You can already 3dps and 1 tank them man they are easy enough. If anything they meed to leave it and make gear drops more common because i feel of they merf it the gear will become a crazy grinds
I have taught pugs how to smash through vwgt the only problem is with vicp and the lack of good tanks. Not many people know how to do it any more. And maybe they could just nerf some of those insane damage numbersYou can already 3dps and 1 tank them man they are easy enough. If anything they meed to leave it and make gear drops more common because i feel of they merf it the gear will become a crazy grinds
they are easy enough for you and me, but what about the others?
have you tried to do them with random people for pledges in Deshaan?
you could join a group who cant kill first boss.. or if so... stay for 2 hours before finishing 2nd boss.
everyone no matter grouped with who shall be able to finish all the dungeons. the difference should be the time only. 20 mins or 2 hours.. players we dont know will feel better if they finish vICP after 2 hours instead disbanding group after their heavy effort.
and remember, it'll still not a walk in the park...
Sheezabeast wrote: »A turd will think its the shiniest turd if it thinks its better than the other turds around them. We assign value to elitism by acknowledging shiny turds instead of seeing everyone the same. That being said, making these dungeons easier will cut down on motivation for end game continuation of play. Said elitist has BoS gear, titles, achievements, what's left for them?
also the players who are left behind because of IC DLC needs some attention (alternative pledges)
and in few months the new trial will make it to the weekly rotation thus leaving non TG DLC owners a whole full week of inability to participate in weekly leaderboard competetions.. thats in reverse of your "bringing players together" !
I have taught pugs how to smash through vwgt the only problem is with vicp and the lack of good tanks. Not many people know how to do it any more. And maybe they could just nerf some of those insane damage numbersYou can already 3dps and 1 tank them man they are easy enough. If anything they meed to leave it and make gear drops more common because i feel of they merf it the gear will become a crazy grinds
they are easy enough for you and me, but what about the others?
have you tried to do them with random people for pledges in Deshaan?
you could join a group who cant kill first boss.. or if so... stay for 2 hours before finishing 2nd boss.
everyone no matter grouped with who shall be able to finish all the dungeons. the difference should be the time only. 20 mins or 2 hours.. players we dont know will feel better if they finish vICP after 2 hours instead disbanding group after their heavy effort.
and remember, it'll still not a walk in the park...
Sheezabeast wrote: »A turd will think its the shiniest turd if it thinks its better than the other turds around them. We assign value to elitism by acknowledging shiny turds instead of seeing everyone the same. That being said, making these dungeons easier will cut down on motivation for end game continuation of play. Said elitist has BoS gear, titles, achievements, what's left for them?
elitists can wear vMoL skin and get vMoL title and find some AFK spot near a wayshrine in heavily contested area
the rest of community can do daily pledges without disbanding at vICP 2nd boss after 2 hours trying and finish the dungeon enjoying the challenge they had.
player_klaus wrote: »also the players who are left behind because of IC DLC needs some attention (alternative pledges)
and in few months the new trial will make it to the weekly rotation thus leaving non TG DLC owners a whole full week of inability to participate in weekly leaderboard competetions.. thats in reverse of your "bringing players together" !
they could just, you know, buy the dlc.
did you ever think about, that the developers need some money to get their check, make new content, keep the servers running and such?
no ESO+? no dlc? parasites.
why cater them?
Spearshard wrote: »The difficulty for most of the content is all that awful. I think a lot of the elitism stems from the abysmal drops rates. We have to grind the se content over and over and over to get anywhere, that we want to rush through stuff as fast as possible. And after doing the same thing so much without any reward we get bitter.
People just need to learn mechanics and that a tank is important in those dungeons. If they do this they would wanna increase the drop of gear not nerf it more. The chests already suck. Or maybe make some bosses drop more than two trophies! And while we are here does anyone know exactly how to get the WGT achievement "out of the frying pan" my friends have all received this but i havent and i have tryed what it says but doesnt make sense they dont even know how they got it does it mean i need pinion before she goes to a burn phase?
People just need to learn mechanics and that a tank is important in those dungeons. If they do this they would wanna increase the drop of gear not nerf it more. The chests already suck. Or maybe make some bosses drop more than two trophies! And while we are here does anyone know exactly how to get the WGT achievement "out of the frying pan" my friends have all received this but i havent and i have tryed what it says but doesnt make sense they dont even know how they got it does it mean i need pinion before she goes to a burn phase?
when boss. say 10%, use the pinion to take aggro, the boss will have like 1m radius fire aoe damage around it, let it burn u a little bit (as achievement says) then you and your group members kill the boss while you still have the aggro, thus, you'll be out of frying pan and receive the achievement
YurtTheSilentChief wrote: »You guys who call yourself Elites should try PvP, its insane challenging.
I know there already is / will be a lot of moaning about nerfing these dungeons, but it will be good for us casual players to get to run them.
I stopped trying to join groups for them because the amount of times people only want experienced players / speed runs etc. It doesn't give us people without experience a chance to run them & to get the experience we need.
I also fear the kick from group tools will only add to the elitism as well.
There's a real nasty streak of elitism in this game, which is unfortunate for us more casual / non-PvP players.
everyone no matter grouped with who shall be able to finish all the dungeons.
YurtTheSilentChief wrote: »You guys who call yourself Elites should try PvP, its insane challenging.
I am not elite i am Australian i can never be good enough to play with the real elites because of my ping rate gives me slightly less dps than them. Same in pvp i go ok in pvp but the constant disconnects and lag and inability to bar swap makes it almost no fun when some one gan dodge roll and hit me with two bow abilitys a 2H ability and two class abilitys ill just stay in pve where at least i can pretend im good
The real elites are people who wont let you play with them unless you run exactly what they want and how they want it you have to be capped you have to know your rotation and have a good bloodspawn time. They are the real elites in this game. But they are very rare alot of people have heard their names but havent played with them. And the achievement linking thing on pc sounds like bad players looking for people to carry them through its not elitism every body just need to teach people what to do and to be honest not many people like to hear that spamming a hardcast frag isnt good and dont take rotation input and rage quit.
everyone no matter grouped with who shall be able to finish all the dungeons.
This line of thinking is so flawed. As much as I despise elitism, being casual is no excuse for being bad. If your group refuses to learn the mechanics (and by learn I mean first-hand while playing; studying guides on the net is not necessary) and react to combat events, and instead stand in stupid, hoping whoever is the tank healer will carry them through, then that group is not entitled to success.
KoshkaMurka wrote: »everyone no matter grouped with who shall be able to finish all the dungeons.
This line of thinking is so flawed. As much as I despise elitism, being casual is no excuse for being bad. If your group refuses to learn the mechanics (and by learn I mean first-hand while playing; studying guides on the net is not necessary) and react to combat events, and instead stand in stupid, hoping whoever is the tank healer will carry them through, then that group is not entitled to success.
I agree.
I any game, even in the simpliest ones like rock-paper-scissors youre not guaranteed to win. And this is a children game.
Why an mmo with 18+ rating (=made for adults) should be fail-proof? Imo, its an insult for player's intelligence to make the game 100% fail-proof. Even childrens game, like Scooby Doo and whatever, require something from a player.
KoshkaMurka wrote: »everyone no matter grouped with who shall be able to finish all the dungeons.
This line of thinking is so flawed. As much as I despise elitism, being casual is no excuse for being bad. If your group refuses to learn the mechanics (and by learn I mean first-hand while playing; studying guides on the net is not necessary) and react to combat events, and instead stand in stupid, hoping whoever is the tank healer will carry them through, then that group is not entitled to success.
I agree.
I any game, even in the simpliest ones like rock-paper-scissors youre not guaranteed to win. And this is a children game.
Why an mmo with 18+ rating (=made for adults) should be fail-proof? Imo, its an insult for player's intelligence to make the game 100% fail-proof. Even childrens game, like Scooby Doo and whatever, require something from a player.
yeah it might sound flawed. but if the players rely on tank/healer to do all the job no way they can finish any dungeon whatsoever. its always dependent on how you look at it. players standing in red cant finish fungal grotto, crypt of hearts or other dungeon and also cant finish ICP, but there are those who can finish the old dungeon but cant finish vICP still e.g. the dps test on flesh atronach or how to properly handing the mechanic of vICP 2nd boss
and no, ICP will not become fail proof as you think. no dungeon in ESO is fail proof.
2. They need to sell DLC's, and if your not good enough to beat VCOA, why on earth would you buy a DLC that has even harder dungeons in it?