I wasn't really sure what to title this, since it's such a huge subject, but we'll just go with that for now.
So. Magicka vs stamina. It's a pretty big topic for the community of this game, and ZoS is definitely taking steps to appease both ends of the spectrum. The ultimate goal seeming to be to make both styles of DPS'ing equally viable in every way.
And I seriously mean every way. We have the Law of Julianos set as hard proof of this, and while I don't explicitly have an issue with the design of this gear set, I do take issue with the design mentality.
We can see it happening right now; Vicious Death is (I assume) a powerful set, and many want a stamina version of it, to which I say; "Why not just go magicka and build around vicious death?"
Actually, real quick I need to get this out of the way; Please don't make a stamina version of Vicious Death, ZoS.
Anyway, the ultimate issue with a stamina vicious death is (I hope) obvious. What's the point? If you want to use vicious death, build your character around it! This sort of mentality is something I've seen far too many ESO players suggest, and it's...Selfish. Let's take a step back to Julianos. Before Orsinium came out, Hundings Rage was (as far as I'm aware) the only gearset to provide such a large and easy boost to a damage stat. Magicka players saw this and said; "Players with different playstyles have a different benefit to my own platstyle's? I want it too! I want all the advantages!" or something along those lines.
Please don't misunderstand me for trying to insult Magicka players by the way, because the entire point of this thread is to ultimately rant on stamina things. I dislike everything equally, you see. I also don't really have an issue with Law of Julianos either, as it's a simple concept for a gear set that doesn't do anything too rediculous for its' user, I more so just roll my eyes at the mentality behind the design.
So I suppose in conclusion of this rant, I want to turn it into something of a plea. Please, ZoS, (and ESO community) turn away from designing the game around the magicka vs stamina debate, as its starting to feel like a "rich get richer" situation. Focus on more important things, like tanking, making these countless pointless abilities in the game worth using, and make crystal blast stamina pretty please with a cherry on top.
skingrad when zos
characters:
- EP - M - Strikes-with-Arcane - Argonian Stamina Sorc - lvl 50 - The Flawless Conqueror/Spirit Slayer
- EP - F - Melina Elinia - Dunmer Magicka Dragonknight - lvl 50
- EP - F - Sinnia Lavellan - Altmer Warden Healer - lvl 50
- EP - M - Follows-the-Arcane - Argonian Healer Sorcerer- lvl 50
- EP - F - Ashes-of-Arcane - Argonian Magicka Necromancer - lvl 50
- EP - M - Bolgrog the Sinh - Orc Stamina Dragonknight - lvl 50
- EP - F - Moonlight Maiden - Altmer Magicka Templar - lvl 50
- EP - F - Maxine Cauline - Breton Magicka Nightblade - lvl 50
- EP - M - Garrus Loridius - Imperial Stamina Templar - lvl 50
- EP - F - Jennifer Loridius - Imperial Necromancer tank - lvl 50
PC/NA but live in EU 150+ ping lyfe