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Why don't you just make PvE skillset separate from PvP?
A lot, if not most, of DB balance changes are clearly PvP oriented(which is amusing considering actual PvP content is getting neglected time and again but whatever, I suppose it's good at least something is being done there). "Nerf"(...which for some will be a buff) to shield stacking(because obviously that's a big issue in PvE), possibly giving heavy armor extra damage instead of block cost reduction(very useful for PvE tanks) etc etc...it's argueable whether or not those changes profit PvP community but there's absolutely no reason for them in PvE. And yes I'm mostly speaking as a magicka sorc whose best PvE skill is now worse than a non-class skill and who got nothing in return. Either way though, that's not even the point. Point is, why exactly don't you just give PvE and PvP a separate skillset,
@ZOS?
I understand why you wouldn't do this before. Clearly you had open world PvP plans such as PvP Justice system etc but you scrapped those(...unfortunately). There's no reason not to do this now. You'll always have to keep tweaking skills for PvP balance and a lot of the time it's just going to whack PvE wildly out of balance for no reason at all. This idea has been mentioned so many times, I honestly don't see why you aren't at least working on making this a thing(are you?) now that open world PvP is out of the question.