leepalmer95 wrote: »leepalmer95 wrote: »Just wait until people realise alchemist isn't only good for proxy.
Then you'll have stamina snipers with 5k wpn dmg, 45k stamina, with an empowered guarantee snipe with 190%~ Crit dmg modifier. From 54+ meters away.
All hail the 24k tooltip snipes...
It'll one shot my hardened ward...and then I'll recast it
It'll stun you, then the next one will crit for 24k.
Gl.
leepalmer95 wrote: »Just wait until people realise alchemist isn't only good for proxy.
Then you'll have stamina snipers with 5k wpn dmg, 45k stamina, with an empowered guarantee snipe with 190%~ Crit dmg modifier. From 54+ meters away.
All hail the 24k tooltip snipes...
Rinaldo the last thing we need to be worried about is s*** doing too much damage. People need to die faster. The current battle spirit is absurd.
You can't compare crushing shock to proxy. For one you can do 8 crushing shocks for every 1 prox det. One is sustained DPS the other is burst. Theyre not even in the same category.
I've already shown that the single target damage vs someone who is not a scrub is manageable. You start taking away single target burst from magicka users, and you'll never kill anything.
The problem with this game is not proxy, it's FAR from proxy, and you're wasting your *** time talking about proxy.
Rinaldo the last thing we need to be worried about is s*** doing too much damage. People need to die faster. The current battle spirit is absurd.
You can't compare crushing shock to proxy. For one you can do 8 crushing shocks for every 1 prox det. One is sustained DPS the other is burst. Theyre not even in the same category.
I've already shown that the single target damage vs someone who is not a scrub is manageable. You start taking away single target burst from magicka users, and you'll never kill anything.
The problem with this game is not proxy, it's FAR from proxy, and you're wasting your *** time talking about proxy.
HeroOfNone wrote: »Why do we need folks dying faster? Seems we need to address the rampant regenerations that let them live forever.
HeroOfNone wrote: »leepalmer95 wrote: »Just wait until people realise alchemist isn't only good for proxy.
Then you'll have stamina snipers with 5k wpn dmg, 45k stamina, with an empowered guarantee snipe with 190%~ Crit dmg modifier. From 54+ meters away.
All hail the 24k tooltip snipes...
You forgot about the DK's molten Armaments to add even more fun to the mix =D. I think most are more concerned though that prox det takes on groups or single just fine, low draw backs, while bow single targets and has poor AOE capability if there are multiple. Also, vicious death, which will be distributed out next patch, is magicka based and will make this take down any two or more people down quick. Seems little reason go with other abilities as a result.
HeroOfNone wrote: »Why do we need folks dying faster? Seems we need to address the rampant regenerations that let them live forever.
What you just said, basically, was "Why do we need folks dying faster? We should nerf regen so that they die faster."
It doesnt matter if you nerf mitigation or increase damage output, they both achieve the same result. They are essentially the same thing. If you nerf mitigation you are indirectly increasing DPS. If you buff DPS you are indirectly decreasing mitigation.
leepalmer95 wrote: »HeroOfNone wrote: »leepalmer95 wrote: »Just wait until people realise alchemist isn't only good for proxy.
Then you'll have stamina snipers with 5k wpn dmg, 45k stamina, with an empowered guarantee snipe with 190%~ Crit dmg modifier. From 54+ meters away.
All hail the 24k tooltip snipes...
You forgot about the DK's molten Armaments to add even more fun to the mix =D. I think most are more concerned though that prox det takes on groups or single just fine, low draw backs, while bow single targets and has poor AOE capability if there are multiple. Also, vicious death, which will be distributed out next patch, is magicka based and will make this take down any two or more people down quick. Seems little reason go with other abilities as a result.
Yeah, well proxy won't do more than 7k on it's own, even on the most max dmg burst build if the person who is being hit knows how to gear for pvp right.
Run more than 20k hp and you won't be able to be burst down with a pure proxy/tether combo or such.
This patch it's no longer fine to run around with 18k-20k hp anymore.
Tsar_Bogatyr wrote: »because <10 players doesn't make it pvp but an rp event in cyro. please join bigger grps to make pvp more viable for everyone in the game
HeroOfNone wrote: »Why do we need folks dying faster? Seems we need to address the rampant regenerations that let them live forever.
What you just said, basically, was "Why do we need folks dying faster? We should nerf regen so that they die faster."
It doesnt matter if you nerf mitigation or increase damage output, they both achieve the same result. They are essentially the same thing. If you nerf mitigation you are indirectly increasing DPS. If you buff DPS you are indirectly decreasing mitigation.
Truest thing written in this thread. +100Rinaldo the last thing we need to be worried about is s*** doing too much damage. People need to die faster. The current battle spirit is absurd.
You can't compare crushing shock to proxy. For one you can do 8 crushing shocks for every 1 prox det. One is sustained DPS the other is burst. Theyre not even in the same category.
I've already shown that the single target damage vs someone who is not a scrub is manageable. You start taking away single target burst from magicka users, and you'll never kill anything.
The problem with this game is not proxy, it's FAR from proxy, and you're wasting your *** time talking about proxy.
The argument in this thread is that single target proxy damage is too high. The math doesnt support that, and the reality in game doesnt support that. Given Legendary Nirnhoned and 5 Light Armor with a top-notch:
Maybe I'll need to learn to play against this some more.
Proxy det should deal zero damage if you hit less than 6 targets, the current damage is fine imo. Also add something like a mana burn if you hit less than 6 people, or if you refresh the cast before it explodes, that way it keeps lagtrains from using it.
You now have a zergbuster skill that is not usable by zergs and that comes with a drawback if you spam it
AbraXuSeXile wrote: »Something has to be done about deto, it was better with the windup it had but in this patch with damage scaling its ridiculously no skill and too mych damage, geared my pve char to pvp first time i played nag nb and wrecking groups.
Zerg bombing used to be fun when it was hard
i]Emphasis Added[/iWe want AoE abilities to be useful in PvP. That being said, we don’t want them to be the end all be all - single target abilities should also be useful. The intention of the caps and falloff is that AoE damage will be able to outpace healing in large group battles, but not dominate it.
xsfkxnub19_ESO wrote: »Highest I've gotten hit for is 7k. I don't even wear impen, also it's about the only way to get past those cheesy shield stacking sorcs. How else are people supposed to get through 20k+ shields. And then of course sorcs complain about proxy because they wear no impen under those shields lol.
xsfkxnub19_ESO wrote: »Highest I've gotten hit for is 7k. I don't even wear impen, also it's about the only way to get past those cheesy shield stacking sorcs. How else are people supposed to get through 20k+ shields. And then of course sorcs complain about proxy because they wear no impen under those shields lol.
RinaldoGandolphi wrote: »@Wrobel
Ok for the record, im in support of Proxy Det being very good against large numbers and being very good against zergs. Thats the whole point of the skill, to hit multiple people hard. However, that's simply not the case. As it stands right now, Proxy Det is being used as a viable Single Target spell and simply put the spell does too much damage to 1-3 people that it no longer is fulfilling the purpose the spell was designed for.
Proxy Det needs some adjustments.
1. Proxy Det range needs to be reduced from 8 meters to 6 meters - Right now the range on this skill is simply too much. Its comparable to the days Impulse had a huge range on it, Impulse is still perfectly good with a 6 meter range, so this will by no means kill the skill. The fact Invis can hide the Proxy Red circle it makes sense to reduce this slighty, 8 meters is far too much.
2. Proxy Det base damage needs to be reduced by 80% and the damage multiplier increased to make it effective against 5 or more players The skills base damage is too high. Its being used as a single target skill and its also being used to one shot 1-3 players, this is just plain broken. 1-3 players isn't a zerg and Proxy Det shouldn't be one shotting such small numbers of players. Its far too effective against 1-3 players. Reducing the damage and increasing the multiplier makes it function as a zerg busting tool. Simply put, unless your hitting 5 players Proxy Det should not do very much damage.
The ranged morph of this spell has a huge 1.8 sec cast time which is a real downside leaving the caster vulnerable and gives the target plenty of time to simply block, Proxy Det and its red circle can be hidden by invis and used to one shot 1-3 players who are not shield stacking sorcs, this is imply broken.
This needs to be fixed, Proxy Det was intended to be a zerg buster, not one of the best single target burst spells in the game.
if your not hitting atleast 4-5 people, it should not be doing large amounts of damage. Right now its simply broken.
How about no. Just go away. Do you want it to be zerg zerg zerg zerg zerg all the time? What your saying will help zergs out the way it is on this patch needs to stay. If not how about we just go back to 20% in PvP instead of 50% cuz zergs didn't like that at all either. If you die to a proxy and only you then it's your fault for not blocking or avoiding it some how or not having your points spend accordingly or not enough spell resist. maybe it's just a L2P here.
Well after reading some of the OPs replies he clearly needs to L2P. I don't even have any Impen at the moment and never have I died to anybody's proxy alone. Sure you can combo with proxy but hey if you let them combo you with it then that's another L2P issue right?
RinaldoGandolphi wrote: »Proxy Det As an AOE(thats what the skill is) is too effective in single target scenarios.