I saw nothing about this in the patch notes, so here's an incomplete list:
- Getting into the random dungeon queue with any more than 1 player (i.e. having any kind of preformed group) results in waiting times upwards of 20 minutes. This includes occasions when you have a full group (healer, tank, 2 DPS) ready to go -- the wait can be more than 20 minutes and I've never seen it be less than 5. Why? If a full 4-person group is ready to go, the dungeon port should be near-instantaneous. I know for a fact there are multiple bug reports about this.
- If any player leaves a "random" dungeon finder group or gets kicked, the rest of the members (or only some of them, who knows) do not get the XP reward or the loot crate.
- Group chat for cross-faction groups is broken -- zoning after the group is formed causes some members' chat messages not show up for others; this does not seem to be tied to faction -- I've had situations where members of my faction could not see what I was typing and vice versa, but we could see the other faction's messages just fine. Sometimes zoning into the same instance fixes it, usually it does not. Sure, we can get around it by using TS or typing in /say or /zone once we're all in the dungeon/trial but for the love of little poisoned apples, please fix cross-faction group chat.
- Across the board, wait times are longer (than with the previous version of the LFG tool) to get into specific dungeons, for a tank; I can only imagine how much harder it is trying to find a group as a DPS.
Can we actually expect these issues to be addressed in an incremental, or are they here to say until a future update?
AD is the best looking faction. I don't make the rules, I just enforce them.