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Proximity Detonation - Its time for a serious disscussion ZOS

RinaldoGandolphi
RinaldoGandolphi
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@Wrobel

Ok for the record, im in support of Proxy Det being very good against large numbers and being very good against zergs. Thats the whole point of the skill, to hit multiple people hard. However, that's simply not the case. As it stands right now, Proxy Det is being used as a viable Single Target spell and simply put the spell does too much damage to 1-3 people that it no longer is fulfilling the purpose the spell was designed for.

Proxy Det needs some adjustments.

1. Proxy Det range needs to be reduced from 8 meters to 6 meters - Right now the range on this skill is simply too much. Its comparable to the days Impulse had a huge range on it, Impulse is still perfectly good with a 6 meter range, so this will by no means kill the skill. The fact Invis can hide the Proxy Red circle it makes sense to reduce this slighty, 8 meters is far too much.

2. Proxy Det base damage needs to be reduced by 80% and the damage multiplier increased to make it effective against 5 or more players The skills base damage is too high. Its being used as a single target skill and its also being used to one shot 1-3 players, this is just plain broken. 1-3 players isn't a zerg and Proxy Det shouldn't be one shotting such small numbers of players. Its far too effective against 1-3 players. Reducing the damage and increasing the multiplier makes it function as a zerg busting tool. Simply put, unless your hitting 5 players Proxy Det should not do very much damage.

The ranged morph of this spell has a huge 1.8 sec cast time which is a real downside leaving the caster vulnerable and gives the target plenty of time to simply block, Proxy Det and its red circle can be hidden by invis and used to one shot 1-3 players who are not shield stacking sorcs, this is imply broken.

This needs to be fixed, Proxy Det was intended to be a zerg buster, not one of the best single target burst spells in the game.

if your not hitting atleast 4-5 people, it should not be doing large amounts of damage. Right now its simply broken.

Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
Juste Gandolphi Dark Elf Templar Daggerfall Covenant
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Co-GM - MVP



Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

"Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • AnteCoyote
    AnteCoyote
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    "It's too viable as single target" "so let's make it smaller so it can't be used any other way!" "and make it only good against large groups that are hard enough to hit with an 8 meter AOE."
    Aldmeri Dominion -J'Ualizz - Siphons-Spirits - S'Renrij - Byz Only Sweeps - Winds-Roots
    Daggerfall Covenant - Lucky Lakhim
    North America
  • Manoekin
    Manoekin
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    @Wrobel

    Ok for the record, im in support of Proxy Det being very good against large numbers and being very good against zergs. Thats the whole point of the skill, to hit multiple people hard. However, that's simply not the case. As it stands right now, Proxy Det is being used as a viable Single Target spell and simply put the spell does too much damage to 1-3 people that it no longer is fulfilling the purpose the spell was designed for.

    Proxy Det needs some adjustments.

    1. Proxy Det range needs to be reduced from 8 meters to 6 meters - Right now the range on this skill is simply too much. Its comparable to the days Impulse had a huge range on it, Impulse is still perfectly good with a 6 meter range, so this will by no means kill the skill. The fact Invis can hide the Proxy Red circle it makes sense to reduce this slighty, 8 meters is far too much.

    2. Proxy Det base damage needs to be reduced by 80% and the damage multiplier increased to make it effective against 5 or more players The skills base damage is too high. Its being used as a single target skill and its also being used to one shot 1-3 players, this is just plain broken. 1-3 players isn't a zerg and Proxy Det shouldn't be one shotting such small numbers of players. Its far too effective against 1-3 players. Reducing the damage and increasing the multiplier makes it function as a zerg busting tool. Simply put, unless your hitting 5 players Proxy Det should not do very much damage.

    The ranged morph of this spell has a huge 1.8 sec cast time which is a real downside leaving the caster vulnerable and gives the target plenty of time to simply block, Proxy Det and its red circle can be hidden by invis and used to one shot 1-3 players who are not shield stacking sorcs, this is imply broken.

    This needs to be fixed, Proxy Det was intended to be a zerg buster, not one of the best single target burst spells in the game.

    if your not hitting atleast 4-5 people, it should not be doing large amounts of damage. Right now its simply broken.

    heh
    Edited by Manoekin on March 14, 2016 3:01PM
  • timidobserver
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    I only want to see the single target damage reduced. I am fine with I wrecking 2 or more players. However, I could go for the radius reduction.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • RinaldoGandolphi
    RinaldoGandolphi
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    AnteCoyote wrote: »
    "It's too viable as single target" "so let's make it smaller so it can't be used any other way!" "and make it only good against large groups that are hard enough to hit with an 8 meter AOE."

    I hit 6 people all the time with Impulse and it has a 6 meter range.....

    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
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    Officer Fire and Ice
    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • Etaniel
    Etaniel
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    Proxy det should deal zero damage if you hit less than 6 targets, the current damage is fine imo. Also add something like a mana burn if you hit less than 6 people, or if you refresh the cast before it explodes, that way it keeps lagtrains from using it.

    You now have a zergbuster skill that is not usable by zergs and that comes with a drawback if you spam it
    Noricum | Kitesquad

    Youtube

    AR 41 DC DK

  • RinaldoGandolphi
    RinaldoGandolphi
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    Etaniel wrote: »
    Proxy det should deal zero damage if you hit less than 6 targets, the current damage is fine imo. Also add something like a mana burn if you hit less than 6 people, or if you refresh the cast before it explodes, that way it keeps lagtrains from using it.

    You now have a zergbuster skill that is not usable by zergs and that comes with a drawback if you spam it

    Yeah, something needs to be done. Im ok with it doing large amounts of damage to 5 or more people...but this nonsense of it being one of the best single target burst spells is just broken.
    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
    Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
    Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
    Officer Fire and Ice
    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • NACtron
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    Proxy det should give some really negative drawbacks if you don't hit someone or even more than two people with it. You get a higher penalty the less people you hit and more power the more people hit.
    Pact Militia GM
    Nikolai the Nord - Stamplar

  • GRxKnight
    GRxKnight
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    Just...no...if you can't avoid the red circle in a 1v1 then you deserve to die...people need to start using their situational awareness instead of crying for nerfs to skills simply because they're standing in bad
    Member of Victorem, RÁGE ; Decibel Alumni (RIP)

    Kalista Schefer: VR16 AD Sorcerer; Alliance Rank 22

    Noxus-Katarina: VR16 AD NB; Alliance Rank 30

    Grxknight: VR16 AD DK; Alliance Rank 16

    Lorelie Aedel: VR16 AD Templar; Alliance Rank 8
  • AnteCoyote
    AnteCoyote
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    AnteCoyote wrote: »
    "It's too viable as single target" "so let's make it smaller so it can't be used any other way!" "and make it only good against large groups that are hard enough to hit with an 8 meter AOE."

    I hit 6 people all the time with Impulse and it has a 6 meter range.....

    Impulse doesn't have a big, red, "GTFO of me" ring 8 seconds before it deals damage.
    Aldmeri Dominion -J'Ualizz - Siphons-Spirits - S'Renrij - Byz Only Sweeps - Winds-Roots
    Daggerfall Covenant - Lucky Lakhim
    North America
  • r.jan_emailb16_ESO
    r.jan_emailb16_ESO
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    GRxKnight wrote: »
    Just...no...if you can't avoid the red circle in a 1v1 then you deserve to die...people need to start using their situational awareness instead of crying for nerfs to skills simply because they're standing in bad

    I laughed, try to avoid an 8m radius when your opponent has a reliable gap closer (hint: it's neither DK nor templar).
    Lairgren | DC Dragonknight - August Palatine
    playing for eXile


    I'm done, CU somewhere else.
  • RinaldoGandolphi
    RinaldoGandolphi
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    GRxKnight wrote: »
    Just...no...if you can't avoid the red circle in a 1v1 then you deserve to die...people need to start using their situational awareness instead of crying for nerfs to skills simply because they're standing in bad

    That 8 meter circle is HUGE. It don't effect me because i just double or triple stack shields and it just gives me back magicka during my Streak cooldown. Other classes and specs however, bah....if your not a shield stacking sorc, good luck getting away from a 70% snare spamming Templar with Jabs+ Proxy Det.

    If i ever get around to gearing my Templar thats exactly what i would do....why not?
    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
    Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
    Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
    Officer Fire and Ice
    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • RinaldoGandolphi
    RinaldoGandolphi
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    AnteCoyote wrote: »
    AnteCoyote wrote: »
    "It's too viable as single target" "so let's make it smaller so it can't be used any other way!" "and make it only good against large groups that are hard enough to hit with an 8 meter AOE."

    I hit 6 people all the time with Impulse and it has a 6 meter range.....

    Impulse doesn't have a big, red, "GTFO of me" ring 8 seconds before it deals damage.

    How hard is it to cast Proxy Det, count to 4, then Gap close, engage, whatever it is you do and a time a CC to go boom.
    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
    Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
    Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
    Officer Fire and Ice
    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • RinaldoGandolphi
    RinaldoGandolphi
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    GRxKnight wrote: »
    Just...no...if you can't avoid the red circle in a 1v1 then you deserve to die...people need to start using their situational awareness instead of crying for nerfs to skills simply because they're standing in bad

    I laughed, try to avoid an 8m radius when your opponent has a reliable gap closer (hint: it's neither DK nor templar).

    Yup

    Understand i want this skill to be great when fighting outnumbered or when breaking up a zerg, but 1v1 it shouldn't even be viable....and im not a fan of an AOE one shot....one shotting 1-3 people is just flat broken....the skill was designed to fight large numbers, not one shot 1 or 2 people...
    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
    Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
    Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
    Officer Fire and Ice
    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • Soulac
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    Get some impen.
    R.I.P Dawnbreaker / Auriel´s Bow
    Member of the Arena Guild and the overpowered Banana Squad.
    Nathaerizh aka Cat - Nightblade V16 - EU

    - Meow -
  • pmn100b16_ESO
    pmn100b16_ESO
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    Etaniel wrote: »
    Proxy det should deal zero damage if you hit less than 6 targets, the current damage is fine imo. Also add something like a mana burn if you hit less than 6 people, or if you refresh the cast before it explodes, that way it keeps lagtrains from using it.

    You now have a zergbuster skill that is not usable by zergs and that comes with a drawback if you spam it

    Of make the skill do damage to the caster. I always thought this was how it was going to work before it was introduced, like a kamikaze skill. You do a flat damage to the caster and an increasing damage to the enemy based on numbers hit.
  • bitaken
    bitaken
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    GRxKnight wrote: »
    Just...no...if you can't avoid the red circle in a 1v1 then you deserve to die...people need to start using their situational awareness instead of crying for nerfs to skills simply because they're standing in bad

    I laughed, try to avoid an 8m radius when your opponent has a reliable gap closer (hint: it's neither DK nor templar).

    Yup

    Understand i want this skill to be great when fighting outnumbered or when breaking up a zerg, but 1v1 it shouldn't even be viable....and im not a fan of an AOE one shot....one shotting 1-3 people is just flat broken....the skill was designed to fight large numbers, not one shot 1 or 2 people...

    Not exactly. What you are asking for is the skill to be nerfed. Some of us run in 12-14 man groups regularly and this single skill is what enables us to bust 24-40 heads at a time because they play badly. Carrying a skill on your bar means you make use of it in any situation. In a 1v1 I absolutely try to land proxy with a well timed streak that puts me just beyond the enemy and they cannot block the damage from the Det. That takes skill to land - and it sounds like you are asking for less skill involved to be completely honest.

    The game should require skill. The dumbing down of Det as you are asking is just making it ONLY useful when facing larger enemy groups - and that basically makes it less worthwhile to have on your bar - hence...nerfed. If you can't understand that I feel bad for you.

    It's really not that hard to have a timer in your head and use a gap creator when you know the det is going off. It's also not that hard to use block and stop the stuns or CC that people try to land on you prior to the det goes off - but hey...you don't like having to use counters right?
    PvP Lead Officer for Einherjar

    Member of Einherjar and associated guilds since 2001

    A multi Gaming community of players.
  • RinaldoGandolphi
    RinaldoGandolphi
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    Soulac wrote: »
    Get some impen.

    Nah don't need Impen, i just keep sheilds up 100% of the time.

    Also i wrote a post about Impen being too good on the PTS showing them how it lowered ones crit rating below the old 1.5 patch crit modifier and was ignored...

    Impen is too good and if your not a shield stacking Sorc, no other trait in PVP is viable...that needs to change, Impen needs its value cut in half if its going to have a CS star that does the same.

    Simply put they changed the Crit modifier from 1.5 to 2.03 in 1.6 and it should not be possible to lower ones crit value below 1.5. I also think damage sheilds should be crittable so im not biased...this meta will be the Impen + Resistant stacking meta for anyone who isn't a magicka sheild stacking Bastion Sorc....
    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
    Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
    Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
    Officer Fire and Ice
    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • Xeven
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    Just increase Battle Spirit mitigation to 100% so we can all run around playing dress up dolls online.
  • reften
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    Does seem like group based PvP is simply who has more prox dets in group, and who is best at timing them.

    My stam NB feels like a burden now to the group
    Reften
    Bosmer (Wood Elf)
    Moonlight Crew (RIP), Misfitz (RIP), Victorem Guild

    VR16 NB, Stam build, Max all crafts.

    Azuras & Trueflame. Mostly PvP, No alts.

    Semi-retired till the lag is fixed.

    Love the Packers, Bourbon, and ESO...one of those will eventually kill me.
  • Zheg
    Zheg
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    Though I don't play him this way any more because of the toppling charge fiasco, I very much needed prox det on my magplar for burst in small scale fights. The burst is insane on a nb, but needed for other classes.

    I think the bigger issue is that damage numbers go up and up but hp pools stay the same, so a NB can gap close just as prox det is about to go off, pop soul tether, and GG. The burst is too high for our current mitigation and hp pools, but this is something I've been saying for months and appears to be at odds with wrobel's vision of an aoe fps game.
  • Etaniel
    Etaniel
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    GRxKnight wrote: »
    Just...no...if you can't avoid the red circle in a 1v1 then you deserve to die...people need to start using their situational awareness instead of crying for nerfs to skills simply because they're standing in bad

    rofl are you for real? Just slot a gap closer and no one can ever get ouf of the red circle. If you can't keep your duel opponent in the red circle you need to l2p
    Noricum | Kitesquad

    Youtube

    AR 41 DC DK

  • Minno
    Minno
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    On the no-cp camp, this skill has between 5-7k base dmg. Yes it scales up but it's magicka cost is also significant.

    Between the high dmg comes high cost; you will not be spamming this skill like the current CP system allows.

    Most of you NA folks need to jump on AZ for a bit.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • RinaldoGandolphi
    RinaldoGandolphi
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    bitaken wrote: »
    GRxKnight wrote: »
    Just...no...if you can't avoid the red circle in a 1v1 then you deserve to die...people need to start using their situational awareness instead of crying for nerfs to skills simply because they're standing in bad

    I laughed, try to avoid an 8m radius when your opponent has a reliable gap closer (hint: it's neither DK nor templar).

    Yup

    Understand i want this skill to be great when fighting outnumbered or when breaking up a zerg, but 1v1 it shouldn't even be viable....and im not a fan of an AOE one shot....one shotting 1-3 people is just flat broken....the skill was designed to fight large numbers, not one shot 1 or 2 people...

    Not exactly. What you are asking for is the skill to be nerfed. Some of us run in 12-14 man groups regularly and this single skill is what enables us to bust 24-40 heads at a time because they play badly. Carrying a skill on your bar means you make use of it in any situation. In a 1v1 I absolutely try to land proxy with a well timed streak that puts me just beyond the enemy and they cannot block the damage from the Det. That takes skill to land - and it sounds like you are asking for less skill involved to be completely honest.

    The game should require skill. The dumbing down of Det as you are asking is just making it ONLY useful when facing larger enemy groups - and that basically makes it less worthwhile to have on your bar - hence...nerfed. If you can't understand that I feel bad for you.

    It's really not that hard to have a timer in your head and use a gap creator when you know the det is going off. It's also not that hard to use block and stop the stuns or CC that people try to land on you prior to the det goes off - but hey...you don't like having to use counters right?

    Nah not at all.

    I respectfully disagree,

    Proxy Det should only be useful when fighting larger groups as a zerg busting tool, thats what it was designed for. There should be trade offs...no other AOE in the game is viable as a single target burst skill so why should Proxy Det be an exception? You surely don't single target kill people with Impulse, Lighting Flood, Steel Tornado, Eruption, Cinder Storm, Blazing Spear, etc...so why should Proxy Det be such an exception?

    I don't like an AOE spell that does more damage then most single target skills making it a universally useful skill regardless of situation, if its going to do so much AOe damage, there should be trade offs...the skill should be situational, not one size fits all every scenario which it is currently.

    When you compare magicka cost to damage dealt, Proxy Det is better then most single target spells and does more AOE damage to boot, i don't like skills with no tradeoffs. a one size fits all AOE that is one of the best single target spells in the game is just broken, we might as well all play at Walmart!
    Edited by RinaldoGandolphi on March 14, 2016 3:57PM
    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
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    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
    Officer Fire and Ice
    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • HeroOfNone
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    Nightblade rotation: Proxy det, cloak,count to 2, ambush, soul teether as detonation goes off, swallow soul or cloak away depending on result.

    Alternate: after cloaking swap bars to drink a potion to activate your alchemist set then swap back to ambush.


    Discuss, how are you supposed to counter it when your not zerging, and why are other build viable when you have such a strong synergy of abilities? It's not affecting just zergs right now, it's hitting everyone hard.
    Herfi Driderkitty of the Aldmeri Dominion
    Find me on : Twitch | Youtube | Twitter | Reddit
  • bitaken
    bitaken
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    bitaken wrote: »
    GRxKnight wrote: »
    Just...no...if you can't avoid the red circle in a 1v1 then you deserve to die...people need to start using their situational awareness instead of crying for nerfs to skills simply because they're standing in bad

    I laughed, try to avoid an 8m radius when your opponent has a reliable gap closer (hint: it's neither DK nor templar).

    Yup

    Understand i want this skill to be great when fighting outnumbered or when breaking up a zerg, but 1v1 it shouldn't even be viable....and im not a fan of an AOE one shot....one shotting 1-3 people is just flat broken....the skill was designed to fight large numbers, not one shot 1 or 2 people...

    Not exactly. What you are asking for is the skill to be nerfed. Some of us run in 12-14 man groups regularly and this single skill is what enables us to bust 24-40 heads at a time because they play badly. Carrying a skill on your bar means you make use of it in any situation. In a 1v1 I absolutely try to land proxy with a well timed streak that puts me just beyond the enemy and they cannot block the damage from the Det. That takes skill to land - and it sounds like you are asking for less skill involved to be completely honest.

    The game should require skill. The dumbing down of Det as you are asking is just making it ONLY useful when facing larger enemy groups - and that basically makes it less worthwhile to have on your bar - hence...nerfed. If you can't understand that I feel bad for you.

    It's really not that hard to have a timer in your head and use a gap creator when you know the det is going off. It's also not that hard to use block and stop the stuns or CC that people try to land on you prior to the det goes off - but hey...you don't like having to use counters right?

    Nah not at all.

    I respectfully disagree,

    Proxy Det should only be useful when fighting larger groups as a zerg busting tool, thats what it was designed for. There should be trade offs...no other AOE in the game is viable as a single target burst skill so why should Proxy Det be an exception? You surely don't single target kill people with Impulse, Lighting Flood, Steel Tornado, Eruption, Cinder Storm, Blazing Spear, etc...so why should Proxy Det be such an exception?

    I don't like an AOE spell that does more damage then most single target skills making it a universally useful skill regardless of situation, if its going to do so much AOe damage, there should be trade offs...the skill should be situational, not one size fits all every scenario which it is currently.

    But you are wrong. I use Pulsar to debuff HP pool right before I burst.
    PvP Lead Officer for Einherjar

    Member of Einherjar and associated guilds since 2001

    A multi Gaming community of players.
  • _Chaos
    _Chaos
    ✭✭✭✭✭
    It does, what, 3k when you block it?
    3k/8seconds = 375 DPS.

    You know when the opponent casts it, do a countdown and just knock them down + block @7s so they can't execute a burst combo.

    Of course magblade has cheesy burst damage, but my DK needs this burst because I don't have a viable execute.
    'Chaos
  • Talcyndl
    Talcyndl
    ✭✭✭✭✭
    GRxKnight wrote: »
    Just...no...if you can't avoid the red circle in a 1v1 then you deserve to die...people need to start using their situational awareness instead of crying for nerfs to skills simply because they're standing in bad

    I laughed, try to avoid an 8m radius when your opponent has a reliable gap closer (hint: it's neither DK nor templar).

    Another hint: It's the class with a "gap" closer that doesn't require a gap.
    Tal'gro Bol
    PvP Vice Officer [Retired] and Huscarl of Vokundein
    http://www.legend-gaming.net/vokundein/
  • Master_Kas
    Master_Kas
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    ✭✭
    Radius reduction no thanks.

    Less damage vs ONE target? Fine sure.
    Vs anything above 2-3 ppl it should wreck you.

    Are you guys forgetting how hard proxy hit in 1.6? 20k+ vs one target.
    Edited by Master_Kas on March 14, 2016 4:30PM
    EU | PC
  • RinaldoGandolphi
    RinaldoGandolphi
    ✭✭✭✭✭
    ✭✭✭✭
    bitaken wrote: »
    bitaken wrote: »
    GRxKnight wrote: »
    Just...no...if you can't avoid the red circle in a 1v1 then you deserve to die...people need to start using their situational awareness instead of crying for nerfs to skills simply because they're standing in bad

    I laughed, try to avoid an 8m radius when your opponent has a reliable gap closer (hint: it's neither DK nor templar).

    Yup

    Understand i want this skill to be great when fighting outnumbered or when breaking up a zerg, but 1v1 it shouldn't even be viable....and im not a fan of an AOE one shot....one shotting 1-3 people is just flat broken....the skill was designed to fight large numbers, not one shot 1 or 2 people...

    Not exactly. What you are asking for is the skill to be nerfed. Some of us run in 12-14 man groups regularly and this single skill is what enables us to bust 24-40 heads at a time because they play badly. Carrying a skill on your bar means you make use of it in any situation. In a 1v1 I absolutely try to land proxy with a well timed streak that puts me just beyond the enemy and they cannot block the damage from the Det. That takes skill to land - and it sounds like you are asking for less skill involved to be completely honest.

    The game should require skill. The dumbing down of Det as you are asking is just making it ONLY useful when facing larger enemy groups - and that basically makes it less worthwhile to have on your bar - hence...nerfed. If you can't understand that I feel bad for you.

    It's really not that hard to have a timer in your head and use a gap creator when you know the det is going off. It's also not that hard to use block and stop the stuns or CC that people try to land on you prior to the det goes off - but hey...you don't like having to use counters right?

    Nah not at all.

    I respectfully disagree,

    Proxy Det should only be useful when fighting larger groups as a zerg busting tool, thats what it was designed for. There should be trade offs...no other AOE in the game is viable as a single target burst skill so why should Proxy Det be an exception? You surely don't single target kill people with Impulse, Lighting Flood, Steel Tornado, Eruption, Cinder Storm, Blazing Spear, etc...so why should Proxy Det be such an exception?

    I don't like an AOE spell that does more damage then most single target skills making it a universally useful skill regardless of situation, if its going to do so much AOE damage, there should be trade offs...the skill should be situational, not one size fits all every scenario which it is currently.

    But you are wrong. I use Pulsar to debuff HP pool right before I burst.

    You just proved my point.

    Your not using Pulsar as a form of DPS your using it for the Minor Maim debuff in conjunction with another skill. This makes Pulsar situational, not one size fits all every situation which is fine. You could just as easily use Pulsar with Frags + Curse + Mage's Fury Explosion and get the same effect on a single target.

    I just don't like the fact Proxy Det is just as useful as a single target spell as it is an AOE spell, im not a fan of one size fits all skills. Every skill choice should have a trade off and pros and cons since we all have such limited bar space, this isn't dumbing down the game, this is putting in real balances and counter balances.

    Example, if i decided to run Curse, Fury, and Mage's Wrath i have no AOE..thats a trade off if i end up in an AOE situational as your not going to Streak people to death...well not usually...lol....

    if they are going to leave Proxy Det as it is, i guess im just going to respect it later because...why not? a high damage single target and high damage AOE and Single target bust DPS skill all combined into one skill? why wouldn't anyone run that...Proxy Det is the Walmart of ESO! One size fits all, one skill fits every situation!



    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
    Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
    Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
    Officer Fire and Ice
    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • r.jan_emailb16_ESO
    r.jan_emailb16_ESO
    ✭✭✭✭✭
    HeroOfNone wrote: »
    Nightblade rotation: Proxy det, cloak,count to 2, ambush, soul teether as detonation goes off, swallow soul or cloak away depending on result.

    Alternate: after cloaking swap bars to drink a potion to activate your alchemist set then swap back to ambush.


    Discuss, how are you supposed to counter it when your not zerging, and why are other build viable when you have such a strong synergy of abilities? It's not affecting just zergs right now, it's hitting everyone hard.

    Don't forget fear, so no one blocks :wink: yeah it's ridiculous. I was all in favour of making it stronger against groups, but <4 hardly qualifies.
    Lairgren | DC Dragonknight - August Palatine
    playing for eXile


    I'm done, CU somewhere else.
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