Seraphayel wrote: »So you're using Scalding Rune? I really like that skill but only ~ 2% damage from the DoT... even after they buffed it. And why are you using Force Pulse over Strife / Funnel Health?
Great work!
Seraphayel wrote: »So you're using Scalding Rune? I really like that skill but only ~ 2% damage from the DoT... even after they buffed it. And why are you using Force Pulse over Strife / Funnel Health?
Great work!
kylewwefan wrote: »I was checking out one of those @asarye posts and he was showing willpower jewelry was still marginally better on magic templars and magic NightBlade. I think it's because of the use of class executes, but I get lost in the math. I saw the parse you post and it does show quite a bit of your damage comes from the impale. Have you tried willpowers?
kylewwefan wrote: »I noticed the newest test you did was on the test skeleton. I read slayer doesn't work on it yet.
https://forums.elderscrollsonline.com/en/discussion/312385/minor-slayer-target-skeletons
They might have fixed it by now I don't know. I was also looking at your older DPS metric from September and impale did quite a lot more damage than on new one. I've no idea what gear were running then, but twisting path is doing a bit more now. Well everything is really. Not sure if that's from better gear or PTS vs Bloodspawn.
I'm trying to get better on my magic toons, but I'm stuck around the 18k DPS high side and 13k being sloppy. On console we just time the test and divide.
I just wanted to check in and thank Nos for his testing and research. Also, Nos, that video that you posted on tamrielfoundry - add to the guide (both here and on tamrielfoundry). I think it's very insightful and helpful.
Here's what I got with almost the same build:
http://imgur.com/a/WHlpW
I used trap every back bar here and both my rearming trap and thunderous rage are rank I. Also, my back bar staff is just a random lightning staff = I didn't have the infal set bonus there.
I yet need to go back to medium weave, which I stopped doing a couple of months ago. And possibly polish that part with a trap, looks like I can drop it less often = save a GCD here and there for another pulse.
p.s. I want to mention one more thing and ask you guys if you can help me with this or if you're having the same trouble. I can't do Rune-weave-path-weave-merciless resolve. If I try - after dropping the first rune (autocast) I immediately get the yellow circle again so when I try to weave path, I drop one more rune. However, if I do it in any other order - it works just fine. That is: Merciless-path-rune or path-rune-merci etc. - any combination where the rune doesn't come first.
oryxnamder7 wrote: »Hey Nos thanks for this build
Could comment a bit more about when you Medium weave vs Light Attack weave?
Cheers
What addon are you using for the buff timer on your spell bar? I have a buff/debuff tracker, but I like what you're using much better.
I like how it keeps both bars up. Sometimes I have a hard time keeping uptime on things. Thanks!
hedna123b14_ESO wrote: »montiferus wrote: »Thanks for your insightful builds. Much appreciated. A quick question. I noticed you don't put any points into Spell Erosion. Do you feel the additional penetration is not worth it?
When looking at Asyare's posts on CP distribution it seems like there is some value in spell penetration. Have you tested your build with different CP setups to see if there is a significant difference? Perhaps in a trial situation there is so much stripping its irrelevant?
Thanks for reading! Your last sentence pretty much sums it up, but its also true for most 4 man content.
Resistance of mobs is around 18200.
Pierce armor from tank - 5280
Lught Armor passive - 4884
Base - 100
Sharpened - 5160
Infused Crusher enchant - 1940
Total = 17264
Difference is 836.
Now if you have a stamplar in group hos PotL penetrates further by 1320 putting you in over penetration territory. And all of this is without alkosh.
WalksonGraves wrote: »hedna123b14_ESO wrote: »montiferus wrote: »Thanks for your insightful builds. Much appreciated. A quick question. I noticed you don't put any points into Spell Erosion. Do you feel the additional penetration is not worth it?
When looking at Asyare's posts on CP distribution it seems like there is some value in spell penetration. Have you tested your build with different CP setups to see if there is a significant difference? Perhaps in a trial situation there is so much stripping its irrelevant?
Thanks for reading! Your last sentence pretty much sums it up, but its also true for most 4 man content.
Resistance of mobs is around 18200.
Pierce armor from tank - 5280
Lught Armor passive - 4884
Base - 100
Sharpened - 5160
Infused Crusher enchant - 1940
Total = 17264
Difference is 836.
Now if you have a stamplar in group hos PotL penetrates further by 1320 putting you in over penetration territory. And all of this is without alkosh.
So do trials mobs have higher def or is alkosh useless?
DemonDruaga wrote: »So with an alkosh tank and some points into erosion it would be possible to make use of a nirnhoned vmsa inferno? It's the only one i got besides douzens of infused and charged ones
Capt_Morgan wrote: »What does self buff parse on this look like after Morrowind? Trying to get an idea where I'm at and how much I need to improve with mine.
hedna123b14_ESO wrote: »Capt_Morgan wrote: »What does self buff parse on this look like after Morrowind? Trying to get an idea where I'm at and how much I need to improve with mine.
Im not the best at parsing but 35-36k is fairly easy. Should be better if you are good.
hedna123b14_ESO wrote: »Capt_Morgan wrote: »What does self buff parse on this look like after Morrowind? Trying to get an idea where I'm at and how much I need to improve with mine.
Im not the best at parsing but 35-36k is fairly easy. Should be better if you are good.
Littlebluelizard wrote: »hedna123b14_ESO wrote: »Capt_Morgan wrote: »What does self buff parse on this look like after Morrowind? Trying to get an idea where I'm at and how much I need to improve with mine.
Im not the best at parsing but 35-36k is fairly easy. Should be better if you are good.
Do you think it's possible to do that without vMA?
Capt_Morgan wrote: »I was able to add an extra 1k to my dps swapping cripple and impale, as well as soul harvest and meteor. Having impale on fire staff gives it an extra 8% buff from tri focus passive as well as losing less dps when you slot the shield instead of inner light on back bar. Swapping ults allowed me to more easily use soul harvest during execute as well which gave the biggest bump I believe.
Oreyn_Bearclaw wrote: »You think there is any chance that on a nighblade, the IA might be a hair better than Moondancer? I know people were making that argument last patch. I really need to get my mageblade on for a few weeks.
Capt_Morgan wrote: »Capt_Morgan wrote: »I was able to add an extra 1k to my dps swapping cripple and impale, as well as soul harvest and meteor. Having impale on fire staff gives it an extra 8% buff from tri focus passive as well as losing less dps when you slot the shield instead of inner light on back bar. Swapping ults allowed me to more easily use soul harvest during execute as well which gave the biggest bump I believe.
36.2k on 3mil dummy using blue food and doing two well timed heavies right before going into execute. Barely managed to sustain, took a dozen tries before getting right.
35.5k with witch mothers brew, but no need to heavy attack and sustain was much more comfortable.
Capt_Morgan wrote: »I was able to add an extra 1k to my dps swapping cripple and impale, as well as soul harvest and meteor. Having impale on fire staff gives it an extra 8% buff from tri focus passive as well as losing less dps when you slot the shield instead of inner light on back bar. Swapping ults allowed me to more easily use soul harvest during execute as well which gave the biggest bump I believe.
hedna123b14_ESO wrote: »Capt_Morgan wrote: »I was able to add an extra 1k to my dps swapping cripple and impale, as well as soul harvest and meteor. Having impale on fire staff gives it an extra 8% buff from tri focus passive as well as losing less dps when you slot the shield instead of inner light on back bar. Swapping ults allowed me to more easily use soul harvest during execute as well which gave the biggest bump I believe.
Also just reread this...if yoi have both cripple and siphoning on same bar you are losing your 8% magicka passive on fro t bar which is a big nono...did i misread your comments?
Capt_Morgan wrote: »hedna123b14_ESO wrote: »Capt_Morgan wrote: »I was able to add an extra 1k to my dps swapping cripple and impale, as well as soul harvest and meteor. Having impale on fire staff gives it an extra 8% buff from tri focus passive as well as losing less dps when you slot the shield instead of inner light on back bar. Swapping ults allowed me to more easily use soul harvest during execute as well which gave the biggest bump I believe.
Also just reread this...if yoi have both cripple and siphoning on same bar you are losing your 8% magicka passive on fro t bar which is a big nono...did i misread your comments?
When you do that, swap swallow soul for force pulse. Force pulse and swallow soul have minor differences in single target fights, though force pulse is better with cleave because of its chain. The trade off though is being able to get that flame staff boost for impale and in my tests so far has outwayed the loss of dropping FP as well as helping a lot with sustain since swallow soul is so cheap. Can even go funnel health to give some extra hps to group, which can be useful sometimes. Try it out though, let me know what you find.