Hello. I'm going to just start a little discussion about vMA. After getting all the way to the last stage and boss of vMA i think it's about time i give my opinion on the arena. Have i completed it yet? No but i will explain why later in the post.
To note, i attempted vMA on a Imperial Stamina Nightblade.
Gear used:
-5 v14 gold hunding rage (all divine)
-2 v16 purple marksmen infused (2 piece regen)
-v16 gold agility 2h and bow
-3 endurance (gold wep damage enchant's)
-mundus warrior
-orsinium health / stam regen food
I have used multiple guide's. Alcast and Dealtia are two that are worth mentioning. I have also watched many people play though vMA on twitch and have become very familiar with all the mechanic's etc.
Stage 1
Stage 1: This stage is completely fine and a great opening stage to the arena. The npc's are fairly week, easy to prioritize and put down. The boss is the first occurrence in the arena that need's what most would call "a dps check". You need to kill npc's and the boss at the same time to kill him. In my first run though this stage, i was using under par gear. So my dps was low. However i was able to complete this boss by focusing the npc's first and the boss later. Sure the boss teleported a couple more times then usual compared to experienced players, but i was still able to kill the boss.
Stage 2
Stage 2: This arena was fair easy as well. It took some time to get used to avoiding the spinners. I was able to complete this boss by kiting them around the outer circle until they died.
Stage 3
Stage 3: This arena was a pain in the beginning stage's. If you died early on, more of the un-mobile plants would remain and deal to much damage for you to survive. After learning this it was easy to progress. I was able to complete this round by killing everything very quickly and doing a little bit of kiting between each island. The boss is not that bad if you can handle the add's.
Stage 4
Stage 4: I think this is the easiest stage. Once i learned you could not be hit by he fire stage of the boss if you were far enough away made this a piece of cake.
Stage 5
Stage 5: Range add's are annoying. That's really all i have to say about this arena. It's not that bad.
Stage 6
Stage 6: I had a lot of trouble with this boss. The boss is very hard to put down if you have low dps. It takes to long to kill her small add she spawns while focusing on all the other mechanic's. I was able to finish this one but it took me over 50+ deaths for this one boss. Was the most frustrating boss to deal with. One thing i learned was you need to get close to her for her to explode and become un-enraged if that makes any sense. Her spider minion she spawns has my biggest complaint, to much hp.
Stage 7
Stage 7: This arena is okay. However i dislike how much range is in this arena. There is a rotation that spawns 3 archers. As a stamina nb, im pretty much required to take the reflect sigil or die. The boss was not to bad. All i did was slot poison injection and keep my distance. I found melee was to risky. I think this one is not to bad once you figure it out. Completely do-able with low dps.
Stage 8
Stage 8: This is where my low dps started to show. I was able to complete this stage but it was difficult. I had to ignore the fire atro's and dps the boss. After using soul tether and volley on them they eventually died. It took some time to realize it was best to kill all 3 pinions with the flame atro's still alive. This gave me the best opportunity to dps the boss. Overall i did not have that much trouble.
Stage 9
Stage 9: Rounds 1 2 3 and 4 are pretty straight forward. Kill everything as quick as possible. Stage 5 would be pretty much impossible if i did not use sigils. Since i do not have a maelstrom bow to handle the add's, i needed to use reflect and dps the titan. After it expired, i had to use bolstering darkness and finish him off. Then its a clean up of the add's.
Stage 9 Boss round: I cannot finish this boss. There is only one thing that stop's me. It's the amount of hp and damage the cremitoral guard has/deal's. The problem is i had to use a sigil of healing every time to stay alive against this thing. My dps was low but not that low. I could not kill him that fast. I was able to reach the top section of the boss fight and continue to the ground. This is where i had an issue with any other cremitoral guards spawning. I only have 1 sigil, even with bolstering darkness, it took too much time to dps this nps. I know i had low dps and thats my problem but i was fine up until this point. I now have quit trying and have gone to get better gear etc.
I want to note, i know i am not using the best of the best when it come's to gear. However i was still able to manage very well this setup. I want to encourage more people to attempt the arena. My biggest concern is how most of the stages relie on only damage and you cannot use sustain and smart play to win. Stages 1,2,3,4, 7 and 8 all are very good at this. You do not necessary need to have the best dps to complete it. However in some of the other stages, you will loose no matter what you do if you do not make the cut.
Now after i have said everything above. I'd like to go into any changes i would like to see.
1: Reduce the frequency certain npc's/boss's damage you. (Seen most with the longbow archers in stage 7 and Stage 6 boss splitting. )
2: Reduce the health of a couple npc's: Cremitoral Guards stage 9, the spider queens add she spawns in stage 7.
3: Reduce the damage dealt by Cremitorals fire breath ability OR make the ability interrupt-able.
I know what you guy's are thinking. These changes i have listed would all be solved if i just had better gear, had more practice etc. These are just suggestions from my personal experience that may come in handy for the developer's.
I would like to see these changes made to make it more plausible for players to go in under par and still manage to complete the arena if they use sigils.
Thanks for reading. If you have thoughts you would like to add feel free to chime in.
I am now in the process of acquiring better gear to complete vMA in the future. However i do hope what i have said speaks out to anyone who is also having trouble with vMA.