RinaldoGandolphi wrote: »@Wrobel
Ok for the record, im in support of Proxy Det being very good against large numbers and being very good against zergs. Thats the whole point of the skill, to hit multiple people hard. However, that's simply not the case. As it stands right now, Proxy Det is being used as a viable Single Target spell and simply put the spell does too much damage to 1-3 people that it no longer is fulfilling the purpose the spell was designed for.
Proxy Det needs some adjustments.
1. Proxy Det range needs to be reduced from 8 meters to 6 meters - Right now the range on this skill is simply too much. Its comparable to the days Impulse had a huge range on it, Impulse is still perfectly good with a 6 meter range, so this will by no means kill the skill. The fact Invis can hide the Proxy Red circle it makes sense to reduce this slighty, 8 meters is far too much.
2. Proxy Det base damage needs to be reduced by 80% and the damage multiplier increased to make it effective against 5 or more players The skills base damage is too high. Its being used as a single target skill and its also being used to one shot 1-3 players, this is just plain broken. 1-3 players isn't a zerg and Proxy Det shouldn't be one shotting such small numbers of players. Its far too effective against 1-3 players. Reducing the damage and increasing the multiplier makes it function as a zerg busting tool. Simply put, unless your hitting 5 players Proxy Det should not do very much damage.
The ranged morph of this spell has a huge 1.8 sec cast time which is a real downside leaving the caster vulnerable and gives the target plenty of time to simply block, Proxy Det and its red circle can be hidden by invis and used to one shot 1-3 players who are not shield stacking sorcs, this is imply broken.
This needs to be fixed, Proxy Det was intended to be a zerg buster, not one of the best single target burst spells in the game.
if your not hitting atleast 4-5 people, it should not be doing large amounts of damage. Right now its simply broken.
AnteCoyote wrote: »"It's too viable as single target" "so let's make it smaller so it can't be used any other way!" "and make it only good against large groups that are hard enough to hit with an 8 meter AOE."
Proxy det should deal zero damage if you hit less than 6 targets, the current damage is fine imo. Also add something like a mana burn if you hit less than 6 people, or if you refresh the cast before it explodes, that way it keeps lagtrains from using it.
You now have a zergbuster skill that is not usable by zergs and that comes with a drawback if you spam it
RinaldoGandolphi wrote: »AnteCoyote wrote: »"It's too viable as single target" "so let's make it smaller so it can't be used any other way!" "and make it only good against large groups that are hard enough to hit with an 8 meter AOE."
I hit 6 people all the time with Impulse and it has a 6 meter range.....
Just...no...if you can't avoid the red circle in a 1v1 then you deserve to die...people need to start using their situational awareness instead of crying for nerfs to skills simply because they're standing in bad
Just...no...if you can't avoid the red circle in a 1v1 then you deserve to die...people need to start using their situational awareness instead of crying for nerfs to skills simply because they're standing in bad
AnteCoyote wrote: »RinaldoGandolphi wrote: »AnteCoyote wrote: »"It's too viable as single target" "so let's make it smaller so it can't be used any other way!" "and make it only good against large groups that are hard enough to hit with an 8 meter AOE."
I hit 6 people all the time with Impulse and it has a 6 meter range.....
Impulse doesn't have a big, red, "GTFO of me" ring 8 seconds before it deals damage.
r.jan_emailb16_ESO wrote: »Just...no...if you can't avoid the red circle in a 1v1 then you deserve to die...people need to start using their situational awareness instead of crying for nerfs to skills simply because they're standing in bad
I laughed, try to avoid an 8m radius when your opponent has a reliable gap closer (hint: it's neither DK nor templar).
Proxy det should deal zero damage if you hit less than 6 targets, the current damage is fine imo. Also add something like a mana burn if you hit less than 6 people, or if you refresh the cast before it explodes, that way it keeps lagtrains from using it.
You now have a zergbuster skill that is not usable by zergs and that comes with a drawback if you spam it
RinaldoGandolphi wrote: »r.jan_emailb16_ESO wrote: »Just...no...if you can't avoid the red circle in a 1v1 then you deserve to die...people need to start using their situational awareness instead of crying for nerfs to skills simply because they're standing in bad
I laughed, try to avoid an 8m radius when your opponent has a reliable gap closer (hint: it's neither DK nor templar).
Yup
Understand i want this skill to be great when fighting outnumbered or when breaking up a zerg, but 1v1 it shouldn't even be viable....and im not a fan of an AOE one shot....one shotting 1-3 people is just flat broken....the skill was designed to fight large numbers, not one shot 1 or 2 people...
Get some impen.
Just...no...if you can't avoid the red circle in a 1v1 then you deserve to die...people need to start using their situational awareness instead of crying for nerfs to skills simply because they're standing in bad
RinaldoGandolphi wrote: »r.jan_emailb16_ESO wrote: »Just...no...if you can't avoid the red circle in a 1v1 then you deserve to die...people need to start using their situational awareness instead of crying for nerfs to skills simply because they're standing in bad
I laughed, try to avoid an 8m radius when your opponent has a reliable gap closer (hint: it's neither DK nor templar).
Yup
Understand i want this skill to be great when fighting outnumbered or when breaking up a zerg, but 1v1 it shouldn't even be viable....and im not a fan of an AOE one shot....one shotting 1-3 people is just flat broken....the skill was designed to fight large numbers, not one shot 1 or 2 people...
Not exactly. What you are asking for is the skill to be nerfed. Some of us run in 12-14 man groups regularly and this single skill is what enables us to bust 24-40 heads at a time because they play badly. Carrying a skill on your bar means you make use of it in any situation. In a 1v1 I absolutely try to land proxy with a well timed streak that puts me just beyond the enemy and they cannot block the damage from the Det. That takes skill to land - and it sounds like you are asking for less skill involved to be completely honest.
The game should require skill. The dumbing down of Det as you are asking is just making it ONLY useful when facing larger enemy groups - and that basically makes it less worthwhile to have on your bar - hence...nerfed. If you can't understand that I feel bad for you.
It's really not that hard to have a timer in your head and use a gap creator when you know the det is going off. It's also not that hard to use block and stop the stuns or CC that people try to land on you prior to the det goes off - but hey...you don't like having to use counters right?
RinaldoGandolphi wrote: »RinaldoGandolphi wrote: »r.jan_emailb16_ESO wrote: »Just...no...if you can't avoid the red circle in a 1v1 then you deserve to die...people need to start using their situational awareness instead of crying for nerfs to skills simply because they're standing in bad
I laughed, try to avoid an 8m radius when your opponent has a reliable gap closer (hint: it's neither DK nor templar).
Yup
Understand i want this skill to be great when fighting outnumbered or when breaking up a zerg, but 1v1 it shouldn't even be viable....and im not a fan of an AOE one shot....one shotting 1-3 people is just flat broken....the skill was designed to fight large numbers, not one shot 1 or 2 people...
Not exactly. What you are asking for is the skill to be nerfed. Some of us run in 12-14 man groups regularly and this single skill is what enables us to bust 24-40 heads at a time because they play badly. Carrying a skill on your bar means you make use of it in any situation. In a 1v1 I absolutely try to land proxy with a well timed streak that puts me just beyond the enemy and they cannot block the damage from the Det. That takes skill to land - and it sounds like you are asking for less skill involved to be completely honest.
The game should require skill. The dumbing down of Det as you are asking is just making it ONLY useful when facing larger enemy groups - and that basically makes it less worthwhile to have on your bar - hence...nerfed. If you can't understand that I feel bad for you.
It's really not that hard to have a timer in your head and use a gap creator when you know the det is going off. It's also not that hard to use block and stop the stuns or CC that people try to land on you prior to the det goes off - but hey...you don't like having to use counters right?
Nah not at all.
I respectfully disagree,
Proxy Det should only be useful when fighting larger groups as a zerg busting tool, thats what it was designed for. There should be trade offs...no other AOE in the game is viable as a single target burst skill so why should Proxy Det be an exception? You surely don't single target kill people with Impulse, Lighting Flood, Steel Tornado, Eruption, Cinder Storm, Blazing Spear, etc...so why should Proxy Det be such an exception?
I don't like an AOE spell that does more damage then most single target skills making it a universally useful skill regardless of situation, if its going to do so much AOe damage, there should be trade offs...the skill should be situational, not one size fits all every scenario which it is currently.
r.jan_emailb16_ESO wrote: »Just...no...if you can't avoid the red circle in a 1v1 then you deserve to die...people need to start using their situational awareness instead of crying for nerfs to skills simply because they're standing in bad
I laughed, try to avoid an 8m radius when your opponent has a reliable gap closer (hint: it's neither DK nor templar).
RinaldoGandolphi wrote: »RinaldoGandolphi wrote: »r.jan_emailb16_ESO wrote: »Just...no...if you can't avoid the red circle in a 1v1 then you deserve to die...people need to start using their situational awareness instead of crying for nerfs to skills simply because they're standing in bad
I laughed, try to avoid an 8m radius when your opponent has a reliable gap closer (hint: it's neither DK nor templar).
Yup
Understand i want this skill to be great when fighting outnumbered or when breaking up a zerg, but 1v1 it shouldn't even be viable....and im not a fan of an AOE one shot....one shotting 1-3 people is just flat broken....the skill was designed to fight large numbers, not one shot 1 or 2 people...
Not exactly. What you are asking for is the skill to be nerfed. Some of us run in 12-14 man groups regularly and this single skill is what enables us to bust 24-40 heads at a time because they play badly. Carrying a skill on your bar means you make use of it in any situation. In a 1v1 I absolutely try to land proxy with a well timed streak that puts me just beyond the enemy and they cannot block the damage from the Det. That takes skill to land - and it sounds like you are asking for less skill involved to be completely honest.
The game should require skill. The dumbing down of Det as you are asking is just making it ONLY useful when facing larger enemy groups - and that basically makes it less worthwhile to have on your bar - hence...nerfed. If you can't understand that I feel bad for you.
It's really not that hard to have a timer in your head and use a gap creator when you know the det is going off. It's also not that hard to use block and stop the stuns or CC that people try to land on you prior to the det goes off - but hey...you don't like having to use counters right?
Nah not at all.
I respectfully disagree,
Proxy Det should only be useful when fighting larger groups as a zerg busting tool, thats what it was designed for. There should be trade offs...no other AOE in the game is viable as a single target burst skill so why should Proxy Det be an exception? You surely don't single target kill people with Impulse, Lighting Flood, Steel Tornado, Eruption, Cinder Storm, Blazing Spear, etc...so why should Proxy Det be such an exception?
I don't like an AOE spell that does more damage then most single target skills making it a universally useful skill regardless of situation, if its going to do so much AOE damage, there should be trade offs...the skill should be situational, not one size fits all every scenario which it is currently.
But you are wrong. I use Pulsar to debuff HP pool right before I burst.
HeroOfNone wrote: »Nightblade rotation: Proxy det, cloak,count to 2, ambush, soul teether as detonation goes off, swallow soul or cloak away depending on result.
Alternate: after cloaking swap bars to drink a potion to activate your alchemist set then swap back to ambush.
Discuss, how are you supposed to counter it when your not zerging, and why are other build viable when you have such a strong synergy of abilities? It's not affecting just zergs right now, it's hitting everyone hard.