Maintenance for the week of December 15:
· [COMPLETE] PC/Mac: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] Xbox: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] PlayStation®: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)

Simple solution for PvEing in Cyrodiil

bsupino
bsupino
Most people complain about getting ganked while questing in Cyrodiil. Personally I don't mind, since a surprise PvP breaks the monotony of questing, but most people think otherwise.
A suggestion for PvE exlcusive players, that we don't even need ZoS to implement, is establish something like the "white banner" concept. We define a specific color set, White for example, and whenever we see a player in questing zones wearing a full white set we avoid attacking, simple as that.
Of course that wouldn't work in Sewers or Seaged castles, etc, for obvious reason.
Am I to naive thinking people would respect something like this?
  • Makkir
    Makkir
    ✭✭✭✭✭
    bsupino wrote: »
    Am I to naive thinking people would respect something like this?

    Yes


    That would paint a big bullseye on those players
  • sadownik
    sadownik
    ✭✭✭✭✭
    Yes you are.
  • AlnilamE
    AlnilamE
    ✭✭✭✭✭
    ✭✭✭✭✭
    Some would, some wouldn't.

    Same with now when you encounter someone and they do emotes or jump as a sign that they don't want to attack you.

    Sometimes you'll end up with a questing buddy, some times you'll kill each other.
    The Moot Councillor
  • Erdmanski
    Erdmanski
    ✭✭✭
    bsupino wrote: »
    Am I to naive thinking people would respect something like this?

    Yes... I don't take time to check out what someone is wearing before engaging in combat.

    I basically live by these rules:

    If my alliance controls most of the board, I will kill anyone I see.

    If another alliance controls the board, I sneak around and avoid all combat if possible.

    It's as simple as that. I feel if people want access to questing centers like Bruma, they need to fight for it.

  • vyrusb23
    vyrusb23
    ✭✭✭✭✭
    bsupino wrote: »
    Am I to naive thinking people would respect something like this?

    Yes you are.

    The only thing this would accomplish is that the people wearing white would be targeted more than the average Cyrodiil inhabitant.
    Edited by vyrusb23 on February 2, 2016 6:06PM
  • catalyst10e
    catalyst10e
    ✭✭✭✭
    Even if by some miracle you could get everyone to agree to this, it'd still be open to abuse. Someone wearing white and scouting a location to see where enemy troops are/how many of them there are. Someone getting ganked over and over again, just puts on white to slip past to get back to their zerg. These are just a couple off the top of my head. If you want the awesome EXP Cyrodiil offers, you gotta accept the risk you might get messed up by another player while doing it. Just bring a friend, avoid the main roads, stop coming back to the same spot over and over after you've been ganked, and you'll be fine.
    "Why settle for just stabbing your foes when you can roast them alive in a gout of arcane fire?"
    [| DC Breton Sorcerer || NA PS4 || PSN: Catalyst10e |]
    [| DC Dunmer Dragon Knight |]
  • Divinius
    Divinius
    ✭✭✭✭✭
    bsupino wrote: »
    Am I to naive thinking people would respect something like this?
    Very. Sure, some people would probably be on-board with the idea, but most wouldn't know or care. And the worst of the PvP players (the ones that PvE players hate the most) are those that use PvP to intentionally grief others. Those people would be far more likely to kill someone that's trying to avoid conflict, because they get their jollies from that.
  • Recremen
    Recremen
    ✭✭✭✭✭
    ✭✭✭✭✭
    While I'm sure most would respect it, this would probably give a huge incentive to troll types that specifically desire destroying other peoples' fun. I think it would end up making the issue worse for a little while, not sure about the long-term effect though.
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • ShadowDisciple
    ShadowDisciple
    ✭✭✭✭
    bsupino wrote: »
    Most people complain about getting ganked while questing in Cyrodiil. Personally I don't mind, since a surprise PvP breaks the monotony of questing, but most people think otherwise.
    A suggestion for PvE exlcusive players, that we don't even need ZoS to implement, is establish something like the "white banner" concept. We define a specific color set, White for example, and whenever we see a player in questing zones wearing a full white set we avoid attacking, simple as that.
    Of course that wouldn't work in Sewers or Seaged castles, etc, for obvious reason.
    Am I to naive thinking people would respect something like this?

    just join empty campaign and you can pve all you want,,i junt skyshards in empty campaigns and i almost neeever meet anyone...which is sad cuz i LOVE PVP..and kinda meh about pve
  • Enodoc
    Enodoc
    ✭✭✭✭✭
    ✭✭✭✭✭
    I had a suggestion a bit like this; it would involve ZOS input, but the idea was to set a toggle switch that would set your "enemy glow" to yellow (instead of the standard red). To discourage the people who would kill you solely because you were an easy target (we'll call them "griefers"), they would get no AP for the kill. (To avoid exploits, anyone with the toggle on would not be able to initiate PvP attacks, only defend. Cannot change toggle state while in Cyrodiil.)
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • joleda4ub17_ESO
    joleda4ub17_ESO
    ✭✭✭
    Enodoc wrote: »
    I had a suggestion a bit like this; it would involve ZOS input, but the idea was to set a toggle switch that would set your "enemy glow" to yellow (instead of the standard red). To discourage the people who would kill you solely because you were an easy target (we'll call them "griefers"), they would get no AP for the kill. (To avoid exploits, anyone with the toggle on would not be able to initiate PvP attacks, only defend. Cannot change toggle state while in Cyrodiil.)

    People would abuse this by using this feature to spy. This would effectively eliminate surprise attacks as spies could sit outside keeps and shout on zone chat if an enemy army is leaving the keep.
  • petraeus1
    petraeus1
    ✭✭✭✭
    My proposed suggestion to solve the issue: don't consider anything in Cyrodiil and IC PvE. Because it's not. They're PvP zones. Once you accept that every quest and delve and dolmen involves PvPing (cause you will get attacked at some point), you'll get less mad. It's a mentality change more than anything.

    Any flagging system, whether the one proposed in OP or another, is abusable in the larger PvP war scheme of things, whether to spy, maneouvre, set up siege etc. The quests in Cyrodiil are literally the most boring ones in the game without PvP. Brian already explained how much work it is to make a campaign with a separate ruleset than the rest of the campaigns, so a PvE-only version of Cyrodiil is pretty much out of the question (besides, it would be inconsistent with lore and very content barren).

    Bring a group, guys. Gankers don't go for packs.

    Edit: I think a white flag system might even incite more flamewars, as people will assume PvPers won't attack them, which they will do regardless.
    Edited by petraeus1 on February 3, 2016 12:51PM
  • Knootewoot
    Knootewoot
    ✭✭✭✭✭
    ✭✭✭
    petraeus1 wrote: »
    Bring a group, guys. Gankers don't go for packs.

    Wrong. Because that is more fun. I know a lot NB's who go to big groups for the thrill to get a straggler. Oh, we might die, but we also respawn.

    And yes please flag 'm. I will tag 'm and bag 'm.

    Simple solution for PvEing in Cyrodiil: Accept there is PvP also.


    Edit: I think a white flag system will go wrong direction, as people will assume the identity of a PvE'er while they actually PvP and gank other PvE'ers and PvP'ers alike.
    Edited by Knootewoot on February 3, 2016 12:59PM
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • Erdmanski
    Erdmanski
    ✭✭✭
    Enodoc wrote: »
    I had a suggestion a bit like this; it would involve ZOS input, but the idea was to set a toggle switch that would set your "enemy glow" to yellow (instead of the standard red). To discourage the people who would kill you solely because you were an easy target (we'll call them "griefers"), they would get no AP for the kill. (To avoid exploits, anyone with the toggle on would not be able to initiate PvP attacks, only defend. Cannot change toggle state while in Cyrodiil.)

    I would still kill you, even if it was worth 0 AP.
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    Then how about this....have it so they can be killed by another player so if someone is trying to spy you can kill them however doing so will make you lose AP instead of gain it or just put them in a different instance.
    Edited by TX12001rwb17_ESO on February 3, 2016 1:03PM
  • Knootewoot
    Knootewoot
    ✭✭✭✭✭
    ✭✭✭
    no no no..

    Accept it's a PvP area. If people don't want to participate in PvP, please move to the other 98% of TESO which are PvE area's.
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    Knootewoot wrote: »
    no no no..

    Accept it's a PvP area. If people don't want to participate in PvP, please move to the other 98% of TESO which are PvE area's.
    If it s a PvP Area why are their PvE quests there?

  • Cously
    Cously
    ✭✭✭✭✭
    If only they would put a protection whilst you in quest dialogue. The worst thing in the world is being killed whilst you are engaged in reading/listening the NPC. That's not about skill, it doesn't matter how good you are, you will die whilst talking to NPCs if an enemy player approach. And for the record I wouldn't mind a lingering zerg kill me after I done with that NPC. That's because if you are interrupted during some dialogues, you lose access them forever, because some quests just auto advance.
  • petraeus1
    petraeus1
    ✭✭✭✭
    Knootewoot wrote: »
    no no no..

    Accept it's a PvP area. If people don't want to participate in PvP, please move to the other 98% of TESO which are PvE area's.
    If it s a PvP Area why are their PvE quests there?

    There aren't. There are quests there with PvP enabled which focus players to particular objectives to channel small scale PvP. You might have to fight a mob or fetch something, but as long as it's in a PvP area, you can't honestly defend it's PvE content.
  • Knootewoot
    Knootewoot
    ✭✭✭✭✭
    ✭✭✭
    Knootewoot wrote: »
    no no no..

    Accept it's a PvP area. If people don't want to participate in PvP, please move to the other 98% of TESO which are PvE area's.
    If it s a PvP Area why are their PvE quests there?

    A few repeatable non-rewarding quests in a PvP area. That is what people are crying about. And yes, it is a PvP area because people can PvP there. Even if they add a questline and a few raids, cyrodill is still a PvP area because people do PvP there.

    tumblr_mlwdiul2I41sprs4oo1_400.gif
    Edited by Knootewoot on February 3, 2016 2:21PM
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • Enodoc
    Enodoc
    ✭✭✭✭✭
    ✭✭✭✭✭
    Enodoc wrote: »
    I had a suggestion a bit like this; it would involve ZOS input, but the idea was to set a toggle switch that would set your "enemy glow" to yellow (instead of the standard red). To discourage the people who would kill you solely because you were an easy target (we'll call them "griefers"), they would get no AP for the kill. (To avoid exploits, anyone with the toggle on would not be able to initiate PvP attacks, only defend. Cannot change toggle state while in Cyrodiil.)
    People would abuse this by using this feature to spy. This would effectively eliminate surprise attacks as spies could sit outside keeps and shout on zone chat if an enemy army is leaving the keep.
    These people would have a different zone chat to avoid that.
    Erdmanski wrote: »
    Enodoc wrote: »
    I had a suggestion a bit like this; it would involve ZOS input, but the idea was to set a toggle switch that would set your "enemy glow" to yellow (instead of the standard red). To discourage the people who would kill you solely because you were an easy target (we'll call them "griefers"), they would get no AP for the kill. (To avoid exploits, anyone with the toggle on would not be able to initiate PvP attacks, only defend. Cannot change toggle state while in Cyrodiil.)
    I would still kill you, even if it was worth 0 AP.
    Yes, some people would, as that is the nature of griefers. Presumably you would also kill those people who try to make a truce by doing some emote like AlnilamE said. But there would also be some people who are not so mean as to disrupt other players for no tangible benefit, and those players would leave them alone.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • Septimus_Magna
    Septimus_Magna
    ✭✭✭✭✭
    ✭✭
    If you want to PVE in Cyrodiil you can simply go to your Alliance buff campaign or play on during times when there are few players around.

    The thing about Cyrodiil is that you have to expect other players, just as you have to expect hard-hitting bosses in dungeons/trails.

    Either go in a group or copy someone's pvp build to improve your chances of survival.
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • Xerosus
    Xerosus
    ✭✭✭
    Maybe add something that lets you flag yourself as non hostile towards other players. You can't damage them and vice versa. Also, once you flag yourself as non hostile, you can't change mid campaign, you'd have to leave and queue up again.

    You would not be able to gain alliance war points while doing so and you wouldn't be able to assist in capturing keeps, farms, etc. You are literally limited to PvE quests.
  • Enodoc
    Enodoc
    ✭✭✭✭✭
    ✭✭✭✭✭
    Xerosus wrote: »
    Maybe add something that lets you flag yourself as non hostile towards other players. You can't damage them and vice versa. Also, once you flag yourself as non hostile, you can't change mid campaign, you'd have to leave and queue up again.

    You would not be able to gain alliance war points while doing so and you wouldn't be able to assist in capturing keeps, farms, etc. You are literally limited to PvE quests.
    That's basically like my suggestion but without the ability for others to attack the flagged player. That removes the PvP danger which those quests are designed to be part of, unlike my suggestion which still has that danger and instead appeals to someone's better nature (making it a player-driven system rather than a gameplay-defined system).
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • Hope499
    Hope499
    ✭✭✭✭
    Never in 100000000 years would it work.

    In fact, the more you tried, the more other people would come out of the woodwork to stop you, and troll you, and make sure you never quested again.


    Just head in, solo or with a group, and just have at it.


    you might die sometimes, you might not, but you will get it done.
    Tripped over my friends bra.....
    ....
    ....
    ..she is always setting booby traps!
  • Enodoc
    Enodoc
    ✭✭✭✭✭
    ✭✭✭✭✭
    Hope499 wrote: »
    Never in 100000000 years would it work.

    In fact, the more you tried, the more other people would come out of the woodwork to stop you, and troll you, and make sure you never quested again.
    Why? Are people really such big jerks?
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • Alucardo
    Alucardo
    ✭✭✭✭✭
    ✭✭✭✭✭
    Enodoc wrote: »
    I had a suggestion a bit like this; it would involve ZOS input, but the idea was to set a toggle switch that would set your "enemy glow" to yellow (instead of the standard red). To discourage the people who would kill you solely because you were an easy target (we'll call them "griefers"), they would get no AP for the kill. (To avoid exploits, anyone with the toggle on would not be able to initiate PvP attacks, only defend. Cannot change toggle state while in Cyrodiil.)

    I leave grinders alone unless they want to be a hero and attack me first. If I saw someone with a yellow outline I'd follow them around and kill them endlessly for attempting to "opt-out" of PVP in a PVP zone until they throw their computer at the wall. Trust me, it's safer if they just do whatever they're doing now.
    Things are a little different in IC though... it's every man for himself. I once let a team mate die just so I could kill the ganker and collect both their stones. Not really proud of that, and never did it again, but yeah.
  • Enodoc
    Enodoc
    ✭✭✭✭✭
    ✭✭✭✭✭
    Alucardo wrote: »
    Enodoc wrote: »
    I had a suggestion a bit like this; it would involve ZOS input, but the idea was to set a toggle switch that would set your "enemy glow" to yellow (instead of the standard red). To discourage the people who would kill you solely because you were an easy target (we'll call them "griefers"), they would get no AP for the kill. (To avoid exploits, anyone with the toggle on would not be able to initiate PvP attacks, only defend. Cannot change toggle state while in Cyrodiil.)
    I leave grinders alone unless they want to be a hero and attack me first. If I saw someone with a yellow outline I'd follow them around and kill them endlessly for attempting to "opt-out" of PVP in a PVP zone until they throw their computer at the wall. Trust me, it's safer if they just do whatever they're doing now.
    OK so that's a "Yes" to the question above then :/
    Edited by Enodoc on February 3, 2016 3:47PM
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • Asherons_Call
    Asherons_Call
    ✭✭✭✭✭
    A more simple solution is to play at 4am on a campaign dominated by your faction
  • Kwivur
    Kwivur
    ✭✭✭✭
    I'd kill you..
Sign In or Register to comment.