Emma_Eunjung wrote: »For PvE DPS, Thief is the best bang for your buck, unless you are running Twice Born Star, which allows you to use Shadow AND Thief.
For PvP, where sustain is more important than crit, the Atronach is the best value, in my opinion. Consider the fact that Spell Damage and Regen stats are the same on gear set bonuses, but the Atronach gives way more Regen than the Apprentice gives Spell Damage.
leepalmer95 wrote: »If you go full divines on gear the mage will give you 1952.
It gives 1280 base.
Full divines apprentice will give 213 spell dmg.
It gives 166 base.
You get more dmg from using the apprentice. Overall.
Sure with racial bonus of 10% it'll put the magic boost similar to the apprentice dmg boost.
But if your going to considering that then you need to considering all boosts, 20% from major sorcery, sorc also have around 8% extra from the passive etc...
Overall it works out as apprentice giving more except if a class is speficially stacking magicka and gets as much magicka boost as possible.
Thanks for this, you are the man. I was curious what the exact figures were.
On the magicka end, you also get the bonuses from undaunted and Mage guild passives too so I think apprentice definitely gets beat out for high elves, Bretons, and dark elves.
leepalmer95 wrote: »If you go full divines on gear the mage will give you 1952.
It gives 1280 base.
Full divines apprentice will give 213 spell dmg.
It gives 166 base.
You get more dmg from using the apprentice. Overall.
Sure with racial bonus of 10% it'll put the magic boost similar to the apprentice dmg boost.
But if your going to considering that then you need to considering all boosts, 20% from major sorcery, sorc also have around 8% extra from the passive etc...
Overall it works out as apprentice giving more except if a class is speficially stacking magicka and gets as much magicka boost as possible.
leepalmer95 wrote: »If you go full divines on gear the mage will give you 1952.
It gives 1280 base.
Full divines apprentice will give 213 spell dmg.
It gives 166 base.
You get more dmg from using the apprentice. Overall.
Sure with racial bonus of 10% it'll put the magic boost similar to the apprentice dmg boost.
But if your going to considering that then you need to considering all boosts, 20% from major sorcery, sorc also have around 8% extra from the passive etc...
Overall it works out as apprentice giving more except if a class is speficially stacking magicka and gets as much magicka boost as possible.
Only thing you´re forgetting is the CP system providing flat %based increases for max magica. At the cp cap mage mundus outperforms apprentice on some spells already, while others benefit more from extra spelldmg. This will shift further towards mage as CP cap gets increased.
leepalmer95 wrote: »If you go full divines on gear the mage will give you 1952.
It gives 1280 base.
Full divines apprentice will give 213 spell dmg.
It gives 166 base.
You get more dmg from using the apprentice. Overall.
Sure with racial bonus of 10% it'll put the magic boost similar to the apprentice dmg boost.
But if your going to considering that then you need to considering all boosts, 20% from major sorcery, sorc also have around 8% extra from the passive etc...
Overall it works out as apprentice giving more except if a class is speficially stacking magicka and gets as much magicka boost as possible.
Only thing you´re forgetting is the CP system providing flat %based increases for max magica. At the cp cap mage mundus outperforms apprentice on some spells already, while others benefit more from extra spelldmg. This will shift further towards mage as CP cap gets increased.
Exactly. Max magicka is boosted by CP (at current cap, around 17-18%), racial bonuses (up to 10%), class bonuses (8% for NB/sorcs), guild bonuses (5%+2% if Inner Light is slotted plus more if Meteor is used), and while in combat, by War Horn. All of those bonuses, except for War Horn, are long-term passive bonuses.
In contrast, Spell Damage is boosted only by Major Sorcery (20%) and Minor Sorcery (not sure of %), both of which are short-term in-combat bonuses.