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ESO Needs more VILLAINS

reguvin
reguvin
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We need Characters like Molag Bal or Scary Dragons that we can Fight in the Open World

40-60 Players World Bosses and Challenges
- Beta Tester
- PC (2014-2015)
- Playstation 4 (Since 2015)

- Known for Trading & Guilds
  • x_Nathan_F
    x_Nathan_F
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    The only problem I see with this is the lag.
  • NativeJoe
    NativeJoe
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    We do need some cohesive enemy or central focus. this is true... story line wise after u finish gold...ur just kinda sitting there looking at all the other content and it seems.... empty? without heart? random stuff jumbled together?
    650cp+ Sorcerer 100+ days /played
    Broken'Stick North American Server
    https://www.twitch.tv/trixytricks
  • reguvin
    reguvin
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    They could add a PVP Zone where Raid Groups can do Boss Challenges and Raids and also completing PVP Objectives for Guild or Alliance Points.
    - Beta Tester
    - PC (2014-2015)
    - Playstation 4 (Since 2015)

    - Known for Trading & Guilds
  • Tryxus
    Tryxus
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    Dickdastardly.gif
    "We're all born under the same sky and on the same earth. Therefore, we all deserve the same amount of respect."
    Tryxus of the Undying Song - Warden - PC/EU
  • khele23eb17_ESO
    khele23eb17_ESO
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    Now that you mention it... Its true. I look back at WoW and I can start listing all the great bad guys I defeated over the years: ragnaros, nefarian, kael'thas, illidan, c'thun, lich king... and many many more. Each with his/her own lore, storyline and a nefarious plan to take over/destroy the world. ESO has Molag Bal... and... thats pretty much it.
    Edited by khele23eb17_ESO on March 26, 2016 8:56PM
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • tinythinker
    tinythinker
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    There is a plan to continue the main story that is revealed at the end of the Orsinium questline. It could have a big group boss. In fact I picture it this way, as per this draft I came up with for a promo for the upcoming storyline.
    This is the script/storyboard *I* would create for a promo of the upcoming multi-DLC spanning War of the Gods storyline...

    Total darkness is broken by a flash, which reveals the image of The Hero, standing in a brightly lit portal. The image shifts from tall thin robed Breton to short Bosmer with a bow to a heavy armor clad Argonian to a dozen other shapes. The shifting form stretches, looks about, and slowly walks forward and is consumed by the darkness. [Goes with dialogue below]

    Hero voiceover: Who are they? What is this vision you show me?
    Azura voiceover: They fought alongside the Prophet and his companions to thwart the will of Molag Bal.
    Hero voiceover: But I--
    Azura voiceover: --cannot see as we do.

    An animated battle scene shows The Hero fighting the Worm Cult in Tamriel and the forces of Molag Bal in Coldharbour. Unlike the last scene, one Hero is shown at a time, though the cuts in the action continue to switch from one Hero to another, even within the same fight.

    Meridia voiceover: The Soul Burst ruptured the fabric of time, creating thousands of moments, any one of which Molag Bal could seize and forge into the future. In each of those moments a champion arose to defeat him.
    Hero voiceover: Different moments?
    Merdia voiceover: Yes. Each with the potential to solidify into the future all of Tamriel must face. Each mortal chosen sees the world as if they were the only one, and the world treats them as such, yet many of those you call ally, or foe, or have yet to meet, see the world the same way. You have all proven yourself, and those that survived are being called upon once more.
    Hero voiceover: Why?


    Images of warped and strange impossible landscapes and bizarre creatures from various planes of Oblivion. A shot of Coldharbour. A vista of Tamriel with bizzare dark crimson clouds forming and thickening overhead. A group of Heroes gathering one by one and assessing each other cautiously while keeping an eye on the menacing clouds above.

    Azura voiceover: Because there are other threats to Nirn. There are those who see Molag Bal's defeat as an opening; who see the rise of mortal champions who can defeat a Daedric Prince as an opportunity. You must learn to see as we see, if you are to work together to stop the danger that approaches your world.
    Hero voiceover: What's coming?

    The previous image continues, but now the dark clouds swoop down and rush in over the assembled heroes and fill the screen, which fades to black.

    Molag Bal voiceover: Your doom.



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  • TheShadowScout
    TheShadowScout
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    Now that you mention it... Its true. I look back at WoW and I can start listing all the great bad guys I defeated over the years: ragnaros, nefarian, kael'thas, illidan, c'thun, lich king... and many many more. Each with his/her own lore, storyline and a nefarious plan to take over/destroy the world. ESO has Molag Bal... and... thats pretty much it.
    Well... there's a -bit- more to it, after all, we get to trounce Mannimarco as well... but agreed, after Molag Bal, the other bosses are not really all that memorable. That however may change once the next grand thing comes piece by piece to ESO, as hinted at at the end of the mainstory and orsinium DLC. I mean... a plot involving not one, but -several- daedric princes? The notion shows promise...
  • Volkodav
    Volkodav
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    reguvin wrote: »
    We need Characters like Molag Bal or Scary Dragons that we can Fight in the Open World

    40-60 Players World Bosses and Challenges

    Aaaand,you actually think that 1 person will stand there until he becomes 2 people,then they wait for another,making them 3.So,how long will it take to gather 40-60 people for a single fight.Even if they brought a bunch of Guild mates along,there would only be like 15 or 20 of them.
    I'd bring a pillow and blanket for the night if I were you.
    Just sayin,.. :)
  • NovaMarx
    NovaMarx
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    There is a plan to continue the main story that is revealed at the end of the Orsinium questline. It could have a big group boss. In fact I picture it this way, as per this draft I came up with for a promo for the upcoming storyline.
    This is the script/storyboard *I* would create for a promo of the upcoming multi-DLC spanning War of the Gods storyline...

    Total darkness is broken by a flash, which reveals the image of The Hero, standing in a brightly lit portal. The image shifts from tall thin robed Breton to short Bosmer with a bow to a heavy armor clad Argonian to a dozen other shapes. The shifting form stretches, looks about, and slowly walks forward and is consumed by the darkness. [Goes with dialogue below]

    Hero voiceover: Who are they? What is this vision you show me?
    Azura voiceover: They fought alongside the Prophet and his companions to thwart the will of Molag Bal.
    Hero voiceover: But I--
    Azura voiceover: --cannot see as we do.

    An animated battle scene shows The Hero fighting the Worm Cult in Tamriel and the forces of Molag Bal in Coldharbour. Unlike the last scene, one Hero is shown at a time, though the cuts in the action continue to switch from one Hero to another, even within the same fight.

    Meridia voiceover: The Soul Burst ruptured the fabric of time, creating thousands of moments, any one of which Molag Bal could seize and forge into the future. In each of those moments a champion arose to defeat him.
    Hero voiceover: Different moments?
    Merdia voiceover: Yes. Each with the potential to solidify into the future all of Tamriel must face. Each mortal chosen sees the world as if they were the only one, and the world treats them as such, yet many of those you call ally, or foe, or have yet to meet, see the world the same way. You have all proven yourself, and those that survived are being called upon once more.
    Hero voiceover: Why?


    Images of warped and strange impossible landscapes and bizarre creatures from various planes of Oblivion. A shot of Coldharbour. A vista of Tamriel with bizzare dark crimson clouds forming and thickening overhead. A group of Heroes gathering one by one and assessing each other cautiously while keeping an eye on the menacing clouds above.

    Azura voiceover: Because there are other threats to Nirn. There are those who see Molag Bal's defeat as an opening; who see the rise of mortal champions who can defeat a Daedric Prince as an opportunity. You must learn to see as we see, if you are to work together to stop the danger that approaches your world.
    Hero voiceover: What's coming?

    The previous image continues, but now the dark clouds swoop down and rush in over the assembled heroes and fill the screen, which fades to black.

    Molag Bal voiceover: Your doom.



    ^This. There is definitely something lurking in the future :wink:
    This happened to me:
    At the end of the Orsinium quest, the Prophet appears and speaks to you - telling you to be ready for what is to come, and that this is the last time you will ever see the Prophet, since he is finally ready to move on. This ending might differ, depending on who you choose to sacrifice at the end of the main story.
    "Feet are for walking. Hands are for hitting. Or shaking. Or waving. Sometimes for clapping."
    - M'aiq the Liar
  • Necrelios
    Necrelios
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    reguvin wrote: »
    We need Characters like Molag Bal or Scary Dragons that we can Fight in the Open World

    40-60 Players World Bosses and Challenges

    Don't we kind of have that with the World Bosses in Orsinium and Thieve's Guild? Or do you mean with more story driven content behind it bringing out their whole villain side?
    Terms & Conditions ["We revoke permission to fictional legal constructs or private/public persons for selling of any private data, censorship, surveillance, personage or conversion as a trespass of law. We prohibit the practice of "procedural law" or corporate statues in place of divine law."]
  • LBxFinalDeath
    LBxFinalDeath
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    I could have swore the player char is a villain who doesn't know it.

    All the foreshadowing from Molag Bal saying "The end and means are the same, you." and what not.
    Edited by LBxFinalDeath on March 27, 2016 5:08PM
  • JD2013
    JD2013
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    Actually, I think Orsinium showed us that bad guys aren't all immortal Daedric Princes.

    But there's a lot more to come, and it shall all begin when the gates of Sotha Sil's lost city open.
    Sweetrolls for all!

    Christophe Mottierre - Breton Templar with his own whole darn estate! Templar Houses are so 2015. EU DC

    PC Beta Tester January 2014

    Elder of The Black
    Order of Sithis
    The Runners

    @TamrielTraverse - For Tamriel related Twitter shenanigans!
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    Crafting bag OP! ZOS nerf pls!
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