ZOS_JessicaFolsom wrote: »rotaugen454 wrote: »
I hope that the devs and management are giving the OP some thought, as it is a well-constructed look at how things were and are. I'm hoping to see one of them jump in here and acknowledge it.
We certainly are. Craz was kind enough to send this to us directly - quite a few of us here have read it in full, and we appreciate all the thought and care that went into it. We've already had some discussions with her, and internally among the team, on how and what we can improve.
Dude they haven't even sold near that amount on all three platforms let only on consoles.You also have to remember it took about 2 months for the game to even sell a Million copies combining both the Xbox one sales and the PS4.So yea not during that well I would say altogether combined this game has sold 3-3.5 million copies.I don't think income is the issue because this game has made them more money then a lesser company that puts in more work (and love) into their product.ESO is severely underfunded, or the development team/mgt team has some major issues at ALL levels of game dev.
Setting aside all the people that have subscribed since PC launch and all the people that sub today across all platforms (more then enough to pay their bills), think about how much money was made off of the console B2P launch at $60 per copy.
If we assume a modest amount of console players bought it, say 10 million players, that's $600 million right up front. I'm willing to bet that 50 million or more console copies were sold which puts billions in their bank...plenty of funding for a year of quality work and yet we still have a pretty poor quality product, hence why so many angry posters/streamers/etc. get so up in arms over something they're passionate about.
To the haters:
Always lovely to see folks who have left the game come back to talk smack to those who have stuck with it.
If you feel like your opinion wasn't important enough to get the things fixed that made you leave, what makes you think it matters now?
To many of us, it really doesn't.
Happy Gaming, Y'all!!
To the OP, i believe u should stop wearing pink glasses
...
P.s.: English is not my native language so feel free to point mistakes in my ...short answer
crazmadsci wrote: »@Inarre I am honestly scared of how this community is directing the future development of the game. The largest voices on the forums, youtube, streams are mostly all negative.
Septimus_Magna wrote: »crazmadsci wrote: »@Inarre I am honestly scared of how this community is directing the future development of the game. The largest voices on the forums, youtube, streams are mostly all negative.
Most streamers focus on the pvp aspect of the game.
You say you dont enter Cyrodiil often, maybe you should check it out during prime time today. Find a large scale keep battle and check your latency and fps. You will probably find that its far beyond playable conditions. This is what bothers pvp players the most and its a perfectly valid point. This has been going on since 1.5 (October 2014!) with only some small improvements to performance.
Besides that performance issues there are very noticeable class and mag/stam imbalance issues, broken skills, unnecessary AOE caps that rewards players from stacking up etc etc. But thats an entirely different discussion.
The pve side of the game is also lacking. There's only 1 trail and 1 solo instance that give v16 rewards for example. Why not scale vDSA, AA, Hel Ra and SO to v16? They literally only have to change some numbers, it would take a lot less effort compared to creating new content. There are also many dungeons that just have a normal mode, why arent veteran modes added for these dungeons? They could add new monster mask sets to give players incentive to complete the vet modes etc.
The quality of DLCs is also quite disappointing, Orsinium was pretty good for pve-oriented players, IC was fun at first but had too little incentive from a pvp-standpoint (no pvp objective or captureable districts, instant respawn etc) and Hews Bane didnt add anything either.
Septimus_Magna wrote: »crazmadsci wrote: »@Inarre I am honestly scared of how this community is directing the future development of the game. The largest voices on the forums, youtube, streams are mostly all negative.
Most streamers focus on the pvp aspect of the game.
The pve side of the game is also lacking. There's only 1 trail and 1 solo instance that give v16 rewards for example. Why not scale vDSA, AA, Hel Ra and SO to v16? There are also many dungeons that just have a normal mode, why arent veteran modes added for these dungeons?
Septimus_Magna wrote: »crazmadsci wrote: »@Inarre I am honestly scared of how this community is directing the future development of the game. The largest voices on the forums, youtube, streams are mostly all negative.
Most streamers focus on the pvp aspect of the game.
The pve side of the game is also lacking. There's only 1 trail and 1 solo instance that give v16 rewards for example. Why not scale vDSA, AA, Hel Ra and SO to v16? There are also many dungeons that just have a normal mode, why arent veteran modes added for these dungeons?
This has been talked over in other threads. Since we will see removal of vet ranks most likely they would rather invest resources into that project, rather than redo all of the trials and dungeons to make vet and vet 16 content that will just become irrelevant in the next update.
Honestly in my opinion that would be a poor business decision on their part and a valid choice to criticize if they went ahead and spent resources on updating those when they could invest those resources in much needed other areas.
PVP is a valid point, one that has been made many times by others, and there are other problems as well, however I can see the sense in what ZOS has chosen to do here. We will just have to be patient.
Dont be rude to @crazmadsci - shes a long time ESO streamer/supporter and friend/supporter of mine.
[snip]
As she said, dont fight each other - because its misdirected hatred. None of the streamers advocate for getting rid of PvP, or not helping fix the issues that frustrate us. Community shouldnt be fighting each other over PvP/PvE issues - honestly, you are only misdirecting potentially useful words that should be directed @ZOS.
Korah_Eaglecry wrote: »Septimus_Magna wrote: »crazmadsci wrote: »@Inarre I am honestly scared of how this community is directing the future development of the game. The largest voices on the forums, youtube, streams are mostly all negative.
Most streamers focus on the pvp aspect of the game.
The pve side of the game is also lacking. There's only 1 trail and 1 solo instance that give v16 rewards for example. Why not scale vDSA, AA, Hel Ra and SO to v16? There are also many dungeons that just have a normal mode, why arent veteran modes added for these dungeons?
This has been talked over in other threads. Since we will see removal of vet ranks most likely they would rather invest resources into that project, rather than redo all of the trials and dungeons to make vet and vet 16 content that will just become irrelevant in the next update.
Honestly in my opinion that would be a poor business decision on their part and a valid choice to criticize if they went ahead and spent resources on updating those when they could invest those resources in much needed other areas.
PVP is a valid point, one that has been made many times by others, and there are other problems as well, however I can see the sense in what ZOS has chosen to do here. We will just have to be patient.
Vet Dungeons arent going anywhere though. They may be renamed but they will continue to exist because while the ranks will be gone, the attribute points and skill points will not. Nor with the hundreds of CP points that parallel that leveling. Players will still need more challenging content to confront post level 50.
jamesharv2005ub17_ESO wrote: »I think we can safely assume they ignore seething rage posts.
I would hope not. Sure, don't respond to them, but it should create some internal discussion. Wouldn't you think @jamesharv2005ub17_ESO ?
jamesharv2005ub17_ESO wrote: »Korah_Eaglecry wrote: »I agree with the Toxic Lord FENGRUSH. It's a lot easier to be positive about this game coming from a PvE perspective when you've actually had updates and are noticed by ZosE. After being ignored and labeled as toxic the only course of action is to quit or be loud enough to be noticed which is what I think many PvP streamers have resorted to. Nothing will change if Zos isn't able to accept criticism without closing threads or refusing to acknowledge very popular threads that are about subjects they don't wish to address.
Keep drinking that Zose Kool Aid OP.
LMAO yes. ZOS is totally ignoring the PvP community. Its not like they regularly acknowledge the issues in Cyrodiil. Its not like they agreed to go forth with making Arena styled Small Scale PvP for the small minority that threw temper tantrums in order to get their way. Its not as if ZOS has agreed to institute dueling.
I mean. They are SOOOO ignoring that section of the community.
The entire first DLC as well.
Korah_Eaglecry wrote: »Septimus_Magna wrote: »crazmadsci wrote: »@Inarre I am honestly scared of how this community is directing the future development of the game. The largest voices on the forums, youtube, streams are mostly all negative.
Most streamers focus on the pvp aspect of the game.
The pve side of the game is also lacking. There's only 1 trail and 1 solo instance that give v16 rewards for example. Why not scale vDSA, AA, Hel Ra and SO to v16? There are also many dungeons that just have a normal mode, why arent veteran modes added for these dungeons?
This has been talked over in other threads. Since we will see removal of vet ranks most likely they would rather invest resources into that project, rather than redo all of the trials and dungeons to make vet and vet 16 content that will just become irrelevant in the next update.
Honestly in my opinion that would be a poor business decision on their part and a valid choice to criticize if they went ahead and spent resources on updating those when they could invest those resources in much needed other areas.
PVP is a valid point, one that has been made many times by others, and there are other problems as well, however I can see the sense in what ZOS has chosen to do here. We will just have to be patient.
Vet Dungeons arent going anywhere though. They may be renamed but they will continue to exist because while the ranks will be gone, the attribute points and skill points will not. Nor with the hundreds of CP points that parallel that leveling. Players will still need more challenging content to confront post level 50.
Vet dungeons will exist but I imagine there will be changes to those also since the very thing that makes them "vet" no longer exists.
Again just pointless changes when the whole system will be revamped a few short months.
Korah_Eaglecry wrote: »Septimus_Magna wrote: »crazmadsci wrote: »@Inarre I am honestly scared of how this community is directing the future development of the game. The largest voices on the forums, youtube, streams are mostly all negative.
Most streamers focus on the pvp aspect of the game.
The pve side of the game is also lacking. There's only 1 trail and 1 solo instance that give v16 rewards for example. Why not scale vDSA, AA, Hel Ra and SO to v16? There are also many dungeons that just have a normal mode, why arent veteran modes added for these dungeons?
This has been talked over in other threads. Since we will see removal of vet ranks most likely they would rather invest resources into that project, rather than redo all of the trials and dungeons to make vet and vet 16 content that will just become irrelevant in the next update.
Honestly in my opinion that would be a poor business decision on their part and a valid choice to criticize if they went ahead and spent resources on updating those when they could invest those resources in much needed other areas.
PVP is a valid point, one that has been made many times by others, and there are other problems as well, however I can see the sense in what ZOS has chosen to do here. We will just have to be patient.
Vet Dungeons arent going anywhere though. They may be renamed but they will continue to exist because while the ranks will be gone, the attribute points and skill points will not. Nor with the hundreds of CP points that parallel that leveling. Players will still need more challenging content to confront post level 50.
Vet dungeons will exist but I imagine there will be changes to those also since the very thing that makes them "vet" no longer exists.
Again just pointless changes when the whole system will be revamped a few short months.
I assume/hope the changes won't affect dungeons much. instead of being vet 16 they'll just be scaled for 160 CP and still be essentially the same.