Marktoneth3 wrote: »Anyone can explain ?
Marktoneth3 wrote: »Anyone can explain ?
If you can explain why the HP does not improve your defence while magicka/stamina improves your damage.
Marktoneth3 wrote: »Anyone can explain ?
If you can explain why the HP does not improve your defence while magicka/stamina improves your damage.
Lightninvash wrote: »Marktoneth3 wrote: »
idk if troll or serious right now
Well it would be nice to have ultimate that are based on stamina for us stamina users instead of just all magicka damage. Ultimates are pretty weak for us compared to magicka based characters and I'd rather have an extra ability slot instead of an ultimate slot
So a ultimate that draws from HP would be a nice diversity too for the tanks who have everything in health
failkiwib16_ESO wrote: »
Marktoneth3 wrote: »failkiwib16_ESO wrote: »
As a DK tank.
The more health you have the more Dragon blood can heal you with a massive missing health.All healer will love you.
Seriously some lying healers only do DPS instead of healing me.That's what more health is the way to go.
Marktoneth3 wrote: »failkiwib16_ESO wrote: »
As a DK tank.
The more health you have the more Dragon blood can heal you with a massive missing health.All healer will love you.
Seriously some lying healers only do DPS instead of healing me.That's what more health is the way to go.
Sadly, in cyrodil, there is no avoiding it's uselessness.
If I have 40k health and I am down to 2k the gdb will heal me for 6.25k.
The average wrecking blow hits normal heavy armour for 5k-7k
And who has 40k HP.
Oh zenimax. ..
Certainly not completely correct.Marktoneth3 wrote: »Anyone can explain ?
If you can explain why the HP does not improve your defence while magicka/stamina improves your damage.
Furthermore, if they can explain why stam/mag determine heal strength as well as strength of defensive abilities. This game had zero intention of embracing the trinity. The rule is to stack stamina or magicka otherwise you're out of luck. I still believe that regular RPG elements should have been implemented.
Endurance stat which determines your shield strength and defensive ability effectiveness
Willpower or Restoration stat which determines heal strength
Then keep weapon and spell damage for their appropriate damage abilities.
I understand that Skyrim didn't have these but it's foolish or lazy to not have implemented them into this game.
Marktoneth3 wrote: »Marktoneth3 wrote: »failkiwib16_ESO wrote: »
As a DK tank.
The more health you have the more Dragon blood can heal you with a massive missing health.All healer will love you.
Seriously some lying healers only do DPS instead of healing me.That's what more health is the way to go.
Sadly, in cyrodil, there is no avoiding it's uselessness.
If I have 40k health and I am down to 2k the gdb will heal me for 6.25k.
The average wrecking blow hits normal heavy armour for 5k-7k
And who has 40k HP.
Oh zenimax. ..
I have 41k health in PVE
failkiwib16_ESO wrote: »
Why would a sorc put everything into magicka?
Lightninvash wrote: »failkiwib16_ESO wrote: »
Why would a sorc put everything into magicka?
cus of the 15k+ shields they can get add that to the 16k hp and they have now 31k hp and hit like a truckso they don't need hp points
@Goatius
Lightninvash wrote: »failkiwib16_ESO wrote: »
Why would a sorc put everything into magicka?
cus of the 15k+ shields they can get add that to the 16k hp and they have now 31k hp and hit like a truckso they don't need hp points
@Goatius
Exactly.
All shields should scale with health.