Forestd16b14_ESO wrote: »uh .... ok ? What is your friend smoking then ?
ZOS added CP to replace the removal of vet ranks so why would they remove CP and vet ranks ?
Artemisshrikes wrote: »Forestd16b14_ESO wrote: »uh .... ok ? What is your friend smoking then ?
ZOS added CP to replace the removal of vet ranks so why would they remove CP and vet ranks ?
they have said in a q&a that they are gonna remove vet ranks eventually
Artemisshrikes wrote: »Forestd16b14_ESO wrote: »uh .... ok ? What is your friend smoking then ?
ZOS added CP to replace the removal of vet ranks so why would they remove CP and vet ranks ?
they have said in a q&a that they are gonna remove vet ranks eventually
Yes,but he is asking the OP why would they remove both.
WalkingLegacy wrote: »Haven't heard anything on champion points being removed but if they want to make it easier to balance MMO they'll smarten up and remove it.
If they go solo player route, it'll be here for good.
No,I dont think they'll remove them.What I heard was that they will remove Veteral Ranks and use only the Champion Point system.
It'll be interesting to see how it goes.
Smileybones wrote: »How can someone be VR16 and only have 80 champion points ? I'm actually VR10 and sit on about 180 of them.
Smileybones wrote: »How can someone be VR16 and only have 80 champion points ? I'm actually VR10 and sit on about 180 of them.
Smileybones wrote: »How can someone be VR16 and only have 80 champion points ? I'm actually VR10 and sit on about 180 of them.
There's a catch system in place now.
50 tov16 before that was implemented got you about 70 CP I think.
You earn them a lot quicker now though.
jamesharv2005ub17_ESO wrote: »Smileybones wrote: »How can someone be VR16 and only have 80 champion points ? I'm actually VR10 and sit on about 180 of them.
There's a catch system in place now.
50 tov16 before that was implemented got you about 70 CP I think.
You earn them a lot quicker now though.
Well when they introduced the champ system there were no V16s. VR12 I believe was the cap then. We were tho limited no matter how much xp we had earned after that to 70cp. Now a VR12 will have way more because of being enlightened and xp scrolls etc.
jamesharv2005ub17_ESO wrote: »Smileybones wrote: »How can someone be VR16 and only have 80 champion points ? I'm actually VR10 and sit on about 180 of them.
There's a catch system in place now.
50 tov16 before that was implemented got you about 70 CP I think.
You earn them a lot quicker now though.
Well when they introduced the champ system there were no V16s. VR12 I believe was the cap then. We were tho limited no matter how much xp we had earned after that to 70cp. Now a VR12 will have way more because of being enlightened and xp scrolls etc.
But just before the catch up mechanic, about 70 CP was the amount you get from 50 to vr16
jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »Smileybones wrote: »How can someone be VR16 and only have 80 champion points ? I'm actually VR10 and sit on about 180 of them.
There's a catch system in place now.
50 tov16 before that was implemented got you about 70 CP I think.
You earn them a lot quicker now though.
Well when they introduced the champ system there were no V16s. VR12 I believe was the cap then. We were tho limited no matter how much xp we had earned after that to 70cp. Now a VR12 will have way more because of being enlightened and xp scrolls etc.
But just before the catch up mechanic, about 70 CP was the amount you get from 50 to vr16
Not true because VR16 wasnt even around when they introduced it. Everyone at cap was limited to 70 cp that wasnt what you earned to VR12. You could earn as much CP as you want by farming mobs. There was no set limit of 70 cp except for people already at the cap (VR12 at the time). The fact they told us we could keep earning XP and it would ALL count then screwed us and limited us to 70 was not very well received.
WalkingLegacy wrote: »Haven't heard anything on champion points being removed but if they want to make it easier to balance MMO they'll smarten up and remove it.
If they go solo player route, it'll be here for good.
- Change the Champion System to a system where players can permanently unlock passives to use on all characters by spending a certain amount of Champion Points.
i]Detailed suggestion for the new Champion system[/i:
- There are 4 categories of Champion Abilities now and a total of 25 abilities (no more increase to main stats for each Champion Rank).
- Abilities are permanently unlocked account-wide by spending a certain amount of Champion Points.
- Currently selected Champion Abilities are saved for each character and can only be set or changed at specific NPCs in towns (for free).
- Only one ability of each category can be selected as active on a character at the same time (so each character can have up to 4 abilities active: one Main ability, one Elemental Resistance passive, one Recovery passive, and one Stamina special use passive).
- Grant any player who has 1'000 or more Champion Points a title (for example "Relentless" or "Champion")
- Grant any player who has 3'600 Champion Points an additional title (for example "Fanatic" or "True Champion")
Category 1: Main abilities (each costs 50 CP to unlock account-wide)
- 10% increased Critical Hit Chance against Undead and Deadric Targets
- 15% Spell and Armor Penetration
- 5% more Damage on Critical Hits
- 10% more Healing Done on Critical Hits
- 35% increased Armor
- 35% increased Spell Resistance
- 8% increased damage with Damage over Time effects
- 5% increased damage with Class abilities (including class ultimates)
- 5% increased damage with Weapon abilities
- 15% increased damage with light and heavy attacks
Category 2: Elemental Resistance passives (each costs 30 CP to unlock account-wide)
- 20% less damage taken from Fire attacks
- 20% less damage taken from Frost attacks
- 20% less damage taken from Lightning attacks
- 20% less damage taken from Poison and Disease attacks
- 20% less damage taken from Physical Attacks
- 20% less damage taken from Magic Attacks
Category 3: Recovery passives (each costs 30 CP to unlock account-wide)
- Magicka Recovery +300
- Health Recovery +1000
- Stamina Recovery +300
- Universal Recovery: Magicka Recovery +75, Health Recovery +250, Stamina Recovery +75
Category 4: Stamina special use passives (each costs 40 CP to unlock account-wide)
- 10% reduced Stamina cost for blocking
- 20% reduced Stamina cost for dodge-rolling
- 25% reduced Stamina cost for breaking free
- 40% reduced Stamina cost for sprinting
- 40% reduced Stamina cost for movement in stealth
-> 150 CP to unlock 1 ability for each category.
-> 1000 CP is the amount required to unlock all abilities (previously: 3600 CP).
-> Unlocking more passives doesn't make a character stronger but offers more flexibility in play-style.
-> More abilities can possibly be added in later updates.
-> Players need to make a choice now and can't simply become stronger at everything.
jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »Smileybones wrote: »How can someone be VR16 and only have 80 champion points ? I'm actually VR10 and sit on about 180 of them.
There's a catch system in place now.
50 tov16 before that was implemented got you about 70 CP I think.
You earn them a lot quicker now though.
Well when they introduced the champ system there were no V16s. VR12 I believe was the cap then. We were tho limited no matter how much xp we had earned after that to 70cp. Now a VR12 will have way more because of being enlightened and xp scrolls etc.
But just before the catch up mechanic, about 70 CP was the amount you get from 50 to vr16
Not true because VR16 wasnt even around when they introduced it. Everyone at cap was limited to 70 cp that wasnt what you earned to VR12. You could earn as much CP as you want by farming mobs. There was no set limit of 70 cp except for people already at the cap (VR12 at the time). The fact they told us we could keep earning XP and it would ALL count then screwed us and limited us to 70 was not very well received.
By playing to V14 back before champion points, doing the last two ranks before the catchup mechanic, then taking a break, and coming back just now? You got 70 for a V14, and easily some more for the last two ranks, but that still would leave them sit at 80-90 c-points whilke the V16 gear will by all accounts be rated at 160 c-points prerequesite... thus the extra "final catchup mechanic" they are talking about.Smileybones wrote: »How can someone be VR16 and only have 80 champion points ? I'm actually VR10 and sit on about 180 of them.
Smileybones wrote: »How can someone be VR16 and only have 80 champion points ? I'm actually VR10 and sit on about 180 of them.
The "catchup" enlightenment wasn't always in place.
Before they implemented this mechanic, all players would get the same amount of CPs per exp regardless of how many CPs they had.
So if a player grinded his way to v16 back when he did not have the catchup mechanic, and did not play since... that would mean he could be beneath the 160CP mark that his v16 gear would require upon VR removal.
TheShadowScout wrote: »Champion points are here to stay. Veteran ranks will be removed.
Once veteran ranks will be removed, you will gain some c-points, depending on your highest ranked character... minimum to allow you to still use all your gear. So, if you had a V16, and only 80 c-points, you#d get them raised to 160 to use all the V16-equivalent gear.
There are now "champion point disabled" campaigns, for those people who don't want to have to fear getting stomped in cyrodil just because the other player has way more c-points. From what I have seen, the PvPlayers seem to migrate away from those... so we shall see.
And champion points never are "lost" - you can spend them ot not, but every point earned stays with your account. Champion points can only be earned by V1 or higher characters, which will translate to level 50 characters come the DB DLC... but every character that gets there can earn c-points (I mean, duh, they would not want to make the game completely unattractive to new players with some "you must be V1 by this time" rule...)
Forestd16b14_ESO wrote: »uh .... ok ? What is your friend smoking then ?
ZOS added CP to replace the removal of vet ranks so why would they remove CP and vet ranks ?