phillyboy7897 wrote: »He said he's a Stam Dk bc Stam Dk and Stam Sorc have the worst acess to purge.
6/8 classes can drop this insta. 2/8 need to slot efficient purge. One of those is saying naw it's np.
Every thread is the same with statements that are outright lies and/or have no thought put into them.
No round 2 take away the damage, start with mag NB or Sorc for that.
Therium104 wrote: »phillyboy7897 wrote: »He said he's a Stam Dk bc Stam Dk and Stam Sorc have the worst acess to purge.
6/8 classes can drop this insta. 2/8 need to slot efficient purge. One of those is saying naw it's np.
Every thread is the same with statements that are outright lies and/or have no thought put into them.
No round 2 take away the damage, start with mag NB or Sorc for that.
Typically the arguement for not nerfing OP and broken abilities is the access to counters. No, access to purge does not in anyway make it so radiant destruction does not need a nerf.
It is not rocket science. It is simple and you all know it. Radiant destruction does to much damage and needs a nerf. Bottom line.
Therium104 wrote: »Yes, I never thought it possible but we need a nerf to this ability. No, I do not hate Templars but this ability is just way to overpowered. Now that we can see damage NOTHING in game kills me faster. If they use dark flare first it is ridiculous. This doesn't require a discussion. It is math.
Fix it ESO. The change would be simple. Just nerf the damage. Why? Because hit hits ridiculously hard. Harder then any other ability in the game. It is not balanced. It is broken. This ability needs to be nerfed by a hot fix. Like immediately. Nerf Radiant destruction.
Therium104 wrote: »Yes, I never thought it possible but we need a nerf to this ability. No, I do not hate Templars but this ability is just way to overpowered. Now that we can see damage NOTHING in game kills me faster. If they use dark flare first it is ridiculous. This doesn't require a discussion. It is math.
Fix it ESO. The change would be simple. Just nerf the damage. Why? Because hit hits ridiculously hard. Harder then any other ability in the game. It is not balanced. It is broken. This ability needs to be nerfed by a hot fix. Like immediately. Nerf Radiant destruction.
Strider_Roshin wrote: »I'm just going to leave this right here...
https://youtu.be/em46ajNfuTU
Therium104 wrote: »NOTHING in game kills me faster.
Therium104 wrote: »Therium104 wrote: »You need to learn to play and quit crying. ZOS confirmed working as intended no plans to change.
LOL. it hits to hard and needs a nerf. I am not crying. It is math and simple numbers. Also, there is absolutely no way this ability will not get nerfed. I am just lobbying for this to happen right away. Why wait? If you want to argue it should not be nerfed take kindergarten level math so you have a clue. Those blocks
I don't hate Templars. Nor do I believe an ability should be nerfed just because it is effective but come on naysayers... lol. Don't defend something this broken. I meant to edit and not reply lol
Strider_Roshin wrote: »I'm just going to leave this right here...
https://youtu.be/em46ajNfuTU
Strider_Roshin wrote: »I'm just going to leave this right here...
https://youtu.be/em46ajNfuTU
That's the problem with posts like take.. people repost it all the time, ignoring the fact that it's a biased test that cleverly "forgets" that you can light attack weave during all those other executes doing way more overall damage than the radiant example.
croakroach wrote: »I keep seeing massive radiant destruction's showing up in my recap, it looks like they are ignoring how much health i have and hit me like a truck regardless; this is an active skill not an ultimate? Is this really supposed to hit this hard? I have 25k health on my character and around 60% physical and spell resist.
puu.sh/nWpyO/9976308506.jpg
The enemy landed two successive blows for 13k and 16k while they were in the safety of their spawn area.
croakroach wrote: »I keep seeing massive radiant destruction's showing up in my recap, it looks like they are ignoring how much health i have and hit me like a truck regardless; this is an active skill not an ultimate? Is this really supposed to hit this hard? I have 25k health on my character and around 60% physical and spell resist.
puu.sh/nWpyO/9976308506.jpg
The enemy landed two successive blows for 13k and 16k while they were in the safety of their spawn area.
cute, I got my Jbeam to 23k crits.
And they will not be nerfing it as they stated in ESO Live which is kinda dumb