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Enter Cyrodiil as a Neutral Character

  • Sausage
    Sausage
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    Go in guild and go together with your mates? You PVE players should have Guild already as Trials arent even possible with group-finder, thats what Im saying, if Trials are PVE player exclusive, Cyrodil should be PVP player exclusive. I simply cant understand why they didnt put Trials to group-finder.
    Edited by Sausage on March 30, 2016 5:14AM
  • Melilotta
    Melilotta
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    No.
    I'm terrible at PVP, but even I have done all the quests (except Goblin Delight, I was sorry for the goblin), and all delves, and collected all skyshards, and even done some of the anchors (hope to complete the rest some day). It was fun and so much adrenalin hiding from the enemy players )). I even killed an enemy tank who attacked me, I was SO proud! A few deaths couln't spoil that great feeling for me. ))
    I even managed to get the shyshards near the scrolls solo! Twice. Invisibility potion up to the gates, and from there dodge rolling and shadow cloak for my NB and frantic healing for my Templar. ))
    And I hunted a boss in a delve with an enemy former emperor once, it was fun and felt very friendly and so unexpected.
    So PVEing in Cyrodiil is just very different from PVEing in peaceful zones, but it's great in its own style.
  • jbcrocks
    jbcrocks
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    Nope
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  • Duiwel
    Duiwel
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    I will support this idea if the neutral players can be killed by any alliance...

    They just give reduced AP maybe, but still kill-able...

    Since when does neutrality mean immunity?

    I think you mistake the meaning of the word, neutrality or being neutral is a choice of the individual or nation to not participate in the war, it does not mean that the aggressors will respect your decision.
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  • ArchMikem
    ArchMikem
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    Duiwel wrote: »
    I will support this idea if the neutral players can be killed by any alliance...

    They just give reduced AP maybe, but still kill-able...

    Complete opposite of what was suggested...
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  • Necrelios
    Necrelios
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    The Mages Guild is historically known for neutrality in the alliance war, so I think it would be a cool addition at some point for those seeking the PvE content to go in under the banner of the Mages Guild and be seen as friendly to all player factions. You could have your own starting area in Cyrodiil that would be cross faction.

    There could be daily quests for the Mages Guild just like how the fighters guild has bounty quests with that particular perk unlocked. I like the idea of the no-fly-zone around keeps and bases though, if you're not going to participate in the war then it would be suspicious to have some Mages Guild apprentices snooping around.
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  • vontariel
    vontariel
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    IF there will be option to enter as neutral, i'd love it to be mercenary/freelance style (1 vs THE WORLD). Your own faction would "hate"youu for not participating in war effort (or even deserting), and enemies...i don't have to say why ;)
    Samadhi wrote: »
    ZOS should create a Crown Store item that gives characters all the PvE Cyrodiil achievements and skyshards without setting foot in Cyrodiil.

    I'd like to have exact same option with same price but for PvE content.
    /sarcasm

    I don't understand why people are so obsessed with PvE only. It's not that big achievement to beat scripts anyway. After some time even most unkillable boss becomes piece of cake (biggest challenge is to find good group for that). And then comes next one and next one after it, the only changes are different HP pool and death mechanics to overcome. One time THE FLOOR IS LAVA, in another encounter you hiding behind pillar, on another you jump on platform, sometimes you stack so close as possible, other you spread as far as you can. Once you learn what to do in that particular encounter you just polish your reactions and grind till boss runs to 0%. First you challenge, then you repeat, then you master it. Some are better some worse, but whenever i enter new dungeon for first time I more or less know what i can expect. Sure, sometimes is something totally new, but most of the times i saw it before in same, or in different form (but with same principle).

    It's never same story with PvP.
    Sure, most of time you can expect more or less what enemy is capable to do, after quick look on gear and signature skills you know his class, potential build etc. But human behavior, while it's predictable in high numbers, in small groups individual skill is much much more valid than loadout. Positioning, flanking, adapting to unforseen changes, and tactics have little to no use in PvE but are invaluable in PvP.

    It's a pity, that justice PvP is cancelled, because many players would love to PvP outside of Cyro. I'd love to have possibility to kill (or die trying) another players, even from same alliance, especially those who annoy me in some way. I'd love to deal later with high bounty. Especially when someone is killing in "my" hunting spot, and "deserve" to die.
    Because of that I think that IC and tel var mechanics are best thing that are currently in game. Sure, options to spent TV are limited. Sure, bosses are very easy, and spoils are weak. Sure sewers could be bigger (and more maze-like, maybe with some forward, captureable outposts), And IC districts could have more strategic meaning. But the main concept to put PvE and PvP together is IT.
    Imagine, that Molag bal would have PROPER difficulty (on normal MoL last boss level or even higher), long semi-random respawn (like 20+/-8h) with global warning (like with scroll/emperor). And it's only source for some legendary "daedric forged" items (maybe jewellery?).
    That would be like dreams coming true. Feeling like childrens' smile. Cute puppies and kittens. Riding on a dinosaur into the fray. :)
  • VodkaVixen1979
    VodkaVixen1979
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    Hahahaha... I love all the PvP folks talking about going in groups, but head over to any proxy det or viscous death forum and they will smack talk about staying away from other players... L2P on your own, etc. This is a virtual re-creation of the real world where the top 1% think it is perfect like it is because hey, the view looks fine from up top!

    Blame ZOS for mixing the two and wreaking the current havoc you see before you...
  • Sugaroverdose
    Sugaroverdose
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    Next patch: fixed an issue which allowed some players can kill other players in Cyrodiil.
  • vontariel
    vontariel
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    Hahahaha... I love all the PvP folks talking about going in groups, but head over to any proxy det or viscous death forum and they will smack talk about staying away from other players... L2P on your own, etc. This is a virtual re-creation of the real world where the top 1% think it is perfect like it is because hey, the view looks fine from up top!

    Blame ZOS for mixing the two and wreaking the current havoc you see before you...

    IT IS L2P ISSUE.
    If you don't want to be slaughtered like sheep don't act like herd.
    Going in groups != zerg.

    Easy way to obtain all PvE cyrodiil achivements:
    GENERAL:
    -gather 4-6 people.
    -try to maintain formation in moving:
    healer in middle, rest around him in healing range, tank on front, DPS on wings, someone behind as rear guard.
    -never gather in one spot (DO NOT turn quest, open chest, take skyshard in same time, 2 players at most at same time)
    -dont move in obvious paths.
    -only one person is taking quests and share it to others.
    -if possible, send someone (pref NB) for reconnaissance to high ambush spots first. It's much better to lose one than whole group. Enemy also lose surprise element.
    COMBAT:
    -1-2 ppl are protecting and peeling your healer, rest burns enemy healer->dps->tanks.
    -NB must have piercing mark, and mark other NB ASAP.
    -CC/snares/displacements are MUCH more important than pure DPS.
    -Focus target.
    -DODGE ROLL AND CC BREAK
  • Aimora
    Aimora
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    Just make a PvE campaign no PvP - that would be great!
    Aimora Gilidhren - 50 Hybrid Sorcerer
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  • Skinzz
    Skinzz
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    Cyrodil questing hub are for pvp players to level up their alts. Nuff said lol
    Edited by Skinzz on March 30, 2016 9:43AM
    Anybody got a group? LFG, anybody? Hello?
  • vontariel
    vontariel
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    Aimora wrote: »
    Just make a PvE campaign no PvP - that would be great!

    Just make a no PvP overworld PvP - that would be even greater!
  • bedlom
    bedlom
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    Not a bad idea tbh.
  • Aimora
    Aimora
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    vontariel wrote: »
    Aimora wrote: »
    Just make a PvE campaign no PvP - that would be great!

    Just make a no PvP overworld PvP - that would be even greater!

    Sadly we only have 2 megaservers not multiple campaigns for the main world so this wouldn't work in the same manner :)
    Aimora Gilidhren - 50 Hybrid Sorcerer
    Aimae Gilihdril - 50Templar Healer
    Aimsae Astasia - 50 Templar Tank
    Aimellie Halfpenny - 50 Nightblade spinning DPS
    Sofae Ethelbur - 50 Dragonknight Tank
    Sha'Mash 50 - Nightblade - Former Empress
    Saelenor Wilihfren 50 - Templar No. 3
    Seliene Harbingerin 50 - DK in training
    Aims For Equanimity 10 - Magicka DK


    Circle of the Phoenix - Guild Mistress
    Elysium - Guild 2nd in Command
    Auridon Trading Company - Joint GM


    Looking for a friendly, progress focused guild check us out at thecircleofthephoenix.gamerlaunch.com/


    Check me out at Anook anook.com/aimora
  • kuro-dono
    kuro-dono
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    another pve:r could not do quests at cyrodiil?

    Its so easy to travel there and avoid death.

    Invis pots help plenty.

    Or get guildies to join you and go in small teams to do stuff.
  • Septimus_Magna
    Septimus_Magna
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    Only if there's a way to disable pve in the pve zones.
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  • vontariel
    vontariel
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    Only if there's a way to disable pve in the pve zones.

    And still get all the cookies...pardon sweetrolls!
  • Vildebill
    Vildebill
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    Just enter an almost empty campaign, should be easy enough. Back in time i could solo like 50 dolmens in cyro in a row without meeting anyone :)
    EU PC
  • Elsterchen
    Elsterchen
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    ArchMikem wrote: »
    I think this might be a practical fix to the problem everyone has when trying to get the PvE content in Cyrodiil done. But already I can also see this could be abused, so I'll do my best to address that too.

    Sorry to say, but no, not everyone has a problem when trying to get PVE content in Cyrodiil done. I used this PvE content to level my main from V5 to V14. Solo, without much problems.
    ArchMikem wrote: »
    I recognize that Cyrodiil is the big large, "Don't Go Here If You Don't Want To Die" zone that is mainly for the Alliance War PvP aspect of the game. Players go there to play against other players. Yes that's all well and good. But Zenimax had the idea to also include PvE content within Cyrodiil. Now unless you're one of those god-like Vet16 players who can handle unwelcome interruptions during a Delve, Quest, or Dolmen, the majority of us left don't care to be ganked while in the middle of a boss fight. And then are forced to travel all the way back to start over again, that is, if we're not ganked on the way.

    This is only partically true. If you go to cyrodiil, you will die (much) more often then in any PvE territory. That is it. Everyone dies in cyrodiil at an increased rate compared to any other territory, no matter the level, skill, or playstyle. There is always a moment at which the odds turn against you, in form of an enemy player/group/zerg a bad encounter on NPCs, lag or a mixture of all.
    As much as all wish for some things to be at least accountable for (lag, invisble NPCs going rageing) its unlikely this gets fixed soon. This is cyrodiil, you do not need to like it, but hell you still can have fun there.

    ArchMikem wrote: »
    One possible way is to add another feature to the Campaign menu. To enter one as a Neutral Character.

    In this instance, your character is now untouchable by enemy faction PvPlayers and they themselves are untouchable by you. You are now free to roam about the cabin and do your questing.

    However, being invincible can be abused in a PvP area. An idea I just thought of was to act as a spy for your guild/faction. Perhaps you enter your guild's campaign as a Neutral player and then go off to an enemy Keep to get a read on their defenses and movements. Suddenly your guild knows exactly where and what the enemy players are at and are doing. To fix this, Keeps can have a no-go zone applied to a certain radius around them. If a Neutral player decided to get a bit too close, then you'll end up just like if you decided to wade into Slaughter fish infested waters. A very, very hard hitting arrow to the knee.

    This way PvP players can't be taken advantage of, and players who just want to get the Cyrodiil PvE content done won't be harassed.

    I just can agree with many answers already given to you: First, it will be exploitable. Second, it will have impact on PVP - most probably draining the already shrinking numbers of active PVPlers even more.

    Adding to this, I can assure you, you do not need to be v16 to quest in cyro, nor be a very skilled player or always run in groups. I am not and I managed to go through all quests almost on a daily basis from V5 to V14.

    Accept that you die more often Cyrodiil, accept that seldomly (really, maybe once in 2 weeks!) you encounter jerks, accept that if you encounter jerks you might need to ask for help (usually a note in zone-chat does the trick) and you will be fine in a PvP territory.

    I hope this helps. :smile:


    edit: The only thing you really should make sure is that you are able to kill NPCs/monster ... at a minimum of 1 guard/monster encounters. Most repeatable quests do involve some fighting and if you are not not a skilled sneaker you might aggro a guard now and then when entering quest locations currently guarded by enemy fractions.

    But that is all skill/power/etc. you need and this only holds true if you want to solo.

    Edited by Elsterchen on March 30, 2016 10:39AM
  • JD2013
    JD2013
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    Given that there's only one zone where PVP is enabled compared to the amount of zones that you can solo, I'm going to say no.

    I used to hate PVP. Now (lag not withstanding) I love it. I'm spending more and more time in Cyrodiil these days.

    If you want to get the skyshard etc then you have to accept that there's one zone in this game that doesn't cater to solo play exclusively. It's a war zone and Zenimax have no plans to make a solo version of it. (In fact, I can't imagine how dull a PVE version of Cyrodiil would be, as the PVE there is very much an afterthought.)

    Group up, be on your guard.
    Sweetrolls for all!

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    Crafting bag OP! ZOS nerf pls!
  • vontariel
    vontariel
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    JD2013 wrote: »
    I used to hate PVP. Now (lag not withstanding) I love it. I'm spending more and more time in Cyrodiil these days.

    I love this kind of posts :)
  • AKSb16_ESO2
    AKSb16_ESO2
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    Just make one PVE campaign, problem solved.
  • CherryCake
    CherryCake
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    Yes pleeeeaaaase <3 All I want is to play my lute to the people fighting around!
    I like sweetrolls and I cannot lie
  • vontariel
    vontariel
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    Just make one PVE campaign, problem solved.

    Just make one open world PvP instance, problem solved.
  • Enodoc
    Enodoc
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    Hey OP, nice idea and I've had similar ones myself in the past. The issue with this version of the idea is that Cyrodiil's PvE content is designed to be done in a PvP area; the quests are so trivial in standard PvE terms, that the actual challenge to the content is completing it while in a PvP zone.

    But anyway, here's some of my previous posts on the subject:
    Enodoc wrote: »
    I had a suggestion a bit like this; it would involve ZOS input, but the idea was to set a toggle switch that would set your "enemy glow" to yellow (instead of the standard red). To discourage the people who would kill you solely because you were an easy target (we'll call them "griefers"), they would get no AP for the kill. (To avoid exploits, anyone with the toggle on would not be able to initiate PvP attacks, only defend. Cannot change toggle state while in Cyrodiil.)
    Enodoc wrote: »
    It brings to mind the idea I had a while back; it was basically an "I am not a threat" flag, a way of indicating to 'enemy' players that you had no interest in fighting them. The idea is that it would turn the 'enemy glow' of your character from red to yellow (like what happens to mobs in certain quest places once you finish the quest there). The enemies would still be able to kill you, but they would know that you had no intention of killing them. (As a way of avoiding people exploiting the system and getting the jump on an enemy, a player who flagged themself yellow would be unable to initiate PvP combat.)

    Of course, those ideas were countered by people who said "I'd just kill you anyway, since you're advertising the fact that you're not interested in PvP". As above, we'll call those people "griefers" (or, <redacted>). It's a shame that there are such people who would kill you out of spite, for no tangible in-game benefit. And yet, that's kinda what I asked for by making it so that neutral people could still be killed, in an attempt to maintain the PvP danger that the PvE exists in. I guess I expected there to be some griefers, but not that pretty much everyone would come out as one.
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  • AKSb16_ESO2
    AKSb16_ESO2
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    vontariel wrote: »
    Just make one PVE campaign, problem solved.

    Just make one open world PvP instance, problem solved.

    Would not work, because you would see no enemies. ;)
  • rotaugen454
    rotaugen454
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    I am mainly a PvE player, but don't think the one zone with PvP (counting IC as part of the zone, especially since it is DLC) needs to have exploitable PvP immunity added. I've soloed a ton of the dailies there. Get jumped occasionally, but that comes with the territory. If I hated that, I'd just do the dailies elsewhere.The PvPers have enough problems, lets not add to it.
    "Get off my lawn!"
  • efster
    efster
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    I don't think this would work, some of the players in Cyrodiil would never get any AP if it weren't for ganking PVE questers who don't know the first thing about (or aren't even equipped for) fighting back. :trollface:
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  • Browiseth
    Browiseth
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    A decent suggestion that would make a lot of people happy (myself included) and have more fun with the game
    unfortunately we're all just whiners that just need to git gud
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