Am I to naive thinking people would respect something like this?
Very. Sure, some people would probably be on-board with the idea, but most wouldn't know or care. And the worst of the PvP players (the ones that PvE players hate the most) are those that use PvP to intentionally grief others. Those people would be far more likely to kill someone that's trying to avoid conflict, because they get their jollies from that.Am I to naive thinking people would respect something like this?
Most people complain about getting ganked while questing in Cyrodiil. Personally I don't mind, since a surprise PvP breaks the monotony of questing, but most people think otherwise.
A suggestion for PvE exlcusive players, that we don't even need ZoS to implement, is establish something like the "white banner" concept. We define a specific color set, White for example, and whenever we see a player in questing zones wearing a full white set we avoid attacking, simple as that.
Of course that wouldn't work in Sewers or Seaged castles, etc, for obvious reason.
Am I to naive thinking people would respect something like this?
I had a suggestion a bit like this; it would involve ZOS input, but the idea was to set a toggle switch that would set your "enemy glow" to yellow (instead of the standard red). To discourage the people who would kill you solely because you were an easy target (we'll call them "griefers"), they would get no AP for the kill. (To avoid exploits, anyone with the toggle on would not be able to initiate PvP attacks, only defend. Cannot change toggle state while in Cyrodiil.)
Bring a group, guys. Gankers don't go for packs.
I had a suggestion a bit like this; it would involve ZOS input, but the idea was to set a toggle switch that would set your "enemy glow" to yellow (instead of the standard red). To discourage the people who would kill you solely because you were an easy target (we'll call them "griefers"), they would get no AP for the kill. (To avoid exploits, anyone with the toggle on would not be able to initiate PvP attacks, only defend. Cannot change toggle state while in Cyrodiil.)
If it s a PvP Area why are their PvE quests there?Knootewoot wrote: »no no no..
Accept it's a PvP area. If people don't want to participate in PvP, please move to the other 98% of TESO which are PvE area's.
TX12001rwb17_ESO wrote: »If it s a PvP Area why are their PvE quests there?Knootewoot wrote: »no no no..
Accept it's a PvP area. If people don't want to participate in PvP, please move to the other 98% of TESO which are PvE area's.
TX12001rwb17_ESO wrote: »If it s a PvP Area why are their PvE quests there?Knootewoot wrote: »no no no..
Accept it's a PvP area. If people don't want to participate in PvP, please move to the other 98% of TESO which are PvE area's.

These people would have a different zone chat to avoid that.joleda4ub17_ESO wrote: »People would abuse this by using this feature to spy. This would effectively eliminate surprise attacks as spies could sit outside keeps and shout on zone chat if an enemy army is leaving the keep.I had a suggestion a bit like this; it would involve ZOS input, but the idea was to set a toggle switch that would set your "enemy glow" to yellow (instead of the standard red). To discourage the people who would kill you solely because you were an easy target (we'll call them "griefers"), they would get no AP for the kill. (To avoid exploits, anyone with the toggle on would not be able to initiate PvP attacks, only defend. Cannot change toggle state while in Cyrodiil.)
Yes, some people would, as that is the nature of griefers. Presumably you would also kill those people who try to make a truce by doing some emote like AlnilamE said. But there would also be some people who are not so mean as to disrupt other players for no tangible benefit, and those players would leave them alone.I would still kill you, even if it was worth 0 AP.I had a suggestion a bit like this; it would involve ZOS input, but the idea was to set a toggle switch that would set your "enemy glow" to yellow (instead of the standard red). To discourage the people who would kill you solely because you were an easy target (we'll call them "griefers"), they would get no AP for the kill. (To avoid exploits, anyone with the toggle on would not be able to initiate PvP attacks, only defend. Cannot change toggle state while in Cyrodiil.)
That's basically like my suggestion but without the ability for others to attack the flagged player. That removes the PvP danger which those quests are designed to be part of, unlike my suggestion which still has that danger and instead appeals to someone's better nature (making it a player-driven system rather than a gameplay-defined system).Maybe add something that lets you flag yourself as non hostile towards other players. You can't damage them and vice versa. Also, once you flag yourself as non hostile, you can't change mid campaign, you'd have to leave and queue up again.
You would not be able to gain alliance war points while doing so and you wouldn't be able to assist in capturing keeps, farms, etc. You are literally limited to PvE quests.
Why? Are people really such big jerks?Never in 100000000 years would it work.
In fact, the more you tried, the more other people would come out of the woodwork to stop you, and troll you, and make sure you never quested again.
I had a suggestion a bit like this; it would involve ZOS input, but the idea was to set a toggle switch that would set your "enemy glow" to yellow (instead of the standard red). To discourage the people who would kill you solely because you were an easy target (we'll call them "griefers"), they would get no AP for the kill. (To avoid exploits, anyone with the toggle on would not be able to initiate PvP attacks, only defend. Cannot change toggle state while in Cyrodiil.)
OK so that's a "Yes" to the question above thenI leave grinders alone unless they want to be a hero and attack me first. If I saw someone with a yellow outline I'd follow them around and kill them endlessly for attempting to "opt-out" of PVP in a PVP zone until they throw their computer at the wall. Trust me, it's safer if they just do whatever they're doing now.I had a suggestion a bit like this; it would involve ZOS input, but the idea was to set a toggle switch that would set your "enemy glow" to yellow (instead of the standard red). To discourage the people who would kill you solely because you were an easy target (we'll call them "griefers"), they would get no AP for the kill. (To avoid exploits, anyone with the toggle on would not be able to initiate PvP attacks, only defend. Cannot change toggle state while in Cyrodiil.)