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Suggestion: Neutral Ground to Meet with Characters of Other Factions?

Aelthwyn
Aelthwyn
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Many people have characters in more than one faction, so it’s not too difficult to meet up with friends since you likely have at least one character in the same faction. Still it would be fun to have a non-PVP area in which you could meet up to trade crafted items or just get a chance to see your characters together (check out their outfits, take screenshots, compare height, etc.).

Eyevea seems like a natural choice since it’s supposed to be a neutral territory, though I realize the drawback is that you’d have to complete the Mage’s Guild questline first. But really, why have a faction-specific instance of this island? It seems like a perfect place for non-hostile cross-faction interaction.

Stirk seems like another natural option, if there was a non-quest-specific instance of it. Again I realize this would likely mean it would have to be unlocked by completing the main questline, which isn’t the most convenient thing. But personally, I think it could be a nice spot to add a few guild traders and crafting stations and let characters of different alliances mingle.

Coldharbour in its entirety would actually make sense as a cross-faction PVE zone, which would give people a chance to group and go kill daedra together. I think this would be most ideal, but I realize perhaps that would result in the zone being over-populated and lots of lag.

Any other ideas for such a place?

Would you like to be able to meet up with your friends’ characters from other factions in a non-pvp area?

Would you like to have a cross-faction PVE area in which you could do delves and world-bosses etc. with characters from other alliances?
Edited by Aelthwyn on April 16, 2016 11:52PM
  • TheShadowScout
    TheShadowScout
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    I for one would absolutely -love- to have some cross-faction "diplomatic" spots where you can drink with the people you fought in cyrodil yesterday... roleplay... exchange friendly quibs... brag about ones big PvPness for those so inclined and able... that sort of thing... ;)

    I was actually very dissapointed with the game when coldharbour was NOT cross-faction cooperative, I thought that a missed chance... after all the "get alliance leaders to agree on a multi-faction assault onder aegis of the guilds" story it would have made perfect sense to fight against the daedra with the very sape people you battled in cyrodil a day before... but alas, path not taken.

    The same might apply to all content after that... be it craglorn and wrothgar, where AP and AD heroes are invited under some sort of diplomatic... well, not exactly immunity, but... some sort of temporary truce while under invitation of the stargazers/orsinium king... or hews bane, where the feeling is more that the guards are sort of used (and quite likely paid) to be turning a blind eye to, "traders" from other factions...

    But a neutral meeting place or two... YES!
    Eveya for mage guilders would be a logical choice. So would reopening Stirk in an post-coldharbour-assault incarnation as "diplomatic neutral zone". Even redoing coldharbour and all after it might be viable. I'd enjoy all three of those.

    Alternately, there could always be another oblivion zone... say, set in the colored rooms... where Meridias power might enforce the peace... reachable just like coldharbour by wayshrine... a place of harmony and diplomacy... where any vampire players are disintegrated on sight... wait what? :tongue:;) (It is a meridia thing, she really does not like undead... but the general principle is sound!)

    And of course, there -might- be some neutral-enforced locations in cyrodil, even, much like there are in imperial city... like, say, the temple of the divines, or the moth priests... or any church, really... (it has historic precedent... but then again, so has violating any "holy place" sanctuary rule when soldiers march) though I for one would be wary about that sort of thing, due to people ganking, then dodging back to safezone kind of possibilities.
  • Maotti
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    Coldharbour, Eyevea, Craglorn, Wrothgar and Hew's bane should all have been crossfaction. It only makes sense really.
    Edited by Maotti on April 17, 2016 1:12AM
    PC EU
  • DocFrost72
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    Perhaps add in an inn for this very purpose in cyrodiil? Maybe also make a "public dungeon" on the difficulty level of IC where that one area knee deep in harvesters is? Plenty of cool additions to come, with any hope.
  • bloodenragedb14_ESO
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    how about a non-pvp campaign of cyrodiil, let people of all factions team up to explore and play with the content normally plagued with gankers
  • SeptimusDova
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    I like the Coldharbour scenario. Molag Bal is a common enemy. The enemy of my enemy is my friend.
  • KhajiitiLizard
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    Maotti_Nor wrote: »
    Coldharbour, Eyevea, Craglorn, Wrothgar and Hew's bane should all have been crossfaction. It only makes sense really.

    I could only imagine the LAG. It would be so bad. It's bad already with instanced faction zones.
  • UndeadBlood
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    I would love to see a cross faction PvE zone, and like you said, something like coldharbour makes the most sense, since it is the territory of a common enemy.
  • ArchMikem
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    how about a non-pvp campaign of cyrodiil, let people of all factions team up to explore and play with the content normally plagued with gankers

    I actually made a thread with that very suggestion. 90% of the people replying said it was a crap idea.
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  • Magdalina
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    Well if you want to trade and see each other's toons you can simply group up and go to a dungeon together ;)
    Not quite what you're looking for but it works.

    That aside, it would be nice if non-faction zones such as Coldharbour, Craglorn, Wrothgar and Hew's Bane were cross-faction, they should be - doesn't make sense when Mages' and Fighters' guilds both agree to put alliance squabbles aside and go to Coldharbour to save the world yet as you get there 2/3 alliances just don't show up somehow.
    However, I am not sure servers could handle that ._. Undaunted hubs are already really laggy in primetime, and AD Rawl'Kha is just /facepalm.
  • Jaronking
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    Am fine with some zones being cross faction as long as I can kill members of the other factions their.
  • Aelthwyn
    Aelthwyn
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    Jaronking wrote: »
    Am fine with some zones being cross faction as long as I can kill members of the other factions their.
    This would defeat the whole purpose of the idea though, as we already have cyrodil and imperial city where you could meet up with friends from other factions under the stress of possibly being interrupted and killed off by other players. The point is to be able to have friendly, cooperative relations between characters of other factions. Particularly for some players who aren’t really into the PVP aspect of the game, this would provide more opportunity for enjoyable interaction with their friends.
    Edited by Aelthwyn on April 17, 2016 8:41AM
  • Blevil
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    I think that would be great to scale difficulty of craglorn and enable such a feature for neutral faction coop play. Although craglorn would probably become crazy populated.
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  • LiquidSchwartz
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    Coldharbour should have been because forst off its not part of nirn and secondly you team up with guild from everywhere to go to coldharbour so the ad ep and dc players would have met there if they were all guild members which they are
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  • BlackEar
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    I like this idea. I would not want too many places though. Maybe one that is more related to Cyrodiil and more related to Coldharbour. That way it would still cater to both PVP players and PVE players without mixing too much (incase the places would get flooded).
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  • Aztlan
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    I think this would be a great idea. Lots of possibilities for roleplaying and person-to-person trading.
  • Necrelios
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    An absolutely awesome idea. I still don't see why this isn't a thing with all of the potential settings. ESO is not big on the whole social aspect though. It's a bit of a bummer really. It would be cool to see player built towns and large scale open world events that were cross faction. Maybe even have some friendly dueling going on there.
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  • Oh_Skrivva
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    All the new dlc should as well as Craglorn and cold harbor especially.that would breath new life in cold harbor and Craglorn for the people who are still lfg for Craglorn quest as well. I'm sure rp'ers would love this. This would bring a hole new dynamic to their creative lore they share amongst themselves as well as people who happen to stumble across one of their meetings/settings.
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  • TheDarkShadow
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    Maybe they afraid that if a zone is neutral, every players and their brothers will stack in there for trading and FLG and break the poor hamsters. Also... imagine the zone chat...
    PS: Also the price to bid on a trader in that neutral zone... oh my...
    Edited by TheDarkShadow on April 17, 2016 1:46PM
  • Necrelios
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    Maybe they afraid that if a zone is neutral, every players and their brothers will stack in there for trading and FLG and break the poor hamsters. Also... imagine the zone chat...
    PS: Also the price to bid on a trader in that neutral zone... oh my...

    Well guild traders are already cross faction, and hamsters are replaceable, especially since ZoS uses a Necromantic Ritual to keep the same hamsters going which really helps cut down the costs of hamster ownership.
    Edited by Necrelios on April 17, 2016 2:25PM
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  • Thybrinena
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    All PVE land should be cross faction.
  • Rune_Relic
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    As long as the 5 home zones + starter island of each alliance doesnt get included.
    Fine by me.
    Would probably be nice to see the faction tags too.
    Edited by Rune_Relic on April 17, 2016 3:37PM
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  • TheDarkShadow
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    Necrelios wrote: »

    Well guild traders are already cross faction,

    Yeah but since everyone will stack in the neutral zone to trade and LFG in zone chat so it would be the highest traffic spot and the traders will cost an unbelievable fortune.
  • code65536
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    If I need to trade with a character in another faction, I group up with them and tell them to port into Spindleclutch or some other group instance.
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  • GeertKarel
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    Well servers can't handle all the players :smile:
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  • Necrelios
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    GeertKarel wrote: »
    Well servers can't handle all the players :smile:

    There wouldn't be any more players allowed in your zone instance than there already are, they would just be cross faction players. There's a limit to how many players per instance in each zone. There's usually a lot more players actually there than what you can see on your screen.
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  • Acrolas
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    I don't know why they'd waste development resources when you can just send each other *** pics on Snapchat if you're that lonely. It's a war game and I already have enough people in my own factor to deal with on a daily basis.
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  • Samadhi
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    Would like to see Eyevea and the Earth Forge done as places that players can congregate between factions.

    Anything beyond that though, not particularly interested.

    Personally feel more should be done to keep the factions separate and make faction pride actually mean something.
    Was never a fan of cross-faction guilds or the whole Cadwell's Gold and SIlver crap they pushed us through either.
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  • bloodenragedb14_ESO
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    ArchMikem wrote: »
    how about a non-pvp campaign of cyrodiil, let people of all factions team up to explore and play with the content normally plagued with gankers

    I actually made a thread with that very suggestion. 90% of the people replying said it was a crap idea.

    the forums are full of the 'pvp first' crowd, its not a accurate representation of the playerbase.

    If another website had some form of petition for such a thing, i think it would amass signatures really quickly. unfortunatly you will have to campaign this petition somewhere other than the forums, its unfortunatly against the ToS, however that might be for the best since, as i said before, the forum crowd is not an accuarate representation of the playerbase. If you know of anyone that has started one for this very thing, pm me it sometime
    Edited by bloodenragedb14_ESO on April 19, 2016 7:49AM
  • bloodenragedb14_ESO
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    Vanhelm wrote: »
    All PVE land should be cross faction.

    if it remains pve and no pvp invades it, sure

    if you are talking making the entire game pvp though, ill work myself into poverty opposing you
  • Waseem
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    from my PvP experience in all factions most players hate other faction players :D
    i mean, you did had that strange feeling when you first could group up cross faction for pledges
    many people call other faction players "enemies"
    but such approach of meeting cross faction sounds good, +1
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