GoodOlPinkly wrote: »For one I Love what they did with Heavy Armor. All of it except for the removal of the Bracing passive. Don't get me wrong I do like the Wraith passive but why take away a tanks survivability and replace it with damage. Like I said I do like both, but if I had to choose I would keep bracing. How about you guys?
stevepdodson_ESO888 wrote: »re-craft your armour with the updated Sturdy trait for reduced block cost
GoodOlPinkly wrote: »stevepdodson_ESO888 wrote: »re-craft your armour with the updated Sturdy trait for reduced block cost
I would have to give up my Impen, but I guess we'll have to work around not being able to block as long.
GoodOlPinkly wrote: »For one I Love what they did with Heavy Armor. All of it except for the removal of the Bracing passive. Don't get me wrong I do like the Wraith passive but why take away a tanks survivability and replace it with damage. Like I said I do like both, but if I had to choose I would keep bracing. How about you guys?
Agreed.
I wear heavy armour to tank NOT to DPS ... not sure the reason for this change. Would be awesome to know why.
GoodOlPinkly wrote: »I wonder if Zos would consider maybe cutting bracing to 15% and add the Wraith effect.
GoodOlPinkly wrote: »I wonder if Zos would consider maybe cutting bracing to 15% and add the Wraith effect.
stevepdodson_ESO888 wrote: »re-craft your armour with the updated Sturdy trait for reduced block cost
GoodOlPinkly wrote: »I wonder if Zos would consider maybe cutting bracing to 15% and add the Wraith effect.
Heavy armor needed all around buffs, it did not need ANY nerfs, and this is a big one. Whoever decided on that change needs to be donkey punched.
GoodOlPinkly wrote: »For one I Love what they did with Heavy Armor. All of it except for the removal of the Bracing passive. Don't get me wrong I do like the Wraith passive but why take away a tanks survivability and replace it with damage. Like I said I do like both, but if I had to choose I would keep bracing. How about you guys?
Pirhana7_ESO wrote: »GoodOlPinkly wrote: »For one I Love what they did with Heavy Armor. All of it except for the removal of the Bracing passive. Don't get me wrong I do like the Wraith passive but why take away a tanks survivability and replace it with damage. Like I said I do like both, but if I had to choose I would keep bracing. How about you guys?Agreed.
I wear heavy armour to tank NOT to DPS ... not sure the reason for this change. Would be awesome to know why.GoodOlPinkly wrote: »I wonder if Zos would consider maybe cutting bracing to 15% and add the Wraith effect.
You guys need to relize what was traded for bracing, the passive that grants you magika / stamina every 4 seconds was raised to 275% This i=has already been tested on PTS and with 7/7 HA pieces you gte back 1200 stam / mag every 4 seconds. This is far more stamina you are gaining than what the 20% block reduction cost was giving you. Plus you are gaining stamina back while blocking. The big bonus on top of that is you are getting 1200 magika back every 4 seconds aswell. the actual Wraith passive is just another bonus.
If you would like more block reduction use the trait on your 2 small pieces like belts and gloves, but even without them you are still far better off in every way than before with Bracing.
Also there is actually a good reason to conisder the Desert Rose set now. As word is it bumps you around gaining 2k stam /mag every 4 seconds
People need to actually test and realize what was changed before crying. Its like someone taking away $20 from you to give you $50. But people will cry right away about having $20 taken from them
UltimaJoe777 wrote: »What did heavy armor lose?
- Reduced Cost of Blocking
What did heavy armor gain?
- A slight form of retaliation (actually works to improve the new effects of Power Slam, giving tanks decent retaliation)
- Massive increase on resource gain from taking hits
- Twice as much health given
- Increase to healing received
- Now increases resource return by a large amount
Doesn't look like a nerf to me. If you don't like the idea of Sturdy's new effect replacing Bracing then consider the last effect I listed as a replacement. Block a hit or 2, throw a heavy attack, rinse lather repeat.
GoodOlPinkly wrote: »UltimaJoe777 wrote: »What did heavy armor lose?
- Reduced Cost of Blocking
What did heavy armor gain?
- A slight form of retaliation (actually works to improve the new effects of Power Slam, giving tanks decent retaliation)
- Massive increase on resource gain from taking hits
- Twice as much health given
- Increase to healing received
- Now increases resource return by a large amount
Doesn't look like a nerf to me. If you don't like the idea of Sturdy's new effect replacing Bracing then consider the last effect I listed as a replacement. Block a hit or 2, throw a heavy attack, rinse lather repeat.
Heavy armor was in such bad shape to begin with... Why take anything away from it, but that's fine with HA builds in pvp you'll always know to just crit them down cause they won't using impen
Pirhana7_ESO wrote: »GoodOlPinkly wrote: »I wonder if Zos would consider maybe cutting bracing to 15% and add the Wraith effect.
Heavy armor needed all around buffs, it did not need ANY nerfs, and this is a big one. Whoever decided on that change needs to be donkey punched.
Read my post above yours. HA ONLY got buffed, bracing was replaced by a much better stamina regain from the 4 second passive hits
GoodOlPinkly wrote: »UltimaJoe777 wrote: »What did heavy armor lose?
- Reduced Cost of Blocking
What did heavy armor gain?
- A slight form of retaliation (actually works to improve the new effects of Power Slam, giving tanks decent retaliation)
- Massive increase on resource gain from taking hits
- Twice as much health given
- Increase to healing received
- Now increases resource return by a large amount
Doesn't look like a nerf to me. If you don't like the idea of Sturdy's new effect replacing Bracing then consider the last effect I listed as a replacement. Block a hit or 2, throw a heavy attack, rinse lather repeat.
Heavy armor was in such bad shape to begin with... Why take anything away from it, but that's fine with HA builds in pvp you'll always know to just crit them down cause they won't using impen
UltimaJoe777 wrote: »What did heavy armor lose?
- Reduced Cost of Blocking
What did heavy armor gain?
- A slight form of retaliation (actually works to improve the new effects of Power Slam, giving tanks decent retaliation)
- Massive increase on resource gain from taking hits
- Twice as much health given
- Increase to healing received
- Now increases resource return by a large amount
Doesn't look like a nerf to me. If you don't like the idea of Sturdy's new effect replacing Bracing then consider the last effect I listed as a replacement. Block a hit or 2, throw a heavy attack, rinse lather repeat.
Explain how I am going to block a hit or two when getting swarmed and throw a hit and survive? Dodge rollers can dodge 190482034832048328424392489032 attacks while rolling no problem, but its totally ok for us to get slapped with a nerf? Logic.
UltimaJoe777 wrote: »What did heavy armor lose?
- Reduced Cost of Blocking
What did heavy armor gain?
- A slight form of retaliation (actually works to improve the new effects of Power Slam, giving tanks decent retaliation)
- Massive increase on resource gain from taking hits
- Twice as much health given
- Increase to healing received
- Now increases resource return by a large amount
Doesn't look like a nerf to me. If you don't like the idea of Sturdy's new effect replacing Bracing then consider the last effect I listed as a replacement. Block a hit or 2, throw a heavy attack, rinse lather repeat.
Explain how I am going to block a hit or two when getting swarmed and throw a hit and survive? Dodge rollers can dodge 190482034832048328424392489032 attacks while rolling no problem, but its totally ok for us to get slapped with a nerf? Logic.
UltimaJoe777 wrote: »UltimaJoe777 wrote: »What did heavy armor lose?
- Reduced Cost of Blocking
What did heavy armor gain?
- A slight form of retaliation (actually works to improve the new effects of Power Slam, giving tanks decent retaliation)
- Massive increase on resource gain from taking hits
- Twice as much health given
- Increase to healing received
- Now increases resource return by a large amount
Doesn't look like a nerf to me. If you don't like the idea of Sturdy's new effect replacing Bracing then consider the last effect I listed as a replacement. Block a hit or 2, throw a heavy attack, rinse lather repeat.
Explain how I am going to block a hit or two when getting swarmed and throw a hit and survive? Dodge rollers can dodge 190482034832048328424392489032 attacks while rolling no problem, but its totally ok for us to get slapped with a nerf? Logic.
Zenimax is trying to keep people from dodging AND blocking infinitely, hence the base cost increase along with the changes. Overall though both sides have a way through traits to still maintain their stamina well. Whether you choose them or not is up to you.
Yes I agree Bracing could've been left alone it didn't have to change but the topic of this thread is "Heavy Armor nerfed?", not "Bracing nerfed?".