Is the fact that my character sheet only functions as a simple guideline. When you reach end-game in ESO it's really all about the numbers on that character sheet. But that character sheet is false 90% of the time. Sure, being on console we will have damage numbers very soon but I don't feel like that's good enough. I can't just keep crafting max level gear just to check if my damage numbers represent what I hope for. We can't just respec champ points 4 times a day just to find out what is and isn't working, not to mention the time spent testing all this. I'm finding all this SO FRUSTRATING.
For example I crafted a vet 16 torugs pact hat yesterday, up from 15, which wasn't showing any change to my spell damage anyway, I had hoped it was down to the level but, nope!! It just isn't working, I have also invested into crit defense with champ points but do you think my character sheet number budges?? What is my spell penetration??! Why do my resistances not move with champ point investment? I am honestly hard pressed to tell you any stat on my sheet that is actually reliable!!
I know many will say that the spell damage is there, or give me an algorithm to work it out myself but for the love of boethiah that is not good enough. Being at endgame I am finding turning this game on more and more frustrating. I am doing the MMO thing and building my character, farming, researching and then it is only after a build decision has been finalized that I realize I'm now no way more informed than I had been before it. And all this on top of the lack of consistency when moving to and from Cyrodiil...
Is it just me that feels the gray hairs sprouting when I look over my sheet or are others in same boat? Also, is this something that we feel needs a certain level of priority?
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Tiidehunter Nord StamDK EP PvP Main
Legion Commander Tresdin Stamplar DC PvE Main
Sephirith Altmer MagPlar EP Gondar the Bounty Hunter Khajiit StamBlade DC
The Dirge Redguard StamNecro EP Disruptor Stormcrafter Nord StamSorc AD
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@ McAttack in game
Played since beta, and then on console at release, until the game became unplayable on console.