Well... there's a -bit- more to it, after all, we get to trounce Mannimarco as well... but agreed, after Molag Bal, the other bosses are not really all that memorable. That however may change once the next grand thing comes piece by piece to ESO, as hinted at at the end of the mainstory and orsinium DLC. I mean... a plot involving not one, but -several- daedric princes? The notion shows promise...khele23eb17_ESO wrote: »Now that you mention it... Its true. I look back at WoW and I can start listing all the great bad guys I defeated over the years: ragnaros, nefarian, kael'thas, illidan, c'thun, lich king... and many many more. Each with his/her own lore, storyline and a nefarious plan to take over/destroy the world. ESO has Molag Bal... and... thats pretty much it.
We need Characters like Molag Bal or Scary Dragons that we can Fight in the Open World
40-60 Players World Bosses and Challenges
tinythinker wrote: »There is a plan to continue the main story that is revealed at the end of the Orsinium questline. It could have a big group boss. In fact I picture it this way, as per this draft I came up with for a promo for the upcoming storyline.This is the script/storyboard *I* would create for a promo of the upcoming multi-DLC spanning War of the Gods storyline...
Total darkness is broken by a flash, which reveals the image of The Hero, standing in a brightly lit portal. The image shifts from tall thin robed Breton to short Bosmer with a bow to a heavy armor clad Argonian to a dozen other shapes. The shifting form stretches, looks about, and slowly walks forward and is consumed by the darkness. [Goes with dialogue below]
Hero voiceover: Who are they? What is this vision you show me?
Azura voiceover: They fought alongside the Prophet and his companions to thwart the will of Molag Bal.
Hero voiceover: But I--
Azura voiceover: --cannot see as we do.
An animated battle scene shows The Hero fighting the Worm Cult in Tamriel and the forces of Molag Bal in Coldharbour. Unlike the last scene, one Hero is shown at a time, though the cuts in the action continue to switch from one Hero to another, even within the same fight.
Meridia voiceover: The Soul Burst ruptured the fabric of time, creating thousands of moments, any one of which Molag Bal could seize and forge into the future. In each of those moments a champion arose to defeat him.
Hero voiceover: Different moments?
Merdia voiceover: Yes. Each with the potential to solidify into the future all of Tamriel must face. Each mortal chosen sees the world as if they were the only one, and the world treats them as such, yet many of those you call ally, or foe, or have yet to meet, see the world the same way. You have all proven yourself, and those that survived are being called upon once more.
Hero voiceover: Why?
Images of warped and strange impossible landscapes and bizarre creatures from various planes of Oblivion. A shot of Coldharbour. A vista of Tamriel with bizzare dark crimson clouds forming and thickening overhead. A group of Heroes gathering one by one and assessing each other cautiously while keeping an eye on the menacing clouds above.
Azura voiceover: Because there are other threats to Nirn. There are those who see Molag Bal's defeat as an opening; who see the rise of mortal champions who can defeat a Daedric Prince as an opportunity. You must learn to see as we see, if you are to work together to stop the danger that approaches your world.
Hero voiceover: What's coming?
The previous image continues, but now the dark clouds swoop down and rush in over the assembled heroes and fill the screen, which fades to black.
Molag Bal voiceover: Your doom.
We need Characters like Molag Bal or Scary Dragons that we can Fight in the Open World
40-60 Players World Bosses and Challenges