RIP SORC!

  • Spearblade
    Spearblade
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    ^

    Air Atronach would be cool. Pretty sure I've seen one in game somewhere, so it's not even a new model/animation they'd have to create.
  • bowmanz607
    bowmanz607
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    Derra wrote: »
    bowmanz607 wrote: »
    Derra wrote: »
    Makkir wrote: »
    Derra wrote: »

    Edit: And the worst part being that nerf to duration of shields only changes the survivability when ganked. Every moron with a bow is salivating already.

    @Derra Don't know about you but I think there's a lot more merit now running radiant or defensive rune at minimum.

    I´m already running defensive rune. Problem is a competent ganker fires a bow shot before attacking and most of the time should be able to kill you with bowheavy + style out of stealth.

    Defensive rune does not help in that case.

    RML might help there but i refuse to slot a skill of that limited use simply bc zos is unable to create a combat system where stealthganks are not possible.

    Because stealth gameplay is a core mechanic of TES games.

    Fine for PvE not for PvP.

    Oneshot kills from an invisible opponent are about the least desireable thing a pvp game can offer.

    Also stealth gameplay does not equal stealthgank oneshots. Funny that this is the same for you ;)

    since there are counters to one shots, that doesnt bother me. from resistance, to more health, to impen, to mage light, to shields. just because a counter gameplay does not fit into what you want to do does not mean it does not have a place.
  • Derra
    Derra
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    bowmanz607 wrote: »
    Derra wrote: »
    bowmanz607 wrote: »
    Derra wrote: »
    Makkir wrote: »
    Derra wrote: »

    Edit: And the worst part being that nerf to duration of shields only changes the survivability when ganked. Every moron with a bow is salivating already.

    @Derra Don't know about you but I think there's a lot more merit now running radiant or defensive rune at minimum.

    I´m already running defensive rune. Problem is a competent ganker fires a bow shot before attacking and most of the time should be able to kill you with bowheavy + style out of stealth.

    Defensive rune does not help in that case.

    RML might help there but i refuse to slot a skill of that limited use simply bc zos is unable to create a combat system where stealthganks are not possible.

    Because stealth gameplay is a core mechanic of TES games.

    Fine for PvE not for PvP.

    Oneshot kills from an invisible opponent are about the least desireable thing a pvp game can offer.

    Also stealth gameplay does not equal stealthgank oneshots. Funny that this is the same for you ;)

    since there are counters to one shots, that doesnt bother me. from resistance, to more health, to impen, to mage light, to shields. just because a counter gameplay does not fit into what you want to do does not mean it does not have a place.

    Since shields get removed as a counter (keeping up 6s shields while traveling is unrealistic) HP at 25k+ and full impen does not save you the only thing remaining is magelight.

    Which was the initial point made: If the only counter is an otherwise mostly useless ability it´s simply bad coding. Thanks for making my point a little clearer.
    <Noricum>
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    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • bowmanz607
    bowmanz607
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    Derra wrote: »
    bowmanz607 wrote: »
    Derra wrote: »
    bowmanz607 wrote: »
    Derra wrote: »
    Makkir wrote: »
    Derra wrote: »

    Edit: And the worst part being that nerf to duration of shields only changes the survivability when ganked. Every moron with a bow is salivating already.

    @Derra Don't know about you but I think there's a lot more merit now running radiant or defensive rune at minimum.

    I´m already running defensive rune. Problem is a competent ganker fires a bow shot before attacking and most of the time should be able to kill you with bowheavy + style out of stealth.

    Defensive rune does not help in that case.

    RML might help there but i refuse to slot a skill of that limited use simply bc zos is unable to create a combat system where stealthganks are not possible.

    Because stealth gameplay is a core mechanic of TES games.

    Fine for PvE not for PvP.

    Oneshot kills from an invisible opponent are about the least desireable thing a pvp game can offer.

    Also stealth gameplay does not equal stealthgank oneshots. Funny that this is the same for you ;)

    since there are counters to one shots, that doesnt bother me. from resistance, to more health, to impen, to mage light, to shields. just because a counter gameplay does not fit into what you want to do does not mean it does not have a place.

    Since shields get removed as a counter (keeping up 6s shields while traveling is unrealistic) HP at 25k+ and full impen does not save you the only thing remaining is magelight.

    Which was the initial point made: If the only counter is an otherwise mostly useless ability it´s simply bad coding. Thanks for making my point a little clearer.

    i would like to see a one shot with 25k health and impen please. thanks.

    shields dont remove it. now you can choose to run and counter ganks or ride to get their faster. not to mention, you can go around heavy traveled areas in order to ride. mage light is useful otherwise. pulls people from stealth, gives crit, and 50% reduced damage to you and allies. not to mention empower buff.

    it is simply providing more choices and more detriment to choices rather than having all the best stuff in one build.

    one shot builds require low regen and low health. any ganker caught outside the shadows is done.
  • Minalan
    Minalan
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    bowmanz607 wrote: »
    Derra wrote: »
    bowmanz607 wrote: »
    Derra wrote: »
    bowmanz607 wrote: »
    Derra wrote: »
    Makkir wrote: »
    Derra wrote: »

    Edit: And the worst part being that nerf to duration of shields only changes the survivability when ganked. Every moron with a bow is salivating already.

    @Derra Don't know about you but I think there's a lot more merit now running radiant or defensive rune at minimum.

    I´m already running defensive rune. Problem is a competent ganker fires a bow shot before attacking and most of the time should be able to kill you with bowheavy + style out of stealth.

    Defensive rune does not help in that case.

    RML might help there but i refuse to slot a skill of that limited use simply bc zos is unable to create a combat system where stealthganks are not possible.

    Because stealth gameplay is a core mechanic of TES games.

    Fine for PvE not for PvP.

    Oneshot kills from an invisible opponent are about the least desireable thing a pvp game can offer.

    Also stealth gameplay does not equal stealthgank oneshots. Funny that this is the same for you ;)

    since there are counters to one shots, that doesnt bother me. from resistance, to more health, to impen, to mage light, to shields. just because a counter gameplay does not fit into what you want to do does not mean it does not have a place.

    Since shields get removed as a counter (keeping up 6s shields while traveling is unrealistic) HP at 25k+ and full impen does not save you the only thing remaining is magelight.

    Which was the initial point made: If the only counter is an otherwise mostly useless ability it´s simply bad coding. Thanks for making my point a little clearer.

    i would like to see a one shot with 25k health and impen please. thanks.

    shields dont remove it. now you can choose to run and counter ganks or ride to get their faster. not to mention, you can go around heavy traveled areas in order to ride. mage light is useful otherwise. pulls people from stealth, gives crit, and 50% reduced damage to you and allies. not to mention empower buff.

    it is simply providing more choices and more detriment to choices rather than having all the best stuff in one build.

    one shot builds require low regen and low health. any ganker caught outside the shadows is done.

    It's like the second post in here:
    http://forums.elderscrollsonline.com/en/discussion/262446/incap-strike#latest

    Incap can still do 10-12K to people with 3200 crit resist. That's not even counting a bow shot and ambush. That leaves you more than 'close enough' to death to even react.

    Now. Can we have our *** shield back, or are you going to keep trying to convince me that I *deserve* to be your instant gank content?

    Stop pissing in everyone's mouth and calling it rain.
    Edited by Minalan on April 27, 2016 11:14PM
  • notimetocare
    notimetocare
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    Ryuho wrote: »
    Conjured Ward: Reduced the duration of this ability and the Hardened Ward morph to 6 seconds from 20 seconds.
    Empowered Ward (Conjured Ward morph): Reduced the duration of this morph to 8 seconds from 20 seconds.

    Idk what to say..

    Oh no... Sorc will take a slight bit of skill to put out damage while being uncritable with a 30-50k effective health pool? *legasp*
  • bowmanz607
    bowmanz607
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    Minalan wrote: »
    bowmanz607 wrote: »
    Derra wrote: »
    bowmanz607 wrote: »
    Derra wrote: »
    bowmanz607 wrote: »
    Derra wrote: »
    Makkir wrote: »
    Derra wrote: »

    Edit: And the worst part being that nerf to duration of shields only changes the survivability when ganked. Every moron with a bow is salivating already.

    @Derra Don't know about you but I think there's a lot more merit now running radiant or defensive rune at minimum.

    I´m already running defensive rune. Problem is a competent ganker fires a bow shot before attacking and most of the time should be able to kill you with bowheavy + style out of stealth.

    Defensive rune does not help in that case.

    RML might help there but i refuse to slot a skill of that limited use simply bc zos is unable to create a combat system where stealthganks are not possible.

    Because stealth gameplay is a core mechanic of TES games.

    Fine for PvE not for PvP.

    Oneshot kills from an invisible opponent are about the least desireable thing a pvp game can offer.

    Also stealth gameplay does not equal stealthgank oneshots. Funny that this is the same for you ;)

    since there are counters to one shots, that doesnt bother me. from resistance, to more health, to impen, to mage light, to shields. just because a counter gameplay does not fit into what you want to do does not mean it does not have a place.

    Since shields get removed as a counter (keeping up 6s shields while traveling is unrealistic) HP at 25k+ and full impen does not save you the only thing remaining is magelight.

    Which was the initial point made: If the only counter is an otherwise mostly useless ability it´s simply bad coding. Thanks for making my point a little clearer.

    i would like to see a one shot with 25k health and impen please. thanks.

    shields dont remove it. now you can choose to run and counter ganks or ride to get their faster. not to mention, you can go around heavy traveled areas in order to ride. mage light is useful otherwise. pulls people from stealth, gives crit, and 50% reduced damage to you and allies. not to mention empower buff.

    it is simply providing more choices and more detriment to choices rather than having all the best stuff in one build.

    one shot builds require low regen and low health. any ganker caught outside the shadows is done.

    It's like the second post in here:
    http://forums.elderscrollsonline.com/en/discussion/262446/incap-strike#latest

    Incap can still do 10-12K to people with 3200 crit resist. That's not even counting a bow shot and ambush. That leaves you more than 'close enough' to death to even react.

    Now. Can we have our *** shield back, or are you going to keep trying to convince me that I *deserve* to be your instant gank content?

    Stop pissing in everyone's mouth and calling it rain.

    first, dont equate a one shot to a combo.

    second, as discussed within the discussion on that post, there is no information regarding that picture. We dont know zip. was the player wearing impen? were they ganked from behind with all defenses down? was the player a full gank build? was it a fully buffed shot? what was the resistance on the player being hit?

    there are so many questions to be answered with that picture. it does not prove anything.

    third, what does this have to do with shields. you still have your shields. in fact, shields would have saved you here. further, mag builds outside of sorcs have been running without shields for well ever. you act like shields = everything.

    again, there are counters to these hits. running around in ic you should keep your shields up. obviously didnt happen in this istance. also, mage light once again. now you have two shields to defend against it.
  • CyrusArya
    CyrusArya
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    Minalan wrote: »

    It's like the second post in here:
    http://forums.elderscrollsonline.com/en/discussion/262446/incap-strike#latest

    Incap can still do 10-12K to people with 3200 crit resist. That's not even counting a bow shot and ambush. That leaves you more than 'close enough' to death to even react.

    Now. Can we have our *** shield back, or are you going to keep trying to convince me that I *deserve* to be your instant gank content?

    Stop pissing in everyone's mouth and calling it rain.

    If you can't be bothered to refresh a damage shield that costs like 2k magicka every six seconds, I'm sorry but yes, you deserve to be ganked 24/7/365. Im glad you use this example as your argument tho. So...if stamblades are so OP next patch, that magicka sorc will be 'instant gank content', what does that mean for other magicka builds that only have 1 (weaker) six second shield? And before you mention cloak or breath of life, understand that there is no better counter to being ganked than a pre emptive damage shield. If sorc is so screwed, you're basically admitting that every other magicka class is more screwed.

    The reality is, sorc is fine as is everyone else. Harness was changed specifically to ensure that. No one is pissing in your mouth. They are just telling you to git gud and adapt is all. Sorc is just as strong, if not stronger, next patch than this patch. But thats only if you know how to play the class properly in the first place.
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  • JubJub
    JubJub
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    It's only a 14 sec difference lol most shields are gone or reapplied within 3 secs. Gotta look on the bright side atleast they didn't add a cast time to it or made it bashable, you guys will be over it after a week.
  • CP5
    CP5
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    JubJub wrote: »
    It's only a 14 sec difference lol most shields are gone or reapplied within 3 secs. Gotta look on the bright side atleast they didn't add a cast time to it or made it bashable, you guys will be over it after a week.

    Just, for the record, 6 is 30% of 20, meaning it was a 70% nerf in duration. Please, tell me how a 70% nerf in anything is negligible. I'll wait...
  • JubJub
    JubJub
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    CP5 wrote: »
    JubJub wrote: »
    It's only a 14 sec difference lol most shields are gone or reapplied within 3 secs. Gotta look on the bright side atleast they didn't add a cast time to it or made it bashable, you guys will be over it after a week.

    Just, for the record, 6 is 30% of 20, meaning it was a 70% nerf in duration. Please, tell me how a 70% nerf in anything is negligible. I'll wait...

    Lol whens the last time you had a full 20 sec shield in any fight? Sorcs finaly get balanced and it's the end of the world, you guys will be alright :)
  • Lucky28
    Lucky28
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    JubJub wrote: »
    CP5 wrote: »
    JubJub wrote: »
    It's only a 14 sec difference lol most shields are gone or reapplied within 3 secs. Gotta look on the bright side atleast they didn't add a cast time to it or made it bashable, you guys will be over it after a week.

    Just, for the record, 6 is 30% of 20, meaning it was a 70% nerf in duration. Please, tell me how a 70% nerf in anything is negligible. I'll wait...

    Lol whens the last time you had a full 20 sec shield in any fight? Sorcs finaly get balanced and it's the end of the world, you guys will be alright :)

    okay so first you try and pass it off as though it's not a change that really matters as "most shields are down within 3 seconds" then you try and claim sorcs got balanced with this change?. the duration change isn't a balance change it's just an annoyance that doesn't need to be in the game.

    it is an attempt at a lazy fix to a real problem. no, people have been complaining about lazy half-assed fixes since the IC update, but when it's in relation to the sorc it's okay?. no get the *** outta here with that, these lazy fixes are not okay.
    Edited by Lucky28 on April 28, 2016 12:28AM
    Invictus
  • JubJub
    JubJub
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    Lucky28 wrote: »
    JubJub wrote: »
    CP5 wrote: »
    JubJub wrote: »
    It's only a 14 sec difference lol most shields are gone or reapplied within 3 secs. Gotta look on the bright side atleast they didn't add a cast time to it or made it bashable, you guys will be over it after a week.

    Just, for the record, 6 is 30% of 20, meaning it was a 70% nerf in duration. Please, tell me how a 70% nerf in anything is negligible. I'll wait...

    Lol whens the last time you had a full 20 sec shield in any fight? Sorcs finaly get balanced and it's the end of the world, you guys will be alright :)

    okay so first you try and pass it off as though it's not a change that really matters as "most shields are down within 3 seconds" then you try and claim sorcs got balanced with this change?. the duration change isn't a balance change it's just an annoyance that doesn't need to be in the game.

    it is an attempt at a lazy fix to a real problem. no, people have been complaining about lazy half-assed fixes since the IC update, but when it's in relation to the sorc it's okay?. no get the *** outta here with that, these lazy fixes are not okay.

    Read it however you want bro it's not even that serious of a nerf, I mean harness was given phys dmg mitigation too...no pleasing you people.
  • CP5
    CP5
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    JubJub wrote: »
    Lucky28 wrote: »
    JubJub wrote: »
    CP5 wrote: »
    JubJub wrote: »
    It's only a 14 sec difference lol most shields are gone or reapplied within 3 secs. Gotta look on the bright side atleast they didn't add a cast time to it or made it bashable, you guys will be over it after a week.

    Just, for the record, 6 is 30% of 20, meaning it was a 70% nerf in duration. Please, tell me how a 70% nerf in anything is negligible. I'll wait...

    Lol whens the last time you had a full 20 sec shield in any fight? Sorcs finaly get balanced and it's the end of the world, you guys will be alright :)

    okay so first you try and pass it off as though it's not a change that really matters as "most shields are down within 3 seconds" then you try and claim sorcs got balanced with this change?. the duration change isn't a balance change it's just an annoyance that doesn't need to be in the game.

    it is an attempt at a lazy fix to a real problem. no, people have been complaining about lazy half-assed fixes since the IC update, but when it's in relation to the sorc it's okay?. no get the *** outta here with that, these lazy fixes are not okay.

    Read it however you want bro it's not even that serious of a nerf, I mean harness was given phys dmg mitigation too...no pleasing you people.

    Let's just nerf your preferred skills damage by 70%, sure it'll do nothing. Nothing at all. Just glad I know how serious to take your post now.
  • Lucky28
    Lucky28
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    JubJub wrote: »
    Lucky28 wrote: »
    JubJub wrote: »
    CP5 wrote: »
    JubJub wrote: »
    It's only a 14 sec difference lol most shields are gone or reapplied within 3 secs. Gotta look on the bright side atleast they didn't add a cast time to it or made it bashable, you guys will be over it after a week.

    Just, for the record, 6 is 30% of 20, meaning it was a 70% nerf in duration. Please, tell me how a 70% nerf in anything is negligible. I'll wait...

    Lol whens the last time you had a full 20 sec shield in any fight? Sorcs finaly get balanced and it's the end of the world, you guys will be alright :)

    okay so first you try and pass it off as though it's not a change that really matters as "most shields are down within 3 seconds" then you try and claim sorcs got balanced with this change?. the duration change isn't a balance change it's just an annoyance that doesn't need to be in the game.

    it is an attempt at a lazy fix to a real problem. no, people have been complaining about lazy half-assed fixes since the IC update, but when it's in relation to the sorc it's okay?. no get the *** outta here with that, these lazy fixes are not okay.

    Read it however you want bro it's not even that serious of a nerf, I mean harness was given phys dmg mitigation too...no pleasing you people.

    the changes to harness makes sorcs obsolete. i mean are you so blind that you can't see how giving magicka templars and magicka nightblades their own 'hardened ward' is detrimental to sorcs?.

    i have already said many times. the changes to harness are bad. harness should not block physical attacks.
    Edited by Lucky28 on April 28, 2016 12:49AM
    Invictus
  • JubJub
    JubJub
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    Lucky28 wrote: »
    JubJub wrote: »
    Lucky28 wrote: »
    JubJub wrote: »
    CP5 wrote: »
    JubJub wrote: »
    It's only a 14 sec difference lol most shields are gone or reapplied within 3 secs. Gotta look on the bright side atleast they didn't add a cast time to it or made it bashable, you guys will be over it after a week.

    Just, for the record, 6 is 30% of 20, meaning it was a 70% nerf in duration. Please, tell me how a 70% nerf in anything is negligible. I'll wait...

    Lol whens the last time you had a full 20 sec shield in any fight? Sorcs finaly get balanced and it's the end of the world, you guys will be alright :)

    okay so first you try and pass it off as though it's not a change that really matters as "most shields are down within 3 seconds" then you try and claim sorcs got balanced with this change?. the duration change isn't a balance change it's just an annoyance that doesn't need to be in the game.

    it is an attempt at a lazy fix to a real problem. no, people have been complaining about lazy half-assed fixes since the IC update, but when it's in relation to the sorc it's okay?. no get the *** outta here with that, these lazy fixes are not okay.

    Read it however you want bro it's not even that serious of a nerf, I mean harness was given phys dmg mitigation too...no pleasing you people.

    the changes to harness makes sorcs obsolete. i mean are you so blind that you can't see how giving magicka templars and magicka nightblades their own 'hardened ward' is detrimental to sorcs?.

    i have already said many times. the changes to harness are bad. harness should not block physical attacks.

    What? Hows that make sorcs obsolete every other class has one shield while sorcs have two. Last time I checked two donuts were better than one.
  • Pomaikai
    Pomaikai
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    It's also worth noting that there were many, many other changes to Sorcerers - not just the two listed in the first post. It may be worth looking at all the changes as a bigger picture, and remembering those while testing out the changes on the PTS.

    As far as magicka sorcerers go all that was really changed was the spell absorption (still not worth slotting in normal circumstances) and the nerfs to wards (Sorcs can't afford another two slot loss for pets most of us are already gimped to 3 skills to match other classes in DPS). Everything else was classwide.

    I'm a bit upset that the Sorcerers' unique all damage type shield is also now being given to all builds through the light armor and undaunted skill lines.

    I'm not destroyed by the 6 second time frame, 10 would be a better compromise, but I'd survive with 6.

    And with everyone in PvP now running a damage shield Surge is more useless than it was before.

    I just see it as each class has a unique defense mechanic. Sorcs had their Ward, DKs had wings, NB had cloak, and Temps had BoL.

    Now everyone has a damage shield comparable to a Sorcs Ward, so what is my unique defense?

    I can't even run away from the fight with streak without it costing me 2 arms and 2 legs.

    Just curious as to why it was decided that full damage shields would be given to all classes?

    And your outrage at BoL getting nerfed last DLC was where?
    Edited by Pomaikai on April 28, 2016 1:14AM
  • Minalan
    Minalan
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    JubJub wrote: »
    Lucky28 wrote: »
    JubJub wrote: »
    Lucky28 wrote: »
    JubJub wrote: »
    CP5 wrote: »
    JubJub wrote: »
    It's only a 14 sec difference lol most shields are gone or reapplied within 3 secs. Gotta look on the bright side atleast they didn't add a cast time to it or made it bashable, you guys will be over it after a week.

    Just, for the record, 6 is 30% of 20, meaning it was a 70% nerf in duration. Please, tell me how a 70% nerf in anything is negligible. I'll wait...

    Lol whens the last time you had a full 20 sec shield in any fight? Sorcs finaly get balanced and it's the end of the world, you guys will be alright :)

    okay so first you try and pass it off as though it's not a change that really matters as "most shields are down within 3 seconds" then you try and claim sorcs got balanced with this change?. the duration change isn't a balance change it's just an annoyance that doesn't need to be in the game.

    it is an attempt at a lazy fix to a real problem. no, people have been complaining about lazy half-assed fixes since the IC update, but when it's in relation to the sorc it's okay?. no get the *** outta here with that, these lazy fixes are not okay.

    Read it however you want bro it's not even that serious of a nerf, I mean harness was given phys dmg mitigation too...no pleasing you people.

    the changes to harness makes sorcs obsolete. i mean are you so blind that you can't see how giving magicka templars and magicka nightblades their own 'hardened ward' is detrimental to sorcs?.

    i have already said many times. the changes to harness are bad. harness should not block physical attacks.

    What? Hows that make sorcs obsolete every other class has one shield while sorcs have two. Last time I checked two donuts were better than one.

    No, most sorcs won't be taking two donuts to PVP. Because you're hitting one or the other every three to four seconds to cycle them up. If you wait the full six seconds, both shields are down and you're dead, if you wait five, you'll die to the first CC. I don't know about you, but that's tedious, not skillful or fun. I'm sure I could pull it off, but is it enjoyable? Not really, like most people I want to be moving places and blasting things.

    Also, as I've mentioned it before, but Harness actually turns out to be a better shield than sorcs get. Not a big surprise there. But that's like handing everyone a four second reflect in the heavy armor tree. Tell me that DK's wouldn't explode.
    bowmanz607 wrote: »
    Minalan wrote: »
    bowmanz607 wrote: »
    Derra wrote: »
    bowmanz607 wrote: »
    Derra wrote: »
    bowmanz607 wrote: »
    Derra wrote: »
    Makkir wrote: »
    Derra wrote: »

    Edit: And the worst part being that nerf to duration of shields only changes the survivability when ganked. Every moron with a bow is salivating already.

    @Derra Don't know about you but I think there's a lot more merit now running radiant or defensive rune at minimum.

    I´m already running defensive rune. Problem is a competent ganker fires a bow shot before attacking and most of the time should be able to kill you with bowheavy + style out of stealth.

    Defensive rune does not help in that case.

    RML might help there but i refuse to slot a skill of that limited use simply bc zos is unable to create a combat system where stealthganks are not possible.

    Because stealth gameplay is a core mechanic of TES games.

    Fine for PvE not for PvP.

    Oneshot kills from an invisible opponent are about the least desireable thing a pvp game can offer.

    Also stealth gameplay does not equal stealthgank oneshots. Funny that this is the same for you ;)

    since there are counters to one shots, that doesnt bother me. from resistance, to more health, to impen, to mage light, to shields. just because a counter gameplay does not fit into what you want to do does not mean it does not have a place.

    Since shields get removed as a counter (keeping up 6s shields while traveling is unrealistic) HP at 25k+ and full impen does not save you the only thing remaining is magelight.

    Which was the initial point made: If the only counter is an otherwise mostly useless ability it´s simply bad coding. Thanks for making my point a little clearer.

    i would like to see a one shot with 25k health and impen please. thanks.

    shields dont remove it. now you can choose to run and counter ganks or ride to get their faster. not to mention, you can go around heavy traveled areas in order to ride. mage light is useful otherwise. pulls people from stealth, gives crit, and 50% reduced damage to you and allies. not to mention empower buff.

    it is simply providing more choices and more detriment to choices rather than having all the best stuff in one build.

    one shot builds require low regen and low health. any ganker caught outside the shadows is done.

    It's like the second post in here:
    http://forums.elderscrollsonline.com/en/discussion/262446/incap-strike#latest

    Incap can still do 10-12K to people with 3200 crit resist. That's not even counting a bow shot and ambush. That leaves you more than 'close enough' to death to even react.

    Now. Can we have our *** shield back, or are you going to keep trying to convince me that I *deserve* to be your instant gank content?

    Stop pissing in everyone's mouth and calling it rain.

    first, dont equate a one shot to a combo.

    If you're killed from stealth before you can reach the stun break key, that's the definition of a one-shot. Let's stop pretending it isn't. The rain is looking yellow man...
    Edited by Minalan on April 28, 2016 1:21AM
  • FriedEggSandwich
    FriedEggSandwich
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    JubJub wrote: »
    Lucky28 wrote: »
    JubJub wrote: »
    Lucky28 wrote: »
    JubJub wrote: »
    CP5 wrote: »
    JubJub wrote: »
    It's only a 14 sec difference lol most shields are gone or reapplied within 3 secs. Gotta look on the bright side atleast they didn't add a cast time to it or made it bashable, you guys will be over it after a week.

    Just, for the record, 6 is 30% of 20, meaning it was a 70% nerf in duration. Please, tell me how a 70% nerf in anything is negligible. I'll wait...

    Lol whens the last time you had a full 20 sec shield in any fight? Sorcs finaly get balanced and it's the end of the world, you guys will be alright :)

    okay so first you try and pass it off as though it's not a change that really matters as "most shields are down within 3 seconds" then you try and claim sorcs got balanced with this change?. the duration change isn't a balance change it's just an annoyance that doesn't need to be in the game.

    it is an attempt at a lazy fix to a real problem. no, people have been complaining about lazy half-assed fixes since the IC update, but when it's in relation to the sorc it's okay?. no get the *** outta here with that, these lazy fixes are not okay.

    Read it however you want bro it's not even that serious of a nerf, I mean harness was given phys dmg mitigation too...no pleasing you people.

    the changes to harness makes sorcs obsolete. i mean are you so blind that you can't see how giving magicka templars and magicka nightblades their own 'hardened ward' is detrimental to sorcs?.

    i have already said many times. the changes to harness are bad. harness should not block physical attacks.

    What? Hows that make sorcs obsolete every other class has one shield while sorcs have two. Last time I checked two donuts were better than one.

    Now that duration is only 6s it might not be worth casting 2 shileds. I predict more sorcs will run with just hardened if this goes live, or maybe just harness if it turns out to be better than hardened. Even if you do have time in 6s to cast 2 shields then every magicka build now has annulment + healing ward. I haven't done any testing yet but it's quite possible the combination of harness and healing will be better that the combination of hardened + anything else. Time will tell; if sorcs end up giving up hardened ward in favour of non-class wards then something went wrong.
    PC | EU
  • Minalan
    Minalan
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    ✭✭✭✭
    JubJub wrote: »
    Lucky28 wrote: »
    JubJub wrote: »
    Lucky28 wrote: »
    JubJub wrote: »
    CP5 wrote: »
    JubJub wrote: »
    It's only a 14 sec difference lol most shields are gone or reapplied within 3 secs. Gotta look on the bright side atleast they didn't add a cast time to it or made it bashable, you guys will be over it after a week.

    Just, for the record, 6 is 30% of 20, meaning it was a 70% nerf in duration. Please, tell me how a 70% nerf in anything is negligible. I'll wait...

    Lol whens the last time you had a full 20 sec shield in any fight? Sorcs finaly get balanced and it's the end of the world, you guys will be alright :)

    okay so first you try and pass it off as though it's not a change that really matters as "most shields are down within 3 seconds" then you try and claim sorcs got balanced with this change?. the duration change isn't a balance change it's just an annoyance that doesn't need to be in the game.

    it is an attempt at a lazy fix to a real problem. no, people have been complaining about lazy half-assed fixes since the IC update, but when it's in relation to the sorc it's okay?. no get the *** outta here with that, these lazy fixes are not okay.

    Read it however you want bro it's not even that serious of a nerf, I mean harness was given phys dmg mitigation too...no pleasing you people.

    the changes to harness makes sorcs obsolete. i mean are you so blind that you can't see how giving magicka templars and magicka nightblades their own 'hardened ward' is detrimental to sorcs?.

    i have already said many times. the changes to harness are bad. harness should not block physical attacks.

    What? Hows that make sorcs obsolete every other class has one shield while sorcs have two. Last time I checked two donuts were better than one.

    Now that duration is only 6s it might not be worth casting 2 shileds. I predict more sorcs will run with just hardened if this goes live, or maybe just harness if it turns out to be better than hardened. Even if you do have time in 6s to cast 2 shields then every magicka build now has annulment + healing ward. I haven't done any testing yet but it's quite possible the combination of harness and healing will be better that the combination of hardened + anything else. Time will tell; if sorcs end up giving up hardened ward in favour of non-class wards then something went wrong.

    I want a three second reflect in the heavy armor line that restores Magicka when damage is reflected.

    I also want a combat cloak ability in the medium armor tree that allows Stam regeneration.

    (Maybe more people will 'get' our problem with light armor getting a better and more useful shield than conjured ward)
  • susmitds
    susmitds
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    ✭✭✭✭✭
    Rylana wrote: »
    DKsUnite wrote: »
    its moved the sorc away from no skill to skill again. No longer will you have pug sorcs being better then you just on class design. Hopefully they move all classes to more skill and less class mechanic winning designs.

    THIS, finally someone gets it.

    Us OG's that played sorc long before the 1.6 reroll craze have watched our class get ridiculed and attacked for months because of the terribad fotm rerolls using cheese templates.

    The men will be separated from the boys now, and good riddance if you ask me. The good sorcs will stay, the bads will go away. And those of us that stay, wont really change to our opponents, we will be as strong as we ever were.

    Agree. The thread should say "rip bad sorcs".

    Except almost the classes stronger than sorcerer is still stronger. And most of the other classes have received buffs.
  • FriedEggSandwich
    FriedEggSandwich
    ✭✭✭✭✭
    susmitds wrote: »
    Rylana wrote: »
    DKsUnite wrote: »
    its moved the sorc away from no skill to skill again. No longer will you have pug sorcs being better then you just on class design. Hopefully they move all classes to more skill and less class mechanic winning designs.

    THIS, finally someone gets it.

    Us OG's that played sorc long before the 1.6 reroll craze have watched our class get ridiculed and attacked for months because of the terribad fotm rerolls using cheese templates.

    The men will be separated from the boys now, and good riddance if you ask me. The good sorcs will stay, the bads will go away. And those of us that stay, wont really change to our opponents, we will be as strong as we ever were.

    Agree. The thread should say "rip bad sorcs".

    Except almost the classes stronger than sorcerer is still stronger. And most of the other classes have received buffs.

    I wrote that in the context of reduced duration of hardened ward. Good sorcs won't be affected by the reduced duration in pvp, bad sorcs might. Every other magicka build getting the annulment buff is an issue for sorcs though. Can you imagine the outrage if annulment had been given a reflect mechanic instead, or a cloak mechanic?
    PC | EU
  • Tyrannitar
    Tyrannitar
    ✭✭✭
    Reposting for visibility/ critique from official feedback thread for sorcs:

    Firstly, if you're a dev and you're reading this: thank you for the work you put in. It's not gone unnoticed. This game is amazing and I've loved it since the day it dropped. Hell, before that even! There's only one aspect of this patch that really bothers me, and judging by the wall of text that follows, I hope you can see how important this is to me.

    For a game that focuses so heavily on build viability and diversity, it's kind of saddening that stamina sorcs got nerfed again.
    I've run a khajiit stamina-sorc for literally years now, and I'll break it down to the devs why this PTS patch sorely nerfs one of the lowest end-game dps classes.

    The thundering presence morph is great. It really is. BUT: it doesn't proc crit surge, it's an aoe that scales off of weapon damage and stamina now, which is nice, but when your main heal is derivitive of spike damage only, you can see why it's kind of a nerf... in a pvp setting at the very least.

    Nerf in the sense that that buff was a trade-off for this class. After the wrecking blow nerf, we now have to choose between the ONLY hard stamina cc we have available, or not coming in last place for any dps race... which we're still liable to do. I'm in the guild that completed vet maw, and pretty much every specialization besides stam sorc is able to push 28-32k dps. Sustained. I simply can't maintain/ compete with that even as is.

    I don't even have empower available on any of my skills. Major Brutality galore! It's a shame though, because those don't stack. WB is still currently the only skill available that grants empower, which is still currently the only reason I can compete in any endgame content...

    A possible solution I see to this issue is something that I feel is too commonly shrugged off.

    Stam-poison-weapon-damage-scaling-crystal-frags-morph that grants empower when it's proc'd.

    Keep the CC, allow empower to only proc when the insta-cast is available. (Allow the insta-cast to proc off of stamina based skills). Or alternatively some kind of scaling where both morphs were based off of your higher stat... Like an overload scaling... Speaking of which, overload should do poison or physical damage for a stam sorc. Having to split CP in awkward ways to sustain end game dps #s is an eternal struggle for me in the current state.

    It'd give us a good dps spike and CC in pvp, and it wouldn't cripple us in PVE. It wouldn't be spammable in pvp, either. Without a stamina CC, stam sorcs will be forced to choose between CC ing or having our main dps boon/ heal active. Even then, one bolt escape every 10 seconds won't change the tide of any fight. It'll force me to run magicka regen drinks.... which take a cut into my dps yet again...

    The thundering presence morph, bound armaments, and crit surge stam morphs are all great, don't get me wrong, but we're the only class without a single target dps stam morph.

    Read that again. The *only* class without a single target dps stam morph.

    Not that it's necessarily viable to do so for their dps, but literally any other class could wb->stam jav/ jabs, or wb-> suprise attack, or wb-> stam whip/ unstable flames. Sorcs only have one option as is: wb-> wb
    Or a heavy attack-> wb weave.

    Point being, stam-sorcs just took a HUGE dps loss, and migrated some of our remaining dps into an area that won't proc our heals... We're going to be the jokes of DB, (esp. in IC and pvp settings ) and for such a fun playstyle... and being that it's my only main, I'm not even sure I'll be able to compete endgame content anymore. It's very disappointing and I'm not certain I'd continue to play if the natch potes don't get a little bit reworked for stam sorcs at the very least...


    Hell, make the stam frags a copy cat of the old wb as far as scaling and functionality go! 1 second cast, knockback, empower, close range

    I'm not sure how you guys will go about this, but I NEED to be able to run trials on my main...

    Every class got stamina spec buffs.... Why don't stam sorcs ever get any love? We're build diversity personified! Whatever happened to the sword-wielding casters of elderscrolls past? Plz rework wb... Give me a stam curse/ frags combo or *something* for pvp.

    I love this game and really don't want to get left behind in buffs/ take unintended nerfs. Thank you for your time and I hope I didn't sound disrespectful. I really appreciate the work you guys do.
    My Cat Two Chainz (Main) - AD Stam Sorc
    Post Malone - AD Mag Blade
    Ba'al Sahk- AD Stam DK
    Vampy Cat- AD Perma-WW Templar
    610 CP as of 12/12/2016
  • Tyrannitar
    Tyrannitar
    ✭✭✭
    ^Left out in above post is the fact that the stam morph for boundless storm doesn't give major expedition anymore. I currently run thundering presence and I'd go for the magicka morph after this patch because of the lack of mobility I'll have.... Shouldn't be that way.
    My Cat Two Chainz (Main) - AD Stam Sorc
    Post Malone - AD Mag Blade
    Ba'al Sahk- AD Stam DK
    Vampy Cat- AD Perma-WW Templar
    610 CP as of 12/12/2016
  • Jsmalls
    Jsmalls
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    susmitds wrote: »
    Rylana wrote: »
    DKsUnite wrote: »
    its moved the sorc away from no skill to skill again. No longer will you have pug sorcs being better then you just on class design. Hopefully they move all classes to more skill and less class mechanic winning designs.

    THIS, finally someone gets it.

    Us OG's that played sorc long before the 1.6 reroll craze have watched our class get ridiculed and attacked for months because of the terribad fotm rerolls using cheese templates.

    The men will be separated from the boys now, and good riddance if you ask me. The good sorcs will stay, the bads will go away. And those of us that stay, wont really change to our opponents, we will be as strong as we ever were.

    Agree. The thread should say "rip bad sorcs".

    Except almost the classes stronger than sorcerer is still stronger. And most of the other classes have received buffs.

    I wrote that in the context of reduced duration of hardened ward. Good sorcs won't be affected by the reduced duration in pvp, bad sorcs might. Every other magicka build getting the annulment buff is an issue for sorcs though. Can you imagine the outrage if annulment had been given a reflect mechanic instead, or a cloak mechanic?

    Thank you!! Can this please be addressed!?!? I know most other Sorcs are distracted about the duration nerf but the real issue here is Sorcs are losing their diversity by having other class both stamina and magicka is recieving a damage shield comparable to a sorcerers Ward...

    Every class has a "special" defense, Sorcs now have nothing.

    And I swear if someone says pets...

    Edited by Jsmalls on April 28, 2016 4:56AM
  • Thelon
    Thelon
    ✭✭✭✭✭

    Every class has a "special" defense, Sorcs now have nothing.

    And I swear if someone says pets...

    138lfk.gif
  • Vangy
    Vangy
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    Thelon wrote: »

    Every class has a "special" defense, Sorcs now have nothing.

    And I swear if someone says pets...

    138lfk.gif

    Wait, Dk stam spender morph is unstable flame which is a DOT. I noticed you mentioned stam whip? Did I miss something out in patch notes?
    (2)V16 Dk- stam dps/stam tank/mag dps
    (2)V16 Sorc- mag dps/stam dps
    (2)V16 nb- stam dps/mag dps
    (1)v16 temp- mag tank/mag dps
    CP: 610 and counting

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates! Viva la revolutionz
  • Tyrannitar
    Tyrannitar
    ✭✭✭
    Vangy wrote: »
    Thelon wrote: »

    Every class has a "special" defense, Sorcs now have nothing.

    And I swear if someone says pets...

    138lfk.gif

    Wait, Dk stam spender morph is unstable flame which is a DOT. I noticed you mentioned stam whip? Did I miss something out in patch notes?

    Stam whip... Yeah, I'd mentioned that and that's my bad. Not a thing apparently
    My Cat Two Chainz (Main) - AD Stam Sorc
    Post Malone - AD Mag Blade
    Ba'al Sahk- AD Stam DK
    Vampy Cat- AD Perma-WW Templar
    610 CP as of 12/12/2016
  • Thal
    Thal
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    Not going to say that I can't put shields up every 6 seconds because I can; however, my hands hurt enough as it is mashing buttons on my Xbox controller.

    I'll definitely be playing one of my other characters over magic sorc with 6 second shields. That and no buff trackers on Xbox and it really won't be enjoyable for what I want to get out of a video game.

    With the recent changes, the entire class seems to have lost some identity in my eyes. Kind of a shame to give everyone the equivalent to what has always been a class defining skill. That'd be like letting Templars cloak and jet away from their house at super speed.
  • LorDrek
    LorDrek
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    All shields in game have duration 6 seconds, sorry sorc have 8s.
    Imperial DK stamDPS, Nord DK magTANK
    YDoA CZ/SK Guild
    @LorDrek
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