ZOS_GinaBruno wrote: »KNOWN ISSUES
Poison-Making
- Poison effects are intended to become weaker (diluted) as the number of effects on the potion increases. This behavior is not yet working as intended, so potions with multiple effects are currently much stronger than they should be.
- The drain effect on certain poison types is not currently applied correctly.
...- Poisons currently scale their effects with the level of your equipped weapon, instead of correctly scaling with the poison itself.
- Poison tooltips often have inaccurate damage and healing values.
- Several poisons currently have names that do not match their effect.
- For example, a poison that immobilizes your target may be called a Stun poison.
How are the poisons used?
starlizard70ub17_ESO wrote: »@DaniAngione , really good suggestions, I like them all. As poisons stand right now, even if they're toned down a little, there's no reason not to use them instead of the enchants on your weapons. Every one would use poisons and then effectively rendering a skill, (enchanting), that's already difficult to achieve lvl 50 in, more or less useless.
jamesharv2005ub17_ESO wrote: »starlizard70ub17_ESO wrote: »@DaniAngione , really good suggestions, I like them all. As poisons stand right now, even if they're toned down a little, there's no reason not to use them instead of the enchants on your weapons. Every one would use poisons and then effectively rendering a skill, (enchanting), that's already difficult to achieve lvl 50 in, more or less useless.
Wait tho this is only on a weapon right? So you still have armor enchantments. plus what if you are fighting something that has high resistance to poison? Then youd want to turn it off. or what if you run out of poison? Still lots of use for enchantments.
leepalmer95 wrote: »jamesharv2005ub17_ESO wrote: »starlizard70ub17_ESO wrote: »@DaniAngione , really good suggestions, I like them all. As poisons stand right now, even if they're toned down a little, there's no reason not to use them instead of the enchants on your weapons. Every one would use poisons and then effectively rendering a skill, (enchanting), that's already difficult to achieve lvl 50 in, more or less useless.
Wait tho this is only on a weapon right? So you still have armor enchantments. plus what if you are fighting something that has high resistance to poison? Then youd want to turn it off. or what if you run out of poison? Still lots of use for enchantments.
It's not the actual dmg of poisons that is very strong.
It's the utility of them. Increase stam/magicka costs by 30% is very strong. Increase ult costs by 30%. Remove major sorc/brut, snare, etc... They are very very strong.
We've edited the title of this thread, and removed the discussion PSN as an abbreviation for poison since it had driven the thread off topic.
Regarding the original topic, as Hookgrin has pointed out, poisons are currently much stronger than intended, and this is being worked out. However, we still appreciate any feedback on their functionality.
wish people would read the part where Zeni have stated multi-impact poisons are currently bugged to be stronger than intended.
We've edited the title of this thread, and removed the discussion PSN as an abbreviation for poison since it had driven the thread off topic.
Regarding the original topic, as Hookgrin has pointed out, poisons are currently much stronger than intended, and this is being worked out. However, we still appreciate any feedback on their functionality.
anitajoneb17_ESO wrote: »
leepalmer95 wrote: »Because some of them are just obviously op.
60% resource cost increase? Please justify that for me.
I remember when they was 30% people said they was a bit strong then so zos answer was the ignore players opinions like usual and double it.