I heard rumors she does, if you have an auto repair addon when talking to a merchant. Unless this has been patched.The crown store merchant doesn't do repairs.
Instances reset 5 minutes after the last person leaves. This applies to all instanced content: vMA, group dungeons, and trials. If you don't dawdle, porting out to merchant-repair should not be a problem.if you're soloing they're pretty much your only option because porting out of the instance will reset it in that case
Um... what? Then why even repair, if durability doesn't seem to affect the effectiveness of armor? You might want to re-check what you said here.Since an item is still 100% effective even at 1% durability
No, it is you who must re-check your initial assumptions.
In any case, armor deteriorates under two conditions:
- You suffer a PvE death. A random piece of gear will suffer a 10% durability loss.
- You gain XP from PvE combat. A random piece of gear will suffer a small durability loss.
No, it is you who must re-check your initial assumptions.
Why even repair? Because it loses all effectiveness when it hits zero. Ideally, you want the armor repaired before it reaches zero.
But the gear is 100% effective in every way until it reaches 0% durability. There is no loss in mitigation, no loss in bonuses, nothing.
Your confusion likely comes from the way in which durability used to work a long time ago. In the past, you lost armor mitigation as the armor deteriorated. But this mechanic was changed quite a while ago (in the IC patch last year, if my memory serves) to the current system where it maintains full effectiveness until zero.
In any case, armor deteriorates under two conditions:
- You suffer a PvE death. A random piece of gear will suffer a 10% durability loss.
- You gain XP from PvE combat. A random piece of gear will suffer a small durability loss.
The armor durability system is meant to serve as a gold sink, to offset the gold that you earn from PvE kills.
The implications of the durability system is that you do not actually have to be hit or take damage to suffer armor durability loss; a healer who stands in the back, taking no damage, but gaining XP from the group's kills will suffer the same durability loss as the tank taking a beating. It also means that your armor deteriorates rapidly when XP grinding, and that there is zero loss of armor if you are fighting enemies that are so underleveled that you earn zero XP.
It also means that you should repair your armor before it reaches 0%. Let's say that your armor is at 10% before you start a boss fight. During the boss fight, you die and are combat-rezzed. Your armor will deteriorate from substantially from that death, and since you cannot repair mid-fight you might end up with a piece of gear at 0% for the rest of that fight.
In any case, armor deteriorates under two conditions:
- You suffer a PvE death. A random piece of gear will suffer a 10% durability loss.
- You gain XP from PvE combat. A random piece of gear will suffer a small durability loss.
Oho, is that why it seemed like I had to repair more often during cake week?