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5th class - concept idea

uzi
uzi
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Hey ZOS! We need a 5th class and here is a concept idea, no copyright or anything, hopefully inspires you guys:

Name:
"Shaman", "Druid" or some less generic awesome name

Style:
Associated with nature, maybe even necromancy


Skill Lines:


Nature's revenge (Poison and/or disease style damage magic, dark nature magic) SPELLS ARE DARK GREEN COLORED
- "Acid Rain", "spider swarm", "bee hive" or "poison cloud" for example, but aoe damage over time spell
- "Toxic weapons" = imbue weapons with poison (could be morphed into stamina), increase weapon critical or wpn damage for a short time, chance to stun maybe
- "Sudden swamp" or "toxic slime" that deals minor damage and snares
- "Sting" magic missile, deals poison dmg
- "Miasma" = defensive aura/damage spell
- A venomous animal summon spell, like spider, could be stamina ability

Spiritual strength (Healing, and/or defense) SPELLS ARE LIGHT GREEN COLORED
- "Blessing of... " gives buff to health regen or stamina regen, for example
- "Vanish" short immunity to damage, for example but downside would be inability to deal damage and/or to cast other spells for duration
- "Soothing presence" could be a toggle "heal nearby allies for x every second" that either drains magika/stamina or could be weaker effect but reduces maximum magika/stamina if toggled on <--- personal favorite
- "Hallowed ground" Aoe buff or heal effect
- "Healing salve" a ranged heal single most wounded ally that uses and scales to STAMINA and is at least fairly good
- Ultimate: "Restoration" short but HUGE boost to attribute regeneration

Wrath of winter (cold damage and/or cc style magic) SPELLS ARE LIGHT BLUE OR PALE WHITE COLORED
- "Ice cage" a pure, simple targeted cc (slow or immobilize)
- "Chill Wind" a cone or multiple target damage over time ability that may or may not slow enemies
- "Ice armor" increase armor, can be toggled or activated duration based and morphed into stamina ability
- "Cold snap" major targeted damage spell, may or may not have a channel time
- "Wings of frost" a leap that snares when player hits target
  • khele23eb17_ESO
    khele23eb17_ESO
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    There wont be a 5th class. They dont even dare introduce new active skills anymore... or passive skills that arent limited to a minigame.
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • Valrien
    Valrien
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    We already had a druid class in beta. It was called the Warden.
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • wildbear247
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    Cool creativity man :)

    Additional classes could be very interesting indeed. From looking at your Druid concept it seems like I see a potential team buffer and zerg killer in the works with the AOE effects, especially if you could stack damage over time AOE effects with skills like the existing magicka detonation. Could be a really interesting class, especially in PvP environments.
    PC NA
    The Ironwood Clan (all DC): Karbal Ironwood (Stamblade, PvP); Galtan Ironwood (Magblade, crafter, PvE, some PvP)

    MY #1 ESO REQUEST: An overhauled way in which ZOS gathers, assesses, responds to, and incorporates player feedback on the current and future state of the game.
  • Pirhana7_ESO
    Pirhana7_ESO
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    Just wait for Camelot Unchained, They already have 30 classes planned. 3 sides with unique races and classes that are not mirrored. Vikings vs King Aurther and his knights Vs Celtic Irish
  • Mcwoods55
    Mcwoods55
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    Just wait for Camelot Unchained, They already have 30 classes planned. 3 sides with unique races and classes that are not mirrored. Vikings vs King Aurther and his knights Vs Celtic Irish

    Thats pc only right?

    Ive heard there crafting system is outta this world.
  • TheShadowScout
    TheShadowScout
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    I still say the same thing I always say when it comes to new classes - just adding some would be a slap in the face of those who played the game since launch, and had spent many months to level their characters into veteran ranks... both in the "already used all character slots" department (though new ones will come with DB, they too might be used up before a new class could come), and in the "Awww, why was this one not available back in the day when I made my main character, it would have been such a better fit for the character concept..."

    And that is why I think any new-classyness should be done in a way that -everyone- can benefit from. Thus my often mentioned ideas on the matter: http://forums.elderscrollsonline.com/en/discussion/240186/class-morph-idea/p1

  • UltimaJoe777
    UltimaJoe777
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    Ah the old Shaman/Druid thread. I also expected to see something about Necromancy as I entered this thread.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Thornen
    Thornen
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    Yeh gl with a new class, don't even get new skills with dlc nowdays lol.
    This is a feature we do still intend to do, but there are many other things taking priority so we don't yet have an exact update when this will be implemented.
  • phaneub17_ESO
    phaneub17_ESO
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    There won't be any new classes as the current four fits the traditional classes: Warrior-Dragon Knight, Healer-Templar, Caster DPS-Sorcerer, and Physical DPS-Nightblade; at least within that general idea anyway. The only thing that I can think of that would be missing is a class that applies multiple debilitating effects or friendly buffs like a Bard type. However such a class in this game would be more of a hindrance than a benefit when they're built into every class already.
  • Xarcus
    Xarcus
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    Necromancer class cool be really nice but i'm not sure we need it. The actual balance with 4 classes is correct. If we need another class you will have to prove why & demonstrate how.
    Edited by Xarcus on April 21, 2016 8:57AM
  • Sausage
    Sausage
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    I think Necromancer should be something like Vamp or WW. Then I'd add somekind of Angel too for Templars. So, WW for DKs, Vamp for NBs, Necromancer for Sorcs and Angel for Temps. Ive even thought what Necro ultimate could be somekind of Turret-Lich, slow but rapid light attack.
    There wont be a 5th class. They dont even dare introduce new active skills anymore... or passive skills that arent limited to a minigame.

    That cant be true. Im sure they are working on Expansion for this very reason, lvl 50 and these skills cant be it. My guess after DB they start hyping first Expansion.
    Edited by Sausage on April 21, 2016 9:32AM
  • swirve
    swirve
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    Buttercup class.

    A class in tune with nature synergises well with brutish orcs and nords.

    Has ultimates like 1000 needles or triffid devour
  • Elfdominion4
    Elfdominion4
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    The new class is not necessary, needed spellcraft !
  • Wollust
    Wollust
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    There is 5. class, the Warden. Was never released unfortunately.
    Susano'o

    Zerg Squad
  • Saltypretzels
    Saltypretzels
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    I would expect them to add a new active skill line for each class before they add a new class entirely. And I'm certainly not holding my breath on that... I say we have two years at least.
  • QuebraRegra
    QuebraRegra
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    Most RPGs (MMO or otherwise), usually have some system of a "prestige" class, after "x" amout of XP, etc. Usually it entails a modified version of an existing base class with more refined focused abilities.

    I'd say, necromancer, druid, etc., would be a "prestige" evolution of the sorcerer class.

    Think about it, you could split the NB into thief or assassin specializations, etc.
    Edited by QuebraRegra on April 21, 2016 5:10PM
  • khele23eb17_ESO
    khele23eb17_ESO
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    Sausage wrote: »
    I think Necromancer should be something like Vamp or WW. Then I'd add somekind of Angel too for Templars. So, WW for DKs, Vamp for NBs, Necromancer for Sorcs and Angel for Temps. Ive even thought what Necro ultimate could be somekind of Turret-Lich, slow but rapid light attack.
    There wont be a 5th class. They dont even dare introduce new active skills anymore... or passive skills that arent limited to a minigame.

    That cant be true. Im sure they are working on Expansion for this very reason, lvl 50 and these skills cant be it. My guess after DB they start hyping first Expansion.

    Expansion?? Where did you hear that? Were getting quarterly DLCs and thats it.
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • dodgehopper_ESO
    dodgehopper_ESO
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    I love the idea and would welcome the opportunity to have a class with cold inherent to it. Summoning bee swarms and poison and the like sounds awesome. Great theme here and wish they had it.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • WalkingLegacy
    WalkingLegacy
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    RIP Warden.

    ZOS couldn't give an identity this scrapped class and can't even valance their current classes but every 6 months and people want another.

    Whole skillpoints system needs work before they can even do that.
  • Mush55
    Mush55
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    Most RPGs (MMO or otherwise), usually have some system of a "prestige" class, after "x" amout of XP, etc. Usually it entails a modified version of an existing base class with more refined focused abilities.

    I'd say, necromancer, druid, etc., would be a "prestige" evolution of the sorcerer class.

    Think about it, you could split the NB into thief or assassin specializations, etc.

    Noooooooooooooooooooooo, ice mage or fire mage type for sorc.....
  • Xundiin
    Xundiin
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    I think they need another class. I've always felt that there was a big hole with play styles that is missing with the current classes. A nature oriented class would be pretty cool, but I'd also like to see a frost oriented class as well.
    #SavePlayer1
  • emily3989
    emily3989
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    Not much room for a hybrid - won't be used that way for the most part.

    With 4 person dungeons, with a tank and healer, your 2 dps really need to be all dps.

    This game does not lend itself to the hybrid/cc/support class type, which I typically play.

    Reason I don't care for dungeons much, you are for the most part a one trick pony, unless you happen to be with a talented group of friends who know what they are doing and are not afraid to stray away from the meta.
    Thasi - V16 Magblade Vampire PC/NA
  • potirondb16_ESO
    potirondb16_ESO
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    uzi wrote: »
    Hey ZOS! We need a 5th class and here is a concept idea, no copyright or anything, hopefully inspires you guys:

    Actually I do like the fact that you went for a three dimensionnal class where every aspect could be link to a particular playstyle. Only thing when those happend and I'm looking at my new dk right now is that obviously you have to let down some specific.

    Personnally I would rather see archetype incoming that could be a bit of a derivate of existing class just a little more focus for example a necromancer class being a mix inbetween the Nightblade and the Sorcerer that could be only accessible to those two class. (Something like a skeleton beehive explosive ****er ultimate) and some down to ground highly ressource transphere perspective.

    Or a Berzebeker who would be an archetype for the DK and Sorc exclusive to those two classes that would bring a mad apport of stamina aoe exclusive skill to those two classes.

    Something more in this angle, not necesserly more then one skill three, Just Something to improve overall experience or actually manage to give the sens of a new one.
  • potirondb16_ESO
    potirondb16_ESO
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    Lol Nightblade and Dk bringing Shadowguard, with a Shade ultimate that demultiplie !

    On version is doing a flame aoe who bring dommage and apply major and minor facture and erosion to mobs. And one being a physical domage shade that explose once their time is up dealing poison domage.
    Edited by potirondb16_ESO on April 21, 2016 5:45PM
  • tinythinker
    tinythinker
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    Sausage wrote: »
    I think Necromancer should be something like Vamp or WW. Then I'd add somekind of Angel too for Templars. So, WW for DKs, Vamp for NBs, Necromancer for Sorcs and Angel for Temps. Ive even thought what Necro ultimate could be somekind of Turret-Lich, slow but rapid light attack.
    If they are like Vampirism and Lycanthropy, they would be open to all classes but mutually exclusive to each other. If it was tied to a base class it would be more like...
    Most RPGs (MMO or otherwise), usually have some system of a "prestige" class, after "x" amout of XP, etc. Usually it entails a modified version of an existing base class with more refined focused abilities.

    I'd say, necromancer, druid, etc., would be a "prestige" evolution of the sorcerer class.

    Think about it, you could split the NB into thief or assassin specializations, etc.
    Oh, you mean like a Devoted Cleric choosing either the Paragon Path of Divine Oracle or Anointed Champion in Neverwinter, or a Conjurer acquiring the job of White Mage in FFXIV, or Priest specializing as either Discipline, Holy, or Shadow Priest in WoW?

    Yeah I started working on something like that, but only just, and never got back to it. Only just started on options for one class but haven't even finished that yet :tongue:

    If any kind of remotely similar system was every out in for ESO I would love something focusing on pacification (yes illusion spells with charm effects for pacification or frenzy could work), protections such as increased miss chance for self and allies (also possibly illusion-based), and immunity or high resistance to fear-effects as an option for Templars.

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  • Svalinn
    Svalinn
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    My PERSONAL, and let me repeat: PERSONAL, wish is that ZOS would remove ALL classes from the game and go back to a more Elder Scroll type of character personification via skill lines.
  • emily3989
    emily3989
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    Svalinn wrote: »
    My PERSONAL, and let me repeat: PERSONAL, wish is that ZOS would remove ALL classes from the game and go back to a more Elder Scroll type of character personification via skill lines.

    Sure to make dungeon finder (pugs) even more fun :)
    Thasi - V16 Magblade Vampire PC/NA
  • Svalinn
    Svalinn
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    emily3989 wrote: »
    Sure to make dungeon finder (pugs) even more fun :)

    I didn't say "get rid of the trinity" i said "get rid of classes".

    As things are now a sorcerer could easely be a tank so really nothing would change as far as dungeon finder is concerned ^^
  • tinythinker
    tinythinker
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    Svalinn wrote: »
    My PERSONAL, and let me repeat: PERSONAL, wish is that ZOS would remove ALL classes from the game and go back to a more Elder Scroll type of character personification via skill lines.
    Classes are part of the Elder Scrolls, from I to IV. Only Skyrim got rid of them, and even the new Elder Scroll card game that just opened its beta also uses classes. And ESO does expand the basic class system with numerous skill lines. It is modified from the I to IV skill system as part of the design as an MMO but as more non-class skill lines are added customization will exceed that of those games.
    Make-A-Friend! Experienced, new, returner? Help keep ESO's community strong ᕙ༼ຈل͜ຈ༽ᕗ and add someone new to your friend list ʕ·ᴥ·ʔ

    . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    Who are you in Tamriel (whether it's just your character's attitude & style or a full backstory)? - Share your Character's Story! ◔ ⌣ ◔
    (And let us know 🔷What Kind of Roleplayer You Are🔷 - even if that only extends to choosing your race)


    . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    Support Mudcrab Mode for ESO (\/)!_!(\/) - part joke, part serious, all glorious! You butter be ready for this
  • Svalinn
    Svalinn
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    Classes are part of the Elder Scrolls, from I to IV. Only Skyrim got rid of them

    Uhm let me think.... no it's not true ^^

    Or better.. at least in oblivion you were given a class based on the skills you decided to have as MAIN skills.. but you had coplete freedom on making your own.. it's really totally different.
    Edited by Svalinn on April 21, 2016 6:26PM
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