS compared to Live, and you would see that HA actually has more problems now then before, so yes with a straight face I will say that your setup is not good for tanking vMoL (the only real dungeon that requires work from a tank now in good groups, I know that a few other trials do require some work from tanks as well, but none quite as intensive).
No, HA is not bad, however it is underpowered in the current state compared to other armors unless you think that 5% damage mitigation is better then an increase of 10-15% damage (depending on how charged up wrath is). Realize that damage mitigation from LA and MA is increased through dodge rolls and shields.
I would challenge you to tank vMoL in light or medium.
If you think people use heavy armor there because it's cheaper to block, you're sadly mistaken...
I think we can end the discussion right here.
SirSilverMask wrote: »Tell me with a straight face that this toon isnt strong for PvP
Tell me again, with a straight face, that these stats are bad for either tanking OR healing a vet dungeon or trial.
Tell me again, how 5HA is bad.
Holygoblin will disagree all day.
No where did I say that you could not successfully use HA, nor that it is bad. Just that it is not the optimal option given the average PvE circumstance. And given the state of most dungeons now, you can tank or heal all dungeons wearing any type of armor.
However I would challenge you to tank vMoL with that setup in the PTS compared to Live, and you would see that HA actually has more problems now then before, so yes with a straight face I will say that your setup is not good for tanking vMoL (the only real dungeon that requires work from a tank now in good groups, I know that a few other trials do require some work from tanks as well, but none quite as intensive).
No, HA is not bad, however it is underpowered in the current state compared to other armors unless you think that 5% damage mitigation is better then an increase of 10-15% damage (depending on how charged up wrath is). Realize that damage mitigation from LA and MA is increased through dodge rolls and shields.
SirSilverMask wrote: »Tell me with a straight face that this toon isnt strong for PvP
Tell me again, with a straight face, that these stats are bad for either tanking OR healing a vet dungeon or trial.
Tell me again, how 5HA is bad.
Holygoblin will disagree all day.
No where did I say that you could not successfully use HA, nor that it is bad. Just that it is not the optimal option given the average PvE circumstance. And given the stat of most dungeons now, you can tank or heal all dungeons wearing any type of armor.
However I would challenge you to tank vMoL with that setup in the PTS compared to Live, and you would see that HA actually has more problems now then before, so yes with a straight face I will say that your setup is not good for tanking vMoL (the only real dungeon that requires work from a tank now in good groups, I know that a few other trials do require some work from tanks as well, but none quite as intensive).
No, HA is not bad, however it is underpowered in the current state compared to other armors unless you think that 5% damage mitigation is better then an increase of 10-15% damage (depending on how charged up wrath is). Realize that damage mitigation from LA and MA is increased through dodge rolls and shields.
I would challenge you to tank vMoL in light or medium.
If you think people use heavy armor there because it's cheaper to block, you're sadly mistaken...
I think we can end the discussion right here.
Mitigation is mitigation, lol. Sad he doesnt get it.
As a DK I don't see why I need heavy armor at all for PvE content now. I can couple bracing to a light armor Armor Master set, sit at mit cap, with tons of health, blocking like heavy armor, shielding like light armor, while liberally popping igneous shield, poisons and weapon glyphs for stamina. But even so, why should vMoL be the only reason to wear heavy armor in PvE content?SirSilverMask wrote: »Tell me with a straight face that this toon isnt strong for PvP
Tell me again, with a straight face, that these stats are bad for either tanking OR healing a vet dungeon or trial.
Tell me again, how 5HA is bad.
Holygoblin will disagree all day.
No where did I say that you could not successfully use HA, nor that it is bad. Just that it is not the optimal option given the average PvE circumstance. And given the stat of most dungeons now, you can tank or heal all dungeons wearing any type of armor.
However I would challenge you to tank vMoL with that setup in the PTS compared to Live, and you would see that HA actually has more problems now then before, so yes with a straight face I will say that your setup is not good for tanking vMoL (the only real dungeon that requires work from a tank now in good groups, I know that a few other trials do require some work from tanks as well, but none quite as intensive).
No, HA is not bad, however it is underpowered in the current state compared to other armors unless you think that 5% damage mitigation is better then an increase of 10-15% damage (depending on how charged up wrath is). Realize that damage mitigation from LA and MA is increased through dodge rolls and shields.
I would challenge you to tank vMoL in light or medium.
If you think people use heavy armor there because it's cheaper to block, you're sadly mistaken...
I think we can end the discussion right here.
SirSilverMask wrote: »Tell me with a straight face that this toon isnt strong for PvP
Tell me again, with a straight face, that these stats are bad for either tanking OR healing a vet dungeon or trial.
Tell me again, how 5HA is bad.
Holygoblin will disagree all day.
No where did I say that you could not successfully use HA, nor that it is bad. Just that it is not the optimal option given the average PvE circumstance. And given the state of most dungeons now, you can tank or heal all dungeons wearing any type of armor.
However I would challenge you to tank vMoL with that setup in the PTS compared to Live, and you would see that HA actually has more problems now then before, so yes with a straight face I will say that your setup is not good for tanking vMoL (the only real dungeon that requires work from a tank now in good groups, I know that a few other trials do require some work from tanks as well, but none quite as intensive).
No, HA is not bad, however it is underpowered in the current state compared to other armors unless you think that 5% damage mitigation is better then an increase of 10-15% damage (depending on how charged up wrath is). Realize that damage mitigation from LA and MA is increased through dodge rolls and shields.
It costs a LOT more to dodge roll than it does to block, and dodge rolls increase in cost per use within a certain timeframe. You will burn out way more stam trying to roll dodge than you ever would holding block, period end of discussion.
Avoidance tanks are absolute trash and every time I have ever ran with one, it ended badly. Miti tanks are the only ones that matter.
On the above magicka templar, I can spam harness and blazing shield FOR DAYS, especially against things hitting me with magic damage. Whatever gets through runs into 30k mitigation. I barely need to block, tbqh, only actually do on heavy hits which one learns to anticipate with practice. Ive never used heavy for the cost reduction to block, not only have there been enchants for that, there are also champ points, and there comes a time where you wont reduce it any further to matter.
Now add that in to the fact that my Templar, as is, can tank ANYTHING in the game without permablocking, and then add more regen from constitution for those times I need to block, and id say ive pretty much destroyed your whole argument.
Basically your whole thread rant is a huge veiled whine about bracing being removed, we can all see it now for what it is. Those of us that arent just taped down right mouse buttons do just fine thank you, and will do even better after DB hits live.
As a DK I don't see why I need heavy armor at all for PvE content now. I can couple bracing to a light armor Armor Master set, sit at mit cap, with tons of health, blocking like heavy armor, shielding like light armor, while liberally popping igneous shield, poisons and weapon glyphs for stamina. But even so, why should vMoL be the only reason to wear heavy armor in PvE content?SirSilverMask wrote: »Tell me with a straight face that this toon isnt strong for PvP
Tell me again, with a straight face, that these stats are bad for either tanking OR healing a vet dungeon or trial.
Tell me again, how 5HA is bad.
Holygoblin will disagree all day.
No where did I say that you could not successfully use HA, nor that it is bad. Just that it is not the optimal option given the average PvE circumstance. And given the stat of most dungeons now, you can tank or heal all dungeons wearing any type of armor.
However I would challenge you to tank vMoL with that setup in the PTS compared to Live, and you would see that HA actually has more problems now then before, so yes with a straight face I will say that your setup is not good for tanking vMoL (the only real dungeon that requires work from a tank now in good groups, I know that a few other trials do require some work from tanks as well, but none quite as intensive).
No, HA is not bad, however it is underpowered in the current state compared to other armors unless you think that 5% damage mitigation is better then an increase of 10-15% damage (depending on how charged up wrath is). Realize that damage mitigation from LA and MA is increased through dodge rolls and shields.
I would challenge you to tank vMoL in light or medium.
If you think people use heavy armor there because it's cheaper to block, you're sadly mistaken...
I think we can end the discussion right here.
As a DK I don't see why I need heavy armor at all for PvE content now. I can couple bracing to a light armor Armor Master set, sit at mit cap, with tons of health, blocking like heavy armor, shielding like light armor, while liberally popping igneous shield, poisons and weapon glyphs for stamina. But even so, why should vMoL be the only reason to wear heavy armor in PvE content?SirSilverMask wrote: »Tell me with a straight face that this toon isnt strong for PvP
Tell me again, with a straight face, that these stats are bad for either tanking OR healing a vet dungeon or trial.
Tell me again, how 5HA is bad.
Holygoblin will disagree all day.
No where did I say that you could not successfully use HA, nor that it is bad. Just that it is not the optimal option given the average PvE circumstance. And given the stat of most dungeons now, you can tank or heal all dungeons wearing any type of armor.
However I would challenge you to tank vMoL with that setup in the PTS compared to Live, and you would see that HA actually has more problems now then before, so yes with a straight face I will say that your setup is not good for tanking vMoL (the only real dungeon that requires work from a tank now in good groups, I know that a few other trials do require some work from tanks as well, but none quite as intensive).
No, HA is not bad, however it is underpowered in the current state compared to other armors unless you think that 5% damage mitigation is better then an increase of 10-15% damage (depending on how charged up wrath is). Realize that damage mitigation from LA and MA is increased through dodge rolls and shields.
I would challenge you to tank vMoL in light or medium.
If you think people use heavy armor there because it's cheaper to block, you're sadly mistaken...
I think we can end the discussion right here.
SirSilverMask wrote: »SirSilverMask wrote: »Tell me with a straight face that this toon isnt strong for PvP
Tell me again, with a straight face, that these stats are bad for either tanking OR healing a vet dungeon or trial.
Tell me again, how 5HA is bad.
Holygoblin will disagree all day.
No where did I say that you could not successfully use HA, nor that it is bad. Just that it is not the optimal option given the average PvE circumstance. And given the stat of most dungeons now, you can tank or heal all dungeons wearing any type of armor.
However I would challenge you to tank vMoL with that setup in the PTS compared to Live, and you would see that HA actually has more problems now then before, so yes with a straight face I will say that your setup is not good for tanking vMoL (the only real dungeon that requires work from a tank now in good groups, I know that a few other trials do require some work from tanks as well, but none quite as intensive).
No, HA is not bad, however it is underpowered in the current state compared to other armors unless you think that 5% damage mitigation is better then an increase of 10-15% damage (depending on how charged up wrath is). Realize that damage mitigation from LA and MA is increased through dodge rolls and shields.
I would challenge you to tank vMoL in light or medium.
If you think people use heavy armor there because it's cheaper to block, you're sadly mistaken...
I think we can end the discussion right here.
Mitigation is mitigation, lol. Sad he doesnt get it.
Except that LA spell penetration decreases the effect by 7.4%, so the HA wearer actually has 2.4% less mitigation overall less protection then the LA wearer in the PvP case. Add to all this that if you want to reach armor cap in 5 piece LA, you can. Meaning that anything above armor cap actually doesn't increase your mitigation. So a major difference in live becomes the ability to sustain blocks.
What about to say where you get this values and what traits used on both LA and HA? If i remember it right on live my magplar have something like 17.8k on offensive bar with 5xHeavy, 2xLight (heavy chest reinforced, light hat reinforced)As a DK I don't see why I need heavy armor at all for PvE content now. I can couple bracing to a light armor Armor Master set, sit at mit cap, with tons of health, blocking like heavy armor, shielding like light armor, while liberally popping igneous shield, poisons and weapon glyphs for stamina. But even so, why should vMoL be the only reason to wear heavy armor in PvE content?SirSilverMask wrote: »Tell me with a straight face that this toon isnt strong for PvP
Tell me again, with a straight face, that these stats are bad for either tanking OR healing a vet dungeon or trial.
Tell me again, how 5HA is bad.
Holygoblin will disagree all day.
No where did I say that you could not successfully use HA, nor that it is bad. Just that it is not the optimal option given the average PvE circumstance. And given the stat of most dungeons now, you can tank or heal all dungeons wearing any type of armor.
However I would challenge you to tank vMoL with that setup in the PTS compared to Live, and you would see that HA actually has more problems now then before, so yes with a straight face I will say that your setup is not good for tanking vMoL (the only real dungeon that requires work from a tank now in good groups, I know that a few other trials do require some work from tanks as well, but none quite as intensive).
No, HA is not bad, however it is underpowered in the current state compared to other armors unless you think that 5% damage mitigation is better then an increase of 10-15% damage (depending on how charged up wrath is). Realize that damage mitigation from LA and MA is increased through dodge rolls and shields.
I would challenge you to tank vMoL in light or medium.
If you think people use heavy armor there because it's cheaper to block, you're sadly mistaken...
I think we can end the discussion right here.
Wearing Armor Master, you already sacrifice any benefits you might hope to gain over heavy armor by using Light. It's 5 item slots dedicated to bringing your mitigation on par with a heavy armor user, where as heavy armor user can slot something that helps his dmg/healing/grp utility.
Try tanking without Armor Master in LA/MA - you'll simply get killed through block because you lack mitigation & you lack the health/healing received passives from heavy armor.
As for your point about other content... You're correct, heavy armor is not required there. Is there a reason for wearing it though? Well yes, if you dont want to dodge roll around or spam shields (when you don't have a healer keeping you alive), but would rather base your survivability on mitigation. In that case, there's a perfect reason for running with heavy armor.SirSilverMask wrote: »SirSilverMask wrote: »Tell me with a straight face that this toon isnt strong for PvP
Tell me again, with a straight face, that these stats are bad for either tanking OR healing a vet dungeon or trial.
Tell me again, how 5HA is bad.
Holygoblin will disagree all day.
No where did I say that you could not successfully use HA, nor that it is bad. Just that it is not the optimal option given the average PvE circumstance. And given the stat of most dungeons now, you can tank or heal all dungeons wearing any type of armor.
However I would challenge you to tank vMoL with that setup in the PTS compared to Live, and you would see that HA actually has more problems now then before, so yes with a straight face I will say that your setup is not good for tanking vMoL (the only real dungeon that requires work from a tank now in good groups, I know that a few other trials do require some work from tanks as well, but none quite as intensive).
No, HA is not bad, however it is underpowered in the current state compared to other armors unless you think that 5% damage mitigation is better then an increase of 10-15% damage (depending on how charged up wrath is). Realize that damage mitigation from LA and MA is increased through dodge rolls and shields.
I would challenge you to tank vMoL in light or medium.
If you think people use heavy armor there because it's cheaper to block, you're sadly mistaken...
I think we can end the discussion right here.
Mitigation is mitigation, lol. Sad he doesnt get it.
Except that LA spell penetration decreases the effect by 7.4%, so the HA wearer actually has 2.4% less mitigation overall less protection then the LA wearer in the PvP case. Add to all this that if you want to reach armor cap in 5 piece LA, you can. Meaning that anything above armor cap actually doesn't increase your mitigation. So a major difference in live becomes the ability to sustain blocks.
Excuse me, but where do you come up with the assumption that Heavy Armor gives only 5% more mitigation than Light Armor?
With min-maxed setups (following is always true: heavy chest, light belt, medium helm)
Physical Resistance
21661 5 Heavy 1 Light 1 Medium
15912 5 Light 1 Heavy 1 Medium
A difference of 5749, or in other words 8.71% mitigation.
Spell Resistance
28703 5 Heavy 1 Light 1 Medium
24406 5 Light 1 Heavy 1 Medium
A difference of 4297, or in other words 6.51% mitigation.
Just for your amusement, lets compare 7 Heavy armor to 7 Light:
Spell Resistance
30183 7 Heavy
22792 7 Light
A difference of 7391, or in other words 11.2% mitigation
Physical Resistance
23504 7 Heavy
13572 7 Light
A difference of 9932, or in other words 15% mitigation.
This is all without even using Reinforced traits, which would only make the differences even bigger.
Can we please stop this nonsense where you write numbers, and I have to correct them?
Sugaroverdose wrote: »What about to say where you get this values and what traits used on both LA and HA? If i remember it right on live my magplar have something like 17.8k on offensive bar with 5xHeavy, 2xLight (heavy chest reinforced, light hat reinforced)As a DK I don't see why I need heavy armor at all for PvE content now. I can couple bracing to a light armor Armor Master set, sit at mit cap, with tons of health, blocking like heavy armor, shielding like light armor, while liberally popping igneous shield, poisons and weapon glyphs for stamina. But even so, why should vMoL be the only reason to wear heavy armor in PvE content?SirSilverMask wrote: »Tell me with a straight face that this toon isnt strong for PvP
Tell me again, with a straight face, that these stats are bad for either tanking OR healing a vet dungeon or trial.
Tell me again, how 5HA is bad.
Holygoblin will disagree all day.
No where did I say that you could not successfully use HA, nor that it is bad. Just that it is not the optimal option given the average PvE circumstance. And given the stat of most dungeons now, you can tank or heal all dungeons wearing any type of armor.
However I would challenge you to tank vMoL with that setup in the PTS compared to Live, and you would see that HA actually has more problems now then before, so yes with a straight face I will say that your setup is not good for tanking vMoL (the only real dungeon that requires work from a tank now in good groups, I know that a few other trials do require some work from tanks as well, but none quite as intensive).
No, HA is not bad, however it is underpowered in the current state compared to other armors unless you think that 5% damage mitigation is better then an increase of 10-15% damage (depending on how charged up wrath is). Realize that damage mitigation from LA and MA is increased through dodge rolls and shields.
I would challenge you to tank vMoL in light or medium.
If you think people use heavy armor there because it's cheaper to block, you're sadly mistaken...
I think we can end the discussion right here.
Wearing Armor Master, you already sacrifice any benefits you might hope to gain over heavy armor by using Light. It's 5 item slots dedicated to bringing your mitigation on par with a heavy armor user, where as heavy armor user can slot something that helps his dmg/healing/grp utility.
Try tanking without Armor Master in LA/MA - you'll simply get killed through block because you lack mitigation & you lack the health/healing received passives from heavy armor.
As for your point about other content... You're correct, heavy armor is not required there. Is there a reason for wearing it though? Well yes, if you dont want to dodge roll around or spam shields (when you don't have a healer keeping you alive), but would rather base your survivability on mitigation. In that case, there's a perfect reason for running with heavy armor.SirSilverMask wrote: »SirSilverMask wrote: »Tell me with a straight face that this toon isnt strong for PvP
Tell me again, with a straight face, that these stats are bad for either tanking OR healing a vet dungeon or trial.
Tell me again, how 5HA is bad.
Holygoblin will disagree all day.
No where did I say that you could not successfully use HA, nor that it is bad. Just that it is not the optimal option given the average PvE circumstance. And given the stat of most dungeons now, you can tank or heal all dungeons wearing any type of armor.
However I would challenge you to tank vMoL with that setup in the PTS compared to Live, and you would see that HA actually has more problems now then before, so yes with a straight face I will say that your setup is not good for tanking vMoL (the only real dungeon that requires work from a tank now in good groups, I know that a few other trials do require some work from tanks as well, but none quite as intensive).
No, HA is not bad, however it is underpowered in the current state compared to other armors unless you think that 5% damage mitigation is better then an increase of 10-15% damage (depending on how charged up wrath is). Realize that damage mitigation from LA and MA is increased through dodge rolls and shields.
I would challenge you to tank vMoL in light or medium.
If you think people use heavy armor there because it's cheaper to block, you're sadly mistaken...
I think we can end the discussion right here.
Mitigation is mitigation, lol. Sad he doesnt get it.
Except that LA spell penetration decreases the effect by 7.4%, so the HA wearer actually has 2.4% less mitigation overall less protection then the LA wearer in the PvP case. Add to all this that if you want to reach armor cap in 5 piece LA, you can. Meaning that anything above armor cap actually doesn't increase your mitigation. So a major difference in live becomes the ability to sustain blocks.
Excuse me, but where do you come up with the assumption that Heavy Armor gives only 5% more mitigation than Light Armor?
With min-maxed setups (following is always true: heavy chest, light belt, medium helm)
Physical Resistance
21661 5 Heavy 1 Light 1 Medium
15912 5 Light 1 Heavy 1 Medium
A difference of 5749, or in other words 8.71% mitigation.
Spell Resistance
28703 5 Heavy 1 Light 1 Medium
24406 5 Light 1 Heavy 1 Medium
A difference of 4297, or in other words 6.51% mitigation.
Just for your amusement, lets compare 7 Heavy armor to 7 Light:
Spell Resistance
30183 7 Heavy
22792 7 Light
A difference of 7391, or in other words 11.2% mitigation
Physical Resistance
23504 7 Heavy
13572 7 Light
A difference of 9932, or in other words 15% mitigation.
This is all without even using Reinforced traits, which would only make the differences even bigger.
Can we please stop this nonsense where you write numbers, and I have to correct them?
As a DK I don't see why I need heavy armor at all for PvE content now. I can couple bracing to a light armor Armor Master set, sit at mit cap, with tons of health, blocking like heavy armor, shielding like light armor, while liberally popping igneous shield, poisons and weapon glyphs for stamina. But even so, why should vMoL be the only reason to wear heavy armor in PvE content?SirSilverMask wrote: »Tell me with a straight face that this toon isnt strong for PvP
Tell me again, with a straight face, that these stats are bad for either tanking OR healing a vet dungeon or trial.
Tell me again, how 5HA is bad.
Holygoblin will disagree all day.
No where did I say that you could not successfully use HA, nor that it is bad. Just that it is not the optimal option given the average PvE circumstance. And given the stat of most dungeons now, you can tank or heal all dungeons wearing any type of armor.
However I would challenge you to tank vMoL with that setup in the PTS compared to Live, and you would see that HA actually has more problems now then before, so yes with a straight face I will say that your setup is not good for tanking vMoL (the only real dungeon that requires work from a tank now in good groups, I know that a few other trials do require some work from tanks as well, but none quite as intensive).
No, HA is not bad, however it is underpowered in the current state compared to other armors unless you think that 5% damage mitigation is better then an increase of 10-15% damage (depending on how charged up wrath is). Realize that damage mitigation from LA and MA is increased through dodge rolls and shields.
I would challenge you to tank vMoL in light or medium.
If you think people use heavy armor there because it's cheaper to block, you're sadly mistaken...
I think we can end the discussion right here.
Wearing Armor Master, you already sacrifice any benefits you might hope to gain over heavy armor by using Light. It's 5 item slots dedicated to bringing your mitigation on par with a heavy armor user, where as heavy armor user can slot something that helps his dmg/healing/grp utility.
Try tanking without Armor Master in LA/MA - you'll simply get killed through block because you lack mitigation & you lack the health/healing received passives from heavy armor.
As for your point about other content... You're correct, heavy armor is not required there. Is there a reason for wearing it though? Well yes, if you dont want to dodge roll around or spam shields (when you don't have a healer keeping you alive), but would rather base your survivability on mitigation. In that case, there's a perfect reason for running with heavy armor.SirSilverMask wrote: »SirSilverMask wrote: »Tell me with a straight face that this toon isnt strong for PvP
Tell me again, with a straight face, that these stats are bad for either tanking OR healing a vet dungeon or trial.
Tell me again, how 5HA is bad.
Holygoblin will disagree all day.
No where did I say that you could not successfully use HA, nor that it is bad. Just that it is not the optimal option given the average PvE circumstance. And given the stat of most dungeons now, you can tank or heal all dungeons wearing any type of armor.
However I would challenge you to tank vMoL with that setup in the PTS compared to Live, and you would see that HA actually has more problems now then before, so yes with a straight face I will say that your setup is not good for tanking vMoL (the only real dungeon that requires work from a tank now in good groups, I know that a few other trials do require some work from tanks as well, but none quite as intensive).
No, HA is not bad, however it is underpowered in the current state compared to other armors unless you think that 5% damage mitigation is better then an increase of 10-15% damage (depending on how charged up wrath is). Realize that damage mitigation from LA and MA is increased through dodge rolls and shields.
I would challenge you to tank vMoL in light or medium.
If you think people use heavy armor there because it's cheaper to block, you're sadly mistaken...
I think we can end the discussion right here.
Mitigation is mitigation, lol. Sad he doesnt get it.
Except that LA spell penetration decreases the effect by 7.4%, so the HA wearer actually has 2.4% less mitigation overall less protection then the LA wearer in the PvP case. Add to all this that if you want to reach armor cap in 5 piece LA, you can. Meaning that anything above armor cap actually doesn't increase your mitigation. So a major difference in live becomes the ability to sustain blocks.
Excuse me, but where do you come up with the assumption that Heavy Armor gives only 5% more mitigation than Light Armor?
With min-maxed setups (following is always true: heavy chest, light belt, medium helm)
Physical Resistance
21661 5 Heavy 1 Light 1 Medium
15912 5 Light 1 Heavy 1 Medium
A difference of 5749, or in other words 8.71% mitigation.
Spell Resistance
28703 5 Heavy 1 Light 1 Medium
24406 5 Light 1 Heavy 1 Medium
A difference of 4297, or in other words 6.51% mitigation.
Just for your amusement, lets compare 7 Heavy armor to 7 Light:
Spell Resistance
30183 7 Heavy
22792 7 Light
A difference of 7391, or in other words 11.2% mitigation
Physical Resistance
23504 7 Heavy
13572 7 Light
A difference of 9932, or in other words 15% mitigation.
This is all without even using Reinforced traits, which would only make the differences even bigger.
Can we please stop this nonsense where you write numbers, and I have to correct them?
Wearing Armor Master, you already sacrifice any benefits you might hope to gain over heavy armor by using Light. It's 5 item slots dedicated to bringing your mitigation on par with a heavy armor user, where as heavy armor user can slot something that helps his dmg/healing/grp utility.
Try tanking without Armor Master in LA/MA - you'll simply get killed through block because you lack mitigation & you lack the health/healing received passives from heavy armor.
As for your point about other content... You're correct, heavy armor is not required there. Is there a reason for wearing it though? Well yes, if you dont want to dodge roll around or spam shields (when you don't have a healer keeping you alive), but would rather base your survivability on mitigation. In that case, there's a perfect reason for running with heavy armor.
It seems like that galerion is fully reinforced which is not a case for pvp or for people who need to block a lot, while light sets have or infused or divines. So HA values what you presend are bigger for 16% than they should be.Sugaroverdose wrote: »What about to say where you get this values and what traits used on both LA and HA? If i remember it right on live my magplar have something like 17.8k on offensive bar with 5xHeavy, 2xLight (heavy chest reinforced, light hat reinforced)As a DK I don't see why I need heavy armor at all for PvE content now. I can couple bracing to a light armor Armor Master set, sit at mit cap, with tons of health, blocking like heavy armor, shielding like light armor, while liberally popping igneous shield, poisons and weapon glyphs for stamina. But even so, why should vMoL be the only reason to wear heavy armor in PvE content?SirSilverMask wrote: »Tell me with a straight face that this toon isnt strong for PvP
Tell me again, with a straight face, that these stats are bad for either tanking OR healing a vet dungeon or trial.
Tell me again, how 5HA is bad.
Holygoblin will disagree all day.
No where did I say that you could not successfully use HA, nor that it is bad. Just that it is not the optimal option given the average PvE circumstance. And given the stat of most dungeons now, you can tank or heal all dungeons wearing any type of armor.
However I would challenge you to tank vMoL with that setup in the PTS compared to Live, and you would see that HA actually has more problems now then before, so yes with a straight face I will say that your setup is not good for tanking vMoL (the only real dungeon that requires work from a tank now in good groups, I know that a few other trials do require some work from tanks as well, but none quite as intensive).
No, HA is not bad, however it is underpowered in the current state compared to other armors unless you think that 5% damage mitigation is better then an increase of 10-15% damage (depending on how charged up wrath is). Realize that damage mitigation from LA and MA is increased through dodge rolls and shields.
I would challenge you to tank vMoL in light or medium.
If you think people use heavy armor there because it's cheaper to block, you're sadly mistaken...
I think we can end the discussion right here.
Wearing Armor Master, you already sacrifice any benefits you might hope to gain over heavy armor by using Light. It's 5 item slots dedicated to bringing your mitigation on par with a heavy armor user, where as heavy armor user can slot something that helps his dmg/healing/grp utility.
Try tanking without Armor Master in LA/MA - you'll simply get killed through block because you lack mitigation & you lack the health/healing received passives from heavy armor.
As for your point about other content... You're correct, heavy armor is not required there. Is there a reason for wearing it though? Well yes, if you dont want to dodge roll around or spam shields (when you don't have a healer keeping you alive), but would rather base your survivability on mitigation. In that case, there's a perfect reason for running with heavy armor.SirSilverMask wrote: »SirSilverMask wrote: »Tell me with a straight face that this toon isnt strong for PvP
Tell me again, with a straight face, that these stats are bad for either tanking OR healing a vet dungeon or trial.
Tell me again, how 5HA is bad.
Holygoblin will disagree all day.
No where did I say that you could not successfully use HA, nor that it is bad. Just that it is not the optimal option given the average PvE circumstance. And given the stat of most dungeons now, you can tank or heal all dungeons wearing any type of armor.
However I would challenge you to tank vMoL with that setup in the PTS compared to Live, and you would see that HA actually has more problems now then before, so yes with a straight face I will say that your setup is not good for tanking vMoL (the only real dungeon that requires work from a tank now in good groups, I know that a few other trials do require some work from tanks as well, but none quite as intensive).
No, HA is not bad, however it is underpowered in the current state compared to other armors unless you think that 5% damage mitigation is better then an increase of 10-15% damage (depending on how charged up wrath is). Realize that damage mitigation from LA and MA is increased through dodge rolls and shields.
I would challenge you to tank vMoL in light or medium.
If you think people use heavy armor there because it's cheaper to block, you're sadly mistaken...
I think we can end the discussion right here.
Mitigation is mitigation, lol. Sad he doesnt get it.
Except that LA spell penetration decreases the effect by 7.4%, so the HA wearer actually has 2.4% less mitigation overall less protection then the LA wearer in the PvP case. Add to all this that if you want to reach armor cap in 5 piece LA, you can. Meaning that anything above armor cap actually doesn't increase your mitigation. So a major difference in live becomes the ability to sustain blocks.
Excuse me, but where do you come up with the assumption that Heavy Armor gives only 5% more mitigation than Light Armor?
With min-maxed setups (following is always true: heavy chest, light belt, medium helm)
Physical Resistance
21661 5 Heavy 1 Light 1 Medium
15912 5 Light 1 Heavy 1 Medium
A difference of 5749, or in other words 8.71% mitigation.
Spell Resistance
28703 5 Heavy 1 Light 1 Medium
24406 5 Light 1 Heavy 1 Medium
A difference of 4297, or in other words 6.51% mitigation.
Just for your amusement, lets compare 7 Heavy armor to 7 Light:
Spell Resistance
30183 7 Heavy
22792 7 Light
A difference of 7391, or in other words 11.2% mitigation
Physical Resistance
23504 7 Heavy
13572 7 Light
A difference of 9932, or in other words 15% mitigation.
This is all without even using Reinforced traits, which would only make the differences even bigger.
Can we please stop this nonsense where you write numbers, and I have to correct them?
The stats are from PTS template (Breton Templar, if that matters). I just literally logged on, equipped 7 heavy pieces of that new Galerion set (it has no physical & spell resistance bonuses) then I equipped 7 light pieces & compared.
I also did the same with 5/1/1 setups using the same set & same traits (Infused on large parts & divines on small ones).
All legendary quality btw
SirSilverMask wrote: »As a DK I don't see why I need heavy armor at all for PvE content now. I can couple bracing to a light armor Armor Master set, sit at mit cap, with tons of health, blocking like heavy armor, shielding like light armor, while liberally popping igneous shield, poisons and weapon glyphs for stamina. But even so, why should vMoL be the only reason to wear heavy armor in PvE content?SirSilverMask wrote: »Tell me with a straight face that this toon isnt strong for PvP
Tell me again, with a straight face, that these stats are bad for either tanking OR healing a vet dungeon or trial.
Tell me again, how 5HA is bad.
Holygoblin will disagree all day.
No where did I say that you could not successfully use HA, nor that it is bad. Just that it is not the optimal option given the average PvE circumstance. And given the stat of most dungeons now, you can tank or heal all dungeons wearing any type of armor.
However I would challenge you to tank vMoL with that setup in the PTS compared to Live, and you would see that HA actually has more problems now then before, so yes with a straight face I will say that your setup is not good for tanking vMoL (the only real dungeon that requires work from a tank now in good groups, I know that a few other trials do require some work from tanks as well, but none quite as intensive).
No, HA is not bad, however it is underpowered in the current state compared to other armors unless you think that 5% damage mitigation is better then an increase of 10-15% damage (depending on how charged up wrath is). Realize that damage mitigation from LA and MA is increased through dodge rolls and shields.
I would challenge you to tank vMoL in light or medium.
If you think people use heavy armor there because it's cheaper to block, you're sadly mistaken...
I think we can end the discussion right here.
Wearing Armor Master, you already sacrifice any benefits you might hope to gain over heavy armor by using Light. It's 5 item slots dedicated to bringing your mitigation on par with a heavy armor user, where as heavy armor user can slot something that helps his dmg/healing/grp utility.
Try tanking without Armor Master in LA/MA - you'll simply get killed through block because you lack mitigation & you lack the health/healing received passives from heavy armor.
As for your point about other content... You're correct, heavy armor is not required there. Is there a reason for wearing it though? Well yes, if you dont want to dodge roll around or spam shields (when you don't have a healer keeping you alive), but would rather base your survivability on mitigation. In that case, there's a perfect reason for running with heavy armor.SirSilverMask wrote: »SirSilverMask wrote: »Tell me with a straight face that this toon isnt strong for PvP
Tell me again, with a straight face, that these stats are bad for either tanking OR healing a vet dungeon or trial.
Tell me again, how 5HA is bad.
Holygoblin will disagree all day.
No where did I say that you could not successfully use HA, nor that it is bad. Just that it is not the optimal option given the average PvE circumstance. And given the stat of most dungeons now, you can tank or heal all dungeons wearing any type of armor.
However I would challenge you to tank vMoL with that setup in the PTS compared to Live, and you would see that HA actually has more problems now then before, so yes with a straight face I will say that your setup is not good for tanking vMoL (the only real dungeon that requires work from a tank now in good groups, I know that a few other trials do require some work from tanks as well, but none quite as intensive).
No, HA is not bad, however it is underpowered in the current state compared to other armors unless you think that 5% damage mitigation is better then an increase of 10-15% damage (depending on how charged up wrath is). Realize that damage mitigation from LA and MA is increased through dodge rolls and shields.
I would challenge you to tank vMoL in light or medium.
If you think people use heavy armor there because it's cheaper to block, you're sadly mistaken...
I think we can end the discussion right here.
Mitigation is mitigation, lol. Sad he doesnt get it.
Except that LA spell penetration decreases the effect by 7.4%, so the HA wearer actually has 2.4% less mitigation overall less protection then the LA wearer in the PvP case. Add to all this that if you want to reach armor cap in 5 piece LA, you can. Meaning that anything above armor cap actually doesn't increase your mitigation. So a major difference in live becomes the ability to sustain blocks.
Excuse me, but where do you come up with the assumption that Heavy Armor gives only 5% more mitigation than Light Armor?
With min-maxed setups (following is always true: heavy chest, light belt, medium helm)
Physical Resistance
21661 5 Heavy 1 Light 1 Medium
15912 5 Light 1 Heavy 1 Medium
A difference of 5749, or in other words 8.71% mitigation.
Spell Resistance
28703 5 Heavy 1 Light 1 Medium
24406 5 Light 1 Heavy 1 Medium
A difference of 4297, or in other words 6.51% mitigation.
Just for your amusement, lets compare 7 Heavy armor to 7 Light:
Spell Resistance
30183 7 Heavy
22792 7 Light
A difference of 7391, or in other words 11.2% mitigation
Physical Resistance
23504 7 Heavy
13572 7 Light
A difference of 9932, or in other words 15% mitigation.
This is all without even using Reinforced traits, which would only make the differences even bigger.
Can we please stop this nonsense where you write numbers, and I have to correct them?
Again thank you for the addition, but please remember that you are not correcting anything, you are providing a different scenario. Not everyone has time to keep running dungeons and always have the helm and shoulders that they actually want, though that is changing a little with the sets being sold in cyrodiil. For those who truly min max characters in that way you are correct, and if you noticed I also noted that reinforced does change numbers.
Please remember that no where did I say that HA was "extremely underpowered," I just noted that it is slightly underpowered. Additionally, please remember that I think LA can do with a few tweaks to make it better match MA.
For HA, only a 5% increase in mitigation and 5% more resources from constitution would make it sync up better. For HA, someone noted earlier that a 2.5%/5% passive boost in mitigation would work, and I agree with that. It would be nice if that was added onto the final mitigation and could take the possible mitigation from 50 to 55% but only for people wearing 5 pieces of HA, so no matter what LA and MA wearers could never achieve the maximum possible mitigation which could be provided by HA wearers. Shields should not be able to counteract the armor penetration and critical chance of LA, and the same should apply for MA.
Sugaroverdose wrote: »It seems like that galerion is fully reinforced which is not a case for pvp or for people who need to block a lot, while light sets have or infused or divines. So HA values what you presend are bigger for 16% than they should be.Sugaroverdose wrote: »What about to say where you get this values and what traits used on both LA and HA? If i remember it right on live my magplar have something like 17.8k on offensive bar with 5xHeavy, 2xLight (heavy chest reinforced, light hat reinforced)As a DK I don't see why I need heavy armor at all for PvE content now. I can couple bracing to a light armor Armor Master set, sit at mit cap, with tons of health, blocking like heavy armor, shielding like light armor, while liberally popping igneous shield, poisons and weapon glyphs for stamina. But even so, why should vMoL be the only reason to wear heavy armor in PvE content?SirSilverMask wrote: »Tell me with a straight face that this toon isnt strong for PvP
Tell me again, with a straight face, that these stats are bad for either tanking OR healing a vet dungeon or trial.
Tell me again, how 5HA is bad.
Holygoblin will disagree all day.
No where did I say that you could not successfully use HA, nor that it is bad. Just that it is not the optimal option given the average PvE circumstance. And given the stat of most dungeons now, you can tank or heal all dungeons wearing any type of armor.
However I would challenge you to tank vMoL with that setup in the PTS compared to Live, and you would see that HA actually has more problems now then before, so yes with a straight face I will say that your setup is not good for tanking vMoL (the only real dungeon that requires work from a tank now in good groups, I know that a few other trials do require some work from tanks as well, but none quite as intensive).
No, HA is not bad, however it is underpowered in the current state compared to other armors unless you think that 5% damage mitigation is better then an increase of 10-15% damage (depending on how charged up wrath is). Realize that damage mitigation from LA and MA is increased through dodge rolls and shields.
I would challenge you to tank vMoL in light or medium.
If you think people use heavy armor there because it's cheaper to block, you're sadly mistaken...
I think we can end the discussion right here.
Wearing Armor Master, you already sacrifice any benefits you might hope to gain over heavy armor by using Light. It's 5 item slots dedicated to bringing your mitigation on par with a heavy armor user, where as heavy armor user can slot something that helps his dmg/healing/grp utility.
Try tanking without Armor Master in LA/MA - you'll simply get killed through block because you lack mitigation & you lack the health/healing received passives from heavy armor.
As for your point about other content... You're correct, heavy armor is not required there. Is there a reason for wearing it though? Well yes, if you dont want to dodge roll around or spam shields (when you don't have a healer keeping you alive), but would rather base your survivability on mitigation. In that case, there's a perfect reason for running with heavy armor.SirSilverMask wrote: »SirSilverMask wrote: »Tell me with a straight face that this toon isnt strong for PvP
Tell me again, with a straight face, that these stats are bad for either tanking OR healing a vet dungeon or trial.
Tell me again, how 5HA is bad.
Holygoblin will disagree all day.
No where did I say that you could not successfully use HA, nor that it is bad. Just that it is not the optimal option given the average PvE circumstance. And given the stat of most dungeons now, you can tank or heal all dungeons wearing any type of armor.
However I would challenge you to tank vMoL with that setup in the PTS compared to Live, and you would see that HA actually has more problems now then before, so yes with a straight face I will say that your setup is not good for tanking vMoL (the only real dungeon that requires work from a tank now in good groups, I know that a few other trials do require some work from tanks as well, but none quite as intensive).
No, HA is not bad, however it is underpowered in the current state compared to other armors unless you think that 5% damage mitigation is better then an increase of 10-15% damage (depending on how charged up wrath is). Realize that damage mitigation from LA and MA is increased through dodge rolls and shields.
I would challenge you to tank vMoL in light or medium.
If you think people use heavy armor there because it's cheaper to block, you're sadly mistaken...
I think we can end the discussion right here.
Mitigation is mitigation, lol. Sad he doesnt get it.
Except that LA spell penetration decreases the effect by 7.4%, so the HA wearer actually has 2.4% less mitigation overall less protection then the LA wearer in the PvP case. Add to all this that if you want to reach armor cap in 5 piece LA, you can. Meaning that anything above armor cap actually doesn't increase your mitigation. So a major difference in live becomes the ability to sustain blocks.
Excuse me, but where do you come up with the assumption that Heavy Armor gives only 5% more mitigation than Light Armor?
With min-maxed setups (following is always true: heavy chest, light belt, medium helm)
Physical Resistance
21661 5 Heavy 1 Light 1 Medium
15912 5 Light 1 Heavy 1 Medium
A difference of 5749, or in other words 8.71% mitigation.
Spell Resistance
28703 5 Heavy 1 Light 1 Medium
24406 5 Light 1 Heavy 1 Medium
A difference of 4297, or in other words 6.51% mitigation.
Just for your amusement, lets compare 7 Heavy armor to 7 Light:
Spell Resistance
30183 7 Heavy
22792 7 Light
A difference of 7391, or in other words 11.2% mitigation
Physical Resistance
23504 7 Heavy
13572 7 Light
A difference of 9932, or in other words 15% mitigation.
This is all without even using Reinforced traits, which would only make the differences even bigger.
Can we please stop this nonsense where you write numbers, and I have to correct them?
The stats are from PTS template (Breton Templar, if that matters). I just literally logged on, equipped 7 heavy pieces of that new Galerion set (it has no physical & spell resistance bonuses) then I equipped 7 light pieces & compared.
I also did the same with 5/1/1 setups using the same set & same traits (Infused on large parts & divines on small ones).
All legendary quality btw
Wearing Armor Master, you already sacrifice any benefits you might hope to gain over heavy armor by using Light. It's 5 item slots dedicated to bringing your mitigation on par with a heavy armor user, where as heavy armor user can slot something that helps his dmg/healing/grp utility.
Try tanking without Armor Master in LA/MA - you'll simply get killed through block because you lack mitigation & you lack the health/healing received passives from heavy armor.
As for your point about other content... You're correct, heavy armor is not required there. Is there a reason for wearing it though? Well yes, if you dont want to dodge roll around or spam shields (when you don't have a healer keeping you alive), but would rather base your survivability on mitigation. In that case, there's a perfect reason for running with heavy armor.
The only thing I can think of that I lose form not having heavy armor is health recovery, max health, and increased healing, but I gain back the recovery and healing through my magicka sustain for self healing, and I get my max health back through the armor master set. I get damage from crit and penetration through the light armor, and I don't know what you mean by something you slot from heavy armor that gives you damage, healing and group utility.
I don't lack mitigation. You can reach the mit cap in light armor.
SirSilverMask wrote: »@DDuke
If you think that armor can be improved please tell how you think it would need to be improved, that is really what I want this thread to focus on.
My idea in terms of numbers is for constitution to provide 9 more magicka and stamina per piece of armor equipped, and increase HA mitigation by 2.5%/5% to be able to go above the 50% cap (slightly different but along the same line of the idea you presented of increasing armor mitigation cap to 66-75%).
Also allow crit strikes to happen against shields, which is probably the easiest way to better balance PvE and PvP LA and MA wearers.
Rechecked, yah my bad they also non-reinforced.Sugaroverdose wrote: »It seems like that galerion is fully reinforced which is not a case for pvp or for people who need to block a lot, while light sets have or infused or divines. So HA values what you presend are bigger for 16% than they should be.Sugaroverdose wrote: »What about to say where you get this values and what traits used on both LA and HA? If i remember it right on live my magplar have something like 17.8k on offensive bar with 5xHeavy, 2xLight (heavy chest reinforced, light hat reinforced)As a DK I don't see why I need heavy armor at all for PvE content now. I can couple bracing to a light armor Armor Master set, sit at mit cap, with tons of health, blocking like heavy armor, shielding like light armor, while liberally popping igneous shield, poisons and weapon glyphs for stamina. But even so, why should vMoL be the only reason to wear heavy armor in PvE content?SirSilverMask wrote: »Tell me with a straight face that this toon isnt strong for PvP
Tell me again, with a straight face, that these stats are bad for either tanking OR healing a vet dungeon or trial.
Tell me again, how 5HA is bad.
Holygoblin will disagree all day.
No where did I say that you could not successfully use HA, nor that it is bad. Just that it is not the optimal option given the average PvE circumstance. And given the stat of most dungeons now, you can tank or heal all dungeons wearing any type of armor.
However I would challenge you to tank vMoL with that setup in the PTS compared to Live, and you would see that HA actually has more problems now then before, so yes with a straight face I will say that your setup is not good for tanking vMoL (the only real dungeon that requires work from a tank now in good groups, I know that a few other trials do require some work from tanks as well, but none quite as intensive).
No, HA is not bad, however it is underpowered in the current state compared to other armors unless you think that 5% damage mitigation is better then an increase of 10-15% damage (depending on how charged up wrath is). Realize that damage mitigation from LA and MA is increased through dodge rolls and shields.
I would challenge you to tank vMoL in light or medium.
If you think people use heavy armor there because it's cheaper to block, you're sadly mistaken...
I think we can end the discussion right here.
Wearing Armor Master, you already sacrifice any benefits you might hope to gain over heavy armor by using Light. It's 5 item slots dedicated to bringing your mitigation on par with a heavy armor user, where as heavy armor user can slot something that helps his dmg/healing/grp utility.
Try tanking without Armor Master in LA/MA - you'll simply get killed through block because you lack mitigation & you lack the health/healing received passives from heavy armor.
As for your point about other content... You're correct, heavy armor is not required there. Is there a reason for wearing it though? Well yes, if you dont want to dodge roll around or spam shields (when you don't have a healer keeping you alive), but would rather base your survivability on mitigation. In that case, there's a perfect reason for running with heavy armor.SirSilverMask wrote: »SirSilverMask wrote: »Tell me with a straight face that this toon isnt strong for PvP
Tell me again, with a straight face, that these stats are bad for either tanking OR healing a vet dungeon or trial.
Tell me again, how 5HA is bad.
Holygoblin will disagree all day.
No where did I say that you could not successfully use HA, nor that it is bad. Just that it is not the optimal option given the average PvE circumstance. And given the stat of most dungeons now, you can tank or heal all dungeons wearing any type of armor.
However I would challenge you to tank vMoL with that setup in the PTS compared to Live, and you would see that HA actually has more problems now then before, so yes with a straight face I will say that your setup is not good for tanking vMoL (the only real dungeon that requires work from a tank now in good groups, I know that a few other trials do require some work from tanks as well, but none quite as intensive).
No, HA is not bad, however it is underpowered in the current state compared to other armors unless you think that 5% damage mitigation is better then an increase of 10-15% damage (depending on how charged up wrath is). Realize that damage mitigation from LA and MA is increased through dodge rolls and shields.
I would challenge you to tank vMoL in light or medium.
If you think people use heavy armor there because it's cheaper to block, you're sadly mistaken...
I think we can end the discussion right here.
Mitigation is mitigation, lol. Sad he doesnt get it.
Except that LA spell penetration decreases the effect by 7.4%, so the HA wearer actually has 2.4% less mitigation overall less protection then the LA wearer in the PvP case. Add to all this that if you want to reach armor cap in 5 piece LA, you can. Meaning that anything above armor cap actually doesn't increase your mitigation. So a major difference in live becomes the ability to sustain blocks.
Excuse me, but where do you come up with the assumption that Heavy Armor gives only 5% more mitigation than Light Armor?
With min-maxed setups (following is always true: heavy chest, light belt, medium helm)
Physical Resistance
21661 5 Heavy 1 Light 1 Medium
15912 5 Light 1 Heavy 1 Medium
A difference of 5749, or in other words 8.71% mitigation.
Spell Resistance
28703 5 Heavy 1 Light 1 Medium
24406 5 Light 1 Heavy 1 Medium
A difference of 4297, or in other words 6.51% mitigation.
Just for your amusement, lets compare 7 Heavy armor to 7 Light:
Spell Resistance
30183 7 Heavy
22792 7 Light
A difference of 7391, or in other words 11.2% mitigation
Physical Resistance
23504 7 Heavy
13572 7 Light
A difference of 9932, or in other words 15% mitigation.
This is all without even using Reinforced traits, which would only make the differences even bigger.
Can we please stop this nonsense where you write numbers, and I have to correct them?
The stats are from PTS template (Breton Templar, if that matters). I just literally logged on, equipped 7 heavy pieces of that new Galerion set (it has no physical & spell resistance bonuses) then I equipped 7 light pieces & compared.
I also did the same with 5/1/1 setups using the same set & same traits (Infused on large parts & divines on small ones).
All legendary quality btw
Pretty much all the template sets are only in Divines/Infused, including Galerion - both Heavy & Light armor sets. Feel free to test it yourself on PTS, I've wasted enough time as is. In fact, I'd be curious as to how big the difference would be with reinforced traits (if you manage to find them somewhere).
Wearing Armor Master, you already sacrifice any benefits you might hope to gain over heavy armor by using Light. It's 5 item slots dedicated to bringing your mitigation on par with a heavy armor user, where as heavy armor user can slot something that helps his dmg/healing/grp utility.
Try tanking without Armor Master in LA/MA - you'll simply get killed through block because you lack mitigation & you lack the health/healing received passives from heavy armor.
As for your point about other content... You're correct, heavy armor is not required there. Is there a reason for wearing it though? Well yes, if you dont want to dodge roll around or spam shields (when you don't have a healer keeping you alive), but would rather base your survivability on mitigation. In that case, there's a perfect reason for running with heavy armor.
The only thing I can think of that I lose form not having heavy armor is health recovery, max health, and increased healing, but I gain back the recovery and healing through my magicka sustain for self healing, and I get my max health back through the armor master set. I get damage from crit and penetration through the light armor, and I don't know what you mean by something you slot from heavy armor that gives you damage, healing and group utility.
I don't lack mitigation. You can reach the mit cap in light armor.
Yes, you can reach mitigation cap - but you sacrifice a lot of damage/sustain in order to do so (you gain 0 from Armor Mastery set).
Is the damage/sustain you sacrifice by using a set like that worth using light armor over heavy (which doesn't sacrifice anything to reach those mitigation levels)? I don't think it is.
Just a crude example:
In terms of damage, you lose 1k magicka, 300 spell dmg (375 with Major+Minor Sorcery) & 6.4% crit if the other option instead of Armor Master was Julianos.
All that, just to get close to Heavy Armor levels of mitigation.
I'm not saying it's bad, I'm sure there are builds making good use of that.
and what I meant by group utility is sets like Lunar Bastion or Fassalas, which also benefit the people you play it (while still giving about the same mitigation as a light armor Armor Master set).
It's not he's request, it's mine which i said without any theorycraft(so it may be OP a little), i just thinking that HA in PVE and PVP must give advantage which is specific for 'knight'(lives a lot) like gameplay than changing it to something like 'berserk'(deals much damage than instantly dies while being focused)SirSilverMask wrote: »@DDuke
If you think that armor can be improved please tell how you think it would need to be improved, that is really what I want this thread to focus on.
My idea in terms of numbers is for constitution to provide 9 more magicka and stamina per piece of armor equipped, and increase HA mitigation by 2.5%/5% to be able to go above the 50% cap (slightly different but along the same line of the idea you presented of increasing armor mitigation cap to 66-75%).
Also allow crit strikes to happen against shields, which is probably the easiest way to better balance PvE and PvP LA and MA wearers.
Personofsecrets wrote: »DDuke doesn't want heavy armor improved.
SirSilverMask wrote: »@DDuke
If you think that armor can be improved please tell how you think it would need to be improved, that is really what I want this thread to focus on.
My idea in terms of numbers is for constitution to provide 9 more magicka and stamina per piece of armor equipped, and increase HA mitigation by 2.5%/5% to be able to go above the 50% cap (slightly different but along the same line of the idea you presented of increasing armor mitigation cap to 66-75%).
Also allow crit strikes to happen against shields, which is probably the easiest way to better balance PvE and PvP LA and MA wearers.
See, the problem is... if you simply add 2.5%/5% more mitigation to Heavy Armor as it stands, it also buffs the Heavy Armor builds which are already very strong - possibly most likely making them overpowered and FOTM for everyone to use.
The way it'd work with mitigation going up to 66-75% is that you'd have to make huge sacrifices to reach the highest levels of mitigation, but it'd be doable. You'd have a reason to use sets such as Pariah etc, and you'd be incentivized to get a ton of Spell/Physical Resistance bonuses on your gear. This would come at the cost of offense, thus balancing things.