FriedEggSandwich wrote: »First thing that sprigs to mind is why wouldn't such a dedicated pve'r farm their monster helms the old-fashioned way and get the traits they want?
Hortator Indoril Nerevar wrote: »FriedEggSandwich wrote: »First thing that sprigs to mind is why wouldn't such a dedicated pve'r farm their monster helms the old-fashioned way and get the traits they want?
Not on topic and leading to a debate of if the vendor is wrong or right to have in the game.
FriedEggSandwich wrote: »The only scenario 2 pieces of divines would make a noticeable difference to dps would be the old TBS with shadow and thief setup, but afaik nobody runs that in pve, apparently 5x julianos is more dps.
FriedEggSandwich wrote: »First thing that sprigs to mind is why wouldn't such a dedicated pve'r farm their monster helms the old-fashioned way and get the traits they want?
Refuse2GrowUp wrote: »FriedEggSandwich wrote: »First thing that sprigs to mind is why wouldn't such a dedicated pve'r farm their monster helms the old-fashioned way and get the traits they want?
Valid, although you cannot farm shoulders. We are all completely at the mercy of the RNG Deities and I run dailies on multiple toons every day and still have yet to get Kena divine shoulders (after what has to be well in excess of over a thousand chests opened).
From a min/max perspective, although certainly still not ideal, Infused on chest, legs, helm, and shield are much more tolerable than on shoulders or other small armor pieces.
Sorry @OP, I don't have math for ya. I will follow the thread to see what info the mathmeticians chime in with.
See the section titled "Divines and Infused".
Condensed version: The Thief and Shadow mundus stones were substantially buffed in the Imperial City update. If you are using one of these two mundus stones, you should go all-divines. And for PvE DPS, you should use one of these two stones. (See the section titled "Mundus stone: Apprentice, Mage, Thief and Shadow".) In PvP, the picture is a lot muddier: crit is a lot less important, since you cannot crit shields and most experienced PvPers wear impen gear.
Also, for non-DPS roles, such as healers (who are usually using Atronach) or tanks (who usually use a wide variety of stones), the stone effects are not as OP as Thief/Shadow, and the benefit of Divines is much less. E.g., if you're a tank using the stone that gives you max health, you'll be better off with Infused to boost your health enchantment than to use divines to boost the health from the mundus.
Hortator Indoril Nerevar wrote: »However the question is what would be the avg dps loss of 5 infused 2 devines vs 7 devines since the new vendor provides only infused traits on the helm and shoulders not what traits should be used. Its pretty standard knowledge now that pve dps is full devines if possible.
Refuse2GrowUp wrote: »I know that TBS vs Julianos is typically within a couple percent of each other in terms of min/max dmg output. A substantial determining factor is whether you are a trials build or a dungeon build as Trials builds will often get a bit more out of TBS than a dungeon build would since, unfortunately, many dungeon groups are not running the team buffs and utility that Trials groups would be...dungeon groups are more focused on every role contributing their own DPS. Just something to keep in mind.
Hortator Indoril Nerevar wrote: »Refuse2GrowUp wrote: »I know that TBS vs Julianos is typically within a couple percent of each other in terms of min/max dmg output. A substantial determining factor is whether you are a trials build or a dungeon build as Trials builds will often get a bit more out of TBS than a dungeon build would since, unfortunately, many dungeon groups are not running the team buffs and utility that Trials groups would be...dungeon groups are more focused on every role contributing their own DPS. Just something to keep in mind.
very true, with nb its more inclined to go TBS if you cant get scathing.
Refuse2GrowUp wrote: »Hortator Indoril Nerevar wrote: »Refuse2GrowUp wrote: »I know that TBS vs Julianos is typically within a couple percent of each other in terms of min/max dmg output. A substantial determining factor is whether you are a trials build or a dungeon build as Trials builds will often get a bit more out of TBS than a dungeon build would since, unfortunately, many dungeon groups are not running the team buffs and utility that Trials groups would be...dungeon groups are more focused on every role contributing their own DPS. Just something to keep in mind.
very true, with nb its more inclined to go TBS if you cant get scathing.
I have a feeling you are using @Mashinate's build. Mashinate is min/max'd for Trials. You will be just fine with Julianos if you are doing more dungeons than Trials or if your trials group doesn't have a good warhorn rotation. Plus, Julianos will be more forgiving if you don't have all divines gear. If you go Julianos, use the link provided above to determine if you should go Thief or Shadow mundus